Merge pull request #69 from thecodingmachine/improve_welcome_screen

Improving welcome screen
This commit is contained in:
David Négrier 2020-05-03 18:21:24 +02:00 committed by GitHub
commit e666fe3fa1
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12 changed files with 175 additions and 48 deletions

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@ -9,7 +9,7 @@
"prod": "tsc && node ./dist/server.js",
"test": "ts-node node_modules/jasmine/bin/jasmine --config=jasmine.json",
"lint": "node_modules/.bin/eslint src/ . --ext .ts",
"fix": "node_modules/.bin/eslint src/ . --ext .ts"
"fix": "node_modules/.bin/eslint --fix src/ . --ext .ts"
},
"repository": {
"type": "git",

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front/dist/resources/fonts/arcade.xml vendored Normal file
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@ -0,0 +1,83 @@
<?xml version="1.0"?>
<font>
<info face="Cosmic Avenger" size="32" bold="0" italic="0" charset="" unicode="1" stretchH="100" smooth="0" aa="1" padding="2,2,2,2" spacing="1,1" outline="0"/>
<common lineHeight="32" base="32" scaleW="512" scaleH="512" pages="1" packed="0" alphaChnl="0" redChnl="4" greenChnl="4" blueChnl="4"/>
<pages>
<page id="0" file="arcade_0.png" />
</pages>
<chars count="73">
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</chars>
</font>

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@ -24,6 +24,7 @@
"scripts": {
"start": "webpack-dev-server --open",
"build": "webpack",
"lint": "node_modules/.bin/eslint src/ . --ext .ts"
"lint": "node_modules/.bin/eslint src/ . --ext .ts",
"fix": "node_modules/.bin/eslint --fix src/ . --ext .ts"
}
}

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@ -1,7 +1,7 @@
export class TextField extends Phaser.GameObjects.Text {
export class TextField extends Phaser.GameObjects.BitmapText {
constructor(scene: Phaser.Scene, x: number, y: number, text: string | string[]) {
super(scene, x, y, text, { fontFamily: 'Arial', fontSize: "20px", color: '#ffffff'});
super(scene, x, y, 'main_font', text, 8);
this.scene.add.existing(this)
}
}
}

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@ -1,25 +1,25 @@
export class TextInput extends Phaser.GameObjects.Text {
export class TextInput extends Phaser.GameObjects.BitmapText {
private underLineLength = 10;
private underLine: Phaser.GameObjects.Text;
constructor(scene: Phaser.Scene, x: number, y: number) {
super(scene, x, y, '', { fontFamily: 'Arial', fontSize: "20px", color: '#ffffff'});
constructor(scene: Phaser.Scene, x: number, y: number, maxLength: number) {
super(scene, x, y, 'main_font', '', 32);
this.scene.add.existing(this);
this.underLine = this.scene.add.text(x, y+1, '__________', { fontFamily: 'Arial', fontSize: "20px", color: '#ffffff'})
this.underLine = this.scene.add.text(x, y+1, '_______', { fontFamily: 'Arial', fontSize: "32px", color: '#ffffff'})
let keySpace = this.scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.SPACE);
let keyBackspace = this.scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.BACKSPACE);
this.scene.input.keyboard.on('keydown', (event: any) => {
if (event.keyCode === 8 && this.text.length > 0) {
this.deleteLetter();
} else if (event.keyCode === 32 || (event.keyCode >= 48 && event.keyCode < 90)) {
} else if ((event.keyCode === 32 || (event.keyCode >= 48 && event.keyCode <= 90)) && this.text.length < maxLength) {
this.addLetter(event.key);
}
});
}
private deleteLetter() {
this.text = this.text.substr(0, this.text.length - 1);
if (this.underLine.text.length > this.underLineLength) {
@ -40,4 +40,4 @@ export class TextInput extends Phaser.GameObjects.Text {
}
}
}

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@ -1,13 +1,19 @@
import {getPlayerAnimations, playAnimation, PlayerAnimationNames} from "../Player/Animation";
import {ActiveEventList, UserInputEvent} from "../UserInput/UserInputManager";
import {SpeechBubble} from "./SpeechBubble";
import BitmapText = Phaser.GameObjects.BitmapText;
export class PlayableCaracter extends Phaser.Physics.Arcade.Sprite {
private bubble: SpeechBubble;
private playerName: BitmapText;
constructor(scene: Phaser.Scene, x: number, y: number, texture: string, frame?: string | number) {
constructor(scene: Phaser.Scene, x: number, y: number, texture: string, name: string, frame?: string | number) {
super(scene, x, y, texture, frame);
this.playerName = new BitmapText(scene, x, y - 25, 'main_font', name, 8);
this.playerName.setOrigin(0.5).setCenterAlign();
scene.add.existing(this.playerName);
this.scene.sys.updateList.add(this);
this.scene.sys.displayList.add(this);
//this.setScale(2);
@ -36,6 +42,7 @@ export class PlayableCaracter extends Phaser.Physics.Arcade.Sprite {
if(this.bubble) {
this.bubble.moveBubble(this.x, this.y);
}
this.playerName.setPosition(this.x, this.y - 25);
}
stop(){
@ -46,7 +53,7 @@ export class PlayableCaracter extends Phaser.Physics.Arcade.Sprite {
say(text: string) {
if (this.bubble) return;
this.bubble = new SpeechBubble(this.scene, this, text)
//todo make the buble destroy on player movement?
//todo make the bubble destroy on player movement?
setTimeout(() => {
this.bubble.destroy();
this.bubble = null;

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@ -19,14 +19,16 @@ export class GameManager {
status: number;
private ConnexionInstance: Connexion;
private currentGameScene: GameScene;
private playerName: string;
SimplePeer : SimplePeerInterface;
constructor() {
this.status = StatusGameManagerEnum.IN_PROGRESS;
}
connect(email:string) {
this.ConnexionInstance = new Connexion(email, this);
connect(name:string) {
this.playerName = name;
this.ConnexionInstance = new Connexion(name, this);
return this.ConnexionInstance.createConnexion().then(() => {
this.SimplePeer = new SimplePeer(this.ConnexionInstance);
});
@ -61,9 +63,13 @@ export class GameManager {
}
}
getPlayerName(): string {
return this.playerName;
}
pushPlayerPosition(event: HasMovedEvent) {
this.ConnexionInstance.sharePosition(event.x, event.y, event.direction);
}
}
export const gameManager = new GameManager();
export const gameManager = new GameManager();

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@ -61,11 +61,14 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
'resources/characters/pipoya/Male 01-1.png',
{ frameWidth: 32, frameHeight: 32 }
);
this.load.bitmapFont('main_font', 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
cypressAsserter.preloadFinished();
}
//hook initialisation
init(){}
init() {
}
//hook create scene
create(): void {
@ -162,6 +165,7 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
this,
this.startX,
this.startY,
this.GameManager.getPlayerName()
);
this.CurrentPlayer.initAnimation();
@ -254,6 +258,7 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
this,
MessageUserPosition.position.x,
MessageUserPosition.position.y,
'Foo'
);
player.initAnimation();
this.MapPlayers.add(player);

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@ -3,20 +3,23 @@ import {TextField} from "../Components/TextField";
import {TextInput} from "../Components/TextInput";
import {ClickButton} from "../Components/ClickButton";
import {GameSceneName} from "../Game/GameScene";
import {SimplePeer} from "../../WebRtc/SimplePeer";
import {Connexion} from "../../Connexion";
import Image = Phaser.GameObjects.Image;
//todo: put this constants in a dedicated file
export const LoginSceneName = "LoginScene";
enum LoginTextures {
playButton = "play_button",
//playButton = "play_button",
icon = "icon",
mainFont = "main_font"
}
export class LogincScene extends Phaser.Scene {
private emailInput: TextInput;
private nameInput: TextInput;
private textField: TextField;
private playButton: ClickButton;
private infoTextField: TextField;
private pressReturnField: TextField;
private logo: Image;
constructor() {
super({
@ -25,30 +28,51 @@ export class LogincScene extends Phaser.Scene {
}
preload() {
this.load.image(LoginTextures.playButton, "resources/objects/play_button.png");
//this.load.image(LoginTextures.playButton, "resources/objects/play_button.png");
this.load.image(LoginTextures.icon, "resources/logos/tcm_full.png");
// Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap
this.load.bitmapFont(LoginTextures.mainFont, 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
}
create() {
this.textField = new TextField(this, 10, 10, 'Enter your email:');
this.emailInput = new TextInput(this, 10, 50);
this.textField = new TextField(this, this.game.renderer.width / 2, 50, 'Enter your name:');
this.textField.setOrigin(0.5).setCenterAlign()
this.nameInput = new TextInput(this, this.game.renderer.width / 2 - 64, 70, 4);
let x = this.game.renderer.width / 2;
let y = this.game.renderer.height / 2;
this.playButton = new ClickButton(this, x, y, LoginTextures.playButton, this.login.bind(this));
this.pressReturnField = new TextField(this, this.game.renderer.width / 2, 130, 'Press enter to start');
this.pressReturnField.setOrigin(0.5).setCenterAlign()
//let x = this.game.renderer.width / 2;
//let y = this.game.renderer.height / 2;
//this.playButton = new ClickButton(this, x, y, LoginTextures.playButton, this.login.bind(this));
this.logo = new Image(this, this.game.renderer.width - 30, this.game.renderer.height - 20, LoginTextures.icon);
this.add.existing(this.logo);
let infoText = "Commands: \n - Arrows or Z,Q,S,D to move\n - SHIFT to run";
this.infoTextField = new TextField(this, 10, this.game.renderer.height - 35, infoText);
this.input.keyboard.on('keyup-ENTER', () => {
let name = this.nameInput.getText();
if (name === '') {
return
}
return this.login(name);
});
let infoText = "Commandes de base: \n - Z,Q,S,D (ou les flèches de direction) pour bouger\n - SHIFT pour accélerer";
this.infoTextField = new TextField(this, 10, 300, infoText);
}
update(time: number, delta: number): void {
if (this.nameInput.getText() == '') {
this.pressReturnField.setVisible(false);
} else {
this.pressReturnField.setVisible(!!(Math.floor(time / 500) % 2));
}
}
async login() {
let email = this.emailInput.text;
if (!email) return;
gameManager.connect(email).then(() => {
private async login(name: string) {
gameManager.connect(name).then(() => {
this.scene.start(GameSceneName);
});
}
}
}

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@ -6,13 +6,13 @@ import {MessageUserPositionInterface} from "../../Connexion";
import {playAnimation} from "../Player/Animation";
export class NonPlayer extends PlayableCaracter {
isFleeing: boolean = false;
fleeingDirection:any = null //todo create a vector class
constructor(scene: Phaser.Scene, x: number, y: number) {
super(scene, x, y, Textures.Player, 1);
this.setSize(32, 32); //edit the hitbox to better match the caracter model
constructor(scene: Phaser.Scene, x: number, y: number, name: string) {
super(scene, x, y, Textures.Player, name, 1);
this.setSize(32, 32); //edit the hitbox to better match the character model
}
@ -26,15 +26,15 @@ export class NonPlayer extends PlayableCaracter {
if (this.isFleeing) return;
this.say("Don't touch me!");
this.isFleeing = true;
setTimeout(() => {
this.say("Feww, I escaped.");
this.isFleeing = false
this.fleeingDirection = null
}, 3000);
let vectorX = this.x - player.x;
let vectorX = this.x - player.x;
let vectorY = this.y - player.y;
this.fleeingDirection = {x: vectorX, y: vectorY}
}
}
}

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@ -33,9 +33,10 @@ export class Player extends PlayableCaracter implements CurrentGamerInterface, G
Scene: GameSceneInterface,
x: number,
y: number,
name: string,
PlayerValue: string = Textures.Player
) {
super(Scene, x, y, PlayerValue, 1);
super(Scene, x, y, PlayerValue, name, 1);
//create input to move
this.userInputManager = new UserInputManager(Scene);