diff --git a/.github/workflows/build-and-deploy.yml b/.github/workflows/build-and-deploy.yml index f103945c..a57b53fa 100644 --- a/.github/workflows/build-and-deploy.yml +++ b/.github/workflows/build-and-deploy.yml @@ -167,7 +167,7 @@ jobs: - uses: rlespinasse/github-slug-action@3.1.0 - name: Deploy - uses: thecodingmachine/deeployer@master + uses: thecodingmachine/deeployer-action@master env: KUBE_CONFIG_FILE: ${{ secrets.KUBE_CONFIG_FILE }} ADMIN_API_TOKEN: ${{ secrets.ADMIN_API_TOKEN }} diff --git a/front/src/Exception/TextureError.ts b/front/src/Exception/TextureError.ts new file mode 100644 index 00000000..39a339f6 --- /dev/null +++ b/front/src/Exception/TextureError.ts @@ -0,0 +1 @@ +export class TextureError extends Error{} \ No newline at end of file diff --git a/front/src/Phaser/Entity/Character.ts b/front/src/Phaser/Entity/Character.ts index a1ed30d5..5c89447e 100644 --- a/front/src/Phaser/Entity/Character.ts +++ b/front/src/Phaser/Entity/Character.ts @@ -3,6 +3,7 @@ import {SpeechBubble} from "./SpeechBubble"; import BitmapText = Phaser.GameObjects.BitmapText; import Container = Phaser.GameObjects.Container; import Sprite = Phaser.GameObjects.Sprite; +import {TextureError} from "../../Exception/TextureError"; export interface PlayerResourceDescriptionInterface { name: string, @@ -94,6 +95,9 @@ export abstract class Character extends Container { public addTextures(textures: string[], frame?: string | number): void { for (const texture of textures) { + if(!this.scene.textures.exists(texture)){ + throw new TextureError('texture not found'); + } const sprite = new Sprite(this.scene, 0, 0, texture, frame); sprite.setInteractive({useHandCursor: true}); this.add(sprite); @@ -106,7 +110,9 @@ export abstract class Character extends Container { }); }) // Needed, otherwise, animations are not handled correctly. - this.scene.sys.updateList.add(sprite); + if(this.scene) { + this.scene.sys.updateList.add(sprite); + } this.sprites.set(texture, sprite); } } @@ -152,10 +158,7 @@ export abstract class Character extends Container { if (moving && (!sprite.anims.currentAnim || sprite.anims.currentAnim.key !== direction)) { sprite.play(texture+'-'+direction, true); } else if (!moving) { - /*if (this.anims.currentAnim) { - this.anims.stop(); - }*/ - sprite.play(texture+'-'+direction, true); + sprite.anims.play(texture + '-' + direction, true); sprite.anims.stop(); } } @@ -229,7 +232,9 @@ export abstract class Character extends Container { this.scene.events.removeListener('postupdate', this.postupdate.bind(this)); } for (const sprite of this.sprites.values()) { - this.scene.sys.updateList.remove(sprite); + if(this.scene) { + this.scene.sys.updateList.remove(sprite); + } } super.destroy(fromScene); this.playerName.destroy(); diff --git a/front/src/Phaser/Game/GameScene.ts b/front/src/Phaser/Game/GameScene.ts index a5248ff7..67380309 100644 --- a/front/src/Phaser/Game/GameScene.ts +++ b/front/src/Phaser/Game/GameScene.ts @@ -63,6 +63,8 @@ import {urlManager} from "../../Url/UrlManager"; import {PresentationModeIcon} from "../Components/PresentationModeIcon"; import {ChatModeIcon} from "../Components/ChatModeIcon"; import {OpenChatIcon, openChatIconName} from "../Components/OpenChatIcon"; +import {SelectCharacterScene, SelectCharacterSceneName} from "../Login/SelectCharacterScene"; +import {TextureError} from "../../Exception/TextureError"; export interface GameSceneInitInterface { initPosition: PointInterface|null, @@ -155,14 +157,14 @@ export class GameScene extends ResizableScene implements CenterListener { private playerName!: string; private characterLayers!: string[]; - constructor(private room: Room, MapUrlFile: string) { + constructor(private room: Room, MapUrlFile: string, customKey?: string|undefined) { super({ - key: room.id + key: customKey ?? room.id }); this.Terrains = []; this.groups = new Map(); this.instance = room.getInstance(); - + this.MapUrlFile = MapUrlFile; this.RoomId = room.id; @@ -517,7 +519,7 @@ export class GameScene extends ResizableScene implements CenterListener { this.simplePeer.unregister(); const gameSceneKey = 'somekey' + Math.round(Math.random() * 10000); - const game: Phaser.Scene = new GameScene(this.room, this.MapUrlFile); + const game: Phaser.Scene = new GameScene(this.room, this.MapUrlFile, gameSceneKey); this.scene.add(gameSceneKey, game, true, { initPosition: { @@ -579,8 +581,8 @@ export class GameScene extends ResizableScene implements CenterListener { this.ConsoleGlobalMessageManager = new ConsoleGlobalMessageManager(this.connection, this.userInputManager, this.connection.isAdmin()); - this.scene.wake(); - this.scene.sleep(ReconnectingSceneName); + this.scene.wake(); + this.scene.stop(ReconnectingSceneName); //init user position and play trigger to check layers properties this.gameMap.setPosition(this.CurrentPlayer.x, this.CurrentPlayer.y); @@ -670,8 +672,12 @@ export class GameScene extends ResizableScene implements CenterListener { public cleanupClosingScene(): void { // We are completely destroying the current scene to avoid using a half-backed instance when coming back to the same map. - this.connection.closeConnection(); - this.simplePeer.unregister(); + if(this.connection) { + this.connection.closeConnection(); + } + if(this.simplePeer) { + this.simplePeer.unregister(); + } } private switchLayoutMode(): void { @@ -818,16 +824,23 @@ export class GameScene extends ResizableScene implements CenterListener { createCurrentPlayer(){ //initialise player //TODO create animation moving between exit and start - this.CurrentPlayer = new Player( - this, - this.startX, - this.startY, - this.playerName, - this.characterLayers, - PlayerAnimationNames.WalkDown, - false, - this.userInputManager - ); + try { + this.CurrentPlayer = new Player( + this, + this.startX, + this.startY, + this.playerName, + this.characterLayers, + PlayerAnimationNames.WalkDown, + false, + this.userInputManager + ); + }catch (err){ + if(err instanceof TextureError) { + gameManager.leaveGame(this, SelectCharacterSceneName, new SelectCharacterScene()); + } + throw err; + } //create collision this.createCollisionWithPlayer(); @@ -1220,6 +1233,6 @@ export class GameScene extends ResizableScene implements CenterListener { }); })) } - + } diff --git a/front/src/Phaser/Login/CustomizeScene.ts b/front/src/Phaser/Login/CustomizeScene.ts index 9a8776a2..944b57f9 100644 --- a/front/src/Phaser/Login/CustomizeScene.ts +++ b/front/src/Phaser/Login/CustomizeScene.ts @@ -126,10 +126,10 @@ export class CustomizeScene extends ResizableScene { gameManager.tryResumingGame(this, EnableCameraSceneName); }); - this.input.keyboard.on('keydown-RIGHT', () => this.moveCursorHorizontally(1)); - this.input.keyboard.on('keydown-LEFT', () => this.moveCursorHorizontally(-1)); - this.input.keyboard.on('keydown-DOWN', () => this.moveCursorVertically(1)); - this.input.keyboard.on('keydown-UP', () => this.moveCursorVertically(-1)); + this.input.keyboard.on('keyup-RIGHT', () => this.moveCursorHorizontally(1)); + this.input.keyboard.on('keyup-LEFT', () => this.moveCursorHorizontally(-1)); + this.input.keyboard.on('keyup-DOWN', () => this.moveCursorVertically(1)); + this.input.keyboard.on('keyup-UP', () => this.moveCursorVertically(-1)); const customCursorPosition = localUserStore.getCustomCursorPosition(); if (customCursorPosition) { diff --git a/maps/Floor0/floor0.json b/maps/Floor0/floor0.json index be78195b..6a88f78d 100644 --- a/maps/Floor0/floor0.json +++ b/maps/Floor0/floor0.json @@ -140,7 +140,7 @@ { "data":[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 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a/website/dist/create-map.html +++ b/website/dist/create-map.html @@ -109,6 +109,9 @@
  • set a start position for the players
  • configure the "floor layer" (so that WorkAdventure can correctly display characters above the floor, but under the ceiling)
  • eventually, you can place exits that link to other maps
  • +
  • the "Tile Layer Format" must be set to CSV. If you started from the map starter kit as explained above, + you have nothing to do. However, if you start from scratch, please be sure to select "CSV" for the tile layer format + when creating the map. You can change this setting later in the map properties.
  • WorkAdventure Map Rules