Add image to report and to teleport player

This commit is contained in:
Gregoire Parant 2020-10-06 23:56:27 +02:00
parent 8773989bbe
commit c63fb6ed6f
5 changed files with 59 additions and 16 deletions

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@ -46,6 +46,8 @@ export abstract class Character extends Container {
public PlayerValue: string;
public sprites: Map<string, Sprite>;
private lastDirection: string = PlayerAnimationNames.WalkDown;
private report: Sprite;
private teleportation: Sprite;
constructor(scene: Phaser.Scene,
x: number,
@ -62,6 +64,15 @@ export abstract class Character extends Container {
for (const texture of textures) {
const sprite = new Sprite(scene, 0, 0, texture, frame);
sprite.setInteractive({useHandCursor: true});
sprite.on('pointerover', () => {
this.report.visible = true;
this.teleportation.visible = true;
});
sprite.on('pointerup', () => {
this.report.visible = true;
this.teleportation.visible = true;
});
this.add(sprite);
this.getPlayerAnimations(texture).forEach(d => {
this.scene.anims.create({
@ -76,6 +87,24 @@ export abstract class Character extends Container {
this.sprites.set(texture, sprite);
}
this.report = new Sprite(scene, 20, -10, 'report_flag', 3);
this.report.setInteractive();
this.report.visible = false;
this.report.on('pointerup', () => {
this.report.visible = false;
this.teleportation.visible = false;
});
this.add(this.report);
this.teleportation = new Sprite(scene, -20, -10, 'teleportation', 3);
this.teleportation.setInteractive();
this.teleportation.visible = false;
this.teleportation.on('pointerup', () => {
this.report.visible = false;
this.teleportation.visible = false;
});
this.add(this.teleportation);
this.PlayerValue = name;
this.playerName = new BitmapText(scene, x, y - 25, 'main_font', name, 8);
this.playerName.setOrigin(0.5).setCenterAlign().setDepth(99999);

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@ -1,4 +1,5 @@
import LoaderPlugin = Phaser.Loader.LoaderPlugin;
import {PLAYER_RESOURCES, PlayerResourceDescriptionInterface} from "./Character";
export interface BodyResourceDescriptionInterface {
name: string,
@ -310,3 +311,29 @@ export const loadAllLayers = (load: LoaderPlugin) => {
}
}
}
export const OBJECTS: Array<PlayerResourceDescriptionInterface> = [
{name:'report_flag', img:'resources/objects/report_flag.png'},
{name:'layout_modes', img:'resources/objects/layout_modes.png'},
{name:'teleportation', img:'resources/objects/teleportation.png'},
];
export const loadObject = (load: LoaderPlugin) => {
for (let j = 0; j < OBJECTS.length; j++) {
load.spritesheet(
OBJECTS[j].name,
OBJECTS[j].img,
{frameWidth: 32, frameHeight: 32}
)
}
}
export const loadPlayerCharacters = (load: LoaderPlugin) => {
PLAYER_RESOURCES.forEach((playerResource: PlayerResourceDescriptionInterface) => {
load.spritesheet(
playerResource.name,
playerResource.img,
{frameWidth: 32, frameHeight: 32}
);
});
}

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@ -16,7 +16,6 @@ import {
ITiledMapLayerProperty, ITiledMapObject,
ITiledTileSet
} from "../Map/ITiledMap";
import {PLAYER_RESOURCES, PlayerResourceDescriptionInterface} from "../Entity/Character";
import {AddPlayerInterface} from "./AddPlayerInterface";
import {PlayerAnimationNames} from "../Player/Animation";
import {PlayerMovement} from "./PlayerMovement";
@ -25,7 +24,7 @@ import {RemotePlayer} from "../Entity/RemotePlayer";
import {Queue} from 'queue-typescript';
import {SimplePeer, UserSimplePeerInterface} from "../../WebRtc/SimplePeer";
import {ReconnectingSceneName} from "../Reconnecting/ReconnectingScene";
import {loadAllLayers} from "../Entity/body_character";
import {loadAllLayers, loadObject, loadPlayerCharacters} from "../Entity/body_character";
import {CenterListener, layoutManager, LayoutMode} from "../../WebRtc/LayoutManager";
import Texture = Phaser.Textures.Texture;
import Sprite = Phaser.GameObjects.Sprite;
@ -189,21 +188,9 @@ export class GameScene extends Phaser.Scene implements CenterListener {
}
//add player png
PLAYER_RESOURCES.forEach((playerResource: PlayerResourceDescriptionInterface) => {
this.load.spritesheet(
playerResource.name,
playerResource.img,
{frameWidth: 32, frameHeight: 32}
);
});
this.load.spritesheet(
'layout_modes',
'resources/objects/layout_modes.png',
{frameWidth: 32, frameHeight: 32}
);
loadPlayerCharacters(this.load);
loadAllLayers(this.load);
loadObject(this.load);
this.load.bitmapFont('main_font', 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');