diff --git a/docs/maps/api-controls.md b/docs/maps/api-controls.md new file mode 100644 index 00000000..dcb0f17b --- /dev/null +++ b/docs/maps/api-controls.md @@ -0,0 +1,29 @@ +{.section-title.accent.text-primary} +# API Controls functions Reference + +### Disabling / restoring controls + +``` +WA.controls.disablePlayerControls(): void +WA.controls.restorePlayerControls(): void +``` + +These 2 methods can be used to completely disable player controls and to enable them again. + +When controls are disabled, the user cannot move anymore using keyboard input. This can be useful in a "First Time User Experience" part, to display an important message to a user before letting him/her move again. + +Example: + +```javascript +WA.room.onEnterZone('myZone', () => { + WA.controls.disablePlayerControls(); + WA.ui.openPopup("popupRectangle", 'This is an imporant message!', [{ + label: "Got it!", + className: "primary", + callback: (popup) => { + WA.controls.restorePlayerControls(); + popup.close(); + } + }]); +}); +``` diff --git a/docs/maps/api-reference.md b/docs/maps/api-reference.md index 2c73e6a9..694ce8a5 100644 --- a/docs/maps/api-reference.md +++ b/docs/maps/api-reference.md @@ -3,158 +3,7 @@ - [Navigation functions](api-nav.md) - [Chat functions](api-chat.md) - -### Detecting when the user enters/leaves a zone - -``` -onEnterZone(name: string, callback: () => void): void -onLeaveZone(name: string, callback: () => void): void -``` - -Listens to the position of the current user. The event is triggered when the user enters or leaves a given zone. The name of the zone is stored in the map, on a dedicated layer with the `zone` property. - -
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- -
The `zone` property, applied on a layer
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- -* **name**: the name of the zone, as defined in the `zone` property. -* **callback**: the function that will be called when a user enters or leaves the zone. - -Example: - -```javascript -WA.onEnterZone('myZone', () => { - WA.sendChatMessage("Hello!", 'Mr Robot'); -}) - -WA.onLeaveZone('myZone', () => { - WA.sendChatMessage("Goodbye!", 'Mr Robot'); -}) -``` - -### Opening a popup - -In order to open a popup window, you must first define the position of the popup on your map. - -You can position this popup by using a "rectangle" object in Tiled that you will place on an "object" layer. - -
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- -
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- -
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- -``` -openPopup(targetObject: string, message: string, buttons: ButtonDescriptor[]): Popup -``` - -* **targetObject**: the name of the rectangle object defined in Tiled. -* **message**: the message to display in the popup. -* **buttons**: an array of action buttons defined underneath the popup. - -Action buttons are `ButtonDescriptor` objects containing these properties. - -* **label (_string_)**: The label of the button. -* **className (_string_)**: The visual type of the button. Can be one of "normal", "primary", "success", "warning", "error", "disabled". -* **callback (_(popup: Popup)=>void_)**: Callback called when the button is pressed. - -Please note that `openPopup` returns an object of the `Popup` class. Also, the callback called when a button is clicked is passed a `Popup` object. - -The `Popup` class that represents an open popup contains a single method: `close()`. This will obviously close the popup when called. - -```javascript -class Popup { - /** - * Closes the popup - */ - close() {}; -} -``` - -Example: - -```javascript -let helloWorldPopup; - -// Open the popup when we enter a given zone -helloWorldPopup = WA.onEnterZone('myZone', () => { - WA.openPopup("popupRectangle", 'Hello world!', [{ - label: "Close", - className: "primary", - callback: (popup) => { - // Close the popup when the "Close" button is pressed. - popup.close(); - } - }); -}]); - -// Close the popup when we leave the zone. -WA.onLeaveZone('myZone', () => { - helloWorldPopup.close(); -}); -``` - -### Disabling / restoring controls - -``` -disablePlayerControls(): void -restorePlayerControls(): void -``` - -These 2 methods can be used to completely disable player controls and to enable them again. - -When controls are disabled, the user cannot move anymore using keyboard input. This can be useful in a "First Time User Experience" part, to display an important message to a user before letting him/her move again. - -Example: - -```javascript -WA.onEnterZone('myZone', () => { - WA.disablePlayerControls(); - WA.openPopup("popupRectangle", 'This is an imporant message!', [{ - label: "Got it!", - className: "primary", - callback: (popup) => { - WA.restorePlayerControls(); - popup.close(); - } - }]); -}); -``` - -### Load a sound from an url - -``` -loadSound(url: string): Sound -``` - -Load a sound from an url - -Please note that `loadSound` returns an object of the `Sound` class - -The `Sound` class that represents a loaded sound contains two methods: `play(soundConfig : SoundConfig|undefined)` and `stop()` - -The parameter soundConfig is optional, if you call play without a Sound config the sound will be played with the basic configuration. - -Example: - -```javascript -var mySound = WA.loadSound("Sound.ogg"); -var config = { - volume : 0.5, - loop : false, - rate : 1, - detune : 1, - delay : 0, - seek : 0, - mute : false -} -mySound.play(config); -// ... -mySound.stop(); -``` +- [Room functions](api-room.md) +- [UI functions](api-ui.md) +- [Sound functions](api-sound.md) +- [Controls functions](api-controls.md) diff --git a/docs/maps/api-room.md b/docs/maps/api-room.md new file mode 100644 index 00000000..dc7a8612 --- /dev/null +++ b/docs/maps/api-room.md @@ -0,0 +1,33 @@ +{.section-title.accent.text-primary} +# API Room functions Reference + +### Detecting when the user enters/leaves a zone + +``` +WA.room.onEnterZone(name: string, callback: () => void): void +WA.room.onLeaveZone(name: string, callback: () => void): void +``` + +Listens to the position of the current user. The event is triggered when the user enters or leaves a given zone. The name of the zone is stored in the map, on a dedicated layer with the `zone` property. + +
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+ +
The `zone` property, applied on a layer
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+
+ +* **name**: the name of the zone, as defined in the `zone` property. +* **callback**: the function that will be called when a user enters or leaves the zone. + +Example: + +```javascript +WA.room.onEnterZone('myZone', () => { + WA.chat.sendChatMessage("Hello!", 'Mr Robot'); +}) + +WA.room.onLeaveZone('myZone', () => { + WA.chat.sendChatMessage("Goodbye!", 'Mr Robot'); +}) +``` diff --git a/docs/maps/api-sound.md b/docs/maps/api-sound.md new file mode 100644 index 00000000..3c57ecae --- /dev/null +++ b/docs/maps/api-sound.md @@ -0,0 +1,34 @@ +{.section-title.accent.text-primary} +# API Sound functions Reference + +### Load a sound from an url + +``` +WA.sound.loadSound(url: string): Sound +``` + +Load a sound from an url + +Please note that `loadSound` returns an object of the `Sound` class + +The `Sound` class that represents a loaded sound contains two methods: `play(soundConfig : SoundConfig|undefined)` and `stop()` + +The parameter soundConfig is optional, if you call play without a Sound config the sound will be played with the basic configuration. + +Example: + +```javascript +var mySound = WA.sound.loadSound("Sound.ogg"); +var config = { + volume : 0.5, + loop : false, + rate : 1, + detune : 1, + delay : 0, + seek : 0, + mute : false +} +mySound.play(config); +// ... +mySound.stop(); +``` diff --git a/docs/maps/api-ui.md b/docs/maps/api-ui.md new file mode 100644 index 00000000..edda8613 --- /dev/null +++ b/docs/maps/api-ui.md @@ -0,0 +1,67 @@ +{.section-title.accent.text-primary} +# API Room functions Reference + +### Opening a popup + +In order to open a popup window, you must first define the position of the popup on your map. + +You can position this popup by using a "rectangle" object in Tiled that you will place on an "object" layer. + +
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+ +
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+ +``` +WA.ui.openPopup(targetObject: string, message: string, buttons: ButtonDescriptor[]): Popup +``` + +* **targetObject**: the name of the rectangle object defined in Tiled. +* **message**: the message to display in the popup. +* **buttons**: an array of action buttons defined underneath the popup. + +Action buttons are `ButtonDescriptor` objects containing these properties. + +* **label (_string_)**: The label of the button. +* **className (_string_)**: The visual type of the button. Can be one of "normal", "primary", "success", "warning", "error", "disabled". +* **callback (_(popup: Popup)=>void_)**: Callback called when the button is pressed. + +Please note that `openPopup` returns an object of the `Popup` class. Also, the callback called when a button is clicked is passed a `Popup` object. + +The `Popup` class that represents an open popup contains a single method: `close()`. This will obviously close the popup when called. + +```javascript +class Popup { + /** + * Closes the popup + */ + close() {}; +} +``` + +Example: + +```javascript +let helloWorldPopup; + +// Open the popup when we enter a given zone +helloWorldPopup = WA.room.onEnterZone('myZone', () => { + WA.ui.openPopup("popupRectangle", 'Hello world!', [{ + label: "Close", + className: "primary", + callback: (popup) => { + // Close the popup when the "Close" button is pressed. + popup.close(); + } + }); +}]); + +// Close the popup when we leave the zone. +WA.room.onLeaveZone('myZone', () => { + helloWorldPopup.close(); +}); +```