diff --git a/.env.template b/.env.template new file mode 100644 index 00000000..81044e99 --- /dev/null +++ b/.env.template @@ -0,0 +1 @@ +DEBUG_MODE=false \ No newline at end of file diff --git a/.gitignore b/.gitignore index a806c47e..bc00a82a 100644 --- a/.gitignore +++ b/.gitignore @@ -1,3 +1,4 @@ +.env .idea .vagrant Vagrantfile \ No newline at end of file diff --git a/README.md b/README.md index d71c3f0b..c36aac6b 100644 --- a/README.md +++ b/README.md @@ -32,6 +32,19 @@ Note: on some OSes, you will need to add this line to your `/etc/hosts` file: workadventure.localhost 127.0.0.1 ``` +## Designing a map + +If you want to design your own map, you can use [Tiled](https://www.mapeditor.org/). + +A few things to notice: + +- your map can have as many layers as your want +- your map MUST contain a layer named "floorLayer" of type "objectgroup" that represents the layer on which characters will be drawn. +- the tilesets in your map MUST be embedded. You can refer to an external typeset in a TSX file. Click the "embed tileset" button in the tileset tab to embed tileset data. +- your map MUST be exported in JSON format. You need to use a recent version of Tiled to get JSON format export (1.3+) + +![](doc/images/tiled_screenshot_1.png) + ### MacOS developers, your environment with Vagrant If you are using MacOS, you can increase Docker performance using Vagrant. If you want more explanations, you can read [this medium article](https://medium.com/better-programming/vagrant-to-increase-docker-performance-with-macos-25b354b0c65c). @@ -98,4 +111,4 @@ Vagrant destroy * `Vagrant destroy`: delete your VM Vagrant. ## Features developed -You have more details of features developed in back [README.md](./back/README.md). \ No newline at end of file +You have more details of features developed in back [README.md](./back/README.md). diff --git a/doc/images/tiled_screenshot_1.png b/doc/images/tiled_screenshot_1.png new file mode 100644 index 00000000..108dfed8 Binary files /dev/null and b/doc/images/tiled_screenshot_1.png differ diff --git a/docker-compose.yaml b/docker-compose.yaml index a23a5204..03842238 100644 --- a/docker-compose.yaml +++ b/docker-compose.yaml @@ -13,6 +13,7 @@ services: front: image: thecodingmachine/nodejs:12 environment: + DEBUG_MODE: "$DEBUG_MODE" HOST: "0.0.0.0" NODE_ENV: development API_URL: http://api.workadventure.localhost diff --git a/front/dist/maps/map.json b/front/dist/maps/map.json index d880e36e..773e3b9f 100644 --- a/front/dist/maps/map.json +++ b/front/dist/maps/map.json @@ -1,86 +1,86 @@ -{ "compressionlevel":-1, - "editorsettings": - { - "export": - { - "format":"json", - "target":"map.json" - } - }, - "height":18, - "infinite":false, - "layers":[ - { - "data":[294, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 294, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 294, 294, 294, 294, 294, 294, 294, 294, 294, 294, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 294, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 294, 294, 294, 294, 294, 294, 294, 294, 294, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 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b/front/src/Enum/EnvironmentVariable.ts index 3cf52b85..db5b912c 100644 --- a/front/src/Enum/EnvironmentVariable.ts +++ b/front/src/Enum/EnvironmentVariable.ts @@ -1,9 +1,13 @@ +const DEBUG_MODE: boolean = !!process.env.DEBUG_MODE || false; const API_URL = process.env.API_URL || "http://api.workadventure.localhost"; const ROOM = [process.env.ROOM || "THECODINGMACHINE"]; const RESOLUTION = 2; +const ZOOM_LEVEL = 3/4; export { + DEBUG_MODE, API_URL, RESOLUTION, + ZOOM_LEVEL, ROOM } \ No newline at end of file diff --git a/front/src/Phaser/Game/CameraManager.ts b/front/src/Phaser/Game/CameraManager.ts deleted file mode 100644 index 3b2dc06b..00000000 --- a/front/src/Phaser/Game/CameraManager.ts +++ /dev/null @@ -1,49 +0,0 @@ -import {RESOLUTION} from "../../Enum/EnvironmentVariable"; -import {Player} from "../Player/Player"; -import {GameSceneInterface} from "./GameScene"; - -export interface CameraManagerInterface { - moveCamera(CurrentPlayer : Player) : void; -} - -export class CameraManager implements CameraManagerInterface{ - Scene : GameSceneInterface; - Camera : Phaser.Cameras.Scene2D.Camera; - - constructor( - Scene: GameSceneInterface, - Camera : Phaser.Cameras.Scene2D.Camera, - ) { - this.Scene = Scene; - this.Camera = Camera; - } - - moveCamera(CurrentPlayer : Player): void { - //center of camera - let startX = ((window.innerWidth / 2) / RESOLUTION); - let startY = ((window.innerHeight / 2) / RESOLUTION); - - let limit = { - top: startY, - left: startX, - bottom : this.Scene.Map.heightInPixels - startY, - right: this.Scene.Map.widthInPixels - startX, - }; - - if(CurrentPlayer.x < limit.left){ - this.Camera.scrollX = 0; - }else if(CurrentPlayer.x > limit.right){ - this.Camera.scrollX = (limit.right - startX); - }else { - this.Camera.scrollX = (CurrentPlayer.x - startX); - } - - if(CurrentPlayer.y < limit.top){ - this.Camera.scrollY = 0; - }else if(CurrentPlayer.y > limit.bottom){ - this.Camera.scrollY = (limit.bottom - startY); - }else { - this.Camera.scrollY = (CurrentPlayer.y - startY); - } - } -} \ No newline at end of file diff --git a/front/src/Phaser/Game/GameScene.ts b/front/src/Phaser/Game/GameScene.ts index f202c7c8..70467c7c 100644 --- a/front/src/Phaser/Game/GameScene.ts +++ b/front/src/Phaser/Game/GameScene.ts @@ -1,16 +1,14 @@ import {GameManagerInterface, StatusGameManagerEnum} from "./GameManager"; import {MessageUserPositionInterface} from "../../Connexion"; -import {CameraManager, CameraManagerInterface} from "./CameraManager"; import {CurrentGamerInterface, GamerInterface, Player} from "../Player/Player"; -import {RESOLUTION} from "../../Enum/EnvironmentVariable"; +import {DEBUG_MODE, RESOLUTION, ZOOM_LEVEL} from "../../Enum/EnvironmentVariable"; import Tile = Phaser.Tilemaps.Tile; +import {ITiledMap, ITiledTileSet} from "../Map/ITiledMap"; export enum Textures { Rock = 'rock', Player = 'playerModel', - Map = 'map', - Tiles = 'tiles', - Tiles2 = 'tiles2' + Map = 'map' } export interface GameSceneInterface extends Phaser.Scene { @@ -22,29 +20,43 @@ export interface GameSceneInterface extends Phaser.Scene { export class GameScene extends Phaser.Scene implements GameSceneInterface{ GameManager : GameManagerInterface; RoomId : string; - Terrain : Phaser.Tilemaps.Tileset; - Camera: CameraManagerInterface; + Terrains : Array; CurrentPlayer: CurrentGamerInterface; MapPlayers : Phaser.Physics.Arcade.Group; Map: Phaser.Tilemaps.Tilemap; Layers : Array; Objects : Array; + map: ITiledMap; startX = (window.innerWidth / 2) / RESOLUTION; startY = (window.innerHeight / 2) / RESOLUTION; + constructor(RoomId : string, GameManager : GameManagerInterface) { super({ key: "GameScene" }); this.RoomId = RoomId; this.GameManager = GameManager; + this.Terrains = []; } //hook preload scene preload(): void { - this.load.image(Textures.Tiles, 'maps/floortileset.png'); - this.load.image(Textures.Tiles2, 'maps/tilesets_deviant_milkian_1.png'); - this.load.tilemapTiledJSON(Textures.Map, 'maps/map.json'); + let mapUrl = 'maps/map.json'; + this.load.on('filecomplete-tilemapJSON-'+Textures.Map, (key: string, type: string, data: any) => { + // Triggered when the map is loaded + // Load tiles attached to the map recursively + this.map = data.data; + this.map.tilesets.forEach((tileset) => { + if (typeof tileset.name === 'undefined' || typeof tileset.image === 'undefined') { + console.warn("Don't know how to handle tileset ", tileset) + return; + } + let path = mapUrl.substr(0, mapUrl.lastIndexOf('/')); + this.load.image(tileset.name, path + '/' + tileset.image); + }) + }); + this.load.tilemapTiledJSON(Textures.Map, mapUrl); this.load.image(Textures.Rock, 'resources/objects/rockSprite.png'); this.load.spritesheet(Textures.Player, 'resources/characters/pipoya/Male 01-1.png', @@ -60,18 +72,27 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{ //initalise map this.Map = this.add.tilemap("map"); - this.Terrain = this.Map.addTilesetImage("tiles", "tiles"); - this.Map.createStaticLayer("tiles", "tiles"); - this.Terrain = this.Map.addTilesetImage("tiles2", "tiles2"); - this.Map.createStaticLayer("tiles2", "tiles2"); + this.map.tilesets.forEach((tileset: ITiledTileSet) => { + this.Terrains.push(this.Map.addTilesetImage(tileset.name, tileset.name)); + }); //permit to set bound collision this.physics.world.setBounds(0,0, this.Map.widthInPixels, this.Map.heightInPixels); //add layer on map this.Layers = new Array(); - this.addLayer( this.Map.createStaticLayer("bottom", [this.Terrain], 0, 0).setDepth(-2) ); - this.addLayer( this.Map.createStaticLayer("top", [this.Terrain], 0, 0).setDepth(-1) ); + let depth = -2; + this.map.layers.forEach((layer) => { + if (layer.type === 'tilelayer') { + this.addLayer( this.Map.createStaticLayer(layer.name, this.Terrains, 0, 0).setDepth(depth) ); + } else if (layer.type === 'objectgroup' && layer.name === 'floorLayer') { + depth = -1; + } + }); + + if (depth === -2) { + throw new Error('Your map MUST contain a layer of type "objectgroup" whose name is "floorLayer" that represents the layer characters are drawn at.'); + } //add entities this.Objects = new Array(); @@ -80,14 +101,22 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{ //init event click this.EventToClickOnTile(); - //initialise camera - this.Camera = new CameraManager(this, this.cameras.main); - //initialise list of other player this.MapPlayers = this.physics.add.group({ immovable: true }); //notify game manager can to create currentUser in map this.GameManager.createCurrentPlayer(); + + + //initialise camera + this.initCamera(); + } + + //todo: in a dedicated class/function? + initCamera() { + this.cameras.main.setBounds(0,0, this.Map.widthInPixels, this.Map.heightInPixels); + this.cameras.main.startFollow(this.CurrentPlayer); + this.cameras.main.setZoom(ZOOM_LEVEL); } addLayer(Layer : Phaser.Tilemaps.StaticTilemapLayer){ @@ -101,13 +130,14 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{ //this.CurrentPlayer.say("Collision with layer : "+ (object2 as Tile).layer.name) }); Layer.setCollisionByProperty({collides: true}); - //debug code - //debug code to see the collision hitbox of the object in the top layer - /*Layer.renderDebug(this.add.graphics(), { - tileColor: null, //non-colliding tiles - collidingTileColor: new Phaser.Display.Color(243, 134, 48, 200), // Colliding tiles, - faceColor: new Phaser.Display.Color(40, 39, 37, 255) // Colliding face edges - });*/ + if (DEBUG_MODE) { + //debug code to see the collision hitbox of the object in the top layer + Layer.renderDebug(this.add.graphics(), { + tileColor: null, //non-colliding tiles + collidingTileColor: new Phaser.Display.Color(243, 134, 48, 200), // Colliding tiles, + faceColor: new Phaser.Display.Color(40, 39, 37, 255) // Colliding face edges + }); + } }); } @@ -131,7 +161,6 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{ this, this.startX, this.startY, - this.Camera, ); this.CurrentPlayer.initAnimation(); @@ -146,6 +175,7 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{ //pixel position toz tile position let tile = this.Map.getTileAt(this.Map.worldToTileX(pointer.worldX), this.Map.worldToTileY(pointer.worldY)); if(tile){ + console.log(tile) this.CurrentPlayer.say("Your touch " + tile.layer.name); } }); @@ -214,7 +244,6 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{ this, MessageUserPosition.position.x, MessageUserPosition.position.y, - this.Camera, ); player.initAnimation(); this.MapPlayers.add(player); diff --git a/front/src/Phaser/Map/ITiledMap.ts b/front/src/Phaser/Map/ITiledMap.ts new file mode 100644 index 00000000..ca10f218 --- /dev/null +++ b/front/src/Phaser/Map/ITiledMap.ts @@ -0,0 +1,113 @@ +/** + * Tiled Map Interface + * + * Represents the interface for the Tiled exported data structure (JSON). Used + * when loading resources via Resource loader. + */ +export interface ITiledMap { + width: number; + height: number; + layers: ITiledMapLayer[]; + nextobjectid: number; + + /** + * Map orientation (orthogonal) + */ + orientation: string; + properties: {[key: string]: string}; + + /** + * Render order (right-down) + */ + renderorder: string; + tileheight: number; + tilewidth: number; + tilesets: ITiledTileSet[]; + version: number; +} + +export interface ITiledMapLayer { + data: number[]|string; + height: number; + name: string; + opacity: number; + properties: {[key: string]: string}; + encoding: string; + compression?: string; + + /** + * Type of layer (tilelayer, objectgroup) + */ + type: string; + visible: boolean; + width: number; + x: number; + y: number; + + /** + * Draw order (topdown (default), index) + */ + draworder: string; + objects: ITiledMapObject[]; +} + +export interface ITiledMapObject { + id: number; + + /** + * Tile object id + */ + gid: number; + height: number; + name: string; + properties: {[key: string]: string}; + rotation: number; + type: string; + visible: boolean; + width: number; + x: number; + y: number; + + /** + * Whether or not object is an ellipse + */ + ellipse: boolean; + + /** + * Polygon points + */ + polygon: {x: number, y: number}[]; + + /** + * Polyline points + */ + polyline: {x: number, y: number}[]; +} + +export interface ITiledTileSet { + firstgid: number; + image: string; + + imageheight: number; + imagewidth: number; + margin: number; + name: string; + properties: {[key: string]: string}; + spacing: number; + tilecount: number; + tileheight: number; + tilewidth: number; + transparentcolor: string; + terrains: ITiledMapTerrain[]; + tiles: {[key: string]: { terrain: number[] }}; + + /** + * Refers to external tileset file (should be JSON) + */ + source: string; +} + +export interface ITiledMapTerrain { + name: string; + tile: number; +} diff --git a/front/src/Phaser/Player/Player.ts b/front/src/Phaser/Player/Player.ts index e2d7d692..4cd1a6aa 100644 --- a/front/src/Phaser/Player/Player.ts +++ b/front/src/Phaser/Player/Player.ts @@ -1,7 +1,6 @@ import {getPlayerAnimations, playAnimation, PlayerAnimationNames} from "./Animation"; import {GameSceneInterface, Textures} from "../Game/GameScene"; import {ConnexionInstance} from "../Game/GameManager"; -import {CameraManagerInterface} from "../Game/CameraManager"; import {MessageUserPositionInterface} from "../../Connexion"; import {ActiveEventList, UserInputEvent, UserInputManager} from "../UserInput/UserInputManager"; import {PlayableCaracter} from "../Entity/PlayableCaracter"; @@ -9,7 +8,6 @@ import {PlayableCaracter} from "../Entity/PlayableCaracter"; export interface CurrentGamerInterface extends PlayableCaracter{ userId : string; PlayerValue : string; - CameraManager: CameraManagerInterface; initAnimation() : void; moveUser() : void; say(text : string) : void; @@ -18,7 +16,6 @@ export interface CurrentGamerInterface extends PlayableCaracter{ export interface GamerInterface extends PlayableCaracter{ userId : string; PlayerValue : string; - CameraManager: CameraManagerInterface; initAnimation() : void; updatePosition(MessageUserPosition : MessageUserPositionInterface) : void; say(text : string) : void; @@ -27,7 +24,6 @@ export interface GamerInterface extends PlayableCaracter{ export class Player extends PlayableCaracter implements CurrentGamerInterface, GamerInterface { userId: string; PlayerValue: string; - CameraManager: CameraManagerInterface; userInputManager: UserInputManager; constructor( @@ -35,7 +31,6 @@ export class Player extends PlayableCaracter implements CurrentGamerInterface, G Scene: GameSceneInterface, x: number, y: number, - CameraManager: CameraManagerInterface, PlayerValue: string = Textures.Player ) { super(Scene, x, y, PlayerValue, 1); @@ -46,7 +41,6 @@ export class Player extends PlayableCaracter implements CurrentGamerInterface, G //set data this.userId = userId; this.PlayerValue = PlayerValue; - this.CameraManager = CameraManager; //the current player model should be push away by other players to prevent conflict this.setImmovable(false); @@ -96,7 +90,6 @@ export class Player extends PlayableCaracter implements CurrentGamerInterface, G this.stop(); } this.sharePosition(direction); - this.CameraManager.moveCamera(this); } private sharePosition(direction: string) { diff --git a/front/src/index.ts b/front/src/index.ts index 5d90a19e..f3dfb22f 100644 --- a/front/src/index.ts +++ b/front/src/index.ts @@ -1,7 +1,7 @@ import 'phaser'; import GameConfig = Phaser.Types.Core.GameConfig; import {GameManager} from "./Phaser/Game/GameManager"; -import {RESOLUTION} from "./Enum/EnvironmentVariable"; +import {DEBUG_MODE, RESOLUTION} from "./Enum/EnvironmentVariable"; let gameManager = new GameManager(); @@ -15,7 +15,7 @@ const config: GameConfig = { physics: { default: "arcade", arcade: { - debug: true + debug: DEBUG_MODE } } }; diff --git a/front/webpack.config.js b/front/webpack.config.js index 21431e4c..ff164804 100644 --- a/front/webpack.config.js +++ b/front/webpack.config.js @@ -29,6 +29,6 @@ module.exports = { new webpack.ProvidePlugin({ Phaser: 'phaser' }), - new webpack.EnvironmentPlugin(['API_URL']) + new webpack.EnvironmentPlugin(['API_URL', 'DEBUG_MODE']) ] };