Adding link to the docker-compose prod file in README.

This commit is contained in:
David Négrier 2021-02-16 10:24:51 +01:00
parent 246174c365
commit b9c839a87d
2 changed files with 5 additions and 64 deletions

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@ -15,7 +15,7 @@ In Work Adventure, you can move around your office and talk to your colleagues (
triggered when you move next to a colleague).
## Getting started
## Setting up a development environment
Install Docker.
@ -101,5 +101,7 @@ Vagrant destroy
* `Vagrant halt`: stop your VM Vagrant.
* `Vagrant destroy`: delete your VM Vagrant.
## Features developed
You have more details of features developed in back [README.md](./back/README.md).
## Setting up a production environment
The way you set up your production environment will highly depend on your servers.
We provide a production ready `docker-compose` file that you can use as a good starting point in the [contrib/docker](https://github.com/thecodingmachine/workadventure/tree/master/contrib/docker) directory.

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@ -1,61 +0,0 @@
# Back Features
## Login
To start your game, you must authenticate on the server back.
When you are authenticated, the back server return token and room starting.
```
POST => /login
Params :
email: email of user.
```
## Join a room
When a user is connected, the user can join a room.
So you must send emit `join-room` with information user:
```
Socket.io => 'join-room'
userId: user id of gamer
roomId: room id when user enter in game
position: {
x: position x on map
y: position y on map
}
```
All data users are stocked on socket client.
## Send position user
When user move on the map, you can share new position on back with event `user-position`.
The information sent:
```
Socket.io => 'user-position'
userId: user id of gamer
roomId: room id when user enter in game
position: {
x: position x on map
y: position y on map
}
```
All data users are updated on socket client.
## Receive positions of all users
The application sends position of all users in each room in every few 10 milliseconds.
The data will pushed on event `user-position`:
```
Socket.io => 'user-position'
[
{
userId: user id of gamer
roomId: room id when user enter in game
position: {
x: position x on map
y: position y on map
}
},
...
]
```
[<<< back](../README.md)