Merge pull request #1467 from thecodingmachine/master

Backporting changes to develop
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David Négrier 2021-09-16 17:49:05 +02:00 committed by GitHub
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## Version develop
## Version 1.5.0
### Updates
- Added support for login with OpenID Connect
- New scripting library available to extend WorkAdventure: see [Scripting API Extra](https://github.com/workadventure/scripting-api-extra/)
- New menu design!
- New `openTab` property (#1419)
- Possible integration with Posthog (#1458)
### Bugfix
- Fixing layers flattened several times (#1427 @Lurkars)
- Fixing CSS of video elements
- Chat now scrolls to bottom when opened (#1450)
- Fixing silent zone not respected when exiting from Jitsi (#1456)
- Fixing "yarn install" failing because of missing rights on some Docker installs (#1457)
- Fixing audio not shut down when exiting a room (#1459)
### Misc
- Finished migrating "Build your map" documentation into the "/docs" directory of this repository (#1417 #1385)
- Refactoring documentation (dedicated page for variables) (#1414)
- Front container code is now completely linted (#1413)
## Version 1.4.15
### Updates
- New scripting API features :
- Use `WA.ui.registerMenuCommand(commandDescriptor: string, options: MenuOptions): Menu` to add a custom menu or an iframe to the menu.
- New `jitsiWidth` parameter to set the width of Jitsi
- New `jitsiWidth` parameter to set the width of Jitsi and Cowebsite (#1398 @tabascoeye)
- Refactored the way videos are displayed to better cope for vertical videos (on mobile)
- Fixing reconnection issues after 5 minutes of an inactive tab on Google Chrome
- Changes performed in `WA.room.setPropertyLayer` now have a real-time impact (#1395)
### Bugfixes
- Fixing streams in bubbles sometimes improperly muted when there are more than 2 people in the bubble (#1400 #1402)
- Properly displaying carriage returns in popups (#1388)
- `WA.state` now answers correctly to "in" keyword (#1393)
- Variables can now be nested in group layers (#1406)
## Version 1.4.14

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@ -56,6 +56,8 @@ A few things to notice:
## Building walls and "collidable" areas
[Building your map - Collides](https://www.youtube.com/watch?v=qTK50ymhMIE)
By default, the characters can traverse any tiles. If you want to prevent your character from going through a tile (like a wall or a desktop), you must make this tile "collidable". You can do this by settings the `collides` property on a given tile.
To make a tile "collidable", you should: