created a class to centralize all user inputs catching and expose user events

This commit is contained in:
kharhamel 2020-04-11 16:46:28 +02:00
parent 6bec8b3703
commit 793e5318f7
3 changed files with 77 additions and 45 deletions

View file

@ -2,35 +2,17 @@ import {CameraManager, CameraManagerInterface} from "./CameraManager";
import {RESOLUTION} from "../../Enum/EnvironmentVariable";
import {Player} from "../Player/Player";
import {GameScene, GameSceneInterface} from "./GameScene";
import {UserInputManager} from "../UserInput/UserInputManager";
export interface MapManagerInterface {
keyZ: Phaser.Input.Keyboard.Key;
keyQ: Phaser.Input.Keyboard.Key;
keyS: Phaser.Input.Keyboard.Key;
keyD: Phaser.Input.Keyboard.Key;
keyRight: Phaser.Input.Keyboard.Key;
keyLeft: Phaser.Input.Keyboard.Key;
keyUp: Phaser.Input.Keyboard.Key;
keyDown: Phaser.Input.Keyboard.Key;
keyShift: Phaser.Input.Keyboard.Key;
Map: Phaser.Tilemaps.Tilemap;
Terrain: Phaser.Tilemaps.Tileset;
Camera: CameraManagerInterface;
Scene: GameSceneInterface;
userInputManager: UserInputManager;
update(): void;
}
export class MapManager implements MapManagerInterface{
keyZ: Phaser.Input.Keyboard.Key;
keyQ: Phaser.Input.Keyboard.Key;
keyS: Phaser.Input.Keyboard.Key;
keyD: Phaser.Input.Keyboard.Key;
keyRight: Phaser.Input.Keyboard.Key;
keyLeft: Phaser.Input.Keyboard.Key;
keyUp: Phaser.Input.Keyboard.Key;
keyDown: Phaser.Input.Keyboard.Key;
keyShift: Phaser.Input.Keyboard.Key;
Terrain : Phaser.Tilemaps.Tileset;
Camera: CameraManagerInterface;
CurrentPlayer: Player;
@ -38,6 +20,7 @@ export class MapManager implements MapManagerInterface{
Map: Phaser.Tilemaps.Tilemap;
startX = (window.innerWidth / 2) / RESOLUTION;
startY = (window.innerHeight / 2) / RESOLUTION;
userInputManager: UserInputManager;
constructor(scene: GameSceneInterface){
this.Scene = scene;
@ -49,11 +32,9 @@ export class MapManager implements MapManagerInterface{
this.Map.createStaticLayer("Calque 1", [this.Terrain], 0, 0);
this.Map.createStaticLayer("Calque 2", [this.Terrain], 0, 0);
//initialise keyboard
this.initKeyBoard();
//initialise camera
this.Camera = new CameraManager(this.Scene, this.Scene.cameras.main, this);
this.userInputManager = new UserInputManager(this.Scene);
//initialise player
this.CurrentPlayer = new Player(
this.Scene,
@ -65,22 +46,9 @@ export class MapManager implements MapManagerInterface{
this.CurrentPlayer.initAnimation();
}
initKeyBoard() {
this.keyShift = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.SHIFT);
this.keyZ = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Z);
this.keyQ = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q);
this.keyS = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.S);
this.keyD = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.D);
this.keyUp = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.UP);
this.keyLeft = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.LEFT);
this.keyDown = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.DOWN);
this.keyRight = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.RIGHT);
}
update() : void {
this.CurrentPlayer.move();
let activeEvents = this.userInputManager.getEventListForGameTick();
this.CurrentPlayer.move(activeEvents);
}
}

View file

@ -3,6 +3,7 @@ import {getPlayerAnimations, playAnimation, PlayerAnimationNames} from "./Animat
import {GameSceneInterface} from "../Game/GameScene";
import {ConnexionInstance} from "../Game/GameManager";
import {CameraManagerInterface} from "../Game/CameraManager";
import {ActiveEventList, UserInputEvent} from "../UserInput/UserInputManager";
export class Player extends Phaser.GameObjects.Sprite{
MapManager : MapManagerInterface;
@ -36,13 +37,13 @@ export class Player extends Phaser.GameObjects.Sprite{
})
}
move(){
move(activeEvents: ActiveEventList){
//if user client on shift, camera and player speed
let speedMultiplier = this.MapManager.keyShift.isDown ? 5 : 1;
let speedMultiplier = activeEvents.get(UserInputEvent.SpeedUp) ? 5 : 1;
let haveMove = false;
let direction = null;
if((this.MapManager.keyZ.isDown || this.MapManager.keyUp.isDown)){
if(activeEvents.get(UserInputEvent.MoveUp)){
if(!this.CanMoveUp()){
return;
}
@ -51,7 +52,7 @@ export class Player extends Phaser.GameObjects.Sprite{
haveMove = true;
direction = PlayerAnimationNames.WalkUp;
}
if((this.MapManager.keyQ.isDown || this.MapManager.keyLeft.isDown)){
if(activeEvents.get(UserInputEvent.MoveLeft)){
if(!this.CanMoveLeft()){
return;
}
@ -60,7 +61,7 @@ export class Player extends Phaser.GameObjects.Sprite{
haveMove = true;
direction = PlayerAnimationNames.WalkLeft;
}
if((this.MapManager.keyS.isDown || this.MapManager.keyDown.isDown)){
if(activeEvents.get(UserInputEvent.MoveDown)){
if(!this.CanMoveDown()){
return;
}
@ -69,7 +70,7 @@ export class Player extends Phaser.GameObjects.Sprite{
haveMove = true;
direction = PlayerAnimationNames.WalkDown;
}
if((this.MapManager.keyD.isDown || this.MapManager.keyRight.isDown)){
if(activeEvents.get(UserInputEvent.MoveRight)){
if(!this.CanMoveRight()){
return;
}

View file

@ -0,0 +1,63 @@
import Map = Phaser.Structs.Map;
import {GameSceneInterface} from "../Game/GameScene";
interface UserInputManagerDatum {
keyCode: number;
keyInstance: Phaser.Input.Keyboard.Key;
event: UserInputEvent
}
export enum UserInputEvent {
MoveLeft = 1,
MoveUp,
MoveRight,
MoveDown,
SpeedUp,
}
//we cannot the map structure so we have to create a replacment
export class ActiveEventList {
private data:any;
constructor() {
this.data = {};
}
get(event: UserInputEvent): boolean {
return this.data[event] || false;
}
set(event: UserInputEvent, value: boolean): boolean {
return this.data[event] = true;
}
}
//this class is responsible for catching user inputs and listing all active user actions at every game tick events.
export class UserInputManager {
private data: UserInputManagerDatum[] = [
{keyCode: Phaser.Input.Keyboard.KeyCodes.Z, event: UserInputEvent.MoveUp, keyInstance: null},
{keyCode: Phaser.Input.Keyboard.KeyCodes.Q, event: UserInputEvent.MoveLeft, keyInstance: null},
{keyCode: Phaser.Input.Keyboard.KeyCodes.S, event: UserInputEvent.MoveDown, keyInstance: null},
{keyCode: Phaser.Input.Keyboard.KeyCodes.D, event: UserInputEvent.MoveRight, keyInstance: null},
{keyCode: Phaser.Input.Keyboard.KeyCodes.UP, event: UserInputEvent.MoveUp, keyInstance: null},
{keyCode: Phaser.Input.Keyboard.KeyCodes.LEFT, event: UserInputEvent.MoveLeft, keyInstance: null},
{keyCode: Phaser.Input.Keyboard.KeyCodes.DOWN, event: UserInputEvent.MoveDown, keyInstance: null},
{keyCode: Phaser.Input.Keyboard.KeyCodes.RIGHT, event: UserInputEvent.MoveRight, keyInstance: null},
{keyCode: Phaser.Input.Keyboard.KeyCodes.SHIFT, event: UserInputEvent.SpeedUp, keyInstance: null},
];
constructor(Scene : GameSceneInterface) {
this.data.forEach(d => {
d.keyInstance = Scene.input.keyboard.addKey(d.keyCode);
});
}
getEventListForGameTick(): ActiveEventList {
let eventsMap = new ActiveEventList();
this.data.forEach(d => {
if (d. keyInstance.isDown) {
eventsMap.set(d.event, true);
}
});
return eventsMap;
}
}