fix userInput

This commit is contained in:
Lurkars 2021-07-21 10:17:46 +02:00
parent f43deff626
commit d43202d90d
2 changed files with 8 additions and 6 deletions

View file

@ -1,8 +1,7 @@
import Sprite = Phaser.GameObjects.Sprite;
import Text = Phaser.GameObjects.Text;
import DOMElement = Phaser.GameObjects.DOMElement;
import { DEPTH_UI_INDEX } from "../Game/DepthIndexes";
import { waScaleManager } from "../Services/WaScaleManager";
import type { UserInputManager } from "../UserInput/UserInputManager";
import { EmojiButton } from "@joeattardi/emoji-button";
import { HtmlUtils } from "../../WebRtc/HtmlUtils";
@ -13,7 +12,7 @@ export class EmoteMenu extends Phaser.GameObjects.Container {
private container: DOMElement;
private picker: EmojiButton;
constructor(scene: Phaser.Scene, x: number, y: number) {
constructor(scene: Phaser.Scene, x: number, y: number, private userInputManager: UserInputManager) {
super(scene, x, y);
this.setDepth(DEPTH_UI_INDEX);
this.scene.add.existing(this);
@ -29,6 +28,10 @@ export class EmoteMenu extends Phaser.GameObjects.Container {
this.emit(EmoteMenuClickEvent, selection.emoji);
});
this.picker.on("hidden", () => {
this.userInputManager.restoreControls();
});
this.resize();
this.resizeCallback = this.resize.bind(this);
this.scene.scale.on(Phaser.Scale.Events.RESIZE, this.resizeCallback);
@ -39,6 +42,7 @@ export class EmoteMenu extends Phaser.GameObjects.Container {
}
public openPicker() {
this.userInputManager.disableControls();
const emojiContainer = HtmlUtils.querySelectorOrFail(".emoji-container");
this.picker.showPicker(emojiContainer);
}

View file

@ -96,7 +96,7 @@ export class Player extends Character {
openOrCloseEmoteMenu() {
if (!this.emoteMenu) {
this.emoteMenu = new EmoteMenu(this.scene, this.x, this.y);
this.emoteMenu = new EmoteMenu(this.scene, this.x, this.y, this.userInputManager);
}
if (this.emoteMenu.isOpen()) {
@ -109,7 +109,6 @@ export class Player extends Character {
openEmoteMenu(): void {
this.cancelPreviousEmote();
if (!this.emoteMenu) return;
this.userInputManager.disableControls();
this.emoteMenu.openPicker();
this.emoteMenu.on(EmoteMenuClickEvent, (emote: string) => {
this.closeEmoteMenu();
@ -119,7 +118,6 @@ export class Player extends Character {
}
closeEmoteMenu(): void {
this.userInputManager.restoreControls();
if (!this.emoteMenu) return;
this.emoteMenu.closePicker();
}