Merge pull request #1719 from thecodingmachine/focusable-zone-allow-zoom

Focusable zone allow zoom
This commit is contained in:
David Négrier 2022-01-12 18:51:17 +01:00 committed by GitHub
commit 7b08429db3
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GPG key ID: 4AEE18F83AFDEB23
4 changed files with 35 additions and 9 deletions

View file

@ -23,6 +23,7 @@ export class CameraManager extends Phaser.Events.EventEmitter {
private startFollowTween?: Phaser.Tweens.Tween;
private cameraFollowTarget?: { x: number; y: number };
private cameraLocked: boolean;
constructor(scene: GameScene, cameraBounds: { x: number; y: number }, waScaleManager: WaScaleManager) {
super();
@ -30,6 +31,7 @@ export class CameraManager extends Phaser.Events.EventEmitter {
this.camera = scene.cameras.main;
this.cameraBounds = cameraBounds;
this.cameraLocked = false;
this.waScaleManager = waScaleManager;
@ -56,6 +58,8 @@ export class CameraManager extends Phaser.Events.EventEmitter {
this.waScaleManager.saveZoom();
this.waScaleManager.setFocusTarget(focusOn);
this.cameraLocked = true;
this.unlockCameraWithDelay(duration);
this.restoreZoomTween?.stop();
this.startFollowTween?.stop();
const marginMult = 1 + margin;
@ -79,10 +83,11 @@ export class CameraManager extends Phaser.Events.EventEmitter {
);
}
public leaveFocusMode(player: Player): void {
public leaveFocusMode(player: Player, duration = 0): void {
this.waScaleManager.setFocusTarget();
this.startFollow(player, 1000);
this.restoreZoom(1000);
this.unlockCameraWithDelay(duration);
this.startFollow(player, duration);
this.restoreZoom(duration);
}
public startFollow(target: object | Phaser.GameObjects.GameObject, duration: number = 0): void {
@ -132,7 +137,13 @@ export class CameraManager extends Phaser.Events.EventEmitter {
}
public isCameraLocked(): boolean {
return this.cameraMode === CameraMode.Focus;
return this.cameraLocked;
}
private unlockCameraWithDelay(delay: number): void {
this.scene.time.delayedCall(delay, () => {
this.cameraLocked = false;
});
}
private setCameraMode(mode: CameraMode): void {

View file

@ -12,7 +12,7 @@ import { UserInputManager } from "../UserInput/UserInputManager";
import { gameManager } from "./GameManager";
import { touchScreenManager } from "../../Touch/TouchScreenManager";
import { PinchManager } from "../UserInput/PinchManager";
import { waScaleManager } from "../Services/WaScaleManager";
import { waScaleManager, WaScaleManagerEvent } from "../Services/WaScaleManager";
import { EmoteManager } from "./EmoteManager";
import { soundManager } from "./SoundManager";
import { SharedVariablesManager } from "./SharedVariablesManager";
@ -855,7 +855,7 @@ export class GameScene extends DirtyScene {
for (const zone of zones) {
const focusable = zone.properties?.find((property) => property.name === "focusable");
if (focusable && focusable.value === true) {
this.cameraManager.leaveFocusMode(this.CurrentPlayer);
this.cameraManager.leaveFocusMode(this.CurrentPlayer, 1000);
break;
}
}
@ -2125,7 +2125,7 @@ ${escapedMessage}
if (this.cameraManager.isCameraLocked()) {
return;
}
waScaleManager.zoomModifier *= zoomFactor;
waScaleManager.handleZoomByFactor(zoomFactor);
biggestAvailableAreaStore.recompute();
}

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@ -5,6 +5,10 @@ import type { Game } from "../Game/Game";
import { ResizableScene } from "../Login/ResizableScene";
import { HtmlUtils } from "../../WebRtc/HtmlUtils";
export enum WaScaleManagerEvent {
RefreshFocusOnTarget = "wa-scale-manager:refresh-focus-on-target",
}
export class WaScaleManager {
private hdpiManager: HdpiManager;
private scaleManager!: ScaleManager;
@ -69,7 +73,7 @@ export class WaScaleManager {
return;
}
this.zoomModifier = this.getTargetZoomModifierFor(this.focusTarget.width, this.focusTarget.height);
this.game.events.emit("wa-scale-manager:refresh-focus-on-target", this.focusTarget);
this.game.events.emit(WaScaleManagerEvent.RefreshFocusOnTarget, this.focusTarget);
}
public setFocusTarget(targetDimensions?: { x: number; y: number; width: number; height: number }): void {
@ -98,6 +102,17 @@ export class WaScaleManager {
this.applyNewSize();
}
public handleZoomByFactor(zoomFactor: number): void {
this.zoomModifier *= zoomFactor;
if (this.focusTarget) {
this.game.events.emit(WaScaleManagerEvent.RefreshFocusOnTarget, this.focusTarget);
}
}
public getFocusTarget(): { x: number; y: number; width: number; height: number } | undefined {
return this.focusTarget;
}
public saveZoom(): void {
this._saveZoom = this.hdpiManager.zoomModifier;
}

View file

@ -162,7 +162,7 @@
{
"name":"zoom_margin",
"type":"float",
"value":3
"value":0
}],
"rotation":0,
"type":"zone",