Merge pull request #1484 from thecodingmachine/fixExitUrl

FIX: initPositionFromLayerName will now prioritize its target layer rather than the start layer
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Kharhamel 2021-09-24 12:00:23 +02:00 committed by GitHub
commit 8d1943d6e9
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@ -51,19 +51,25 @@ export class StartPositionCalculator {
if (!selectedOrDefaultLayer) {
selectedOrDefaultLayer = defaultStartLayerName;
}
let foundLayer: ITiledMapLayer | null = null;
for (const layer of this.gameMap.flatLayers) {
if (
(selectedOrDefaultLayer === layer.name || layer.name.endsWith("/" + selectedOrDefaultLayer)) &&
layer.type === "tilelayer" &&
(selectedOrDefaultLayer === defaultStartLayerName || this.isStartLayer(layer))
) {
const startPosition = this.startUser(layer, selectedLayer);
this.startPosition = {
x: startPosition.x + this.mapFile.tilewidth / 2,
y: startPosition.y + this.mapFile.tileheight / 2,
};
if (layer.type !== "tilelayer") continue;
//we want to prioritize the selectedLayer other the start layer
if (selectedOrDefaultLayer === layer.name || layer.name.endsWith("/" + selectedOrDefaultLayer)) {
foundLayer = layer;
break;
} else if (selectedOrDefaultLayer === defaultStartLayerName || this.isStartLayer(layer)) {
foundLayer = layer;
break;
}
}
if (foundLayer) {
const startPosition = this.startUser(foundLayer, selectedLayer);
this.startPosition = {
x: startPosition.x + this.mapFile.tilewidth / 2,
y: startPosition.y + this.mapFile.tileheight / 2,
};
}
}
private isStartLayer(layer: ITiledMapLayer): boolean {