Removing dead code

This commit is contained in:
David Négrier 2020-06-10 16:01:01 +02:00
parent f518830073
commit 80fddb3c69

View file

@ -310,15 +310,6 @@ export class GameScene extends Phaser.Scene {
* @param layer * @param layer
*/ */
private startUser(layer: ITiledMapLayer): PositionInterface { private startUser(layer: ITiledMapLayer): PositionInterface {
if (this.initPosition !== null) {
this.startX = this.initPosition.x;
this.startY = this.initPosition.y;
return {
x: this.initPosition.x,
y: this.initPosition.y
};
}
let tiles : any = layer.data; let tiles : any = layer.data;
let possibleStartPositions : PositionInterface[] = []; let possibleStartPositions : PositionInterface[] = [];
tiles.forEach((objectKey : number, key: number) => { tiles.forEach((objectKey : number, key: number) => {