When a user moves, do not trigger group creation

In order to avoid triggering group creation when walking next to someone we should avoid creating a group unless the user stops next to the other members of the group.
This commit is contained in:
David Négrier 2020-10-22 16:15:30 +02:00
parent c8434dfd4c
commit b7854dfb90

View file

@ -56,7 +56,7 @@ export class GameRoom {
this.anonymous = isRoomAnonymous(roomId);
this.tags = [];
this.policyType = GameRoomPolicyTypes.ANONYMUS_POLICY;
if (this.anonymous) {
this.roomSlug = extractRoomSlugPublicRoomId(this.roomId);
} else {
@ -65,8 +65,8 @@ export class GameRoom {
this.organizationSlug = organizationSlug;
this.worldSlug = worldSlug;
}
this.users = new Map<number, User>();
this.groups = new Set<Group>();
this.connectCallback = connectCallback;
@ -138,6 +138,12 @@ export class GameRoom {
if (user.group === undefined) {
// If the user is not part of a group:
// should he join a group?
// If the user is moving, don't try to join
if (user.getPosition().moving) {
return;
}
const closestItem: User|Group|null = this.searchClosestAvailableUserOrGroup(user);
if (closestItem !== null) {
@ -275,7 +281,7 @@ export class GameRoom {
return this.itemsState;
}
setViewport(socket : Identificable, viewport: ViewportInterface): Movable[] {
const user = this.users.get(socket.userId);
if(typeof user === 'undefined') {