diff --git a/.env.template b/.env.template new file mode 100644 index 00000000..81044e99 --- /dev/null +++ b/.env.template @@ -0,0 +1 @@ +DEBUG_MODE=false \ No newline at end of file diff --git a/.github/workflows/build-and-deploy.yml b/.github/workflows/build-and-deploy.yml new file mode 100644 index 00000000..88bd4543 --- /dev/null +++ b/.github/workflows/build-and-deploy.yml @@ -0,0 +1,102 @@ +name: Build, push and deploy Docker image + +on: + - push + +# Enables BuildKit +env: + DOCKER_BUILDKIT: 1 + +jobs: + + build-front: + + runs-on: ubuntu-latest + + steps: + + - name: Checkout + uses: actions/checkout@v2 + + + # Create a slugified value of the branch + - uses: rlespinasse/github-slug-action@master + + - name: "Build and push front image" + uses: docker/build-push-action@v1 + with: + dockerfile: front/Dockerfile + path: front/ + username: ${{ secrets.DOCKER_USERNAME }} + password: ${{ secrets.DOCKER_PASSWORD }} + repository: thecodingmachine/workadventure-front + tags: ${{ env.GITHUB_REF_SLUG }} + add_git_labels: true + + build-back: + + runs-on: ubuntu-latest + + steps: + + - name: Checkout + uses: actions/checkout@v2 + + # Create a slugified value of the branch + - uses: rlespinasse/github-slug-action@master + + - name: "Build and push back image" + uses: docker/build-push-action@v1 + with: + dockerfile: back/Dockerfile + path: back/ + username: ${{ secrets.DOCKER_USERNAME }} + password: ${{ secrets.DOCKER_PASSWORD }} + repository: thecodingmachine/workadventure-back + tags: ${{ env.GITHUB_REF_SLUG }} + add_git_labels: true + + deeploy: + needs: + - build-front + - build-back + runs-on: ubuntu-latest + + steps: + - name: Checkout + uses: actions/checkout@v2 + + # Create a slugified value of the branch + - uses: rlespinasse/github-slug-action@1.1.0 + + - name: Deploy + uses: thecodingmachine/deeployer@master + env: + KUBE_CONFIG_FILE: ${{ secrets.KUBE_CONFIG_FILE }} + with: + namespace: workadventure-${{ env.GITHUB_REF_SLUG }} + + - name: Add a comment in PR + uses: unsplash/comment-on-pr@v1.2.0 + env: + GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} + with: + msg: Environment deployed at https://${{ env.GITHUB_REF_SLUG }}.workadventure.test.thecodingmachine.com + check_for_duplicate_msg: true + + - name: Run Cypress tests + uses: cypress-io/github-action@v1 + env: + CYPRESS_BASE_URL: https://${{ env.GITHUB_REF_SLUG }}.workadventure.test.thecodingmachine.com + with: + env: host=${{ env.GITHUB_REF_SLUG }}.workadventure.test.thecodingmachine.com,port=80 + spec: cypress/integration/spec.js + wait-on: https://${{ env.GITHUB_REF_SLUG }}.workadventure.test.thecodingmachine.com + working-directory: e2e + + - name: "Upload the screenshot on test failure" + uses: actions/upload-artifact@v1 + if: failure() + with: + name: "screenshot" + path: "./e2e/cypress/screenshots/spec.js/WorkAdventureGame -- loads (failed).png" diff --git a/.github/workflows/continuous_integration.yml b/.github/workflows/continuous_integration.yml index 6e6745e4..a6c86baa 100644 --- a/.github/workflows/continuous_integration.yml +++ b/.github/workflows/continuous_integration.yml @@ -65,3 +65,4 @@ jobs: - name: "Jasmine" run: yarn test working-directory: "back" + diff --git a/.gitignore b/.gitignore index a806c47e..bc00a82a 100644 --- a/.gitignore +++ b/.gitignore @@ -1,3 +1,4 @@ +.env .idea .vagrant Vagrantfile \ No newline at end of file diff --git a/README.md b/README.md index d71c3f0b..c36aac6b 100644 --- a/README.md +++ b/README.md @@ -32,6 +32,19 @@ Note: on some OSes, you will need to add this line to your `/etc/hosts` file: workadventure.localhost 127.0.0.1 ``` +## Designing a map + +If you want to design your own map, you can use [Tiled](https://www.mapeditor.org/). + +A few things to notice: + +- your map can have as many layers as your want +- your map MUST contain a layer named "floorLayer" of type "objectgroup" that represents the layer on which characters will be drawn. +- the tilesets in your map MUST be embedded. You can refer to an external typeset in a TSX file. Click the "embed tileset" button in the tileset tab to embed tileset data. +- your map MUST be exported in JSON format. You need to use a recent version of Tiled to get JSON format export (1.3+) + +![](doc/images/tiled_screenshot_1.png) + ### MacOS developers, your environment with Vagrant If you are using MacOS, you can increase Docker performance using Vagrant. If you want more explanations, you can read [this medium article](https://medium.com/better-programming/vagrant-to-increase-docker-performance-with-macos-25b354b0c65c). @@ -98,4 +111,4 @@ Vagrant destroy * `Vagrant destroy`: delete your VM Vagrant. ## Features developed -You have more details of features developed in back [README.md](./back/README.md). \ No newline at end of file +You have more details of features developed in back [README.md](./back/README.md). diff --git a/back/.dockerignore b/back/.dockerignore new file mode 100644 index 00000000..576c21a2 --- /dev/null +++ b/back/.dockerignore @@ -0,0 +1,5 @@ +/dist/ +/node_modules/ +/dist/bundle.js +/yarn-error.log +/Dockerfile diff --git a/back/Dockerfile b/back/Dockerfile new file mode 100644 index 00000000..8b1b8f61 --- /dev/null +++ b/back/Dockerfile @@ -0,0 +1,9 @@ +FROM thecodingmachine/nodejs:12 + +COPY --chown=docker:docker . . +RUN yarn install + +ENV NODE_ENV=production + +CMD ["yarn", "run", "prod"] + diff --git a/back/package.json b/back/package.json index 4fe7681d..d4bf6349 100644 --- a/back/package.json +++ b/back/package.json @@ -25,13 +25,15 @@ "@types/http-status-codes": "^1.2.0", "@types/jsonwebtoken": "^8.3.8", "@types/socket.io": "^2.1.4", + "@types/uuidv4": "^5.0.0", "body-parser": "^1.19.0", "express": "^4.17.1", "http-status-codes": "^1.4.0", "jsonwebtoken": "^8.5.1", "socket.io": "^2.3.0", "ts-node-dev": "^1.0.0-pre.44", - "typescript": "^3.8.3" + "typescript": "^3.8.3", + "uuidv4": "^6.0.7" }, "devDependencies": { "@types/jasmine": "^3.5.10", diff --git a/back/src/Controller/AuthenticateController.ts b/back/src/Controller/AuthenticateController.ts index 7555c67a..f9eed470 100644 --- a/back/src/Controller/AuthenticateController.ts +++ b/back/src/Controller/AuthenticateController.ts @@ -2,6 +2,7 @@ import {Application, Request, Response} from "express"; import Jwt from "jsonwebtoken"; import {BAD_REQUEST, OK} from "http-status-codes"; import {SECRET_KEY, ROOM} from "../Enum/EnvironmentVariable"; //TODO fix import by "_Enum/..." +import { uuid } from 'uuidv4'; export class AuthenticateController{ App : Application; @@ -21,8 +22,13 @@ export class AuthenticateController{ }); } //TODO check user email for The Coding Machine game - let token = Jwt.sign({email: param.email, roomId: ROOM}, SECRET_KEY, {expiresIn: '24h'}); - return res.status(OK).send({token: token, roomId: ROOM}); + let userId = uuid(); + let token = Jwt.sign({email: param.email, roomId: ROOM, userId: userId}, SECRET_KEY, {expiresIn: '24h'}); + return res.status(OK).send({ + token: token, + roomId: ROOM, + userId: userId + }); }); } } \ No newline at end of file diff --git a/back/src/Controller/IoSocketController.ts b/back/src/Controller/IoSocketController.ts index 06e0cb11..acd5843f 100644 --- a/back/src/Controller/IoSocketController.ts +++ b/back/src/Controller/IoSocketController.ts @@ -104,7 +104,8 @@ export class IoSocketController{ roomId: , position: { x : , - y : + y : , + direction: } }, ... @@ -125,8 +126,7 @@ export class IoSocketController{ } arrayMap.forEach((value : any) => { let roomId = value[0]; - let data = value[1]; - this.Io.in(roomId).emit('user-position', JSON.stringify(data)); + this.Io.in(roomId).emit('user-position', JSON.stringify(arrayMap)); }); this.seTimeOutInProgress = setTimeout(() => { this.shareUsersPosition(); diff --git a/back/src/Model/Websocket/MessageUserPosition.ts b/back/src/Model/Websocket/MessageUserPosition.ts index 2e79f5ef..a3161b69 100644 --- a/back/src/Model/Websocket/MessageUserPosition.ts +++ b/back/src/Model/Websocket/MessageUserPosition.ts @@ -4,19 +4,22 @@ import {PointInterface} from "./PointInterface"; export class Point implements PointInterface{ x: number; y: number; + direction: string; - constructor(x : number, y : number) { + constructor(x : number, y : number, direction : string = "none") { if(x === null || y === null){ throw Error("position x and y cannot be null"); } this.x = x; this.y = y; + this.direction = direction; } toJson(){ return { x : this.x, - y: this.y + y: this.y, + direction: this.direction } } } @@ -26,7 +29,7 @@ export class MessageUserPosition extends Message{ constructor(data: any) { super(data); - this.position = new Point(data.position.x, data.position.y); + this.position = new Point(data.position.x, data.position.y, data.position.direction); } toString() { @@ -38,4 +41,4 @@ export class MessageUserPosition extends Message{ }) ); } -} \ No newline at end of file +} diff --git a/back/src/Model/Websocket/PointInterface.ts b/back/src/Model/Websocket/PointInterface.ts index 7f2ab39a..7b464a5d 100644 --- a/back/src/Model/Websocket/PointInterface.ts +++ b/back/src/Model/Websocket/PointInterface.ts @@ -1,5 +1,6 @@ export interface PointInterface { x: number; y: number; + direction: string; toJson() : object; } \ No newline at end of file diff --git a/back/yarn.lock b/back/yarn.lock index 27f4503e..4b4f1fe2 100644 --- a/back/yarn.lock +++ b/back/yarn.lock @@ -135,6 +135,13 @@ resolved "https://registry.yarnpkg.com/@types/strip-json-comments/-/strip-json-comments-0.0.30.tgz#9aa30c04db212a9a0649d6ae6fd50accc40748a1" integrity sha512-7NQmHra/JILCd1QqpSzl8+mJRc8ZHz3uDm8YV1Ks9IhK0epEiTw8aIErbvH9PI+6XbqhyIQy3462nEsn7UVzjQ== +"@types/uuidv4@^5.0.0": + version "5.0.0" + resolved "https://registry.yarnpkg.com/@types/uuidv4/-/uuidv4-5.0.0.tgz#2c94e67b0c06d5adb28fb7ced1a1b5f0866ecd50" + integrity sha512-xUrhYSJnkTq9CP79cU3svoKTLPCIbMMnu9Twf/tMpHATYSHCAAeDNeb2a/29YORhk5p4atHhCTMsIBU/tvdh6A== + dependencies: + uuidv4 "*" + "@typescript-eslint/eslint-plugin@^2.26.0": version "2.26.0" resolved "https://registry.yarnpkg.com/@typescript-eslint/eslint-plugin/-/eslint-plugin-2.26.0.tgz#04c96560c8981421e5a9caad8394192363cc423f" @@ -2094,6 +2101,18 @@ utils-merge@1.0.1: resolved "https://registry.yarnpkg.com/utils-merge/-/utils-merge-1.0.1.tgz#9f95710f50a267947b2ccc124741c1028427e713" integrity sha1-n5VxD1CiZ5R7LMwSR0HBAoQn5xM= +uuid@7.0.3: + version "7.0.3" + resolved "https://registry.yarnpkg.com/uuid/-/uuid-7.0.3.tgz#c5c9f2c8cf25dc0a372c4df1441c41f5bd0c680b" + integrity sha512-DPSke0pXhTZgoF/d+WSt2QaKMCFSfx7QegxEWT+JOuHF5aWrKEn0G+ztjuJg/gG8/ItK+rbPCD/yNv8yyih6Cg== + +uuidv4@*, uuidv4@^6.0.7: + version "6.0.7" + resolved "https://registry.yarnpkg.com/uuidv4/-/uuidv4-6.0.7.tgz#15e920848e1afbbd97b4919bc50f4f2f2278f880" + integrity sha512-4mpYRFNqO22EckzxPSJ/+xjn9GgO6SAqEJ33yt23Y+HZZoZOt/6l4U4iIjc86ZfxSN2fSCGGmHNb3kiACFNd1g== + dependencies: + uuid "7.0.3" + v8-compile-cache@^2.0.3: version "2.1.0" resolved "https://registry.yarnpkg.com/v8-compile-cache/-/v8-compile-cache-2.1.0.tgz#e14de37b31a6d194f5690d67efc4e7f6fc6ab30e" diff --git a/deeployer.libsonnet b/deeployer.libsonnet new file mode 100644 index 00000000..84ea3eca --- /dev/null +++ b/deeployer.libsonnet @@ -0,0 +1,35 @@ +{ + local env = std.extVar("env"), + local namespace = env.GITHUB_REF_SLUG, + local tag = if namespace == "master" then "latest" else namespace, + "$schema": "https://raw.githubusercontent.com/thecodingmachine/deeployer/master/deeployer.schema.json", + "containers": { + "back": { + "image": "thecodingmachine/workadventure-back:"+tag, + "host": { + "url": "api."+namespace+".workadventure.test.thecodingmachine.com", + "https": "enable" + }, + "ports": [8080], + "env": { + "SECRET_KEY": "tempSecretKeyNeedsToChange" + } + }, + "front": { + "image": "thecodingmachine/workadventure-front:"+tag, + "host": { + "url": namespace+".workadventure.test.thecodingmachine.com", + "https": "enable" + }, + "ports": [80], + "env": { + "API_URL": "https://api."+namespace+".workadventure.test.thecodingmachine.com" + } + } + }, + "config": { + "https": { + "mail": "d.negrier@thecodingmachine.com" + } + } +} diff --git a/doc/images/tiled_screenshot_1.png b/doc/images/tiled_screenshot_1.png new file mode 100644 index 00000000..108dfed8 Binary files /dev/null and b/doc/images/tiled_screenshot_1.png differ diff --git a/docker-compose.ci.yml b/docker-compose.ci.yml new file mode 100644 index 00000000..bdf5855a --- /dev/null +++ b/docker-compose.ci.yml @@ -0,0 +1,20 @@ +version: '3' + +services: + + wait_app: + image: dadarek/wait-for-dependencies + depends_on: + - reverse-proxy + command: front:8080 + cypress: + # the Docker image to use from https://github.com/cypress-io/cypress-docker-images + image: "cypress/included:3.8.3" + depends_on: + - reverse-proxy + environment: + # pass base url to test pointing at the web application + - CYPRESS_baseUrl=http://front:8080 + working_dir: /e2e + volumes: + - ./e2e/:/e2e \ No newline at end of file diff --git a/docker-compose.yaml b/docker-compose.yaml index a23a5204..ca2197a8 100644 --- a/docker-compose.yaml +++ b/docker-compose.yaml @@ -7,12 +7,16 @@ services: - "80:80" # The Web UI (enabled by --api.insecure=true) - "8080:8080" + depends_on: + - back + - front volumes: - /var/run/docker.sock:/var/run/docker.sock front: image: thecodingmachine/nodejs:12 environment: + DEBUG_MODE: "$DEBUG_MODE" HOST: "0.0.0.0" NODE_ENV: development API_URL: http://api.workadventure.localhost diff --git a/e2e/.gitignore b/e2e/.gitignore new file mode 100644 index 00000000..92fb84fd --- /dev/null +++ b/e2e/.gitignore @@ -0,0 +1,3 @@ +screenshots/ +videos/ +node_modules/ \ No newline at end of file diff --git a/e2e/CYPRESS.md b/e2e/CYPRESS.md new file mode 100644 index 00000000..dce9d698 --- /dev/null +++ b/e2e/CYPRESS.md @@ -0,0 +1,36 @@ +# Testing with cypress + +This project use [cypress](https://www.cypress.io/) to do functional testing of the website. +Unfortunately we cannot integrate it with docker-compose for the moment, so you will need to install some packages locally on your pc. + +## Getting Started + +You will need to install theses dependancies on linux (don't know about mac): + +```bash +sudo apt update +sudo apt install libgtk2.0-0 libgtk-3-0 libnotify-dev libgconf-2-4 libnss3 libxss1 libasound2 libxtst6 xauth xvfb +``` + +Cypress can be installed locally in the e2e directory +```bash +cd e2e +npm install +``` + + +How to use: +```bash +npm run cy:run +npm run cy:open +``` + +The first command will run all tests in the terminal, while the second will open the interactive task runner which allow you to easily manage the test workflow + +[More details here](https://docs.cypress.io/guides/getting-started/testing-your-app.html#Step-1-Start-your-server) + +## How to test a game + +Cypress cannot "see" and so cannot directly manipulate the canva created by Phaser. + +This means we have to do workarounds such as exposing core objects in the window so that cypress can manipulate them or doing console that cypress can catch. \ No newline at end of file diff --git a/e2e/cypress.json b/e2e/cypress.json new file mode 100644 index 00000000..cea4979b --- /dev/null +++ b/e2e/cypress.json @@ -0,0 +1,7 @@ +{ + "baseUrl": "http://workadventure.localhost", + "video": false, + "defaultCommandTimeout": 20000, + "pluginsFile": false, + "supportFile": false +} \ No newline at end of file diff --git a/e2e/cypress/integration/spec.js b/e2e/cypress/integration/spec.js new file mode 100644 index 00000000..7f94a502 --- /dev/null +++ b/e2e/cypress/integration/spec.js @@ -0,0 +1,25 @@ +Cypress.on('window:before:load', (win) => { + // because this is called before any scripts + // have loaded - the ga function is undefined + // so we need to create it. + win.cypressAsserter = cy.stub().as('ca') +}) + +describe('WorkAdventureGame', () => { + beforeEach(() => { + cy.visit('/', { + onBeforeLoad (win) { + cy.spy(win.console, 'log').as('console.log') + }, + }) + + }); + + it('loads', () => { + cy.get('@console.log').should('be.calledWith', 'Started the game') + cy.get('@console.log').should('be.calledWith', 'Preloading') + cy.get('@console.log').should('be.calledWith', 'Preloading done') + cy.get('@console.log').should('be.calledWith', 'startInit') + cy.get('@console.log').should('be.calledWith', 'startInit done') + }); +}); \ No newline at end of file diff --git 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b/e2e/package.json @@ -0,0 +1,9 @@ +{ + "dependencies": { + "cypress": "^3.8.3" + }, + "scripts": { + "cy:run": "cypress run", + "cy:open": "cypress open" + } +} diff --git a/front/.dockerignore b/front/.dockerignore new file mode 100644 index 00000000..64d1025d --- /dev/null +++ b/front/.dockerignore @@ -0,0 +1,4 @@ +/node_modules/ +/dist/bundle.js +/yarn-error.log +/Dockerfile diff --git a/front/Dockerfile b/front/Dockerfile new file mode 100644 index 00000000..ee15270e --- /dev/null +++ b/front/Dockerfile @@ -0,0 +1,9 @@ +# we are rebuilding on each deploy to cope with the API_URL environment URL +FROM thecodingmachine/nodejs:12-apache + +COPY --chown=docker:docker . . +RUN yarn install + +ENV NODE_ENV=production +ENV STARTUP_COMMAND_1="yarn run build" +ENV APACHE_DOCUMENT_ROOT=dist/ diff --git a/front/dist/maps/floortileset.png b/front/dist/maps/floortileset.png new file mode 100644 index 00000000..c672dcbb Binary files /dev/null and b/front/dist/maps/floortileset.png differ diff 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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], "height":100, @@ -33,7 +44,7 @@ "x":0, "y":0 }], - "nextlayerid":3, + "nextlayerid":4, "nextobjectid":1, "orientation":"orthogonal", "renderorder":"right-down", @@ -155,6 +166,12 @@ }, { "id":77, + "properties":[ + { + "name":"collides", + "type":"bool", + "value":true + }], "terrain":[2, 2, 2, 2] }, { diff --git a/front/dist/maps/office_1.tsx b/front/dist/maps/office_1.tsx new file mode 100644 index 00000000..6a0d5cdb --- /dev/null +++ b/front/dist/maps/office_1.tsx @@ -0,0 +1,254 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/front/dist/maps/tilesets_deviant_milkian_1.png b/front/dist/maps/tilesets_deviant_milkian_1.png new file mode 100644 index 00000000..47400131 Binary files /dev/null and b/front/dist/maps/tilesets_deviant_milkian_1.png differ diff --git a/front/dist/resources/objects/play_button.png b/front/dist/resources/objects/play_button.png new file mode 100644 index 00000000..36aa309b Binary files /dev/null and b/front/dist/resources/objects/play_button.png differ diff --git a/front/src/Connexion.ts b/front/src/Connexion.ts index 4f094152..0d9f998a 100644 --- a/front/src/Connexion.ts +++ b/front/src/Connexion.ts @@ -1,14 +1,10 @@ +import {GameManagerInterface} from "./Phaser/Game/GameManager"; + const SocketIo = require('socket.io-client'); import Axios from "axios"; import {API_URL} from "./Enum/EnvironmentVariable"; -export interface PointInterface { - x: number; - y: number; - toJson() : object; -} - -export class Message { +class Message { userId: string; roomId: string; @@ -25,27 +21,42 @@ export class Message { } } -export class Point implements PointInterface{ +export interface PointInterface { x: number; y: number; + direction : string; + toJson() : object; +} - constructor(x : number, y : number) { +class Point implements PointInterface{ + x: number; + y: number; + direction : string; + + constructor(x : number, y : number, direction : string = "none") { if(x === null || y === null){ throw Error("position x and y cannot be null"); } this.x = x; this.y = y; + this.direction = direction; } toJson(){ return { x : this.x, - y: this.y + y: this.y, + direction: this.direction } } } -export class MessageUserPosition extends Message{ +export interface MessageUserPositionInterface { + userId: string; + roomId: string; + position: PointInterface; +} +class MessageUserPosition extends Message implements MessageUserPositionInterface{ position: PointInterface; constructor(userId : string, roomId : string, point : Point) { @@ -64,18 +75,61 @@ export class MessageUserPosition extends Message{ } } -export class Connexion { +export interface ListMessageUserPositionInterface { + roomId : string; + listUsersPosition: Array; +} +class ListMessageUserPosition{ + roomId : string; + listUsersPosition: Array; + + constructor(roomId : string, data : any) { + this.roomId = roomId; + this.listUsersPosition = new Array(); + data.forEach((userPosition: any) => { + this.listUsersPosition.push(new MessageUserPosition( + userPosition.userId, + userPosition.roomId, + new Point( + userPosition.position.x, + userPosition.position.y, + userPosition.position.direction + ) + )); + }); + } +} +export interface ConnexionInterface { socket : any; token : string; email : string; + userId: string; + startedRoom : string; + createConnexion() : Promise; + joinARoom(roomId : string) : void; + sharePosition(roomId : string, x : number, y : number, direction : string) : void; + positionOfAllUser() : void; +} +export class Connexion implements ConnexionInterface{ + socket : any; + token : string; + email : string; + userId: string; startedRoom : string; - constructor(email : string) { + GameManager: GameManagerInterface; + + constructor(email : string, GameManager: GameManagerInterface) { this.email = email; - Axios.post(`${API_URL}/login`, {email: email}) + this.GameManager = GameManager; + } + + createConnexion() : Promise{ + return Axios.post(`${API_URL}/login`, {email: this.email}) .then((res) => { this.token = res.data.token; this.startedRoom = res.data.roomId; + this.userId = res.data.userId; this.socket = SocketIo(`${API_URL}`, { query: { @@ -87,12 +141,13 @@ export class Connexion { this.joinARoom(this.startedRoom); //share your first position - this.sharePosition(0, 0); + this.sharePosition(this.startedRoom, 0, 0); - //create listen event to get all data user shared by the back this.positionOfAllUser(); this.errorMessage(); + + return this; }) .catch((err) => { console.error(err); @@ -104,18 +159,23 @@ export class Connexion { * Permit to join a room * @param roomId */ - joinARoom(roomId : string){ - let messageUserPosition = new MessageUserPosition(this.email, this.startedRoom, new Point(0, 0)); + joinARoom(roomId : string) : void { + let messageUserPosition = new MessageUserPosition(this.userId, this.startedRoom, new Point(0, 0)); this.socket.emit('join-room', messageUserPosition.toString()); } /** - * Permit to share your position in map + * + * @param roomId * @param x * @param y + * @param direction */ - sharePosition(x : number, y : number){ - let messageUserPosition = new MessageUserPosition(this.email, this.startedRoom, new Point(x, y)); + sharePosition(roomId : string, x : number, y : number, direction : string = "none") : void{ + if(!this.socket){ + return; + } + let messageUserPosition = new MessageUserPosition(this.userId, roomId, new Point(x, y, direction)); this.socket.emit('user-position', messageUserPosition.toString()); } @@ -127,20 +187,24 @@ export class Connexion { * roomId: , * position: { * x : , - * y : + * y : , + * direction: * } * }, * ... * ] **/ - positionOfAllUser(){ - this.socket.on("user-position", (message : string) => { - //TODO show all user in map - console.info("user-position", message); + positionOfAllUser() : void { + this.socket.on("user-position", (message: string) => { + let dataList = JSON.parse(message); + dataList.forEach((UserPositions: any) => { + let listMessageUserPosition = new ListMessageUserPosition(UserPositions[0], UserPositions[1]); + this.GameManager.shareUserPosition(listMessageUserPosition); + }); }); } - errorMessage(){ + errorMessage() : void { this.socket.on('message-error', (message : string) => { console.error("message-error", message); }) diff --git a/front/src/Cypress/CypressAsserter.ts b/front/src/Cypress/CypressAsserter.ts new file mode 100644 index 00000000..95adb156 --- /dev/null +++ b/front/src/Cypress/CypressAsserter.ts @@ -0,0 +1,32 @@ +declare let window:any; + +//this class is used to communicate with cypress, our e2e testing client +//Since cypress cannot manipulate canvas, we notified it with console logs +class CypressAsserter { + + constructor() { + window.cypressAsserter = this + } + + gameStarted() { + console.log('Started the game') + } + + preloadStarted() { + console.log('Preloading') + } + + preloadFinished() { + console.log('Preloading done') + } + + initStarted() { + console.log('startInit') + } + + initFinished() { + console.log('startInit done') + } +} + +export const cypressAsserter = new CypressAsserter() \ No newline at end of file diff --git a/front/src/Enum/EnvironmentVariable.ts b/front/src/Enum/EnvironmentVariable.ts index 71934e6c..6c0226a2 100644 --- a/front/src/Enum/EnvironmentVariable.ts +++ b/front/src/Enum/EnvironmentVariable.ts @@ -1,7 +1,13 @@ +const DEBUG_MODE: boolean = !!process.env.DEBUG_MODE || false; const API_URL = process.env.API_URL || "http://api.workadventure.localhost"; -const RESOLUTION = 2; +const ROOM = [process.env.ROOM || "THECODINGMACHINE"]; +const RESOLUTION = 4; +const ZOOM_LEVEL = 1/*3/4*/; export { + DEBUG_MODE, API_URL, - RESOLUTION -} \ No newline at end of file + RESOLUTION, + ZOOM_LEVEL, + ROOM +} diff --git a/front/src/GameScene.ts b/front/src/GameScene.ts deleted file mode 100644 index 2cb36131..00000000 --- a/front/src/GameScene.ts +++ /dev/null @@ -1,185 +0,0 @@ -import {RESOLUTION} from "./Enum/EnvironmentVariable"; - -export class GameScene extends Phaser.Scene { - private player: Phaser.GameObjects.Sprite; - - private keyZ: Phaser.Input.Keyboard.Key; - private keyQ: Phaser.Input.Keyboard.Key; - private keyS: Phaser.Input.Keyboard.Key; - private keyD: Phaser.Input.Keyboard.Key; - private keyRight: Phaser.Input.Keyboard.Key; - private keyLeft: Phaser.Input.Keyboard.Key; - private keyUp: Phaser.Input.Keyboard.Key; - private keyDown: Phaser.Input.Keyboard.Key; - private keyShift: Phaser.Input.Keyboard.Key; - - private Mappy : Phaser.Tilemaps.Tilemap; - - private startX = ((window.innerWidth / 2) / RESOLUTION); - private startY = ((window.innerHeight / 2) / RESOLUTION); - - constructor() { - super({ - key: "GameScene" - }); - } - - preload(): void { - this.load.image('tiles', 'maps/tiles.png'); - this.load.tilemapTiledJSON('map', 'maps/map2.json'); - this.load.spritesheet('player', - 'resources/characters/pipoya/Male 01-1.png', - { frameWidth: 32, frameHeight: 32 } - ); - } - - init(): void { - this.keyShift = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.SHIFT); - - this.keyZ = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Z); - this.keyQ = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q); - this.keyS = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.S); - this.keyD = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.D); - - this.keyUp = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.UP); - this.keyLeft = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.LEFT); - this.keyDown = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.DOWN); - this.keyRight = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.RIGHT); - } - - private moveCamera(x:number, y:number, speedMultiplier: number): void { - this.cameras.main.scrollX += speedMultiplier * 2 * x; - this.cameras.main.scrollY += speedMultiplier * 2 * y; - } - - create(): void { - this.Mappy = this.add.tilemap("map"); - let terrain = this.Mappy.addTilesetImage("tiles", "tiles"); - - let bottomLayer = this.Mappy.createStaticLayer("Calque 1", [terrain], 0, 0); - let topLayer = this.Mappy.createStaticLayer("Calque 2", [terrain], 0, 0); - - // Let's manage animations of the player - this.anims.create({ - key: 'down', - frames: this.anims.generateFrameNumbers('player', { start: 0, end: 2 }), - frameRate: 10, - repeat: -1 - }); - - this.anims.create({ - key: 'left', - frames: this.anims.generateFrameNumbers('player', { start: 3, end: 5 }), - frameRate: 10, - repeat: -1 - }); - - this.anims.create({ - key: 'right', - frames: this.anims.generateFrameNumbers('player', { start: 6, end: 8 }), - frameRate: 10, - repeat: -1 - }); - - this.anims.create({ - key: 'up', - frames: this.anims.generateFrameNumbers('player', { start: 9, end: 11 }), - frameRate: 10, - repeat: -1 - }); - - //let player = this.add.sprite(450, 450, 'player'); - //player.anims.play('down'); - //player.setBounce(0.2); - //player.setCollideWorldBounds(true); - this.player = this.add.sprite(this.startX, this.startY, 'player'); - } - - private angle: number = 0; - - update(dt: number): void { - let xCameraPosition = this.cameras.main.scrollX; - let yCameraPosition = this.cameras.main.scrollY; - - let speedMultiplier = this.keyShift.isDown ? 5 : 1; - - if (this.keyZ.isDown || this.keyUp.isDown) { - this.managePlayerAnimation('up'); - if (this.player.y > 0) { - this.player.setY(this.player.y - 2); - } else { - this.player.setY(0); - } - - if (yCameraPosition > 0) { - if (this.player.y < (this.Mappy.widthInPixels - this.startY)) { - this.moveCamera(0, -1, speedMultiplier); - } - } else { - this.cameras.main.scrollY = 0; - } - } else if (this.keyQ.isDown || this.keyLeft.isDown) { - - this.managePlayerAnimation('left'); - if (this.player.x > 0) { - this.player.setX(this.player.x - 2); - } else { - this.player.setX(0); - } - - if (xCameraPosition > 0) { - if (this.player.x < (this.Mappy.heightInPixels - this.startX)) { - this.moveCamera(-1, 0, speedMultiplier); - } - } else { - this.cameras.main.scrollX = 0; - } - } else if (this.keyS.isDown || this.keyDown.isDown) { - - this.managePlayerAnimation('down'); - if (this.Mappy.heightInPixels > this.player.y) { - this.player.setY(this.player.y + 2); - } else { - this.player.setY(this.Mappy.heightInPixels); - } - - if (this.Mappy.heightInPixels > (yCameraPosition + (window.innerHeight / RESOLUTION))) { - if (this.player.y > this.startY) { - this.moveCamera(0, 1, speedMultiplier); - } - } else { - this.cameras.main.scrollY = (this.Mappy.heightInPixels - (window.innerHeight / RESOLUTION)); - } - } else if (this.keyD.isDown || this.keyRight.isDown) { - - this.managePlayerAnimation('right'); - if (this.Mappy.widthInPixels > this.player.x) { - this.player.setX(this.player.x + 2) - } else { - this.player.setX(this.Mappy.widthInPixels) - } - - if (this.Mappy.widthInPixels > (xCameraPosition + (window.innerWidth / RESOLUTION))) { - if (this.player.x > this.startX) { - this.moveCamera(1, 0, speedMultiplier); - } - } else { - this.cameras.main.scrollX = (this.Mappy.widthInPixels - (window.innerWidth / RESOLUTION)); - } - } else { - this.managePlayerAnimation('none'); - } - /*this.cameras.main.scrollX = Math.floor(300 + 300 * Math.cos(this.angle)); - this.cameras.main.scrollY = Math.floor(300 + 300 * Math.sin(this.angle)); - - this.angle = dt * 0.0001;*/ - } - - managePlayerAnimation(direction: string) { - if (!this.player.anims.currentAnim || this.player.anims.currentAnim.key !== direction) { - this.player.anims.play(direction); - } else if (direction === 'none' && this.player.anims.currentAnim) { - this.player.anims.currentAnim.destroy(); - } - } -} diff --git a/front/src/Phaser/Components/ClickButton.ts b/front/src/Phaser/Components/ClickButton.ts new file mode 100644 index 00000000..204e9542 --- /dev/null +++ b/front/src/Phaser/Components/ClickButton.ts @@ -0,0 +1,11 @@ + +export class ClickButton extends Phaser.GameObjects.Image{ + + constructor(scene: Phaser.Scene, x: number, y: number, textureName: string, callback: Function) { + super(scene, x, y, textureName); + this.scene.add.existing(this); + this.setInteractive(); + this.on("pointerup", callback); + } + +} \ No newline at end of file diff --git a/front/src/Phaser/Components/TextField.ts b/front/src/Phaser/Components/TextField.ts new file mode 100644 index 00000000..427a25ab --- /dev/null +++ b/front/src/Phaser/Components/TextField.ts @@ -0,0 +1,7 @@ + +export class TextField extends Phaser.GameObjects.Text { + constructor(scene: Phaser.Scene, x: number, y: number, text: string | string[]) { + super(scene, x, y, text, { fontFamily: 'Arial', fontSize: "20px", color: '#ffffff'}); + this.scene.add.existing(this) + } +} \ No newline at end of file diff --git a/front/src/Phaser/Components/TextInput.ts b/front/src/Phaser/Components/TextInput.ts new file mode 100644 index 00000000..b6cfd9f4 --- /dev/null +++ b/front/src/Phaser/Components/TextInput.ts @@ -0,0 +1,43 @@ + +export class TextInput extends Phaser.GameObjects.Text { + private underLineLength = 10; + private underLine: Phaser.GameObjects.Text; + constructor(scene: Phaser.Scene, x: number, y: number) { + super(scene, x, y, '', { fontFamily: 'Arial', fontSize: "20px", color: '#ffffff'}); + this.scene.add.existing(this); + + this.underLine = this.scene.add.text(x, y+1, '__________', { fontFamily: 'Arial', fontSize: "20px", color: '#ffffff'}) + + + let keySpace = this.scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.SPACE); + let keyBackspace = this.scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.BACKSPACE); + this.scene.input.keyboard.on('keydown', (event: any) => { + if (event.keyCode === 8 && this.text.length > 0) { + this.deleteLetter(); + } else if (event.keyCode === 32 || (event.keyCode >= 48 && event.keyCode < 90)) { + this.addLetter(event.key); + } + }); + } + + private deleteLetter() { + this.text = this.text.substr(0, this.text.length - 1); + if (this.underLine.text.length > this.underLineLength) { + this.underLine.text = this.underLine.text.substr(0, this.underLine.text.length - 1); + } + } + + + private addLetter(letter: string) { + this.text += letter; + if (this.text.length > this.underLineLength) { + this.underLine.text += '_'; + } + } + + getText(): string { + return this.text; + } + + +} \ No newline at end of file diff --git a/front/src/Phaser/Entity/PlayableCaracter.ts b/front/src/Phaser/Entity/PlayableCaracter.ts new file mode 100644 index 00000000..b84d2dd8 --- /dev/null +++ b/front/src/Phaser/Entity/PlayableCaracter.ts @@ -0,0 +1,58 @@ +import {getPlayerAnimations, playAnimation, PlayerAnimationNames} from "../Player/Animation"; +import {ActiveEventList, UserInputEvent} from "../UserInput/UserInputManager"; +import {SpeechBubble} from "./SpeechBubble"; + +export class PlayableCaracter extends Phaser.Physics.Arcade.Sprite { + private bubble: SpeechBubble; + + constructor(scene: Phaser.Scene, x: number, y: number, texture: string, frame?: string | number) { + super(scene, x, y, texture, frame); + + this.scene.sys.updateList.add(this); + this.scene.sys.displayList.add(this); + //this.setScale(2); + this.scene.physics.world.enableBody(this); + this.setImmovable(true); + this.setCollideWorldBounds(true); + this.setSize(16, 16); //edit the hitbox to better match the caracter model + this.setOffset(8, 16); + } + + move(x: number, y: number){ + + this.setVelocity(x, y); + + //todo improve animations to better account for diagonal movement + if (this.body.velocity.x > 0) { //moving right + this.play(PlayerAnimationNames.WalkRight, true); + } + if (this.body.velocity.x < 0) { //moving left + this.anims.playReverse(PlayerAnimationNames.WalkLeft, true); + } + if (this.body.velocity.y < 0) { //moving up + this.play(PlayerAnimationNames.WalkUp, true); + } + if (this.body.velocity.y > 0) { //moving down + this.play(PlayerAnimationNames.WalkDown, true); + } + + if(this.bubble) { + this.bubble.moveBubble(this.x, this.y); + } + } + + stop(){ + this.setVelocity(0, 0); + this.play(PlayerAnimationNames.None, true); + } + + say(text: string) { + if (this.bubble) return; + this.bubble = new SpeechBubble(this.scene, this, text) + //todo make the buble destroy on player movement? + setTimeout(() => { + this.bubble.destroy(); + this.bubble = null; + }, 3000) + } +} diff --git a/front/src/Phaser/Entity/SpeechBubble.ts b/front/src/Phaser/Entity/SpeechBubble.ts new file mode 100644 index 00000000..51aaa169 --- /dev/null +++ b/front/src/Phaser/Entity/SpeechBubble.ts @@ -0,0 +1,88 @@ +import Scene = Phaser.Scene; +import {PlayableCaracter} from "./PlayableCaracter"; + +export class SpeechBubble { + private bubble: Phaser.GameObjects.Graphics; + private content: Phaser.GameObjects.Text; + + /** + * + * @param scene + * @param player + * @param text + */ + constructor(scene: Scene, player: PlayableCaracter, text: string = "") { + + let bubbleHeight = 50; + let bubblePadding = 10; + let bubbleWidth = bubblePadding * 2 + text.length * 10; + let arrowHeight = bubbleHeight / 4; + + this.bubble = scene.add.graphics({ x: player.x + 16, y: player.y - 80 }); + + // Bubble shadow + this.bubble.fillStyle(0x222222, 0.5); + this.bubble.fillRoundedRect(6, 6, bubbleWidth, bubbleHeight, 16); + + // this.bubble color + this.bubble.fillStyle(0xffffff, 1); + + // this.bubble outline line style + this.bubble.lineStyle(4, 0x565656, 1); + + // this.bubble shape and outline + this.bubble.strokeRoundedRect(0, 0, bubbleWidth, bubbleHeight, 16); + this.bubble.fillRoundedRect(0, 0, bubbleWidth, bubbleHeight, 16); + + // Calculate arrow coordinates + let point1X = Math.floor(bubbleWidth / 7); + let point1Y = bubbleHeight; + let point2X = Math.floor((bubbleWidth / 7) * 2); + let point2Y = bubbleHeight; + let point3X = Math.floor(bubbleWidth / 7); + let point3Y = Math.floor(bubbleHeight + arrowHeight); + + // bubble arrow shadow + this.bubble.lineStyle(4, 0x222222, 0.5); + this.bubble.lineBetween(point2X - 1, point2Y + 6, point3X + 2, point3Y); + + // bubble arrow fill + this.bubble.fillTriangle(point1X, point1Y, point2X, point2Y, point3X, point3Y); + this.bubble.lineStyle(2, 0x565656, 1); + this.bubble.lineBetween(point2X, point2Y, point3X, point3Y); + this.bubble.lineBetween(point1X, point1Y, point3X, point3Y); + + this.content = scene.add.text(0, 0, text, { fontFamily: 'Arial', fontSize: 20, color: '#000000', align: 'center', wordWrap: { width: bubbleWidth - (bubblePadding * 2) } }); + + let bounds = this.content.getBounds(); + this.content.setPosition(this.bubble.x + (bubbleWidth / 2) - (bounds.width / 2), this.bubble.y + (bubbleHeight / 2) - (bounds.height / 2)); + } + + /** + * + * @param x + * @param y + */ + moveBubble(x : number, y : number) { + if (this.bubble) { + this.bubble.setPosition((x + 16), (y - 80)); + } + if (this.content) { + let bubbleHeight = 50; + let bubblePadding = 10; + let bubbleWidth = bubblePadding * 2 + this.content.text.length * 10; + let bounds = this.content.getBounds(); + //this.content.setPosition(x, y); + this.content.setPosition(this.bubble.x + (bubbleWidth / 2) - (bounds.width / 2), this.bubble.y + (bubbleHeight / 2) - (bounds.height / 2)); + } + } + + destroy(): void { + this.bubble.setVisible(false) //todo find a better way + this.bubble.destroy(); + this.bubble = null; + this.content.destroy(); + this.content = null; + } + +} \ No newline at end of file diff --git a/front/src/Phaser/Entity/Sprite.ts b/front/src/Phaser/Entity/Sprite.ts new file mode 100644 index 00000000..f2abad52 --- /dev/null +++ b/front/src/Phaser/Entity/Sprite.ts @@ -0,0 +1,8 @@ +export class Sprite extends Phaser.GameObjects.Sprite { + + constructor(scene: Phaser.Scene, x: number, y: number, texture: string, frame?: number | string) { + super(scene, x, y, texture, frame); + scene.sys.updateList.add(this); + scene.sys.displayList.add(this); + } +} \ No newline at end of file diff --git a/front/src/Phaser/Game/GameManager.ts b/front/src/Phaser/Game/GameManager.ts new file mode 100644 index 00000000..e18bbdd6 --- /dev/null +++ b/front/src/Phaser/Game/GameManager.ts @@ -0,0 +1,75 @@ +import {GameSceneInterface, GameScene} from "./GameScene"; +import {ROOM} from "../../Enum/EnvironmentVariable" +import {Connexion, ConnexionInterface, ListMessageUserPositionInterface} from "../../Connexion"; + +export enum StatusGameManagerEnum { + IN_PROGRESS = 1, + CURRENT_USER_CREATED = 2 +} + +export let ConnexionInstance : ConnexionInterface; + +export interface GameManagerInterface { + GameScenes: Array; + status : number; + createCurrentPlayer() : void; + shareUserPosition(ListMessageUserPosition : ListMessageUserPositionInterface): void; +} +export class GameManager implements GameManagerInterface { + GameScenes: Array = []; + status: number; + private ConnexionInstance: Connexion; + + constructor() { + this.status = StatusGameManagerEnum.IN_PROGRESS; + this.configureGame(); + } + + connect(email:string) { + this.ConnexionInstance = new Connexion(email, this); + return this.ConnexionInstance.createConnexion() + } + + /** + * permit to config rooms + */ + configureGame() { + ROOM.forEach((roomId) => { + let newGame = new GameScene(roomId, this); + this.GameScenes.push((newGame as GameSceneInterface)); + }); + } + + /** + * Permit to create player in started room + * @param RoomId + * @param UserId + */ + createCurrentPlayer(): void { + //Get started room send by the backend + let game: GameSceneInterface = this.GameScenes.find((Game: GameSceneInterface) => Game.RoomId === this.ConnexionInstance.startedRoom); + game.createCurrentPlayer(this.ConnexionInstance.userId); + this.status = StatusGameManagerEnum.CURRENT_USER_CREATED; + } + + /** + * Share position in game + * @param ListMessageUserPosition + */ + shareUserPosition(ListMessageUserPosition: ListMessageUserPositionInterface): void { + if (this.status === StatusGameManagerEnum.IN_PROGRESS) { + return; + } + try { + let Game: GameSceneInterface = this.GameScenes.find((Game: GameSceneInterface) => Game.RoomId === ListMessageUserPosition.roomId); + if (!Game) { + return; + } + Game.shareUserPosition(ListMessageUserPosition.listUsersPosition) + } catch (e) { + console.error(e); + } + } +} + +export const gameManager = new GameManager(); \ No newline at end of file diff --git a/front/src/Phaser/Game/GameScene.ts b/front/src/Phaser/Game/GameScene.ts new file mode 100644 index 00000000..494508e9 --- /dev/null +++ b/front/src/Phaser/Game/GameScene.ts @@ -0,0 +1,264 @@ +import {GameManagerInterface, StatusGameManagerEnum} from "./GameManager"; +import {MessageUserPositionInterface} from "../../Connexion"; +import {CurrentGamerInterface, GamerInterface, Player} from "../Player/Player"; +import {DEBUG_MODE, RESOLUTION, ZOOM_LEVEL} from "../../Enum/EnvironmentVariable"; +import Tile = Phaser.Tilemaps.Tile; +import {ITiledMap, ITiledTileSet} from "../Map/ITiledMap"; +import {cypressAsserter} from "../../Cypress/CypressAsserter"; + +export enum Textures { + Rock = 'rock', + Player = 'playerModel', + Map = 'map' +} + +export interface GameSceneInterface extends Phaser.Scene { + RoomId : string; + Map: Phaser.Tilemaps.Tilemap; + createCurrentPlayer(UserId : string) : void; + shareUserPosition(UsersPosition : Array): void; +} +export class GameScene extends Phaser.Scene implements GameSceneInterface{ + GameManager : GameManagerInterface; + RoomId : string; + Terrains : Array; + CurrentPlayer: CurrentGamerInterface; + MapPlayers : Phaser.Physics.Arcade.Group; + Map: Phaser.Tilemaps.Tilemap; + Layers : Array; + Objects : Array; + map: ITiledMap; + startX = (window.innerWidth / 2) / RESOLUTION; + startY = (window.innerHeight / 2) / RESOLUTION; + + + constructor(RoomId : string, GameManager : GameManagerInterface) { + super({ + key: "GameScene" + }); + this.RoomId = RoomId; + this.GameManager = GameManager; + this.Terrains = []; + } + + //hook preload scene + preload(): void { + cypressAsserter.preloadStarted(); + let mapUrl = 'maps/map.json'; + this.load.on('filecomplete-tilemapJSON-'+Textures.Map, (key: string, type: string, data: any) => { + // Triggered when the map is loaded + // Load tiles attached to the map recursively + this.map = data.data; + this.map.tilesets.forEach((tileset) => { + if (typeof tileset.name === 'undefined' || typeof tileset.image === 'undefined') { + console.warn("Don't know how to handle tileset ", tileset) + return; + } + let path = mapUrl.substr(0, mapUrl.lastIndexOf('/')); + this.load.image(tileset.name, path + '/' + tileset.image); + }) + }); + this.load.tilemapTiledJSON(Textures.Map, mapUrl); + this.load.spritesheet(Textures.Player, + 'resources/characters/pipoya/Male 01-1.png', + { frameWidth: 32, frameHeight: 32 } + ); + cypressAsserter.preloadFinished(); + } + + //hook initialisation + init(){} + + //hook create scene + create(): void { + cypressAsserter.initStarted(); + + //initalise map + this.Map = this.add.tilemap("map"); + this.map.tilesets.forEach((tileset: ITiledTileSet) => { + this.Terrains.push(this.Map.addTilesetImage(tileset.name, tileset.name)); + }); + + //permit to set bound collision + this.physics.world.setBounds(0,0, this.Map.widthInPixels, this.Map.heightInPixels); + + //add layer on map + this.Layers = new Array(); + let depth = -2; + this.map.layers.forEach((layer) => { + if (layer.type === 'tilelayer') { + this.addLayer( this.Map.createStaticLayer(layer.name, this.Terrains, 0, 0).setDepth(depth) ); + } else if (layer.type === 'objectgroup' && layer.name === 'floorLayer') { + depth = -1; + } + }); + + if (depth === -2) { + throw new Error('Your map MUST contain a layer of type "objectgroup" whose name is "floorLayer" that represents the layer characters are drawn at.'); + } + + //add entities + this.Objects = new Array(); + + //init event click + this.EventToClickOnTile(); + + //initialise list of other player + this.MapPlayers = this.physics.add.group({ immovable: true }); + + //notify game manager can to create currentUser in map + this.GameManager.createCurrentPlayer(); + + + //initialise camera + this.initCamera(); + cypressAsserter.initFinished(); + } + + //todo: in a dedicated class/function? + initCamera() { + this.cameras.main.setBounds(0,0, this.Map.widthInPixels, this.Map.heightInPixels); + this.cameras.main.startFollow(this.CurrentPlayer); + this.cameras.main.setZoom(ZOOM_LEVEL); + } + + addLayer(Layer : Phaser.Tilemaps.StaticTilemapLayer){ + this.Layers.push(Layer); + } + + createCollisionWithPlayer() { + //add collision layer + this.Layers.forEach((Layer: Phaser.Tilemaps.StaticTilemapLayer) => { + this.physics.add.collider(this.CurrentPlayer, Layer, (object1: any, object2: any) => { + //this.CurrentPlayer.say("Collision with layer : "+ (object2 as Tile).layer.name) + }); + Layer.setCollisionByProperty({collides: true}); + if (DEBUG_MODE) { + //debug code to see the collision hitbox of the object in the top layer + Layer.renderDebug(this.add.graphics(), { + tileColor: null, //non-colliding tiles + collidingTileColor: new Phaser.Display.Color(243, 134, 48, 200), // Colliding tiles, + faceColor: new Phaser.Display.Color(40, 39, 37, 255) // Colliding face edges + }); + } + }); + } + + addSpite(Object : Phaser.Physics.Arcade.Sprite){ + Object.setImmovable(true); + this.Objects.push(Object); + } + + createCollisionObject(){ + this.Objects.forEach((Object : Phaser.Physics.Arcade.Sprite) => { + this.physics.add.collider(this.CurrentPlayer, Object, (object1: any, object2: any) => { + //this.CurrentPlayer.say("Collision with object : " + (object2 as Phaser.Physics.Arcade.Sprite).texture.key) + }); + }) + } + + createCurrentPlayer(UserId : string){ + //initialise player + this.CurrentPlayer = new Player( + UserId, + this, + this.startX, + this.startY, + ); + this.CurrentPlayer.initAnimation(); + + //create collision + this.createCollisionWithPlayer(); + this.createCollisionObject(); + } + + EventToClickOnTile(){ + // debug code to get a tile properties by clicking on it + this.input.on("pointerdown", (pointer: Phaser.Input.Pointer)=>{ + //pixel position toz tile position + let tile = this.Map.getTileAt(this.Map.worldToTileX(pointer.worldX), this.Map.worldToTileY(pointer.worldY)); + if(tile){ + console.log(tile) + this.CurrentPlayer.say("Your touch " + tile.layer.name); + } + }); + } + + /** + * @param time + * @param delta The delta time in ms since the last frame. This is a smoothed and capped value based on the FPS rate. + */ + update(time: number, delta: number) : void { + this.CurrentPlayer.moveUser(delta); + } + + /** + * Share position in scene + * @param UsersPosition + */ + shareUserPosition(UsersPosition : Array): void { + this.updateOrCreateMapPlayer(UsersPosition); + } + + /** + * Create new player and clean the player on the map + * @param UsersPosition + */ + updateOrCreateMapPlayer(UsersPosition : Array){ + if(!this.CurrentPlayer){ + return; + } + + //add or create new user + UsersPosition.forEach((userPosition : MessageUserPositionInterface) => { + if(userPosition.userId === this.CurrentPlayer.userId){ + return; + } + let player = this.findPlayerInMap(userPosition.userId); + if(!player){ + this.addPlayer(userPosition); + }else{ + player.updatePosition(userPosition); + } + }); + + //clean map + this.MapPlayers.getChildren().forEach((player: GamerInterface) => { + if(UsersPosition.find((message : MessageUserPositionInterface) => message.userId === player.userId)){ + return; + } + player.destroy(); + this.MapPlayers.remove(player); + }); + } + + private findPlayerInMap(UserId : string) : GamerInterface | null{ + let player = this.MapPlayers.getChildren().find((player: Player) => UserId === player.userId); + if(!player){ + return null; + } + return (player as GamerInterface); + } + + /** + * Create new player + * @param MessageUserPosition + */ + addPlayer(MessageUserPosition : MessageUserPositionInterface){ + //initialise player + let player = new Player( + MessageUserPosition.userId, + this, + MessageUserPosition.position.x, + MessageUserPosition.position.y, + ); + player.initAnimation(); + this.MapPlayers.add(player); + player.updatePosition(MessageUserPosition); + + //init colision + this.physics.add.collider(this.CurrentPlayer, player, (CurrentPlayer: CurrentGamerInterface, MapPlayer: GamerInterface) => { + CurrentPlayer.say("Hello, how are you ? "); + }); + } +} diff --git a/front/src/Phaser/Login/LogincScene.ts b/front/src/Phaser/Login/LogincScene.ts new file mode 100644 index 00000000..0fb4d2a4 --- /dev/null +++ b/front/src/Phaser/Login/LogincScene.ts @@ -0,0 +1,51 @@ +import KeyboardKeydownCallback = Phaser.Types.Input.Keyboard.KeyboardKeydownCallback; +import {gameManager} from "../Game/GameManager"; +import {ROOM} from "../../Enum/EnvironmentVariable"; +import {TextField} from "../Components/TextField"; +import {TextInput} from "../Components/TextInput"; +import {ClickButton} from "../Components/ClickButton"; + +//todo: put this constants in a dedicated file +export const LoginSceneName = "LoginScene"; +enum LoginTextures { + playButton = "play_button", +} + +export class LogincScene extends Phaser.Scene { + private emailInput: TextInput; + private textField: TextField; + private playButton: ClickButton; + private infoTextField: TextField; + constructor() { + super({ + key: LoginSceneName + }); + } + + preload() { + this.load.image(LoginTextures.playButton, "resources/objects/play_button.png"); + } + + create() { + this.textField = new TextField(this, 10, 10, 'Enter your email:'); + this.emailInput = new TextInput(this, 10, 50); + + let x = this.game.renderer.width / 2; + let y = this.game.renderer.height / 2; + this.playButton = new ClickButton(this, x, y, LoginTextures.playButton, this.login.bind(this)); + + let infoText = "Commandes de base: \n - Z,Q,S,D (ou les flèches de direction) pour bouger\n - SHIFT pour accélerer"; + this.infoTextField = new TextField(this, 10, 300, infoText); + } + + update(time: number, delta: number): void { + + } + + async login() { + let email = this.emailInput.text; + if (!email) return; + await gameManager.connect(email); + this.scene.start("GameScene"); + } +} \ No newline at end of file diff --git a/front/src/Phaser/Map/ITiledMap.ts b/front/src/Phaser/Map/ITiledMap.ts new file mode 100644 index 00000000..ca10f218 --- /dev/null +++ b/front/src/Phaser/Map/ITiledMap.ts @@ -0,0 +1,113 @@ +/** + * Tiled Map Interface + * + * Represents the interface for the Tiled exported data structure (JSON). Used + * when loading resources via Resource loader. + */ +export interface ITiledMap { + width: number; + height: number; + layers: ITiledMapLayer[]; + nextobjectid: number; + + /** + * Map orientation (orthogonal) + */ + orientation: string; + properties: {[key: string]: string}; + + /** + * Render order (right-down) + */ + renderorder: string; + tileheight: number; + tilewidth: number; + tilesets: ITiledTileSet[]; + version: number; +} + +export interface ITiledMapLayer { + data: number[]|string; + height: number; + name: string; + opacity: number; + properties: {[key: string]: string}; + encoding: string; + compression?: string; + + /** + * Type of layer (tilelayer, objectgroup) + */ + type: string; + visible: boolean; + width: number; + x: number; + y: number; + + /** + * Draw order (topdown (default), index) + */ + draworder: string; + objects: ITiledMapObject[]; +} + +export interface ITiledMapObject { + id: number; + + /** + * Tile object id + */ + gid: number; + height: number; + name: string; + properties: {[key: string]: string}; + rotation: number; + type: string; + visible: boolean; + width: number; + x: number; + y: number; + + /** + * Whether or not object is an ellipse + */ + ellipse: boolean; + + /** + * Polygon points + */ + polygon: {x: number, y: number}[]; + + /** + * Polyline points + */ + polyline: {x: number, y: number}[]; +} + +export interface ITiledTileSet { + firstgid: number; + image: string; + + imageheight: number; + imagewidth: number; + margin: number; + name: string; + properties: {[key: string]: string}; + spacing: number; + tilecount: number; + tileheight: number; + tilewidth: number; + transparentcolor: string; + terrains: ITiledMapTerrain[]; + tiles: {[key: string]: { terrain: number[] }}; + + /** + * Refers to external tileset file (should be JSON) + */ + source: string; +} + +export interface ITiledMapTerrain { + name: string; + tile: number; +} diff --git a/front/src/Phaser/NonPlayer/NonPlayer.ts b/front/src/Phaser/NonPlayer/NonPlayer.ts new file mode 100644 index 00000000..63012e46 --- /dev/null +++ b/front/src/Phaser/NonPlayer/NonPlayer.ts @@ -0,0 +1,40 @@ +import {PlayableCaracter} from "../Entity/PlayableCaracter"; +import {Textures} from "../Game/GameScene"; +import {UserInputEvent} from "../UserInput/UserInputManager"; +import {Player} from "../Player/Player"; +import {MessageUserPositionInterface} from "../../Connexion"; +import {playAnimation} from "../Player/Animation"; + +export class NonPlayer extends PlayableCaracter { + + isFleeing: boolean = false; + fleeingDirection:any = null //todo create a vector class + + constructor(scene: Phaser.Scene, x: number, y: number) { + super(scene, x, y, Textures.Player, 1); + this.setSize(32, 32); //edit the hitbox to better match the caracter model + } + + + updatePosition(MessageUserPosition : MessageUserPositionInterface){ + playAnimation(this, MessageUserPosition.position.direction); + this.setX(MessageUserPosition.position.x); + this.setY(MessageUserPosition.position.y); + } + + fleeFrom(player:Player) { + if (this.isFleeing) return; + this.say("Don't touch me!"); + this.isFleeing = true; + + setTimeout(() => { + this.say("Feww, I escaped."); + this.isFleeing = false + this.fleeingDirection = null + }, 3000); + + let vectorX = this.x - player.x; + let vectorY = this.y - player.y; + this.fleeingDirection = {x: vectorX, y: vectorY} + } +} \ No newline at end of file diff --git a/front/src/Phaser/Player/Animation.ts b/front/src/Phaser/Player/Animation.ts new file mode 100644 index 00000000..48f34682 --- /dev/null +++ b/front/src/Phaser/Player/Animation.ts @@ -0,0 +1,58 @@ +import {Textures} from "../Game/GameScene"; + +interface AnimationData { + key: string; + frameRate: number; + repeat: number; + frameModel: string; //todo use an enum + frameStart: number; + frameEnd: number; +} + +export enum PlayerAnimationNames { + WalkDown = 'down', + WalkLeft = 'left', + WalkUp = 'up', + WalkRight = 'right', + None = 'none', +} + +export const getPlayerAnimations = (): AnimationData[] => { + return [{ + key: PlayerAnimationNames.WalkDown, + frameModel: Textures.Player, + frameStart: 0, + frameEnd: 2, + frameRate: 10, + repeat: -1 + }, { + key: PlayerAnimationNames.WalkLeft, + frameModel: Textures.Player, + frameStart: 3, + frameEnd: 5, + frameRate: 10, + repeat: -1 + }, { + key: PlayerAnimationNames.WalkRight, + frameModel: Textures.Player, + frameStart: 6, + frameEnd: 8, + frameRate: 10, + repeat: -1 + }, { + key: PlayerAnimationNames.WalkUp, + frameModel: Textures.Player, + frameStart: 9, + frameEnd: 11, + frameRate: 10, + repeat: -1 + }]; +}; + +export const playAnimation = (Player : Phaser.GameObjects.Sprite, direction : string) => { + if (!Player.anims.currentAnim || Player.anims.currentAnim.key !== direction) { + Player.anims.play(direction); + } else if (direction === PlayerAnimationNames.None && Player.anims.currentAnim) { + Player.anims.currentAnim.destroy(); + } +} diff --git a/front/src/Phaser/Player/Player.ts b/front/src/Phaser/Player/Player.ts new file mode 100644 index 00000000..e99fa42a --- /dev/null +++ b/front/src/Phaser/Player/Player.ts @@ -0,0 +1,107 @@ +import {getPlayerAnimations, playAnimation, PlayerAnimationNames} from "./Animation"; +import {GameSceneInterface, Textures} from "../Game/GameScene"; +import {ConnexionInstance} from "../Game/GameManager"; +import {MessageUserPositionInterface} from "../../Connexion"; +import {ActiveEventList, UserInputEvent, UserInputManager} from "../UserInput/UserInputManager"; +import {PlayableCaracter} from "../Entity/PlayableCaracter"; + +export interface CurrentGamerInterface extends PlayableCaracter{ + userId : string; + PlayerValue : string; + initAnimation() : void; + moveUser(delta: number) : void; + say(text : string) : void; +} + +export interface GamerInterface extends PlayableCaracter{ + userId : string; + PlayerValue : string; + initAnimation() : void; + updatePosition(MessageUserPosition : MessageUserPositionInterface) : void; + say(text : string) : void; +} + +export class Player extends PlayableCaracter implements CurrentGamerInterface, GamerInterface { + userId: string; + PlayerValue: string; + userInputManager: UserInputManager; + + constructor( + userId: string, + Scene: GameSceneInterface, + x: number, + y: number, + PlayerValue: string = Textures.Player + ) { + super(Scene, x, y, PlayerValue, 1); + + //create input to move + this.userInputManager = new UserInputManager(Scene); + + //set data + this.userId = userId; + this.PlayerValue = PlayerValue; + + //the current player model should be push away by other players to prevent conflict + this.setImmovable(false); + } + + initAnimation(): void { + getPlayerAnimations().forEach(d => { + this.scene.anims.create({ + key: d.key, + frames: this.scene.anims.generateFrameNumbers(d.frameModel, {start: d.frameStart, end: d.frameEnd}), + frameRate: d.frameRate, + repeat: d.repeat + }); + }) + } + + moveUser(delta: number): void { + //if user client on shift, camera and player speed + let haveMove = false; + let direction = null; + + let activeEvents = this.userInputManager.getEventListForGameTick(); + let speedMultiplier = activeEvents.get(UserInputEvent.SpeedUp) ? 25 : 9; + let moveAmount = speedMultiplier * delta; + + if (activeEvents.get(UserInputEvent.MoveUp)) { + this.move(0, -moveAmount); + haveMove = true; + direction = PlayerAnimationNames.WalkUp; + } + if (activeEvents.get(UserInputEvent.MoveLeft)) { + this.move(-moveAmount, 0); + haveMove = true; + direction = PlayerAnimationNames.WalkLeft; + } + if (activeEvents.get(UserInputEvent.MoveDown)) { + this.move(0, moveAmount); + haveMove = true; + direction = PlayerAnimationNames.WalkDown; + } + if (activeEvents.get(UserInputEvent.MoveRight)) { + this.move(moveAmount, 0); + haveMove = true; + direction = PlayerAnimationNames.WalkRight; + } + if (!haveMove) { + direction = PlayerAnimationNames.None; + this.stop(); + } + this.sharePosition(direction); + } + + private sharePosition(direction: string) { + if (ConnexionInstance) { + ConnexionInstance.sharePosition((this.scene as GameSceneInterface).RoomId, this.x, this.y, direction); + } + } + + updatePosition(MessageUserPosition: MessageUserPositionInterface) { + playAnimation(this, MessageUserPosition.position.direction); + this.setX(MessageUserPosition.position.x); + this.setY(MessageUserPosition.position.y); + } +} diff --git a/front/src/Phaser/UserInput/UserInputManager.ts b/front/src/Phaser/UserInput/UserInputManager.ts new file mode 100644 index 00000000..6c5b32c2 --- /dev/null +++ b/front/src/Phaser/UserInput/UserInputManager.ts @@ -0,0 +1,68 @@ +import Map = Phaser.Structs.Map; +import {GameSceneInterface} from "../Game/GameScene"; + +interface UserInputManagerDatum { + keyCode: number; + keyInstance: Phaser.Input.Keyboard.Key; + event: UserInputEvent +} + +export enum UserInputEvent { + MoveLeft = 1, + MoveUp, + MoveRight, + MoveDown, + SpeedUp, + Interact, + Shout, +} + +//we cannot the map structure so we have to create a replacment +export class ActiveEventList { + private KeysCode : any; + constructor() { + this.KeysCode = {}; + } + get(event: UserInputEvent): boolean { + return this.KeysCode[event] || false; + } + set(event: UserInputEvent, value: boolean): boolean { + return this.KeysCode[event] = true; + } +} + +//this class is responsible for catching user inputs and listing all active user actions at every game tick events. +export class UserInputManager { + private KeysCode: UserInputManagerDatum[] = [ + {keyCode: Phaser.Input.Keyboard.KeyCodes.Z, event: UserInputEvent.MoveUp, keyInstance: null}, + {keyCode: Phaser.Input.Keyboard.KeyCodes.Q, event: UserInputEvent.MoveLeft, keyInstance: null}, + {keyCode: Phaser.Input.Keyboard.KeyCodes.S, event: UserInputEvent.MoveDown, keyInstance: null}, + {keyCode: Phaser.Input.Keyboard.KeyCodes.D, event: UserInputEvent.MoveRight, keyInstance: null}, + + {keyCode: Phaser.Input.Keyboard.KeyCodes.UP, event: UserInputEvent.MoveUp, keyInstance: null}, + {keyCode: Phaser.Input.Keyboard.KeyCodes.LEFT, event: UserInputEvent.MoveLeft, keyInstance: null}, + {keyCode: Phaser.Input.Keyboard.KeyCodes.DOWN, event: UserInputEvent.MoveDown, keyInstance: null}, + {keyCode: Phaser.Input.Keyboard.KeyCodes.RIGHT, event: UserInputEvent.MoveRight, keyInstance: null}, + + {keyCode: Phaser.Input.Keyboard.KeyCodes.SHIFT, event: UserInputEvent.SpeedUp, keyInstance: null}, + + {keyCode: Phaser.Input.Keyboard.KeyCodes.E, event: UserInputEvent.Interact, keyInstance: null}, + {keyCode: Phaser.Input.Keyboard.KeyCodes.F, event: UserInputEvent.Shout, keyInstance: null}, + ]; + + constructor(Scene : GameSceneInterface) { + this.KeysCode.forEach(d => { + d.keyInstance = Scene.input.keyboard.addKey(d.keyCode); + }); + } + + getEventListForGameTick(): ActiveEventList { + let eventsMap = new ActiveEventList(); + this.KeysCode.forEach(d => { + if (d. keyInstance.isDown) { + eventsMap.set(d.event, true); + } + }); + return eventsMap; + } +} \ No newline at end of file diff --git a/front/src/index.ts b/front/src/index.ts index cf100627..c55a5d0d 100644 --- a/front/src/index.ts +++ b/front/src/index.ts @@ -1,22 +1,29 @@ import 'phaser'; import GameConfig = Phaser.Types.Core.GameConfig; -import {GameScene} from "./GameScene"; -import {Connexion} from "./Connexion"; -import {RESOLUTION} from "./Enum/EnvironmentVariable"; +import {gameManager, GameManager} from "./Phaser/Game/GameManager"; +import {DEBUG_MODE, RESOLUTION} from "./Enum/EnvironmentVariable"; +import {cypressAsserter} from "./Cypress/CypressAsserter"; +import {LogincScene} from "./Phaser/Login/LogincScene"; const config: GameConfig = { title: "Office game", width: window.innerWidth / RESOLUTION, height: window.innerHeight / RESOLUTION, parent: "game", - scene: [GameScene], + scene: [LogincScene, ...gameManager.GameScenes as any], zoom: RESOLUTION, + physics: { + default: "arcade", + arcade: { + debug: DEBUG_MODE + } + } }; +cypressAsserter.gameStarted(); + let game = new Phaser.Game(config); window.addEventListener('resize', function (event) { game.scale.resize(window.innerWidth / RESOLUTION, window.innerHeight / RESOLUTION); -}); - -const connexion = new Connexion("test@gmail.com"); +}); \ No newline at end of file diff --git a/front/webpack.config.js b/front/webpack.config.js index 21431e4c..ff164804 100644 --- a/front/webpack.config.js +++ b/front/webpack.config.js @@ -29,6 +29,6 @@ module.exports = { new webpack.ProvidePlugin({ Phaser: 'phaser' }), - new webpack.EnvironmentPlugin(['API_URL']) + new webpack.EnvironmentPlugin(['API_URL', 'DEBUG_MODE']) ] };