Centering character based on game div

Previously, character was centered based on window size, but when doing CoWebsite browsing, window size != game size, leading to poorly centered characters
This commit is contained in:
David Négrier 2020-08-31 17:56:11 +02:00
parent 1ed132145c
commit 9516f6615c
2 changed files with 23 additions and 23 deletions

View file

@ -299,12 +299,11 @@ body {
flex-basis: 100%;
}*/
.cowebsite iframe {
.cowebsite > iframe {
width: 100%;
height: 100%;
}
.game-overlay {
display: none;
position: absolute;

View file

@ -204,6 +204,7 @@ class LayoutManager {
* Tries to find the biggest available box of remaining space (this is a space where we can center the character)
*/
public findBiggestAvailableArray(): {xStart: number, yStart: number, xEnd: number, yEnd: number} {
const game = HtmlUtils.getElementByIdOrFail<HTMLDivElement>('game');
if (this.mode === LayoutMode.VideoChat) {
const children = document.querySelectorAll<HTMLDivElement>('div.chat-mode > div');
const htmlChildren = Array.from(children.values());
@ -213,27 +214,27 @@ class LayoutManager {
return {
xStart: 0,
yStart: 0,
xEnd: window.innerWidth,
yEnd: window.innerHeight
xEnd: game.offsetWidth,
yEnd: game.offsetHeight
}
}
const lastDiv = htmlChildren[htmlChildren.length - 1];
// Compute area between top right of the last div and bottom right of window
const area1 = (window.innerWidth - (lastDiv.offsetLeft + lastDiv.offsetWidth))
* (window.innerHeight - lastDiv.offsetTop);
const area1 = (game.offsetWidth - (lastDiv.offsetLeft + lastDiv.offsetWidth))
* (game.offsetHeight - lastDiv.offsetTop);
// Compute area between bottom of last div and bottom of the screen on whole width
const area2 = window.innerWidth
* (window.innerHeight - (lastDiv.offsetTop + lastDiv.offsetHeight));
const area2 = game.offsetWidth
* (game.offsetHeight - (lastDiv.offsetTop + lastDiv.offsetHeight));
if (area1 < 0 && area2 < 0) {
// If screen is full, let's not attempt something foolish and simply center character in the middle.
return {
xStart: 0,
yStart: 0,
xEnd: window.innerWidth,
yEnd: window.innerHeight
xEnd: game.offsetWidth,
yEnd: game.offsetHeight
}
}
if (area1 <= area2) {
@ -241,16 +242,16 @@ class LayoutManager {
return {
xStart: 0,
yStart: lastDiv.offsetTop + lastDiv.offsetHeight,
xEnd: window.innerWidth,
yEnd: window.innerHeight
xEnd: game.offsetWidth,
yEnd: game.offsetHeight
}
} else {
console.log('lastDiv', lastDiv.offsetTop);
return {
xStart: lastDiv.offsetLeft + lastDiv.offsetWidth,
yStart: lastDiv.offsetTop,
xEnd: window.innerWidth,
yEnd: window.innerHeight
xEnd: game.offsetWidth,
yEnd: game.offsetHeight
}
}
} else {
@ -263,15 +264,15 @@ class LayoutManager {
return {
xStart: 0,
yStart: 0,
xEnd: window.innerWidth,
yEnd: window.innerHeight
xEnd: game.offsetWidth,
yEnd: game.offsetHeight
}
}
// At this point, we know we have at least one element in the main section.
const lastPresentationDiv = mainSectionChildren[mainSectionChildren.length-1];
const presentationArea = (window.innerHeight - (lastPresentationDiv.offsetTop + lastPresentationDiv.offsetHeight))
const presentationArea = (game.offsetHeight - (lastPresentationDiv.offsetTop + lastPresentationDiv.offsetHeight))
* (lastPresentationDiv.offsetLeft + lastPresentationDiv.offsetWidth);
let leftSideBar: number;
@ -284,22 +285,22 @@ class LayoutManager {
leftSideBar = lastSideBarChildren.offsetLeft;
bottomSideBar = lastSideBarChildren.offsetTop + lastSideBarChildren.offsetHeight;
}
const sideBarArea = (window.innerWidth - leftSideBar)
* (window.innerHeight - bottomSideBar);
const sideBarArea = (game.offsetWidth - leftSideBar)
* (game.offsetHeight - bottomSideBar);
if (presentationArea <= sideBarArea) {
return {
xStart: leftSideBar,
yStart: bottomSideBar,
xEnd: window.innerWidth,
yEnd: window.innerHeight
xEnd: game.offsetWidth,
yEnd: game.offsetHeight
}
} else {
return {
xStart: 0,
yStart: lastPresentationDiv.offsetTop + lastPresentationDiv.offsetHeight,
xEnd: /*lastPresentationDiv.offsetLeft + lastPresentationDiv.offsetWidth*/ window.innerWidth , // To avoid flickering when a chat start, we center on the center of the screen, not the center of the main content area
yEnd: window.innerHeight
xEnd: /*lastPresentationDiv.offsetLeft + lastPresentationDiv.offsetWidth*/ game.offsetWidth , // To avoid flickering when a chat start, we center on the center of the screen, not the center of the main content area
yEnd: game.offsetHeight
}
}
}