diff --git a/front/src/Phaser/Login/CustomizeScene.ts b/front/src/Phaser/Login/CustomizeScene.ts index 4c19d944..9d0e7877 100644 --- a/front/src/Phaser/Login/CustomizeScene.ts +++ b/front/src/Phaser/Login/CustomizeScene.ts @@ -2,26 +2,20 @@ import {EnableCameraSceneName} from "./EnableCameraScene"; import Rectangle = Phaser.GameObjects.Rectangle; import {loadAllLayers} from "../Entity/PlayerTexturesLoadingManager"; import Sprite = Phaser.GameObjects.Sprite; -import Container = Phaser.GameObjects.Container; import {gameManager} from "../Game/GameManager"; import {localUserStore} from "../../Connexion/LocalUserStore"; import {addLoader} from "../Components/Loader"; import type {BodyResourceDescriptionInterface} from "../Entity/PlayerTextures"; import {AbstractCharacterScene} from "./AbstractCharacterScene"; import {areCharacterLayersValid} from "../../Connexion/LocalUser"; -import { MenuScene } from "../Menu/MenuScene"; import { SelectCharacterSceneName } from "./SelectCharacterScene"; import {customCharacterSceneVisibleStore} from "../../Stores/CustomCharacterStore"; -import {selectCharacterSceneVisibleStore} from "../../Stores/SelectCharacterStore"; import {waScaleManager} from "../Services/WaScaleManager"; import {isMobile} from "../../Enum/EnvironmentVariable"; import {CustomizedCharacter} from "../Entity/CustomizedCharacter"; export const CustomizeSceneName = "CustomizeScene"; -export const CustomizeSceneKey = "CustomizeScene"; -const customizeSceneKey = 'customizeScene'; - export class CustomizeScene extends AbstractCharacterScene { private Rectangle!: Rectangle; @@ -42,7 +36,6 @@ export class CustomizeScene extends AbstractCharacterScene { } preload() { - this.load.html(customizeSceneKey, 'resources/html/CustomCharacterScene.html'); this.loadCustomSceneSelectCharacters().then((bodyResourceDescriptions) => { bodyResourceDescriptions.forEach((bodyResourceDescription) => { diff --git a/front/src/Phaser/Login/SelectCharacterScene.ts b/front/src/Phaser/Login/SelectCharacterScene.ts index 0d01bd88..1abd58e5 100644 --- a/front/src/Phaser/Login/SelectCharacterScene.ts +++ b/front/src/Phaser/Login/SelectCharacterScene.ts @@ -10,17 +10,13 @@ import {AbstractCharacterScene} from "./AbstractCharacterScene"; import {areCharacterLayersValid} from "../../Connexion/LocalUser"; import {touchScreenManager} from "../../Touch/TouchScreenManager"; import {PinchManager} from "../UserInput/PinchManager"; -import {MenuScene} from "../Menu/MenuScene"; import {selectCharacterSceneVisibleStore} from "../../Stores/SelectCharacterStore"; -import {customCharacterSceneVisibleStore} from "../../Stores/CustomCharacterStore"; import {waScaleManager} from "../Services/WaScaleManager"; import {isMobile} from "../../Enum/EnvironmentVariable"; //todo: put this constants in a dedicated file export const SelectCharacterSceneName = "SelectCharacterScene"; -const selectCharacterKey = 'selectCharacterScene'; - export class SelectCharacterScene extends AbstractCharacterScene { protected readonly nbCharactersPerRow = 6; protected selectedPlayer!: Phaser.Physics.Arcade.Sprite|null; // null if we are selecting the "customize" option @@ -29,7 +25,6 @@ export class SelectCharacterScene extends AbstractCharacterScene { protected selectedRectangle!: Rectangle; - protected selectCharacterSceneElement!: Phaser.GameObjects.DOMElement; protected currentSelectUser = 0; protected pointerClicked: boolean = false; protected pointerTimer: number = 0; @@ -43,7 +38,6 @@ export class SelectCharacterScene extends AbstractCharacterScene { } preload() { - this.load.html(selectCharacterKey, 'resources/html/selectCharacterScene.html'); this.loadSelectSceneCharacters().then((bodyResourceDescriptions) => { bodyResourceDescriptions.forEach((bodyResourceDescription) => {