Add comment talk when user have a collision & comment collision shwon

This commit is contained in:
gparant 2020-04-13 16:56:06 +02:00
parent ba3f0e07f8
commit d6653c61cc

View file

@ -94,16 +94,16 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
//add collision layer
this.Layers.forEach((Layer: Phaser.Tilemaps.StaticTilemapLayer) => {
this.physics.add.collider(this.CurrentPlayer, Layer, (object1: any, object2: any) => {
this.CurrentPlayer.say("Collision with layer : "+ (object2 as Tile).layer.name)
//this.CurrentPlayer.say("Collision with layer : "+ (object2 as Tile).layer.name)
});
Layer.setCollisionByProperty({collides: true});
//debug code
//debug code to see the collision hitbox of the object in the top layer
Layer.renderDebug(this.add.graphics(), {
/*Layer.renderDebug(this.add.graphics(), {
tileColor: null, //non-colliding tiles
collidingTileColor: new Phaser.Display.Color(243, 134, 48, 200), // Colliding tiles,
faceColor: new Phaser.Display.Color(40, 39, 37, 255) // Colliding face edges
});
});*/
});
}
@ -115,7 +115,7 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
createCollisionObject(){
this.Objects.forEach((Object : Phaser.Physics.Arcade.Sprite) => {
this.physics.add.collider(this.CurrentPlayer, Object, (object1: any, object2: any) => {
this.CurrentPlayer.say("Collision with object : " + (object2 as Phaser.Physics.Arcade.Sprite).texture.key)
//this.CurrentPlayer.say("Collision with object : " + (object2 as Phaser.Physics.Arcade.Sprite).texture.key)
});
})
}