Fix to add frame of player user

This commit is contained in:
gparant 2020-05-06 02:12:37 +02:00
parent 4e04357b71
commit b12d762ffe

View file

@ -83,12 +83,12 @@ export class Player extends PlayableCaracter implements CurrentGamerInterface, G
}
if (x !== 0 || y !== 0) {
this.move(x, y);
this.emit(hasMovedEventName, {direction, x: this.x, y: this.y});
this.emit(hasMovedEventName, {direction, x: this.x, y: this.y, frame: this.PlayerTexture});
} else {
if (this.previousMove !== PlayerAnimationNames.None) {
direction = PlayerAnimationNames.None;
this.stop();
this.emit(hasMovedEventName, {direction, x: this.x, y: this.y});
this.emit(hasMovedEventName, {direction, x: this.x, y: this.y, frame: this.PlayerTexture});
}
}