diff --git a/back/src/Controller/AuthenticateController.ts b/back/src/Controller/AuthenticateController.ts index 321386a2..db7cfb9f 100644 --- a/back/src/Controller/AuthenticateController.ts +++ b/back/src/Controller/AuthenticateController.ts @@ -3,6 +3,7 @@ import {HttpRequest, HttpResponse, TemplatedApp} from "uWebSockets.js"; import {BaseController} from "./BaseController"; import {adminApi} from "../Services/AdminApi"; import {jwtTokenManager} from "../Services/JWTTokenManager"; +import {parse} from "query-string"; export interface TokenInterface { userUuid: string @@ -13,11 +14,12 @@ export class AuthenticateController extends BaseController { constructor(private App : TemplatedApp) { super(); this.register(); + this.verify(); this.anonymLogin(); } //Try to login with an admin token - register(){ + private register(){ this.App.options("/register", (res: HttpResponse, req: HttpRequest) => { this.addCorsHeaders(res); @@ -26,8 +28,6 @@ export class AuthenticateController extends BaseController { this.App.post("/register", (res: HttpResponse, req: HttpRequest) => { (async () => { - this.addCorsHeaders(res); - res.onAborted(() => { console.warn('Login request was aborted'); }) @@ -47,7 +47,9 @@ export class AuthenticateController extends BaseController { const mapUrlStart = data.mapUrlStart; const authToken = jwtTokenManager.createJWTToken(userUuid); - res.writeStatus("200 OK").end(JSON.stringify({ + res.writeStatus("200 OK"); + this.addCorsHeaders(res); + res.end(JSON.stringify({ authToken, userUuid, organizationSlug, @@ -58,7 +60,9 @@ export class AuthenticateController extends BaseController { } catch (e) { console.error("An error happened", e) - res.writeStatus(e.status || "500 Internal Server Error").end('An error happened'); + res.writeStatus(e.status || "500 Internal Server Error"); + this.addCorsHeaders(res); + res.end('An error happened'); } @@ -67,8 +71,44 @@ export class AuthenticateController extends BaseController { } + private verify(){ + this.App.options("/verify", (res: HttpResponse, req: HttpRequest) => { + this.addCorsHeaders(res); + + res.end(); + }); + + this.App.get("/verify", (res: HttpResponse, req: HttpRequest) => { + (async () => { + const query = parse(req.getQuery()); + + res.onAborted(() => { + console.warn('verify request was aborted'); + }) + + try { + await jwtTokenManager.getUserUuidFromToken(query.token as string); + } catch (e) { + res.writeStatus("400 Bad Request"); + this.addCorsHeaders(res); + res.end(JSON.stringify({ + "success": false, + "message": "Invalid JWT token" + })); + return; + } + res.writeStatus("200 OK"); + this.addCorsHeaders(res); + res.end(JSON.stringify({ + "success": true + })); + })(); + }); + + } + //permit to login on application. Return token to connect on Websocket IO. - anonymLogin(){ + private anonymLogin(){ this.App.options("/anonymLogin", (res: HttpResponse, req: HttpRequest) => { this.addCorsHeaders(res); @@ -76,7 +116,6 @@ export class AuthenticateController extends BaseController { }); this.App.post("/anonymLogin", (res: HttpResponse, req: HttpRequest) => { - this.addCorsHeaders(res); res.onAborted(() => { console.warn('Login request was aborted'); @@ -84,7 +123,9 @@ export class AuthenticateController extends BaseController { const userUuid = v4(); const authToken = jwtTokenManager.createJWTToken(userUuid); - res.writeStatus("200 OK").end(JSON.stringify({ + res.writeStatus("200 OK"); + this.addCorsHeaders(res); + res.end(JSON.stringify({ authToken, userUuid, })); diff --git a/back/src/Controller/FileController.ts b/back/src/Controller/FileController.ts index 87b72b80..ae914aa8 100644 --- a/back/src/Controller/FileController.ts +++ b/back/src/Controller/FileController.ts @@ -44,8 +44,6 @@ export class FileController extends BaseController { this.App.post("/upload-audio-message", (res: HttpResponse, req: HttpRequest) => { (async () => { - this.addCorsHeaders(res); - res.onAborted(() => { console.warn('upload-audio-message request was aborted'); }) @@ -80,14 +78,18 @@ export class FileController extends BaseController { } }); - res.writeStatus("200 OK").end(JSON.stringify({ + res.writeStatus("200 OK"); + this.addCorsHeaders(res); + res.end(JSON.stringify({ id: audioMessageId, path: `/download-audio-message/${audioMessageId}` })); } catch (e) { console.log("An error happened", e) - res.writeStatus(e.status || "500 Internal Server Error").end('An error happened'); + res.writeStatus(e.status || "500 Internal Server Error"); + this.addCorsHeaders(res); + res.end('An error happened'); } })(); }); @@ -101,7 +103,6 @@ export class FileController extends BaseController { }); this.App.get("/download-audio-message/:id", (res: HttpResponse, req: HttpRequest) => { - this.addCorsHeaders(res); res.onAborted(() => { console.warn('upload-audio-message request was aborted'); @@ -111,7 +112,9 @@ export class FileController extends BaseController { const file = this.uploadedFileBuffers.get(id); if (file === undefined) { - res.writeStatus("404 Not found").end("Cannot find file"); + res.writeStatus("404 Not found"); + this.addCorsHeaders(res); + res.end("Cannot find file"); return; } diff --git a/back/src/Controller/IoSocketController.ts b/back/src/Controller/IoSocketController.ts index 244262d6..2172ff38 100644 --- a/back/src/Controller/IoSocketController.ts +++ b/back/src/Controller/IoSocketController.ts @@ -62,6 +62,26 @@ function emitInBatch(socket: ExSocketInterface, payload: SubMessage): void { socket.batchTimeout = null; }, 100); } + + // If we send a message, we don't need to keep the connection alive + resetPing(socket); +} + +/** + * Schedule a ping to keep the connection open. + * If a ping is already set, the timeout of the ping is reset. + */ +function resetPing(ws: ExSocketInterface): void { + if (ws.pingTimeout) { + clearTimeout(ws.pingTimeout); + } + ws.pingTimeout = setTimeout(() => { + if (ws.disconnecting) { + return; + } + ws.ping(); + resetPing(ws); + }, 29000); } export class IoSocketController { @@ -234,6 +254,8 @@ export class IoSocketController { // Let's join the room this.handleJoinRoom(client, client.position, client.viewport); + + resetPing(client); }, message: (ws, arrayBuffer, isBinary): void => { const client = ws as ExSocketInterface; diff --git a/back/src/Controller/MapController.ts b/back/src/Controller/MapController.ts index 86e3790f..027fc5b8 100644 --- a/back/src/Controller/MapController.ts +++ b/back/src/Controller/MapController.ts @@ -24,7 +24,6 @@ export class MapController extends BaseController{ }); this.App.get("/map", (res: HttpResponse, req: HttpRequest) => { - this.addCorsHeaders(res); res.onAborted(() => { console.warn('/map request was aborted'); @@ -34,25 +33,35 @@ export class MapController extends BaseController{ if (typeof query.organizationSlug !== 'string') { console.error('Expected organizationSlug parameter'); - res.writeStatus("400 Bad request").end("Expected organizationSlug parameter"); + res.writeStatus("400 Bad request"); + this.addCorsHeaders(res); + res.end("Expected organizationSlug parameter"); } if (typeof query.worldSlug !== 'string') { console.error('Expected worldSlug parameter'); - res.writeStatus("400 Bad request").end("Expected worldSlug parameter"); + res.writeStatus("400 Bad request"); + this.addCorsHeaders(res); + res.end("Expected worldSlug parameter"); } if (typeof query.roomSlug !== 'string' && query.roomSlug !== undefined) { console.error('Expected only one roomSlug parameter'); - res.writeStatus("400 Bad request").end("Expected only one roomSlug parameter"); + res.writeStatus("400 Bad request"); + this.addCorsHeaders(res); + res.end("Expected only one roomSlug parameter"); } (async () => { try { const mapDetails = await adminApi.fetchMapDetails(query.organizationSlug as string, query.worldSlug as string, query.roomSlug as string|undefined); - res.writeStatus("200 OK").end(JSON.stringify(mapDetails)); + res.writeStatus("200 OK"); + this.addCorsHeaders(res); + res.end(JSON.stringify(mapDetails)); } catch (e) { console.error(e); - res.writeStatus("500 Internal Server Error").end("An error occurred"); + res.writeStatus("500 Internal Server Error") + this.addCorsHeaders(res); + res.end("An error occurred"); } })(); diff --git a/back/src/Model/Websocket/ExSocketInterface.ts b/back/src/Model/Websocket/ExSocketInterface.ts index a41d34bb..dd897e1c 100644 --- a/back/src/Model/Websocket/ExSocketInterface.ts +++ b/back/src/Model/Websocket/ExSocketInterface.ts @@ -19,6 +19,7 @@ export interface ExSocketInterface extends WebSocket, Identificable { emitInBatch: (payload: SubMessage) => void; batchedMessages: BatchMessage; batchTimeout: NodeJS.Timeout|null; + pingTimeout: NodeJS.Timeout|null; disconnecting: boolean, tags: string[] } diff --git a/back/src/Services/JWTTokenManager.ts b/back/src/Services/JWTTokenManager.ts index 905e0ac6..580140b0 100644 --- a/back/src/Services/JWTTokenManager.ts +++ b/back/src/Services/JWTTokenManager.ts @@ -6,7 +6,7 @@ import {TokenInterface} from "../Controller/AuthenticateController"; class JWTTokenManager { public createJWTToken(userUuid: string) { - return Jwt.sign({userUuid: userUuid}, SECRET_KEY, {expiresIn: '24h'}); + return Jwt.sign({userUuid: userUuid}, SECRET_KEY, {expiresIn: '200d'}); //todo: add a mechanic to refresh or recreate token } public async getUserUuidFromToken(token: unknown): Promise { diff --git a/front/src/Connexion/ConnectionManager.ts b/front/src/Connexion/ConnectionManager.ts index c3b4c39b..26432df5 100644 --- a/front/src/Connexion/ConnectionManager.ts +++ b/front/src/Connexion/ConnectionManager.ts @@ -29,24 +29,29 @@ class ConnectionManager { const roomSlug = data.roomSlug; urlManager.editUrlForRoom(roomSlug, organizationSlug, worldSlug); - const room = new Room(window.location.pathname); + const room = new Room(window.location.pathname + window.location.hash); return Promise.resolve(room); } else if (connexionType === GameConnexionTypes.anonymous || connexionType === GameConnexionTypes.empty) { const localUser = localUserStore.getLocalUser(); if (localUser && localUser.jwtToken && localUser.uuid) { - this.localUser = localUser + this.localUser = localUser; + try { + await this.verifyToken(localUser.jwtToken); + } catch(e) { + // If the token is invalid, let's generate an anonymous one. + console.error('JWT token invalid. Did it expire? Login anonymously instead.'); + await this.anonymousLogin(); + } } else { - const data = await Axios.post(`${API_URL}/anonymLogin`).then(res => res.data); - this.localUser = new LocalUser(data.userUuid, data.authToken); - localUserStore.saveUser(this.localUser); + await this.anonymousLogin(); } let roomId: string if (connexionType === GameConnexionTypes.empty) { const defaultMapUrl = window.location.host.replace('play.', 'maps.') + URL_ROOM_STARTED; roomId = urlManager.editUrlForRoom(defaultMapUrl, null, null); } else { - roomId = window.location.pathname; + roomId = window.location.pathname + window.location.hash; } const room = new Room(roomId); return Promise.resolve(room); @@ -54,8 +59,9 @@ class ConnectionManager { const localUser = localUserStore.getLocalUser(); if (localUser) { - this.localUser = localUser - const room = new Room(window.location.pathname); + this.localUser = localUser; + await this.verifyToken(localUser.jwtToken); + const room = new Room(window.location.pathname + window.location.hash); return Promise.resolve(room); } else { //todo: find some kind of fallback? @@ -66,6 +72,16 @@ class ConnectionManager { return Promise.reject('Invalid URL'); } + private async verifyToken(token: string): Promise { + await Axios.get(`${API_URL}/verify`, {params: {token}}); + } + + private async anonymousLogin(): Promise { + const data = await Axios.post(`${API_URL}/anonymLogin`).then(res => res.data); + this.localUser = new LocalUser(data.userUuid, data.authToken); + localUserStore.saveUser(this.localUser); + } + public initBenchmark(): void { this.localUser = new LocalUser('', 'test'); } diff --git a/front/src/Connexion/LocalUserStore.ts b/front/src/Connexion/LocalUserStore.ts index 0976b5c9..cfecd3d4 100644 --- a/front/src/Connexion/LocalUserStore.ts +++ b/front/src/Connexion/LocalUserStore.ts @@ -1,5 +1,6 @@ import {LocalUser} from "./LocalUser"; +//todo: add localstorage fallback class LocalUserStore { saveUser(localUser: LocalUser) { @@ -10,6 +11,14 @@ class LocalUserStore { const data = localStorage.getItem('localUser'); return data ? JSON.parse(data) : null; } + + setName(name:string): void { + window.localStorage.setItem('playerName', name); + } + + getName(): string { + return window.localStorage.getItem('playerName') ?? ''; + } } diff --git a/front/src/Connexion/Room.ts b/front/src/Connexion/Room.ts index 308ea5a2..dd2a8577 100644 --- a/front/src/Connexion/Room.ts +++ b/front/src/Connexion/Room.ts @@ -6,8 +6,10 @@ export class Room { public readonly isPublic: boolean; private mapUrl: string|undefined; private instance: string|undefined; + public readonly hash: string; constructor(id: string) { + this.hash = ''; if (id.startsWith('/')) { id = id.substr(1); } @@ -19,6 +21,13 @@ export class Room { } else { throw new Error('Invalid room ID'); } + + const indexOfHash = this.id.indexOf('#'); + if (indexOfHash !== -1) { + const idWithHash = this.id; + this.id = this.id.substr(0, indexOfHash); + this.hash = idWithHash.substr(indexOfHash + 1); + } } public async getMapUrl(): Promise { diff --git a/front/src/Phaser/Components/TextField.ts b/front/src/Phaser/Components/TextField.ts index abdc0535..4eb6f41b 100644 --- a/front/src/Phaser/Components/TextField.ts +++ b/front/src/Phaser/Components/TextField.ts @@ -1,7 +1,10 @@ export class TextField extends Phaser.GameObjects.BitmapText { - constructor(scene: Phaser.Scene, x: number, y: number, text: string | string[]) { + constructor(scene: Phaser.Scene, x: number, y: number, text: string | string[], center: boolean = true) { super(scene, x, y, 'main_font', text, 8); - this.scene.add.existing(this) + this.scene.add.existing(this); + if (center) { + this.setOrigin(0.5).setCenterAlign() + } } } diff --git a/front/src/Phaser/Components/TextInput.ts b/front/src/Phaser/Components/TextInput.ts index 47f713e0..1e01029b 100644 --- a/front/src/Phaser/Components/TextInput.ts +++ b/front/src/Phaser/Components/TextInput.ts @@ -1,13 +1,15 @@ export class TextInput extends Phaser.GameObjects.BitmapText { - private underLineLength = 10; + private minUnderLineLength = 4; private underLine: Phaser.GameObjects.Text; constructor(scene: Phaser.Scene, x: number, y: number, maxLength: number, text: string, onChange: (text: string) => void) { super(scene, x, y, 'main_font', text, 32); + this.setOrigin(0.5).setCenterAlign() this.scene.add.existing(this); - this.underLine = this.scene.add.text(x, y+1, '_______', { fontFamily: 'Arial', fontSize: "32px", color: '#ffffff'}) + this.underLine = this.scene.add.text(x, y+1, this.getUnderLineBody(text.length), { fontFamily: 'Arial', fontSize: "32px", color: '#ffffff'}) + this.underLine.setOrigin(0.5) this.scene.input.keyboard.on('keydown', (event: KeyboardEvent) => { @@ -16,23 +18,27 @@ export class TextInput extends Phaser.GameObjects.BitmapText { } else if ((event.keyCode === 32 || (event.keyCode >= 48 && event.keyCode <= 90)) && this.text.length < maxLength) { this.addLetter(event.key); } + this.underLine.text = this.getUnderLineBody(this.text.length); onChange(this.text); }); } + + private getUnderLineBody(textLength:number): string { + if (textLength < this.minUnderLineLength) textLength = this.minUnderLineLength; + let text = '_______'; + for (let i = this.minUnderLineLength; i < textLength; i++) { + text += '__' + } + return text; + } private deleteLetter() { this.text = this.text.substr(0, this.text.length - 1); - if (this.underLine.text.length > this.underLineLength) { - this.underLine.text = this.underLine.text.substr(0, this.underLine.text.length - 1); - } } private addLetter(letter: string) { this.text += letter; - if (this.text.length > this.underLineLength) { - this.underLine.text += '_'; - } } getText(): string { diff --git a/front/src/Phaser/Entity/Character.ts b/front/src/Phaser/Entity/Character.ts index 4e899ec2..6f6f769e 100644 --- a/front/src/Phaser/Entity/Character.ts +++ b/front/src/Phaser/Entity/Character.ts @@ -88,7 +88,7 @@ export abstract class Character extends Container { this.add(this.teleportation);*/ this.PlayerValue = name; - this.playerName = new BitmapText(scene, x, y - 25, 'main_font', name, 8); + this.playerName = new BitmapText(scene, x, y - 25, 'main_font', name, 7); this.playerName.setOrigin(0.5).setCenterAlign().setDepth(99999); scene.add.existing(this.playerName); @@ -189,6 +189,7 @@ export abstract class Character extends Container { //this.anims.playReverse(`${this.PlayerTexture}-${PlayerAnimationNames.WalkLeft}`, true); } + //todo:remove this, use a container tech to move the bubble instead if (this.bubble) { this.bubble.moveBubble(this.x, this.y); } diff --git a/front/src/Phaser/Game/GameManager.ts b/front/src/Phaser/Game/GameManager.ts index cca1a5b2..7622381a 100644 --- a/front/src/Phaser/Game/GameManager.ts +++ b/front/src/Phaser/Game/GameManager.ts @@ -64,7 +64,7 @@ export class GameManager { public async goToStartingMap(scenePlugin: Phaser.Scenes.ScenePlugin) { const url = await this.startRoom.getMapUrl(); console.log('Starting scene '+url); - scenePlugin.start(url, {startLayerName: 'global'}); + scenePlugin.start(url); } } diff --git a/front/src/Phaser/Game/GameScene.ts b/front/src/Phaser/Game/GameScene.ts index d64d1757..8884cdcc 100644 --- a/front/src/Phaser/Game/GameScene.ts +++ b/front/src/Phaser/Game/GameScene.ts @@ -54,8 +54,7 @@ export enum Textures { } export interface GameSceneInitInterface { - initPosition: PointInterface|null, - startLayerName: string|undefined + initPosition: PointInterface|null } interface InitUserPositionEventInterface { @@ -130,7 +129,6 @@ export class GameScene extends ResizableScene implements CenterListener { } private PositionNextScene: Array> = new Array>(); - private startLayerName: string|undefined; private presentationModeSprite!: Sprite; private chatModeSprite!: Sprite; private gameMap!: GameMap; @@ -303,8 +301,6 @@ export class GameScene extends ResizableScene implements CenterListener { init(initData : GameSceneInitInterface) { if (initData.initPosition !== undefined) { this.initPosition = initData.initPosition; - } else if (initData.startLayerName !== undefined) { - this.startLayerName = initData.startLayerName; } } @@ -329,7 +325,10 @@ export class GameScene extends ResizableScene implements CenterListener { this.addLayer(this.Map.createStaticLayer(layer.name, this.Terrains, 0, 0).setDepth(depth)); } if (layer.type === 'tilelayer' && this.getExitSceneUrl(layer) !== undefined) { - this.loadNextGame(layer, this.mapFile.width, this.mapFile.tilewidth, this.mapFile.tileheight); + this.loadNextGameFromExitSceneUrl(layer, this.mapFile.width); + } else if (layer.type === 'tilelayer' && this.getExitUrl(layer) !== undefined) { + console.log('Loading exitUrl ', this.getExitUrl(layer)) + this.loadNextGameFromExitUrl(layer, this.mapFile.width); } if (layer.type === 'objectgroup' && layer.name === 'floorLayer') { depth = 10000; @@ -345,9 +344,9 @@ export class GameScene extends ResizableScene implements CenterListener { this.startY = this.initPosition.y; } else { // Now, let's find the start layer - if (this.startLayerName) { + if (this.room.hash) { for (const layer of this.mapFile.layers) { - if (this.startLayerName === layer.name && layer.type === 'tilelayer' && this.isStartLayer(layer)) { + if (this.room.hash === layer.name && layer.type === 'tilelayer' && this.isStartLayer(layer)) { const startPosition = this.startUser(layer); this.startX = startPosition.x; this.startY = startPosition.y; @@ -405,6 +404,13 @@ export class GameScene extends ResizableScene implements CenterListener { context.stroke(); this.circleTexture.refresh(); + // Let's alter browser history + let path = this.room.id; + if (this.room.hash) { + path += '#'+this.room.hash; + } + window.history.pushState({}, 'WorkAdventure', path); + // Let's pause the scene if the connection is not established yet if (this.connection === undefined) { // Let's wait 0.5 seconds before printing the "connecting" screen to avoid blinking @@ -637,6 +643,10 @@ export class GameScene extends ResizableScene implements CenterListener { } } + private getExitUrl(layer: ITiledMapLayer): string|undefined { + return this.getProperty(layer, "exitUrl") as string|undefined; + } + private getExitSceneUrl(layer: ITiledMapLayer): string|undefined { return this.getProperty(layer, "exitSceneUrl") as string|undefined; } @@ -661,15 +671,7 @@ export class GameScene extends ResizableScene implements CenterListener { return obj.value; } - /** - * - * @param layer - * @param mapWidth - * @param tileWidth - * @param tileHeight - */ - //todo: push that into the gameManager - private loadNextGame(layer: ITiledMapLayer, mapWidth: number, tileWidth: number, tileHeight: number){ + private loadNextGameFromExitSceneUrl(layer: ITiledMapLayer, mapWidth: number) { const exitSceneUrl = this.getExitSceneUrl(layer); if (exitSceneUrl === undefined) { throw new Error('Layer is not an exit scene layer.'); @@ -679,17 +681,33 @@ export class GameScene extends ResizableScene implements CenterListener { instance = this.instance; } - console.log('existSceneUrl', exitSceneUrl); - console.log('existSceneInstance', instance); - - // TODO: eventually compute a relative URL - - // TODO: handle /@/ URL CASES! + //console.log('existSceneUrl', exitSceneUrl); + //console.log('existSceneInstance', instance); const absoluteExitSceneUrl = new URL(exitSceneUrl, this.MapUrlFile).href; const absoluteExitSceneUrlWithoutProtocol = absoluteExitSceneUrl.toString().substr(absoluteExitSceneUrl.toString().indexOf('://')+3); const roomId = '_/'+instance+'/'+absoluteExitSceneUrlWithoutProtocol; - console.log("Foo", instance, absoluteExitSceneUrlWithoutProtocol); + + this.loadNextGame(layer, mapWidth, roomId); + } + + private loadNextGameFromExitUrl(layer: ITiledMapLayer, mapWidth: number) { + const exitUrl = this.getExitUrl(layer); + if (exitUrl === undefined) { + throw new Error('Layer is not an exit layer.'); + } + const fullPath = new URL(exitUrl, window.location.toString()).pathname; + + this.loadNextGame(layer, mapWidth, fullPath); + } + + /** + * + * @param layer + * @param mapWidth + */ + //todo: push that into the gameManager + private loadNextGame(layer: ITiledMapLayer, mapWidth: number, roomId: string){ const room = new Room(roomId); gameManager.loadMap(room, this.scene); const exitSceneKey = roomId; @@ -704,7 +722,7 @@ export class GameScene extends ResizableScene implements CenterListener { const y : number = parseInt(((key + 1) / mapWidth).toString()); const x : number = key - (y * mapWidth); - let hash = new URL(exitSceneUrl, this.MapUrlFile).hash; + let hash = new URL(roomId, this.MapUrlFile).hash; if (hash) { hash = hash.substr(1); } @@ -941,9 +959,7 @@ export class GameScene extends ResizableScene implements CenterListener { this.simplePeer.unregister(); this.scene.stop(); this.scene.remove(this.scene.key); - this.scene.start(nextSceneKey.key, { - startLayerName: nextSceneKey.hash - }); + this.scene.start(nextSceneKey.key); } } diff --git a/front/src/Phaser/Login/CustomizeScene.ts b/front/src/Phaser/Login/CustomizeScene.ts index 4ada5026..0a014dae 100644 --- a/front/src/Phaser/Login/CustomizeScene.ts +++ b/front/src/Phaser/Login/CustomizeScene.ts @@ -54,12 +54,8 @@ export class CustomizeScene extends ResizableScene { create() { this.textField = new TextField(this, this.game.renderer.width / 2, 30, 'Customize your own Avatar!'); - this.textField.setOrigin(0.5).setCenterAlign(); - this.textField.setVisible(true); - this.enterField = new TextField(this, this.game.renderer.width / 2, 500, 'you can start the game by pressing SPACE..'); - this.enterField.setOrigin(0.5).setCenterAlign(); - this.enterField.setVisible(true); + this.enterField = new TextField(this, this.game.renderer.width / 2, 40, 'you can start the game by pressing SPACE..'); this.logo = new Image(this, this.game.renderer.width - 30, this.game.renderer.height - 20, CustomizeTextures.icon); this.add.existing(this.logo); diff --git a/front/src/Phaser/Login/EnableCameraScene.ts b/front/src/Phaser/Login/EnableCameraScene.ts index 1d8bf3d3..32037858 100644 --- a/front/src/Phaser/Login/EnableCameraScene.ts +++ b/front/src/Phaser/Login/EnableCameraScene.ts @@ -53,16 +53,12 @@ export class EnableCameraScene extends Phaser.Scene { create() { this.textField = new TextField(this, this.game.renderer.width / 2, 20, 'Turn on your camera and microphone'); - this.textField.setOrigin(0.5).setCenterAlign(); this.pressReturnField = new TextField(this, this.game.renderer.width / 2, this.game.renderer.height - 30, 'Press enter to start'); - this.pressReturnField.setOrigin(0.5).setCenterAlign(); this.cameraNameField = new TextField(this, this.game.renderer.width / 2, this.game.renderer.height - 60, ''); - this.cameraNameField.setOrigin(0.5).setCenterAlign(); this.microphoneNameField = new TextField(this, this.game.renderer.width / 2, this.game.renderer.height - 40, ''); - this.microphoneNameField.setOrigin(0.5).setCenterAlign(); this.arrowRight = new Image(this, 0, 0, LoginTextures.arrowRight); this.arrowRight.setOrigin(0.5, 0.5); diff --git a/front/src/Phaser/Login/LoginScene.ts b/front/src/Phaser/Login/LoginScene.ts index 6e6bf291..2c5c1882 100644 --- a/front/src/Phaser/Login/LoginScene.ts +++ b/front/src/Phaser/Login/LoginScene.ts @@ -8,6 +8,7 @@ import {PLAYER_RESOURCES, PlayerResourceDescriptionInterface} from "../Entity/Ch import {cypressAsserter} from "../../Cypress/CypressAsserter"; import {SelectCharacterSceneName} from "./SelectCharacterScene"; import {ResizableScene} from "./ResizableScene"; +import {localUserStore} from "../../Connexion/LocalUserStore"; //todo: put this constants in a dedicated file export const LoginSceneName = "LoginScene"; @@ -28,9 +29,7 @@ export class LoginScene extends ResizableScene { super({ key: LoginSceneName }); - if (window.localStorage) { - this.name = window.localStorage.getItem('playerName') ?? ''; - } + this.name = localUserStore.getName(); } preload() { @@ -54,22 +53,18 @@ export class LoginScene extends ResizableScene { cypressAsserter.initStarted(); this.textField = new TextField(this, this.game.renderer.width / 2, 50, 'Enter your name:'); - this.textField.setOrigin(0.5).setCenterAlign() - this.nameInput = new TextInput(this, this.game.renderer.width / 2 - 64, 70, 4, this.name,(text: string) => { + this.nameInput = new TextInput(this, this.game.renderer.width / 2, 70, 8, this.name,(text: string) => { this.name = text; - if (window.localStorage) { - window.localStorage.setItem('playerName', text); - } + localUserStore.setName(text); }); this.pressReturnField = new TextField(this, this.game.renderer.width / 2, 130, 'Press enter to start'); - this.pressReturnField.setOrigin(0.5).setCenterAlign() this.logo = new Image(this, this.game.renderer.width - 30, this.game.renderer.height - 20, LoginTextures.icon); this.add.existing(this.logo); const infoText = "Commands: \n - Arrows or Z,Q,S,D to move\n - SHIFT to run"; - this.infoTextField = new TextField(this, 10, this.game.renderer.height - 35, infoText); + this.infoTextField = new TextField(this, 10, this.game.renderer.height - 35, infoText, false); this.input.keyboard.on('keyup-ENTER', () => { if (this.name === '') { diff --git a/front/src/Phaser/Login/SelectCharacterScene.ts b/front/src/Phaser/Login/SelectCharacterScene.ts index e5df0a0d..d7e65eb1 100644 --- a/front/src/Phaser/Login/SelectCharacterScene.ts +++ b/front/src/Phaser/Login/SelectCharacterScene.ts @@ -57,10 +57,8 @@ export class SelectCharacterScene extends ResizableScene { create() { this.textField = new TextField(this, this.game.renderer.width / 2, 50, 'Select your character'); - this.textField.setOrigin(0.5).setCenterAlign() this.pressReturnField = new TextField(this, this.game.renderer.width / 2, 256, 'Press enter to start'); - this.pressReturnField.setOrigin(0.5).setCenterAlign() const rectangleXStart = this.game.renderer.width / 2 - (this.nbCharactersPerRow / 2) * 32 + 16; @@ -123,30 +121,6 @@ export class SelectCharacterScene extends ResizableScene { } else { this.scene.start(CustomizeSceneName); } - - // Do we have a start URL in the address bar? If so, let's redirect to this address - /*const instanceAndMapUrl = this.findMapUrl(); - if (instanceAndMapUrl !== null) { - const [mapUrl, instance] = instanceAndMapUrl; - const key = gameManager.loadMap(mapUrl, this.scene, instance); - this.scene.start(key, { - startLayerName: window.location.hash ? window.location.hash.substr(1) : undefined - } as GameSceneInitInterface); - return { - mapUrlStart: mapUrl, - startInstance: instance - }; - } else { - // If we do not have a map address in the URL, let's ask the server for a start map. - return gameManager.loadStartMap().then((startMap: StartMapInterface) => { - const key = gameManager.loadMap(window.location.protocol + "//" + startMap.mapUrlStart, this.scene, startMap.startInstance); - this.scene.start(key); - return startMap; - }).catch((err) => { - console.error(err); - throw err; - }); - }*/ } /** diff --git a/front/src/Phaser/Reconnecting/FourOFourScene.ts b/front/src/Phaser/Reconnecting/FourOFourScene.ts index 3e84b7e9..4a9b1a6f 100644 --- a/front/src/Phaser/Reconnecting/FourOFourScene.ts +++ b/front/src/Phaser/Reconnecting/FourOFourScene.ts @@ -45,7 +45,6 @@ export class FourOFourScene extends Phaser.Scene { this.add.existing(this.logo); this.mapNotFoundField = new TextField(this, this.game.renderer.width / 2, this.game.renderer.height / 2, "404 - File not found"); - this.mapNotFoundField.setOrigin(0.5, 0.5).setCenterAlign(); let text: string = ''; if (this.file !== undefined) { @@ -56,7 +55,6 @@ export class FourOFourScene extends Phaser.Scene { } this.couldNotFindField = new TextField(this, this.game.renderer.width / 2, this.game.renderer.height / 2 + 24, text); - this.couldNotFindField.setOrigin(0.5, 0.5).setCenterAlign(); const url = this.file ? this.file : this.url; if (url !== undefined) { diff --git a/front/src/Phaser/Reconnecting/ReconnectingScene.ts b/front/src/Phaser/Reconnecting/ReconnectingScene.ts index 07d2b858..9b56dd63 100644 --- a/front/src/Phaser/Reconnecting/ReconnectingScene.ts +++ b/front/src/Phaser/Reconnecting/ReconnectingScene.ts @@ -34,7 +34,6 @@ export class ReconnectingScene extends Phaser.Scene { this.add.existing(this.logo); this.reconnectingField = new TextField(this, this.game.renderer.width / 2, this.game.renderer.height / 2, "Connection lost. Reconnecting..."); - this.reconnectingField.setOrigin(0.5, 0.5).setCenterAlign(); const cat = this.physics.add.sprite(this.game.renderer.width / 2, this.game.renderer.height / 2 - 32, 'cat'); this.anims.create({ diff --git a/maps/Floor0/floor0.json b/maps/Floor0/floor0.json index 97838ec8..7e6f179b 100644 --- a/maps/Floor0/floor0.json +++ b/maps/Floor0/floor0.json @@ -32,7 +32,7 @@ "width":46, "x":0, "y":0 - }, + }, { "data":[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 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+371,7 @@ "type":"bool", "value":true }] - }, + }, { "id":4, "properties":[ @@ -380,7 +380,7 @@ "type":"bool", "value":true }] - }, + }, { "id":5, "properties":[ @@ -389,7 +389,7 @@ "type":"bool", "value":true }] - }, + }, { "id":6, "properties":[ @@ -398,7 +398,7 @@ "type":"bool", "value":true }] - }, + }, { "id":7, "properties":[ @@ -407,7 +407,7 @@ "type":"bool", "value":true }] - }, + }, { "id":12, "properties":[ @@ -416,7 +416,7 @@ "type":"bool", "value":false }] - }, + }, { "id":13, "properties":[ @@ -425,7 +425,7 @@ "type":"bool", "value":false }] - }, + }, { "id":14, "properties":[ @@ -434,7 +434,7 @@ "type":"bool", "value":true }] - }, + }, { "id":15, "properties":[ @@ -443,7 +443,7 @@ "type":"bool", "value":true }] - }, + }, { "id":17, "properties":[ @@ -452,7 +452,7 @@ "type":"bool", "value":true }] - }, + }, { "id":18, "properties":[ @@ -461,7 +461,7 @@ "type":"bool", "value":true }] - }, + }, { "id":19, "properties":[ @@ -470,7 +470,7 @@ "type":"bool", "value":true }] - }, + }, { "id":20, "properties":[ @@ -479,7 +479,7 @@ "type":"bool", "value":true }] - }, + }, { "id":21, "properties":[ @@ -488,7 +488,7 @@ "type":"bool", "value":true }] - }, + }, { "id":22, "properties":[ @@ -497,7 +497,7 @@ "type":"bool", "value":true }] - }, + }, { "id":23, "properties":[ @@ -506,7 +506,7 @@ "type":"bool", "value":true }] - }, + }, { "id":28, "properties":[ @@ -515,7 +515,7 @@ "type":"bool", "value":true }] - }, + }, { "id":29, "properties":[ @@ -524,7 +524,7 @@ "type":"bool", "value":true }] - }, + }, { "id":30, "properties":[ @@ -533,7 +533,7 @@ "type":"bool", "value":true }] - }, + }, { "id":31, "properties":[ @@ -542,7 +542,7 @@ "type":"bool", "value":true }] - }, + }, { "id":33, "properties":[ @@ -551,7 +551,7 @@ "type":"bool", "value":true }] - }, + }, { "id":34, "properties":[ @@ -560,7 +560,7 @@ "type":"bool", "value":true }] - }, + }, { "id":35, "properties":[ @@ -569,7 +569,7 @@ "type":"bool", "value":true }] - }, + }, { "id":36, "properties":[ @@ -578,7 +578,7 @@ "type":"bool", "value":true }] - }, + }, { "id":37, "properties":[ @@ -587,7 +587,7 @@ "type":"bool", "value":true }] - }, + }, { "id":38, "properties":[ @@ -596,7 +596,7 @@ "type":"bool", "value":true }] - }, + }, { "id":39, "properties":[ @@ -605,7 +605,7 @@ "type":"bool", "value":true }] - }, + }, { "id":44, "properties":[ @@ -614,7 +614,7 @@ "type":"bool", "value":false }] - }, + }, { "id":45, "properties":[ @@ -623,7 +623,7 @@ "type":"bool", "value":false }] - }, + }, { "id":48, "properties":[ @@ -632,7 +632,7 @@ "type":"bool", "value":true }] - }, + }, { "id":49, "properties":[ @@ -641,7 +641,7 @@ "type":"bool", "value":true }] - }, + }, { "id":50, "properties":[ @@ -650,7 +650,7 @@ "type":"bool", "value":true }] - }, + }, { "id":51, "properties":[ @@ -659,7 +659,7 @@ "type":"bool", "value":true }] - }, + }, { "id":52, "properties":[ @@ -668,7 +668,7 @@ "type":"bool", "value":true }] - }, + }, { "id":56, "properties":[ @@ -677,7 +677,7 @@ "type":"bool", "value":false }] - }, + }, { "id":57, "properties":[ @@ -686,7 +686,7 @@ "type":"bool", "value":false }] - }, + }, { "id":64, "properties":[ @@ -695,7 +695,7 @@ "type":"bool", "value":true }] - }, + }, { "id":65, "properties":[ @@ -704,7 +704,7 @@ "type":"bool", "value":true }] - }, + }, { "id":66, "properties":[ @@ -713,7 +713,7 @@ "type":"bool", "value":true }] - }, + }, { "id":67, "properties":[ @@ -722,7 +722,7 @@ "type":"bool", "value":true }] - }, + }, { "id":68, "properties":[ @@ -731,7 +731,7 @@ "type":"bool", "value":true }] - }, + }, { "id":72, "properties":[ @@ -740,7 +740,7 @@ "type":"bool", "value":true }] - }, + }, { "id":73, "properties":[ @@ -749,7 +749,7 @@ "type":"bool", "value":true }] - }, + }, { "id":84, "properties":[ @@ -758,7 +758,7 @@ "type":"bool", "value":true }] - }, + }, { "id":128, "properties":[ @@ -767,7 +767,7 @@ "type":"bool", "value":true }] - }, + }, { "id":144, "properties":[ @@ -776,7 +776,7 @@ "type":"bool", "value":true }] - }, + }, { "id":152, "properties":[ @@ -785,7 +785,7 @@ "type":"bool", "value":true }] - }, + }, { "id":153, "properties":[ @@ -794,7 +794,7 @@ "type":"bool", "value":true }] - }, + }, { "id":154, "properties":[ @@ -803,7 +803,7 @@ "type":"bool", "value":true }] - }, + }, { "id":155, "properties":[ @@ -812,7 +812,7 @@ "type":"bool", "value":true }] - }, + }, { "id":156, "properties":[ @@ -821,7 +821,7 @@ "type":"bool", "value":true }] - }, + }, { "id":157, "properties":[ @@ -830,7 +830,7 @@ "type":"bool", "value":true }] - }, + }, { "id":161, "properties":[ @@ -839,7 +839,7 @@ "type":"bool", "value":true }] - }, + }, { "id":162, "properties":[ @@ -848,7 +848,7 @@ "type":"bool", "value":true }] - }, + }, { "id":168, "properties":[ @@ -857,7 +857,7 @@ "type":"bool", "value":true }] - }, + }, { "id":169, "properties":[ @@ -866,7 +866,7 @@ "type":"bool", "value":true }] - }, + }, { "id":170, "properties":[ @@ -875,7 +875,7 @@ "type":"bool", "value":true }] - }, + }, { "id":171, "properties":[ @@ -884,7 +884,7 @@ "type":"bool", "value":true }] - }, + }, { "id":172, "properties":[ @@ -893,7 +893,7 @@ "type":"bool", "value":true }] - }, + }, { "id":173, "properties":[ @@ -902,7 +902,7 @@ "type":"bool", "value":true }] - }, + }, { "id":177, "properties":[ @@ -911,7 +911,7 @@ "type":"bool", "value":true }] - }, + }, { "id":178, "properties":[ @@ -920,7 +920,7 @@ "type":"bool", "value":true }] - }, + }, { "id":179, "properties":[ @@ -929,7 +929,7 @@ "type":"bool", "value":true }] - }, + }, { "id":184, "properties":[ @@ -938,7 +938,7 @@ "type":"bool", "value":true }] - }, + }, { "id":185, "properties":[ @@ -947,7 +947,7 @@ "type":"bool", "value":true }] - }, + }, { "id":186, "properties":[ @@ -956,7 +956,7 @@ "type":"bool", "value":true }] - }, + }, { "id":192, "properties":[ @@ -965,7 +965,7 @@ "type":"bool", "value":true }] - }, + }, { "id":195, "properties":[ @@ -974,7 +974,7 @@ "type":"bool", "value":true }] - }, + }, { "id":196, "properties":[ @@ -983,7 +983,7 @@ "type":"bool", "value":true }] - }, + }, { "id":198, "properties":[ @@ -992,7 +992,7 @@ "type":"bool", "value":true }] - }, + }, { "id":208, "properties":[ @@ -1001,7 +1001,7 @@ "type":"bool", "value":true }] - }, + }, { "id":211, "properties":[ @@ -1010,7 +1010,7 @@ "type":"bool", "value":true }] - }, + }, { "id":212, "properties":[ @@ -1019,7 +1019,7 @@ "type":"bool", "value":true }] - }, + }, { "id":214, "properties":[ @@ -1028,7 +1028,7 @@ "type":"bool", "value":true }] - }, + }, { "id":224, "properties":[ @@ -1037,7 +1037,7 @@ "type":"bool", "value":true }] - }, + }, { "id":227, "properties":[ @@ -1046,7 +1046,7 @@ "type":"bool", "value":true }] - }, + }, { "id":228, "properties":[ @@ -1057,7 +1057,7 @@ }] }], "tilewidth":32 - }, + }, { "columns":8, "firstgid":257, @@ -1085,4 +1085,4 @@ "type":"map", "version":1.2, "width":46 -} +} \ No newline at end of file diff --git a/website/dist/create-map.html b/website/dist/create-map.html index 6eb1a266..d34cea77 100644 --- a/website/dist/create-map.html +++ b/website/dist/create-map.html @@ -44,7 +44,7 @@
-
+ < class="col">

Tools you will need

In order to build your own map for WorkAdventure, you need:

    @@ -131,11 +131,22 @@

    In order to place an exit on your scene that leads to another scene:

    • You must create a specific layer. When a character reaches ANY tile of that layer, it will exit the scene.
    • -
    • In layer properties, you MUST add "exitSceneUrl" property. It represents the map URL of the next scene. For example : /<map folder>/<map>.json. Be careful, if you want the next map to be correctly loaded, you must check that the map files are in folder back/src/Assets/Maps/<your map folder>. The files will be accessible by url <HOST>/map/files/<your map folder>/....
    • -
    • In layer properties, you CAN add an "exitInstance" property. If set, you will join the map of the specified instance. Otherwise, you will stay on the same instance.
    • +
    • In layer properties, you MUST add "exitUrl" property. It represents the URL of the next scene. You can put relative or absolute URLs.
    • If you want to have multiple exits, you can create many layers with name "exit". Each layer has a different key exitSceneUrl and have tiles that represent exits to another scene.
    +

    + Understanding map URLs in WorkAdventure:
    + There are 2 kinds of URLs in WorkAdventure: +

      +
    • Public URLs are in the form https://play.workadventu.re/_/[instance]/[server]/[path to map]
    • +
    • Private URLs (used in paid accounts) are in the form https://play.workadventu.re/@/[organization]/[world]/[map]
    • +
    + Assuming your JSON map is hosted at "https://example.com/my/map.json", then you can browse your map at "https://play.workadventu.re/_/global/example.com/my/map.json". + Here, "global" is a name of an "instance" of your map. You can put anything instead of "global" here. People on the same instance of the map can see each others. + If 2 users use 2 different instances, they are on the same map, but in 2 parallel universes. They cannot see each other. +

    +

    Note: in older releases of WorkAdventure, you could link to a map file directly using properties "exitSceneUrl" and "exitInstance". Those properties are now deprecated. Use "exitUrl" instead.

    Defining several entry points

    Often your map will have several exits, and therefore, several entry points. For instance, if there is an exit by a door that leads to the garden map, when you come back from the garden you expect to @@ -146,7 +157,7 @@

  • You must create a specific layer. When a character enters the map by this entry point, it will enter the map randomly on ANY tile of that layer.
  • In layer properties, you MUST add a boolean "startLayer" property. It should be set to true.
  • The name of the entry point is the name of the layer
  • -
  • To enter via this entry point, simply add a hash with the entry point name to the URL ("#[startLayerName]"). For instance: "https://workadventu.re/_/global/mymap.com/path/map.json#my-entry-point".
  • +
  • To enter via this entry point, simply add a hash with the entry point name to the URL ("#[startLayerName]"). For instance: "https://workadventu.re/_/global/mymap.com/path/map.json#my-entry-point".
  • You can of course use the "#" notation in an exit scene URL (so an exit scene URL will point to a given entry scene URL)