Merge pull request #1125 from thecodingmachine/develop

Deploy 2021-06-04
This commit is contained in:
David Négrier 2021-06-04 18:25:10 +02:00 committed by GitHub
commit 6b8ef48e7f
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205 changed files with 7621 additions and 4681 deletions

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@ -10,6 +10,8 @@ START_ROOM_URL=/_/global/maps.workadventure.localhost/Floor0/floor0.json
# If you are using Coturn, this is the value of the "static-auth-secret" parameter in your coturn config file.
# Keep empty if you are sharing hard coded / clear text credentials.
TURN_STATIC_AUTH_SECRET=
DISABLE_NOTIFICATIONS=true
SKIP_RENDER_OPTIMIZATIONS=false
# The email address used by Let's encrypt to send renewal warnings (compulsory)
ACME_EMAIL=

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@ -2,7 +2,7 @@ name: Build, push and deploy Docker image
on:
push:
branches: [master]
branches: [master, develop]
release:
types: [created]
pull_request:

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@ -49,7 +49,7 @@ jobs:
- name: "Build"
run: yarn run build
env:
API_URL: "localhost:8080"
PUSHER_URL: "//localhost:8080"
working-directory: "front"
- name: "Lint"

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@ -1,4 +1,44 @@
## Version 1.3.0 - in dev
## Version 1.3.9 - in dev
### BREAKING CHANGES
- Scripting API:
- Changed function names: `restorePlayerControl` => `restorePlayerControls`, `disablePlayerControl` => `disablePlayerControls`.
Please keep in mind that the scripting API is still experimental. Some breaking changes can occur in it until we mark it as stable.
### Updates
- Added the emote feature to WorkAdventure. (@Kharhamel, @Tabascoeye)
- The emote menu can be opened by clicking on your character.
- Clicking on one of its element will close the menu and play an emote above your character.
- This emote can be seen by other players.
- Player names were improved. (@Kharhamel)
- We now create a GameObject.Text instead of GameObject.BitmapText
- now use the 'Press Start 2P' font family and added an outline
- As a result, we can now allow non-standard letters like french accents or chinese characters!
- Added the contact card feature. (@Kharhamel)
- Click on another player to see its contact info.
- Premium-only feature unfortunately. I need to find a way to make it available for all.
- If no contact data is found (either because the user is anonymous or because no admin backend), display an error card.
- Mobile support has been improved
- WorkAdventure automatically sets the zoom level based on the viewport size to ensure a sensible size of the map is visible, whatever the viewport used
- Mouse wheel support to zoom in / out
- Pinch support on mobile to zoom in / out
- Improved virtual joystick size (adapts to the zoom level)
- Redesigned intermediate scenes
- Redesigned Select Companion scene
- Redesigned Enter Your Name scene
- Added a new `DISPLAY_TERMS_OF_USE` environment variable to trigger the display of terms of use
- New scripting API features:
- Use `WA.loadSound(): Sound` to load / play / stop a sound
### Bug Fixes
- Pinch gesture does no longer move the character
## Version 1.3.0
### New Features

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@ -2,12 +2,12 @@ import {PointInterface} from "./Websocket/PointInterface";
import {Group} from "./Group";
import {User, UserSocket} from "./User";
import {PositionInterface} from "_Model/PositionInterface";
import {EntersCallback, LeavesCallback, MovesCallback} from "_Model/Zone";
import {EmoteCallback, EntersCallback, LeavesCallback, MovesCallback} from "_Model/Zone";
import {PositionNotifier} from "./PositionNotifier";
import {Movable} from "_Model/Movable";
import {extractDataFromPrivateRoomId, extractRoomSlugPublicRoomId, isRoomAnonymous} from "./RoomIdentifier";
import {arrayIntersect} from "../Services/ArrayHelper";
import {JoinRoomMessage} from "../Messages/generated/messages_pb";
import {EmoteEventMessage, JoinRoomMessage} from "../Messages/generated/messages_pb";
import {ProtobufUtils} from "../Model/Websocket/ProtobufUtils";
import {ZoneSocket} from "src/RoomManager";
import {Admin} from "../Model/Admin";
@ -51,8 +51,9 @@ export class GameRoom {
groupRadius: number,
onEnters: EntersCallback,
onMoves: MovesCallback,
onLeaves: LeavesCallback)
{
onLeaves: LeavesCallback,
onEmote: EmoteCallback,
) {
this.roomId = roomId;
if (isRoomAnonymous(roomId)) {
@ -74,7 +75,7 @@ export class GameRoom {
this.minDistance = minDistance;
this.groupRadius = groupRadius;
// A zone is 10 sprites wide.
this.positionNotifier = new PositionNotifier(320, 320, onEnters, onMoves, onLeaves);
this.positionNotifier = new PositionNotifier(320, 320, onEnters, onMoves, onLeaves, onEmote);
}
public getGroups(): Group[] {
@ -88,7 +89,10 @@ export class GameRoom {
public getUserByUuid(uuid: string): User|undefined {
return this.usersByUuid.get(uuid);
}
public getUserById(id: number): User|undefined {
return this.users.get(id);
}
public join(socket : UserSocket, joinRoomMessage: JoinRoomMessage): User {
const positionMessage = joinRoomMessage.getPositionmessage();
if (positionMessage === undefined) {
@ -325,4 +329,8 @@ export class GameRoom {
this.versionNumber++
return this.versionNumber;
}
public emitEmoteEvent(user: User, emoteEventMessage: EmoteEventMessage) {
this.positionNotifier.emitEmoteEvent(user, emoteEventMessage);
}
}

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@ -8,10 +8,12 @@
* The PositionNotifier is important for performance. It allows us to send the position of players only to a restricted
* number of players around the current player.
*/
import {EntersCallback, LeavesCallback, MovesCallback, Zone} from "./Zone";
import {EmoteCallback, EntersCallback, LeavesCallback, MovesCallback, Zone} from "./Zone";
import {Movable} from "_Model/Movable";
import {PositionInterface} from "_Model/PositionInterface";
import {ZoneSocket} from "../RoomManager";
import {User} from "_Model/User";
import {EmoteEventMessage} from "../Messages/generated/messages_pb";
interface ZoneDescriptor {
i: number;
@ -24,7 +26,7 @@ export class PositionNotifier {
private zones: Zone[][] = [];
constructor(private zoneWidth: number, private zoneHeight: number, private onUserEnters: EntersCallback, private onUserMoves: MovesCallback, private onUserLeaves: LeavesCallback) {
constructor(private zoneWidth: number, private zoneHeight: number, private onUserEnters: EntersCallback, private onUserMoves: MovesCallback, private onUserLeaves: LeavesCallback, private onEmote: EmoteCallback) {
}
private getZoneDescriptorFromCoordinates(x: number, y: number): ZoneDescriptor {
@ -77,7 +79,7 @@ export class PositionNotifier {
let zone = this.zones[j][i];
if (zone === undefined) {
zone = new Zone(this.onUserEnters, this.onUserMoves, this.onUserLeaves, i, j);
zone = new Zone(this.onUserEnters, this.onUserMoves, this.onUserLeaves, this.onEmote, i, j);
this.zones[j][i] = zone;
}
return zone;
@ -93,4 +95,11 @@ export class PositionNotifier {
const zone = this.getZone(x, y);
zone.removeListener(call);
}
public emitEmoteEvent(user: User, emoteEventMessage: EmoteEventMessage) {
const zoneDesc = this.getZoneDescriptorFromCoordinates(user.getPosition().x, user.getPosition().y);
const zone = this.getZone(zoneDesc.i, zoneDesc.j);
zone.emitEmoteEvent(emoteEventMessage);
}
}

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@ -3,21 +3,19 @@ import {PositionInterface} from "_Model/PositionInterface";
import {Movable} from "./Movable";
import {Group} from "./Group";
import {ZoneSocket} from "../RoomManager";
import {EmoteEventMessage} from "../Messages/generated/messages_pb";
export type EntersCallback = (thing: Movable, fromZone: Zone|null, listener: ZoneSocket) => void;
export type MovesCallback = (thing: Movable, position: PositionInterface, listener: ZoneSocket) => void;
export type LeavesCallback = (thing: Movable, newZone: Zone|null, listener: ZoneSocket) => void;
export type EmoteCallback = (emoteEventMessage: EmoteEventMessage, listener: ZoneSocket) => void;
export class Zone {
private things: Set<Movable> = new Set<Movable>();
private listeners: Set<ZoneSocket> = new Set<ZoneSocket>();
/**
* @param x For debugging purpose only
* @param y For debugging purpose only
*/
constructor(private onEnters: EntersCallback, private onMoves: MovesCallback, private onLeaves: LeavesCallback, public readonly x: number, public readonly y: number) {
}
constructor(private onEnters: EntersCallback, private onMoves: MovesCallback, private onLeaves: LeavesCallback, private onEmote: EmoteCallback, public readonly x: number, public readonly y: number) { }
/**
* A user/thing leaves the zone
@ -41,9 +39,7 @@ export class Zone {
*/
private notifyLeft(thing: Movable, newZone: Zone|null) {
for (const listener of this.listeners) {
//if (listener !== thing && (newZone === null || !listener.listenedZones.has(newZone))) {
this.onLeaves(thing, newZone, listener);
//}
this.onLeaves(thing, newZone, listener);
}
}
@ -57,15 +53,6 @@ export class Zone {
*/
private notifyEnter(thing: Movable, oldZone: Zone|null, position: PositionInterface) {
for (const listener of this.listeners) {
/*if (listener === thing) {
continue;
}
if (oldZone === null || !listener.listenedZones.has(oldZone)) {
this.onEnters(thing, listener);
} else {
this.onMoves(thing, position, listener);
}*/
this.onEnters(thing, oldZone, listener);
}
}
@ -85,28 +72,6 @@ export class Zone {
}
}
/*public startListening(listener: User): void {
for (const thing of this.things) {
if (thing !== listener) {
this.onEnters(thing, listener);
}
}
this.listeners.add(listener);
listener.listenedZones.add(this);
}
public stopListening(listener: User): void {
for (const thing of this.things) {
if (thing !== listener) {
this.onLeaves(thing, listener);
}
}
this.listeners.delete(listener);
listener.listenedZones.delete(this);
}*/
public getThings(): Set<Movable> {
return this.things;
}
@ -119,4 +84,11 @@ export class Zone {
public removeListener(socket: ZoneSocket): void {
this.listeners.delete(socket);
}
public emitEmoteEvent(emoteEventMessage: EmoteEventMessage) {
for (const listener of this.listeners) {
this.onEmote(emoteEventMessage, listener);
}
}
}

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@ -5,12 +5,13 @@ import {
AdminPusherToBackMessage,
AdminRoomMessage,
BanMessage,
EmotePromptMessage,
EmptyMessage,
ItemEventMessage,
JoinRoomMessage,
PlayGlobalMessage,
PusherToBackMessage,
QueryJitsiJwtMessage, RefreshRoomPromptMessage,
QueryJitsiJwtMessage, RefreshRoomPromptMessage, RequestVisitCardMessage,
ServerToAdminClientMessage,
ServerToClientMessage,
SilentMessage,
@ -71,6 +72,10 @@ const roomManager: IRoomManagerServer = {
socketManager.emitPlayGlobalMessage(room, message.getPlayglobalmessage() as PlayGlobalMessage);
} else if (message.hasQueryjitsijwtmessage()){
socketManager.handleQueryJitsiJwtMessage(user, message.getQueryjitsijwtmessage() as QueryJitsiJwtMessage);
} else if (message.hasEmotepromptmessage()){
socketManager.handleEmoteEventMessage(room, user, message.getEmotepromptmessage() as EmotePromptMessage);
} else if (message.hasRequestvisitcardmessage()) {
socketManager.handleRequestVisitCardMessage(room, user, message.getRequestvisitcardmessage() as RequestVisitCardMessage);
}else if (message.hasSendusermessage()) {
const sendUserMessage = message.getSendusermessage();
if(sendUserMessage !== undefined) {

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@ -0,0 +1,22 @@
import {ADMIN_API_TOKEN, ADMIN_API_URL} from "../Enum/EnvironmentVariable";
import Axios from "axios";
class AdminApi {
fetchVisitCardUrl(membershipUuid: string): Promise<string> {
if (ADMIN_API_URL) {
return Axios.get(ADMIN_API_URL + '/api/membership/'+membershipUuid,
{headers: {"Authorization": `${ADMIN_API_TOKEN}`}}
).then((res) => {
return res.data;
}).catch(() => {
return 'INVALID';
});
} else {
return Promise.resolve('INVALID')
}
}
}
export const adminApi = new AdminApi();

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@ -26,7 +26,8 @@ import {
GroupLeftZoneMessage,
WorldFullWarningMessage,
UserLeftZoneMessage,
BanUserMessage, RefreshRoomMessage,
EmoteEventMessage,
BanUserMessage, RefreshRoomMessage, EmotePromptMessage, RequestVisitCardMessage, VisitCardMessage,
} from "../Messages/generated/messages_pb";
import {User, UserSocket} from "../Model/User";
import {ProtobufUtils} from "../Model/Websocket/ProtobufUtils";
@ -50,6 +51,7 @@ import {Zone} from "_Model/Zone";
import Debug from "debug";
import {Admin} from "_Model/Admin";
import crypto from "crypto";
import {adminApi} from "./AdminApi";
const debug = Debug('sockermanager');
@ -67,6 +69,7 @@ export class SocketManager {
private rooms: Map<string, GameRoom> = new Map<string, GameRoom>();
constructor() {
clientEventsEmitter.registerToClientJoin((clientUUid: string, roomId: string) => {
gaugeManager.incNbClientPerRoomGauge(roomId);
});
@ -263,7 +266,8 @@ export class SocketManager {
GROUP_RADIUS,
(thing: Movable, fromZone: Zone|null, listener: ZoneSocket) => this.onZoneEnter(thing, fromZone, listener),
(thing: Movable, position:PositionInterface, listener: ZoneSocket) => this.onClientMove(thing, position, listener),
(thing: Movable, newZone: Zone|null, listener: ZoneSocket) => this.onClientLeave(thing, newZone, listener)
(thing: Movable, newZone: Zone|null, listener: ZoneSocket) => this.onClientLeave(thing, newZone, listener),
(emoteEventMessage:EmoteEventMessage, listener: ZoneSocket) => this.onEmote(emoteEventMessage, listener),
);
gaugeManager.incNbRoomGauge();
this.rooms.set(roomId, world);
@ -339,6 +343,14 @@ export class SocketManager {
}
}
private onEmote(emoteEventMessage: EmoteEventMessage, client: ZoneSocket) {
const subMessage = new SubToPusherMessage();
subMessage.setEmoteeventmessage(emoteEventMessage);
emitZoneMessage(subMessage, client);
}
private emitCreateUpdateGroupEvent(client: ZoneSocket, fromZone: Zone|null, group: Group): void {
const position = group.getPosition();
const pointMessage = new PointMessage();
@ -751,6 +763,28 @@ export class SocketManager {
recipient.socket.write(clientMessage);
});
}
handleEmoteEventMessage(room: GameRoom, user: User, emotePromptMessage: EmotePromptMessage) {
const emoteEventMessage = new EmoteEventMessage();
emoteEventMessage.setEmote(emotePromptMessage.getEmote());
emoteEventMessage.setActoruserid(user.id);
room.emitEmoteEvent(user, emoteEventMessage);
}
async handleRequestVisitCardMessage(room: GameRoom, user: User, requestvisitcardmessage: RequestVisitCardMessage): Promise<void> {
const targetUser = room.getUserById(requestvisitcardmessage.getTargetuserid());
if (!targetUser) {
throw 'Could not find user for id '+requestvisitcardmessage.getTargetuserid();
}
const url = await adminApi.fetchVisitCardUrl(targetUser.uuid);
const visitCardMessage = new VisitCardMessage();
visitCardMessage.setUrl(url);
const clientMessage = new ServerToClientMessage();
clientMessage.setVisitcardmessage(visitCardMessage);
user.socket.write(clientMessage);
}
}
export const socketManager = new SocketManager();

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@ -5,6 +5,7 @@ import {Group} from "../src/Model/Group";
import {User, UserSocket} from "_Model/User";
import {JoinRoomMessage, PositionMessage} from "../src/Messages/generated/messages_pb";
import Direction = PositionMessage.Direction;
import {EmoteCallback} from "_Model/Zone";
function createMockUser(userId: number): User {
return {
@ -33,6 +34,8 @@ function createJoinRoomMessage(uuid: string, x: number, y: number): JoinRoomMess
return joinRoomMessage;
}
const emote: EmoteCallback = (emoteEventMessage, listener): void => {}
describe("GameRoom", () => {
it("should connect user1 and user2", () => {
let connectCalledNumber: number = 0;
@ -43,7 +46,8 @@ describe("GameRoom", () => {
}
const world = new GameRoom('_/global/test.json', connect, disconnect, 160, 160, () => {}, () => {}, () => {});
const world = new GameRoom('_/global/test.json', connect, disconnect, 160, 160, () => {}, () => {}, () => {}, emote);
@ -72,7 +76,7 @@ describe("GameRoom", () => {
}
const world = new GameRoom('_/global/test.json', connect, disconnect, 160, 160, () => {}, () => {}, () => {});
const world = new GameRoom('_/global/test.json', connect, disconnect, 160, 160, () => {}, () => {}, () => {}, emote);
const user1 = world.join(createMockUserSocket(), createJoinRoomMessage('1', 100, 100));
@ -101,7 +105,7 @@ describe("GameRoom", () => {
disconnectCallNumber++;
}
const world = new GameRoom('_/global/test.json', connect, disconnect, 160, 160, () => {}, () => {}, () => {});
const world = new GameRoom('_/global/test.json', connect, disconnect, 160, 160, () => {}, () => {}, () => {}, emote);
const user1 = world.join(createMockUserSocket(), createJoinRoomMessage('1', 100, 100));

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@ -23,7 +23,7 @@ describe("PositionNotifier", () => {
moveTriggered = true;
}, (thing: Movable) => {
leaveTriggered = true;
});
}, () => {});
const user1 = new User(1, 'test', '10.0.0.2', {
x: 500,
@ -98,7 +98,7 @@ describe("PositionNotifier", () => {
moveTriggered = true;
}, (thing: Movable) => {
leaveTriggered = true;
});
}, () => {});
const user1 = new User(1, 'test', '10.0.0.2', {
x: 500,

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@ -1251,9 +1251,9 @@ has-values@^1.0.0:
kind-of "^4.0.0"
hosted-git-info@^2.1.4:
version "2.8.8"
resolved "https://registry.yarnpkg.com/hosted-git-info/-/hosted-git-info-2.8.8.tgz#7539bd4bc1e0e0a895815a2e0262420b12858488"
integrity sha512-f/wzC2QaWBs7t9IYqB4T3sR1xviIViXJRJTWBlx2Gf3g0Xi5vI7Yy4koXQ1c9OYDGHN9sBy1DQ2AB8fqZBWhUg==
version "2.8.9"
resolved "https://registry.yarnpkg.com/hosted-git-info/-/hosted-git-info-2.8.9.tgz#dffc0bf9a21c02209090f2aa69429e1414daf3f9"
integrity sha512-mxIDAb9Lsm6DoOJ7xH+5+X4y1LU/4Hi50L9C5sIswK3JzULS4bwk1FvjdBgvYR4bzT4tuUQiC15FE2f5HbLvYw==
http-errors@1.7.2:
version "1.7.2"
@ -1704,9 +1704,9 @@ lodash.once@^4.0.0:
integrity sha1-DdOXEhPHxW34gJd9UEyI+0cal6w=
lodash@^4.17.14, lodash@^4.17.15, lodash@^4.17.19:
version "4.17.20"
resolved "https://registry.yarnpkg.com/lodash/-/lodash-4.17.20.tgz#b44a9b6297bcb698f1c51a3545a2b3b368d59c52"
integrity sha512-PlhdFcillOINfeV7Ni6oF1TAEayyZBoZ8bcshTHqOYJYlrqzRK5hagpagky5o4HfCzzd1TRkXPMFq6cKk9rGmA==
version "4.17.21"
resolved "https://registry.yarnpkg.com/lodash/-/lodash-4.17.21.tgz#679591c564c3bffaae8454cf0b3df370c3d6911c"
integrity sha512-v2kDEe57lecTulaDIuNTPy3Ry4gLGJ6Z1O3vE1krgXZNrsQ+LFTGHVxVjcXPs17LhbZVGedAJv8XZ1tvj5FvSg==
long@~3:
version "3.2.0"

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@ -230,9 +230,9 @@
}
},
"hosted-git-info": {
"version": "2.8.8",
"resolved": "https://registry.npmjs.org/hosted-git-info/-/hosted-git-info-2.8.8.tgz",
"integrity": "sha512-f/wzC2QaWBs7t9IYqB4T3sR1xviIViXJRJTWBlx2Gf3g0Xi5vI7Yy4koXQ1c9OYDGHN9sBy1DQ2AB8fqZBWhUg=="
"version": "2.8.9",
"resolved": "https://registry.npmjs.org/hosted-git-info/-/hosted-git-info-2.8.9.tgz",
"integrity": "sha512-mxIDAb9Lsm6DoOJ7xH+5+X4y1LU/4Hi50L9C5sIswK3JzULS4bwk1FvjdBgvYR4bzT4tuUQiC15FE2f5HbLvYw=="
},
"indent-string": {
"version": "2.1.0",

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@ -169,8 +169,8 @@ graceful-fs@^4.1.2:
resolved "https://registry.yarnpkg.com/graceful-fs/-/graceful-fs-4.2.4.tgz#2256bde14d3632958c465ebc96dc467ca07a29fb"
hosted-git-info@^2.1.4:
version "2.8.8"
resolved "https://registry.yarnpkg.com/hosted-git-info/-/hosted-git-info-2.8.8.tgz#7539bd4bc1e0e0a895815a2e0262420b12858488"
version "2.8.9"
resolved "https://registry.yarnpkg.com/hosted-git-info/-/hosted-git-info-2.8.9.tgz#dffc0bf9a21c02209090f2aa69429e1414daf3f9"
indent-string@^2.1.0:
version "2.1.0"

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@ -33,6 +33,8 @@ services:
STARTUP_COMMAND_1: ./templater.sh
STARTUP_COMMAND_2: yarn install
TURN_SERVER: "turn:localhost:3478,turns:localhost:5349"
DISABLE_NOTIFICATIONS: "$DISABLE_NOTIFICATIONS"
SKIP_RENDER_OPTIMIZATIONS: "$SKIP_RENDER_OPTIMIZATIONS"
# Use TURN_USER/TURN_PASSWORD if your Coturn server is secured via hard coded credentials.
# Advice: you should instead use Coturn REST API along the TURN_STATIC_AUTH_SECRET in the Back container
TURN_USER: ""
@ -153,23 +155,6 @@ services:
- "traefik.http.routers.uploader-ssl.tls=true"
- "traefik.http.routers.uploader-ssl.service=uploader"
website:
image: thecodingmachine/nodejs:12-apache
environment:
STARTUP_COMMAND_1: npm install
STARTUP_COMMAND_2: npm run watch &
APACHE_DOCUMENT_ROOT: dist/
volumes:
- ./website:/var/www/html
labels:
- "traefik.http.routers.website.rule=Host(`workadventure.localhost`)"
- "traefik.http.routers.website.entryPoints=web"
- "traefik.http.services.website.loadbalancer.server.port=80"
- "traefik.http.routers.website-ssl.rule=Host(`workadventure.localhost`)"
- "traefik.http.routers.website-ssl.entryPoints=websecure"
- "traefik.http.routers.website-ssl.tls=true"
- "traefik.http.routers.website-ssl.service=website"
messages:
#image: thecodingmachine/nodejs:14
image: thecodingmachine/workadventure-back-base:latest

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@ -33,6 +33,8 @@ services:
STARTUP_COMMAND_2: yarn install
STUN_SERVER: "stun:stun.l.google.com:19302"
TURN_SERVER: "turn:coturn.workadventure.localhost:3478,turns:coturn.workadventure.localhost:5349"
DISABLE_NOTIFICATIONS: "$DISABLE_NOTIFICATIONS"
SKIP_RENDER_OPTIMIZATIONS: "$SKIP_RENDER_OPTIMIZATIONS"
# Use TURN_USER/TURN_PASSWORD if your Coturn server is secured via hard coded credentials.
# Advice: you should instead use Coturn REST API along the TURN_STATIC_AUTH_SECRET in the Back container
TURN_USER: ""

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@ -1,4 +1,4 @@
{.alert.alert-danger}
{.alert.alert-danger style="width:80%"}
This feature is "_experimental_". We may apply changes in the near future to the way it works when we gather some feedback.
{.section-title.accent.text-primary}

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@ -25,6 +25,15 @@
],
"rules": {
"no-unused-vars": "off",
"@typescript-eslint/no-explicit-any": "error"
"@typescript-eslint/no-explicit-any": "error",
// TODO: remove those ignored rules and write a stronger code!
"@typescript-eslint/no-floating-promises": "off",
"@typescript-eslint/no-unsafe-call": "off",
"@typescript-eslint/restrict-plus-operands": "off",
"@typescript-eslint/no-unsafe-assignment": "off",
"@typescript-eslint/no-unsafe-return": "off",
"@typescript-eslint/no-unsafe-member-access": "off",
"@typescript-eslint/restrict-template-expressions": "off"
}
}

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@ -29,7 +29,6 @@
<base href="/">
<link href="https://fonts.googleapis.com/css?family=Press+Start+2P" rel="stylesheet">
<link href="https://unpkg.com/nes.css@2.3.0/css/nes.min.css" rel="stylesheet" />
<title>WorkAdventure</title>
@ -38,6 +37,8 @@
<div class="main-container" id="main-container">
<!-- Create the editor container -->
<div id="game" class="game">
<div id="svelte-overlay">
</div>
<div id="game-overlay" class="game-overlay">
<div id="main-section" class="main-section">
</div>
@ -45,33 +46,6 @@
</aside>
<div id="chat-mode" class="chat-mode three-col" style="display: none;">
</div>
<div id="activeCam" class="activeCam">
<div id="div-myCamVideo" class="video-container">
<video id="myCamVideo" autoplay muted></video>
<div id="mySoundMeter" class="sound-progress">
<span></span>
<span></span>
<span></span>
<span></span>
<span></span>
</div>
</div>
</div>
<div class="btn-cam-action">
<div id="btn-monitor" class="btn-monitor">
<img id="monitor" src="resources/logos/monitor.svg">
<img id="monitor-close" src="resources/logos/monitor-close.svg">
</div>
<div id="btn-video" class="btn-video">
<img id="cinema" src="resources/logos/cinema.svg">
<img id="cinema-close" src="resources/logos/cinema-close.svg">
</div>
<div id="btn-micro" class="btn-micro">
<img id="microphone" src="resources/logos/microphone.svg">
<img id="microphone-close" src="resources/logos/microphone-close.svg">
</div>
</div>
</div>
</div>
<div id="cowebsite" class="cowebsite hidden">
@ -106,30 +80,17 @@
</div>
</div>
<div class="audioplayer">
<label id="label-audioplayer_decrease_while_talking" for="audiooplayer_decrease_while_talking" title="decrease background volume by 50% when entering conversations">
<label id="label-audioplayer_decrease_while_talking" for="audioplayer_decrease_while_talking" title="decrease background volume by 50% when entering conversations">
reduce in conversations
<input type="checkbox" id="audioplayer_decrease_while_talking" checked />
</label>
<div id="audioplayer" style="visibility: hidden"></div>
</div>
</div>
<div class="audio-playing">
<img src="/resources/logos/megaphone.svg" />
</div>
</div>
<div id="activeScreenSharing" class="active-screen-sharing active">
</div>
<div id="webRtcSetup" class="webrtcsetup">
<img id="webRtcSetupNoVideo" class="background-img" src="resources/logos/cinema-close.svg">
<video id="myCamVideoSetup" autoplay muted></video>
</div>
<audio id="audio-webrtc-in">
<source src="/resources/objects/webrtc-in.mp3" type="audio/mp3">
</audio>
<audio id="audio-webrtc-out">
<source src="/resources/objects/webrtc-out.mp3" type="audio/mp3">
</audio>
<audio id="report-message">
<source src="/resources/objects/report-message.mp3" type="audio/mp3">
</audio>

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5
front/dist/resources/fonts/fonts.css vendored Normal file
View file

@ -0,0 +1,5 @@
/*This file is a workaround to allow phaser to load directly this font */
@font-face {
font-family: "Press Start 2P";
src: url("/fonts/press-start-2p-latin-400-normal.woff2") format('woff2');
}

View file

@ -1,160 +0,0 @@
<style>
*{
font-family: PixelFont-7,monospace!important;
}
#customizeScene {
background: #0000;
/*border: 1px solid #ebeeee;*/
border-radius: 6px;
margin: 10px auto 0;
color: #ebeeee;
width: 42vw;
height: 48vh;
/*max-width: 300px;
max-height: 48vh;*/
overflow: hidden;
}
#customizeScene h1 {
background-image: linear-gradient(top, #f1f3f3, #d4dae0);
border-bottom: 1px solid #a6abaf;
border-radius: 6px 6px 0 0;
box-sizing: border-box;
color: #727678;
display: block;
height: 43px;
padding-top: 10px;
margin: 0;
text-align: center;
text-shadow: 0 -1px 0 rgba(0,0,0,0.2), 0 1px 0 #fff;
}
#customizeScene input {
font-size: 70%;
background: linear-gradient(top, #d6d7d7, #dee0e0);
border: 1px solid #a1a3a3;
border-radius: 4px;
box-shadow: 0 1px #fff;
box-sizing: border-box;
color: #696969;
height: 30px;
transition: box-shadow 0.3s;
width: 100%;
text-align: center;
}
#customizeScene section {
margin: 10px;
}
#customizeScene section.action {
text-align: center;
position: sticky;
bottom: 0;
top: 100%;
}
#customizeScene section.action.action-move {
top: 55%;
}
#customizeScene button {
margin: 2px 10px;
background-color: black;;
color: #ebeeee;
border-radius: 7px;
padding-bottom: 4px;
}
#customizeScene button#customizeSceneFormCancel {
background-color: #aca6a600;
color: #292929;
}
#customizeScene section h6,
#customizeScene section h5{
margin: 1px;
}
#customizeScene section.text-center{
text-align: center;
}
#customizeScene section a{
font-size: 14px;
text-decoration: underline;
color: #ebeeee;
}
#customizeScene section a:hover{
font-weight: 700;
}
#customizeScene section p{
text-align: left;
font-size: 8px;
margin: 10px 10px;
}
#customizeScene section p.err{
color: red;
text-align: center;
}
#customizeScene section p.info{
display: none;
text-align: center;
}
#customizeScene section input#customizeSceneLink{
background-color: #a1a3a3;
}
#customizeScene section button.customizeSceneButton{
position: absolute;
margin: 0;
top: -8vh;
font-size: 10px;
padding: 2px 4px;
}
#customizeScene section button.customizeSceneButton#customizeSceneButtonLeft{
left: 0vw;
}
#customizeScene section button.customizeSceneButton#customizeSceneButtonRight{
right: 0vw;
}
#customizeScene section button.customizeSceneButton#customizeSceneButtonUp{
left: calc(2vw + 40px);
transform: rotate(90deg);
margin-top: -20px;
}
#customizeScene section button.customizeSceneButton#customizeSceneButtonDown{
right: calc(2vw + 40px);
transform: rotate(90deg);
margin-top: 20px;
}
#customizeScene section.action img{
width: 8px;
height: 8px;
}
#customizeScene section.action a#customizeSceneFormBack img{
margin-top: -2px;
}
#customizeScene section.action button#customizeSceneFormSubmit img{
transform: rotate(180deg);
}
@media only screen and (max-width: 600px) {
#customizeScene {
max-width: 160px;
overflow-y: scroll;
}
}
@media only screen and (max-height: 400px) {
#customizeScene section.action {
top: 92%;
}
#customizeScene section.action.action-move {
top: 80%;
}
}
</style>
<form id="customizeScene" hidden>
<section class="text-center">
<h5>Custom your WOKA</h3>
</section>
<section class="action action-move">
<button class="customizeSceneButton" id="customizeSceneButtonLeft"> < </button>
<button class="customizeSceneButton" id="customizeSceneButtonRight"> > </button>
<!--<button class="customizeSceneButton" id="customizeSceneButtonUp"> < </button>
<button class="customizeSceneButton" id="customizeSceneButtonDown"> > </button>-->
</section>
<section class="action">
<a type="submit" id="customizeSceneFormBack">Back <img src="resources/objects/arrow_up.png"/></a>
<button type="submit" id="customizeSceneFormSubmit">Next <img src="resources/objects/arrow_up.png"/></button>
</section>
</form>

View file

@ -1,129 +0,0 @@
<style>
*{
font-family: PixelFont-7,monospace!important;
}
#enableCameraScene {
background: #000000;
/*border: 1px solid #ebeeee;*/
border-radius: 6px;
margin: 20px auto 0;
color: #ebeeee;
max-height: 48vh;
width: 42vw;
max-width: 300px;
overflow: hidden;
}
#enableCameraScene h1 {
background-image: linear-gradient(top, #f1f3f3, #d4dae0);
border-bottom: 1px solid #a6abaf;
border-radius: 6px 6px 0 0;
box-sizing: border-box;
color: #727678;
display: block;
height: 43px;
padding-top: 10px;
margin: 0;
text-align: center;
text-shadow: 0 -1px 0 rgba(0,0,0,0.2), 0 1px 0 #fff;
}
#enableCameraScene input {
font-size: 70%;
background: linear-gradient(top, #d6d7d7, #dee0e0);
border: 1px solid #a1a3a3;
border-radius: 4px;
box-shadow: 0 1px #fff;
box-sizing: border-box;
color: #696969;
height: 30px;
transition: box-shadow 0.3s;
width: 100%;
text-align: center;
}
#enableCameraScene section.title {
position: absolute;
top: 1vh;
width: 100%;
}
#enableCameraScene section.action{
text-align: center;
margin: 0;
position: absolute;
top: 40vh;
width: 100%;
}
#enableCameraScene button {
margin: 10px;
background-color: black;;
color: #ebeeee;
border-radius: 7px;
padding-bottom: 4px;
}
#enableCameraScene button#enableCameraSceneFormCancel {
background-color: #c7c7c700;
color: #292929;
}
#enableCameraScene section h6,
#enableCameraScene section h5{
margin: 1px;
}
#enableCameraScene section.text-center{
text-align: center;
}
#enableCameraScene section a{
font-size: 8px;
text-decoration: underline;
color: #ebeeee;
}
#enableCameraScene section a:hover{
font-weight: 700;
}
#enableCameraScene section p{
text-align: left;
font-size: 8px;
margin: 10px 10px;
}
#enableCameraScene section p.err{
color: red;
text-align: center;
}
#enableCameraScene section p.info{
display: none;
text-align: center;
}
#enableCameraScene section input#enableCameraSceneLink{
background-color: #a1a3a3;
}
#enableCameraScene section img{
width: 160px;
margin: 20px 0;
}
/*@media only screen and (max-width: 800px),
only screen and (max-height: 600px) {
#enableCameraScene{
overflow-y: scroll;
}
}*/
</style>
<form id="enableCameraScene" hidden>
<!-- FIX me -->
<section class="title text-center">
<h5>Turn on your camera and microphone</h5>
</section>
<!--<section class="text-center">
<video id="myCamVideoSetup" autoplay muted></video>
</section>
<section class="text-center">
<h5>Select your camera</h3>
<select id="camera">
</select>
</section>
<section class="text-center">
<h5>Select your michrophone</h3>
<select id="michrophone">
</select>
</section>-->
<section class="action">
<button type="submit" id="enableCameraSceneFormSubmit">Let's go!</button>
</section>
</form>

View file

@ -1,134 +0,0 @@
<style>
*{
font-family: PixelFont-7,monospace!important;
}
#selectCompanionScene {
background: #0000;
/*border: 1px solid #ebeeee;*/
border-radius: 6px;
margin: 10px auto 0;
color: #ebeeee;
max-height: 40vh;
max-width: 300px;
width: 40vw;
overflow: hidden;
}
#selectCompanionScene h1 {
background-image: linear-gradient(top, #f1f3f3, #d4dae0);
border-bottom: 1px solid #a6abaf;
border-radius: 6px 6px 0 0;
box-sizing: border-box;
color: #727678;
display: block;
height: 43px;
padding-top: 10px;
margin: 0;
text-align: center;
text-shadow: 0 -1px 0 rgba(0,0,0,0.2), 0 1px 0 #fff;
}
#selectCompanionScene input {
font-size: 70%;
background: linear-gradient(top, #d6d7d7, #dee0e0);
border: 1px solid #a1a3a3;
border-radius: 4px;
box-shadow: 0 1px #fff;
box-sizing: border-box;
color: #696969;
height: 30px;
transition: box-shadow 0.3s;
width: 100%;
text-align: center;
}
#selectCompanionScene section {
margin: 10px;
}
#selectCompanionScene section.action {
text-align: center;
margin: 0;
margin-top: 20vh;
}
#selectCompanionScene button {
margin: 10px 4px;
background-color: black;;
color: #ebeeee;
border-radius: 7px;
padding-bottom: 4px;
width: 100px;
}
#selectCompanionScene button#selectCompanionSceneFormCancel {
background-color: #aca6a600;
color: #292929;
}
#selectCompanionScene section h6,
#selectCompanionScene section h5{
margin: 1px;
}
#selectCompanionScene section.text-center{
text-align: center;
}
#selectCompanionScene section a{
font-size: 14px;
text-decoration: underline;
color: #ebeeee;
}
#selectCompanionScene section a:hover{
font-weight: 700;
}
#selectCompanionScene section p{
text-align: left;
font-size: 8px;
margin: 10px 10px;
}
#selectCompanionScene section p.err{
color: red;
text-align: center;
}
#selectCompanionScene section p.info{
display: none;
text-align: center;
}
#selectCompanionScene section input#selectCompanionSceneLink{
background-color: #a1a3a3;
}
#selectCompanionScene section img{
width: 160px;
margin: 20px 0;
}
#selectCompanionScene section button.selectCharacterButton{
position: absolute;
top: 20vh;
margin: 0;
width: 25px;
}
#selectCompanionScene section button.selectCharacterButton#selectCharacterButtonLeft{
left: 1vw;
}
#selectCompanionScene section button.selectCharacterButton#selectCharacterButtonRight{
right: 1vw;
}
#selectCompanionScene section button#selectCompanionSceneFormCustomYourOwnSubmit{
font-size: 14px;
width: auto;
margin-top: -2px;
background-color: #ffd700;
color: black;
}
@media only screen and (max-width: 800px),
only screen and (max-height: 600px) {
#selectCompanionScene{
overflow-y: scroll;
}
}
</style>
<form id="selectCompanionScene" hidden>
<section class="text-center">
<h5>Select your WOKA</h5>
<button class="selectCharacterButton" id="selectCharacterButtonLeft"> < </button>
<button class="selectCharacterButton" id="selectCharacterButtonRight"> > </button>
</section>
<section class="action">
<a herf="#" id="selectCompanionSceneFormBack">No companion</a>
<button type="submit" id="selectCompanionSceneFormSubmit">Continue</button>
</section>
</form>

View file

@ -1,7 +1,4 @@
<style>
*{
font-family: PixelFont-7,monospace!important;
}
#gameMenu main{
margin-top: 15px;
}

View file

@ -1,7 +1,4 @@
<style>
*{
font-family: PixelFont-7,monospace!important;
}
#menuIcon button {
background-color: black;
color: white;

View file

@ -1,7 +1,4 @@
<style>
*{
font-family: PixelFont-7,monospace!important;
}
#gameQuality {
background: #eceeee;
border: 1px solid #42464b;

View file

@ -1,7 +1,4 @@
<style>
*{
font-family: PixelFont-7,monospace!important;
}
#gameReport {
background: #eceeee;
border: 1px solid #42464b;

View file

@ -1,7 +1,4 @@
<style>
*{
font-family: PixelFont-7,monospace!important;
}
#gameShare {
background: #eceeee;
border: 1px solid #42464b;

View file

@ -1,109 +0,0 @@
<style>
*{
font-family: PixelFont-7,monospace!important;
}
#helpCameraSettings {
background: #eceeee;
border: 1px solid #42464b;
border-radius: 6px;
margin: 25px auto 0;
width: 400px;
max-height: calc(48vh - 50px);
max-width: 48vw;
overflow: hidden;
overflow-y: scroll;
}
#helpCameraSettings h1 {
background-image: linear-gradient(top, #f1f3f3, #d4dae0);
border-bottom: 1px solid #a6abaf;
border-radius: 6px 6px 0 0;
box-sizing: border-box;
color: #727678;
display: block;
height: 43px;
padding-top: 10px;
margin: 0;
text-align: center;
text-shadow: 0 -1px 0 rgba(0,0,0,0.2), 0 1px 0 #fff;
}
#helpCameraSettings section {
margin: 10px;
}
#helpCameraSettings section.action{
text-align: center;
margin: 0;
}
#helpCameraSettings button {
margin: 10px 4px;
background-color: black;
color: white;
border-radius: 7px;
padding-bottom: 4px;
}
#helpCameraSettings button#helpCameraSettingsFormCancel {
background-color: #c7c7c700;
color: #292929;
}
#helpCameraSettings section a{
font-size: 12px;
text-decoration: underline;
color: black;
}
#helpCameraSettings section h6,
#helpCameraSettings section h5{
margin: 1px;
}
#helpCameraSettings section.text-center{
text-align: center;
}
#helpCameraSettings section p{
font-size: 8px;
margin: 0px 20px;
}
#helpCameraSettings section p a{
font-size: 8px;
}
#helpCameraSettings section p.err{
color: #ff0000;
}
#helpCameraSettings section ul{
margin: 6px;
}
#helpCameraSettings section li{
text-align: left;
font-size: 8px;
}
#helpCameraSettings section img {
width: 200px;
margin-top: 10px;
}
@media only screen and (max-width: 800px),
only screen and (max-height: 600px) {
#helpCameraSettings{
overflow-y: scroll;
}
}
</style>
<form id="helpCameraSettings" hidden>
<section class="text-center">
<h5>Camera/Microphone access needed</h5>
<p class="err" id="permissionError">Permission denied</p>
<p class="info">You must allow camera and microphone access in your browser.</p>
<ul>
<li>Please click on the lock or camera symbol on the side of the URL in the address bar. Here you can grant "always allow" access to your input devices.</li>
<li>Please ensure that you have a camera AND microphone plugged into your computer.</li>
</ul>
<p class="info">Once you've followed these steps, please refresh this page.</p>
<p>If you prefer to continue without allowing camera and microphone access, click on Continue</p>
<p id='browserHelpSetting'></p>
</section>
<!--<section class="text-center">
<p>If your problem persist, please contact us: <a id="mailto" href="mailto:workadventure@thecodingmachine.com?subject=Support camera and microphone settings" target="_blank"> workadventure@thecodingmachine.com</a>.</p>
</section>-->
</section>
<section class="action">
<a href="#" id="helpCameraSettingsFormRefresh">Refresh</a>
<button type="submit" id="helpCameraSettingsFormContinue">Continue</button>
</section>
</form>

View file

@ -1,120 +0,0 @@
<style>
*{
font-family: PixelFont-7,monospace!important;
}
#loginScene {
background: #000000;
/*border: 1px solid #ebeeee;*/
border-radius: 6px;
margin: 20px auto 0;
width: 90%;
max-width: 200px;
color: #ebeeee;
max-height: 40vh;
overflow: hidden;
}
#loginScene h1 {
background-image: linear-gradient(top, #f1f3f3, #d4dae0);
border-bottom: 1px solid #a6abaf;
border-radius: 6px 6px 0 0;
box-sizing: border-box;
color: #727678;
display: block;
height: 43px;
padding-top: 10px;
margin: 0;
text-align: center;
text-shadow: 0 -1px 0 rgba(0,0,0,0.2), 0 1px 0 #fff;
}
#loginScene input {
font-size: 70%;
background: linear-gradient(top, #d6d7d7, #dee0e0);
border: 1px solid #a1a3a3;
border-radius: 4px;
box-shadow: 0 1px #fff;
box-sizing: border-box;
color: #696969;
height: 30px;
transition: box-shadow 0.3s;
width: 100%;
text-align: center;
}
#loginScene section {
margin: 10px;
}
#loginScene section.action{
text-align: center;
margin: 0;
}
#loginScene button {
margin: 10px;
background-color: black;;
color: #ebeeee;
border-radius: 7px;
padding-bottom: 4px;
width: 100px;
}
#loginScene button#loginSceneFormCancel {
background-color: #c7c7c700;
color: #292929;
}
#loginScene section h6,
#loginScene section h5{
margin: 1px;
}
#loginScene section.text-center{
text-align: center;
}
#loginScene section a{
font-size: 8px;
text-decoration: underline;
color: #ebeeee;
}
#loginScene section a:hover{
font-weight: 700;
}
#loginScene section p{
text-align: left;
font-size: 8px;
margin: 10px 10px;
}
#loginScene section p.err{
color: red;
text-align: center;
}
#loginScene section p.info{
display: none;
text-align: center;
}
#loginScene section input#loginSceneLink{
background-color: #a1a3a3;
}
#loginScene section img{
width: 160px;
margin: 20px 0;
}
@media only screen and (max-width: 800px),
only screen and (max-height: 600px) {
#loginScene{
overflow-y: scroll;
}
}
</style>
<form id="loginScene" hidden>
<section class="text-center">
<img src="resources/logos/logo.png">
</section>
<section class="text-center">
<h5>Enter your name</h5>
<p class="info">9 chars maximum</p>
<p class="err" id="errorLoginScene"></p>
</section>
<section>
<input type="text" name="email" id="loginSceneName">
<p>By continuing, you are agreeing our <a href="https://workadventu.re/terms-of-use" target="_blank">terms of use</a>, <a href="https://workadventu.re/privacy-policy" target="_blank">privacy policy</a> and <a href="https://workadventu.re/cookie-policy" target="_blank">cookie policy</a>.</p>
</section>
<section class="action">
<button type="submit" id="loginSceneFormSubmit">Continue</button>
</section>
</form>

View file

@ -1,142 +0,0 @@
<style>
*{
font-family: PixelFont-7,monospace!important;
}
#selectCharacterScene {
background: #0000;
/*border: 1px solid #ebeeee;*/
border-radius: 6px;
margin: 10px auto 0;
color: #ebeeee;
max-height: 48vh;
max-width: 300px;
width: 40vw;
overflow: hidden;
}
#selectCharacterScene h1 {
background-image: linear-gradient(top, #f1f3f3, #d4dae0);
border-bottom: 1px solid #a6abaf;
border-radius: 6px 6px 0 0;
box-sizing: border-box;
color: #727678;
display: block;
height: 43px;
padding-top: 10px;
margin: 0;
text-align: center;
text-shadow: 0 -1px 0 rgba(0,0,0,0.2), 0 1px 0 #fff;
}
#selectCharacterScene input {
font-size: 70%;
background: linear-gradient(top, #d6d7d7, #dee0e0);
border: 1px solid #a1a3a3;
border-radius: 4px;
box-shadow: 0 1px #fff;
box-sizing: border-box;
color: #696969;
height: 30px;
transition: box-shadow 0.3s;
width: 100%;
text-align: center;
}
#selectCharacterScene section {
margin: 10px;
}
#selectCharacterScene section.action {
text-align: center;
margin: 0;
margin-top: 28vh;
}
#selectCharacterScene button {
margin: 10px 0px;
background-color: black;;
color: #ebeeee;
border-radius: 7px;
padding-bottom: 4px;
width: 100px;
}
#selectCharacterScene button#selectCharacterSceneFormCancel {
background-color: #aca6a600;
color: #292929;
}
#selectCharacterScene section h6,
#selectCharacterScene section h5{
margin: 1px;
}
#selectCharacterScene section.text-center{
text-align: center;
}
#selectCharacterScene section a{
font-size: 8px;
text-decoration: underline;
color: #ebeeee;
}
#selectCharacterScene section a:hover{
font-weight: 700;
}
#selectCharacterScene section p{
text-align: left;
font-size: 8px;
margin: 10px 10px;
}
#selectCharacterScene section p.err{
color: red;
text-align: center;
}
#selectCharacterScene section p.info{
display: none;
text-align: center;
}
#selectCharacterScene section input#selectCharacterSceneLink{
background-color: #a1a3a3;
}
#selectCharacterScene section img{
width: 160px;
margin: 20px 0;
}
#selectCharacterScene section button.selectCharacterButton{
position: absolute;
top: 20vh;
margin: 0;
width: 25px;
}
#selectCharacterScene section button.selectCharacterButton#selectCharacterButtonLeft{
display: none;
left: 1vw;
}
#selectCharacterScene section button.selectCharacterButton#selectCharacterButtonRight{
display: none;
right: 1vw;
}
#selectCharacterScene section button#selectCharacterSceneFormCustomYourOwnSubmit{
font-size: 14px;
width: auto;
margin-top: -2px;
background-color: #ffd700;
color: black;
}
@media only screen and (max-width: 800px),
only screen and (max-height: 600px) {
#selectCharacterScene{
overflow-y: scroll;
}
#selectCharacterScene section button.selectCharacterButton#selectCharacterButtonRight{
display: block;
}
#selectCharacterScene section button.selectCharacterButton#selectCharacterButtonLeft{
display: block;
}
}
</style>
<form id="selectCharacterScene" hidden>
<section class="text-center">
<h5>Select your WOKA</h5>
<button class="selectCharacterButton" id="selectCharacterButtonLeft"> < </button>
<button class="selectCharacterButton" id="selectCharacterButtonRight"> > </button>
</section>
<section class="action">
<button type="submit" id="selectCharacterSceneFormSubmit">Continue</button>
<button type="submit" id="selectCharacterSceneFormCustomYourOwnSubmit">Custom your WOKA</button>
</section>
</form>

View file

@ -1,7 +1,4 @@
<style>
*{
font-family: PixelFont-7,monospace!important;
}
#warningMain {
border-radius: 5px;
height: 100px;

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@ -1,4 +0,0 @@
@import "cowebsite.scss";
@import "cowebsite-mobile.scss";
@import "style.css";
@import "mobile-style.scss";

View file

@ -4,45 +4,55 @@
"main": "index.js",
"license": "SEE LICENSE IN LICENSE.txt",
"devDependencies": {
"@tsconfig/svelte": "^1.0.10",
"@types/google-protobuf": "^3.7.3",
"@types/jasmine": "^3.5.10",
"@types/mini-css-extract-plugin": "^1.4.3",
"@types/node": "^15.3.0",
"@types/quill": "^1.3.7",
"@typescript-eslint/eslint-plugin": "^2.26.0",
"@typescript-eslint/parser": "^2.26.0",
"css-loader": "^5.1.3",
"eslint": "^6.8.0",
"html-webpack-plugin": "^4.3.0",
"@types/webpack-dev-server": "^3.11.4",
"@typescript-eslint/eslint-plugin": "^4.23.0",
"@typescript-eslint/parser": "^4.23.0",
"css-loader": "^5.2.4",
"eslint": "^7.26.0",
"fork-ts-checker-webpack-plugin": "^6.2.9",
"html-webpack-plugin": "^5.3.1",
"jasmine": "^3.5.0",
"mini-css-extract-plugin": "^1.3.9",
"sass": "^1.32.8",
"sass-loader": "10.1.1",
"ts-loader": "^6.2.2",
"ts-node": "^8.10.2",
"typescript": "^3.8.3",
"webpack": "^4.42.1",
"webpack-cli": "^3.3.11",
"webpack-dev-server": "^3.10.3",
"webpack-merge": "^4.2.2"
"mini-css-extract-plugin": "^1.6.0",
"node-polyfill-webpack-plugin": "^1.1.2",
"sass": "^1.32.12",
"sass-loader": "^11.1.0",
"svelte": "^3.38.2",
"svelte-loader": "^3.1.1",
"svelte-preprocess": "^4.7.3",
"ts-loader": "^9.1.2",
"ts-node": "^9.1.1",
"tsconfig-paths": "^3.9.0",
"typescript": "^4.2.4",
"webpack": "^5.37.0",
"webpack-cli": "^4.7.0",
"webpack-dev-server": "^3.11.2"
},
"dependencies": {
"@fontsource/press-start-2p": "^4.3.0",
"@types/simple-peer": "^9.6.0",
"@types/socket.io-client": "^1.4.32",
"axios": "^0.21.1",
"generic-type-guard": "^3.2.0",
"google-protobuf": "^3.13.0",
"phaser": "3.24.1",
"phaser": "^3.54.0",
"phaser3-rex-plugins": "^1.1.42",
"queue-typescript": "^1.0.1",
"quill": "1.3.6",
"rxjs": "^6.6.3",
"simple-peer": "^9.6.2",
"socket.io-client": "^2.3.0",
"webpack-require-http": "^0.4.3"
"standardized-audio-context": "^25.2.4"
},
"scripts": {
"start": "webpack-dev-server --open",
"build": "webpack --config webpack.prod.js",
"test": "ts-node node_modules/jasmine/bin/jasmine --config=jasmine.json",
"start": "TS_NODE_PROJECT=\"tsconfig-for-webpack.json\" webpack serve --open",
"build": "TS_NODE_PROJECT=\"tsconfig-for-webpack.json\" NODE_ENV=production webpack",
"test": "TS_NODE_PROJECT=\"tsconfig-for-jasmine.json\" ts-node node_modules/jasmine/bin/jasmine --config=jasmine.json",
"lint": "node_modules/.bin/eslint src/ . --ext .ts",
"fix": "node_modules/.bin/eslint --fix src/ . --ext .ts"
}

View file

@ -1,7 +1,7 @@
import {HtmlUtils} from "../WebRtc/HtmlUtils";
import {UserInputManager} from "../Phaser/UserInput/UserInputManager";
import {RoomConnection} from "../Connexion/RoomConnection";
import {PlayGlobalMessageInterface} from "../Connexion/ConnexionModels";
import type {UserInputManager} from "../Phaser/UserInput/UserInputManager";
import type {RoomConnection} from "../Connexion/RoomConnection";
import type {PlayGlobalMessageInterface} from "../Connexion/ConnexionModels";
import {AdminMessageEventTypes} from "../Connexion/AdminMessagesService";
export const CLASS_CONSOLE_MESSAGE = 'main-console';

View file

@ -1,8 +1,10 @@
import {HtmlUtils} from "./../WebRtc/HtmlUtils";
import {AUDIO_TYPE, MESSAGE_TYPE} from "./ConsoleGlobalMessageManager";
import {PUSHER_URL, UPLOADER_URL} from "../Enum/EnvironmentVariable";
import {RoomConnection} from "../Connexion/RoomConnection";
import {PlayGlobalMessageInterface} from "../Connexion/ConnexionModels";
import type {RoomConnection} from "../Connexion/RoomConnection";
import type {PlayGlobalMessageInterface} from "../Connexion/ConnexionModels";
import {soundPlayingStore} from "../Stores/SoundPlayingStore";
import {soundManager} from "../Phaser/Game/SoundManager";
export class GlobalMessageManager {
@ -43,45 +45,8 @@ export class GlobalMessageManager {
}
}
private playAudioMessage(messageId : string, urlMessage: string){
//delete previous elements
const previousDivAudio = document.getElementsByClassName('audio-playing');
for(let i = 0; i < previousDivAudio.length; i++){
previousDivAudio[i].remove();
}
//create new element
const divAudio : HTMLDivElement = document.createElement('div');
divAudio.id = `audio-playing-${messageId}`;
divAudio.classList.add('audio-playing');
const imgAudio : HTMLImageElement = document.createElement('img');
imgAudio.src = '/resources/logos/megaphone.svg';
const pAudio : HTMLParagraphElement = document.createElement('p');
pAudio.textContent = 'Message audio'
divAudio.appendChild(imgAudio);
divAudio.appendChild(pAudio);
const mainSectionDiv = HtmlUtils.getElementByIdOrFail<HTMLDivElement>('main-container');
mainSectionDiv.appendChild(divAudio);
const messageAudio : HTMLAudioElement = document.createElement('audio');
messageAudio.id = this.getHtmlMessageId(messageId);
messageAudio.autoplay = true;
messageAudio.style.display = 'none';
messageAudio.onended = () => {
divAudio.classList.remove('active');
messageAudio.remove();
setTimeout(() => {
divAudio.remove();
}, 1000);
}
messageAudio.onplay = () => {
divAudio.classList.add('active');
}
const messageAudioSource : HTMLSourceElement = document.createElement('source');
messageAudioSource.src = `${UPLOADER_URL}${urlMessage}`;
messageAudio.appendChild(messageAudioSource);
mainSectionDiv.appendChild(messageAudio);
private playAudioMessage(messageId : string, urlMessage: string) {
soundPlayingStore.playSound(UPLOADER_URL + urlMessage);
}
private playTextMessage(messageId : string, htmlMessage: string){

View file

@ -1,4 +1,4 @@
import {TypeMessageInterface} from "./UserMessageManager";
import type {TypeMessageInterface} from "./UserMessageManager";
import {HtmlUtils} from "../WebRtc/HtmlUtils";
let modalTimeOut : NodeJS.Timeout;
@ -44,7 +44,13 @@ export class TypeMessageExt implements TypeMessageInterface{
mainSectionDiv.appendChild(div);
const reportMessageAudio = HtmlUtils.getElementByIdOrFail<HTMLAudioElement>('report-message');
reportMessageAudio.play();
// FIXME: this will fail on iOS
// We should move the sound playing into the GameScene and listen to the event of a report using a store
try {
reportMessageAudio.play();
} catch (e) {
console.error(e);
}
this.nbSecond = this.maxNbSecond;
setTimeout((c) => {
@ -86,4 +92,4 @@ export class Banned extends TypeMessageExt {
showMessage(message: string){
super.showMessage(message, false);
}
}
}

View file

@ -1,7 +1,60 @@
export interface IframeEvent {
type: string;
data: unknown;
import type { ButtonClickedEvent } from './ButtonClickedEvent';
import type { ChatEvent } from './ChatEvent';
import type { ClosePopupEvent } from './ClosePopupEvent';
import type { EnterLeaveEvent } from './EnterLeaveEvent';
import type { GoToPageEvent } from './GoToPageEvent';
import type { OpenCoWebSiteEvent } from './OpenCoWebSiteEvent';
import type { OpenPopupEvent } from './OpenPopupEvent';
import type { OpenTabEvent } from './OpenTabEvent';
import type { UserInputChatEvent } from './UserInputChatEvent';
import type {LoadSoundEvent} from "./LoadSoundEvent";
import type {PlaySoundEvent} from "./PlaySoundEvent";
export interface TypedMessageEvent<T> extends MessageEvent {
data: T
}
export type IframeEventMap = {
//getState: GameStateEvent,
// updateTile: UpdateTileEvent
chat: ChatEvent,
openPopup: OpenPopupEvent
closePopup: ClosePopupEvent
openTab: OpenTabEvent
goToPage: GoToPageEvent
openCoWebSite: OpenCoWebSiteEvent
closeCoWebSite: null
disablePlayerControls: null
restorePlayerControls: null
displayBubble: null
removeBubble: null
loadSound: LoadSoundEvent
playSound: PlaySoundEvent
stopSound: null
}
export interface IframeEvent<T extends keyof IframeEventMap> {
type: T;
data: IframeEventMap[T];
}
// eslint-disable-next-line @typescript-eslint/no-explicit-any
export const isIframeEventWrapper = (event: any): event is IframeEvent<keyof IframeEventMap> => typeof event.type === 'string';
export interface IframeResponseEventMap {
userInputChat: UserInputChatEvent
enterEvent: EnterLeaveEvent
leaveEvent: EnterLeaveEvent
buttonClickedEvent: ButtonClickedEvent
// gameState: GameStateEvent
}
export interface IframeResponseEvent<T extends keyof IframeResponseEventMap> {
type: T;
data: IframeResponseEventMap[T];
}
// eslint-disable-next-line @typescript-eslint/no-explicit-any
export const isIframeEventWrapper = (event: any): event is IframeEvent => typeof event.type === 'string';
export const isIframeResponseEventWrapper = (event: { type?: string }): event is IframeResponseEvent<keyof IframeResponseEventMap> => typeof event.type === 'string';

View file

@ -0,0 +1,11 @@
import * as tg from "generic-type-guard";
export const isLoadSoundEvent =
new tg.IsInterface().withProperties({
url: tg.isString,
}).get();
/**
* A message sent from the iFrame to the game to add a message in the chat.
*/
export type LoadSoundEvent = tg.GuardedType<typeof isLoadSoundEvent>;

View file

@ -0,0 +1,24 @@
import * as tg from "generic-type-guard";
const isSoundConfig =
new tg.IsInterface().withProperties({
volume: tg.isOptional(tg.isNumber),
loop: tg.isOptional(tg.isBoolean),
mute: tg.isOptional(tg.isBoolean),
rate: tg.isOptional(tg.isNumber),
detune: tg.isOptional(tg.isNumber),
seek: tg.isOptional(tg.isNumber),
delay: tg.isOptional(tg.isNumber)
}).get();
export const isPlaySoundEvent =
new tg.IsInterface().withProperties({
url: tg.isString,
config : tg.isOptional(isSoundConfig),
}).get();
/**
* A message sent from the iFrame to the game to add a message in the chat.
*/
export type PlaySoundEvent = tg.GuardedType<typeof isPlaySoundEvent>;

View file

@ -0,0 +1,11 @@
import * as tg from "generic-type-guard";
export const isStopSoundEvent =
new tg.IsInterface().withProperties({
url: tg.isString,
}).get();
/**
* A message sent from the iFrame to the game to add a message in the chat.
*/
export type StopSoundEvent = tg.GuardedType<typeof isStopSoundEvent>;

View file

@ -1,19 +1,20 @@
import {Subject} from "rxjs";
import {ChatEvent, isChatEvent} from "./Events/ChatEvent";
import {IframeEvent, isIframeEventWrapper} from "./Events/IframeEvent";
import {UserInputChatEvent} from "./Events/UserInputChatEvent";
import * as crypto from "crypto";
import {HtmlUtils} from "../WebRtc/HtmlUtils";
import {EnterLeaveEvent} from "./Events/EnterLeaveEvent";
import {isOpenPopupEvent, OpenPopupEvent} from "./Events/OpenPopupEvent";
import {isOpenTabEvent, OpenTabEvent} from "./Events/OpenTabEvent";
import {ButtonClickedEvent} from "./Events/ButtonClickedEvent";
import {ClosePopupEvent, isClosePopupEvent} from "./Events/ClosePopupEvent";
import {scriptUtils} from "./ScriptUtils";
import {GoToPageEvent, isGoToPageEvent} from "./Events/GoToPageEvent";
import {isOpenCoWebsite, OpenCoWebSiteEvent} from "./Events/OpenCoWebSiteEvent";
import { Subject } from "rxjs";
import { ChatEvent, isChatEvent } from "./Events/ChatEvent";
import { HtmlUtils } from "../WebRtc/HtmlUtils";
import type { EnterLeaveEvent } from "./Events/EnterLeaveEvent";
import { isOpenPopupEvent, OpenPopupEvent } from "./Events/OpenPopupEvent";
import { isOpenTabEvent, OpenTabEvent } from "./Events/OpenTabEvent";
import type { ButtonClickedEvent } from "./Events/ButtonClickedEvent";
import { ClosePopupEvent, isClosePopupEvent } from "./Events/ClosePopupEvent";
import { scriptUtils } from "./ScriptUtils";
import { GoToPageEvent, isGoToPageEvent } from "./Events/GoToPageEvent";
import { isOpenCoWebsite, OpenCoWebSiteEvent } from "./Events/OpenCoWebSiteEvent";
import { IframeEventMap, IframeEvent, IframeResponseEvent, IframeResponseEventMap, isIframeEventWrapper, TypedMessageEvent } from "./Events/IframeEvent";
import type { UserInputChatEvent } from "./Events/UserInputChatEvent";
import {isPlaySoundEvent, PlaySoundEvent} from "./Events/PlaySoundEvent";
import {isStopSoundEvent, StopSoundEvent} from "./Events/StopSoundEvent";
import {isLoadSoundEvent, LoadSoundEvent} from "./Events/LoadSoundEvent";
/**
* Listens to messages from iframes and turn those messages into easy to use observables.
* Also allows to send messages to those iframes.
@ -52,22 +53,31 @@ class IframeListener {
private readonly _removeBubbleStream: Subject<void> = new Subject();
public readonly removeBubbleStream = this._removeBubbleStream.asObservable();
private readonly _playSoundStream: Subject<PlaySoundEvent> = new Subject();
public readonly playSoundStream = this._playSoundStream.asObservable();
private readonly _stopSoundStream: Subject<StopSoundEvent> = new Subject();
public readonly stopSoundStream = this._stopSoundStream.asObservable();
private readonly _loadSoundStream: Subject<LoadSoundEvent> = new Subject();
public readonly loadSoundStream = this._loadSoundStream.asObservable();
private readonly iframes = new Set<HTMLIFrameElement>();
private readonly scripts = new Map<string, HTMLIFrameElement>();
init() {
window.addEventListener("message", (message) => {
window.addEventListener("message", (message: TypedMessageEvent<IframeEvent<keyof IframeEventMap>>) => {
// Do we trust the sender of this message?
// Let's only accept messages from the iframe that are allowed.
// Note: maybe we could restrict on the domain too for additional security (in case the iframe goes to another domain).
let found = false;
let foundSrc: string | null = null;
for (const iframe of this.iframes) {
if (iframe.contentWindow === message.source) {
found = true;
foundSrc = iframe.src;
break;
}
}
if (!found) {
if (!foundSrc) {
return;
}
@ -80,28 +90,43 @@ class IframeListener {
} else if (payload.type === 'closePopup' && isClosePopupEvent(payload.data)) {
this._closePopupStream.next(payload.data);
}
else if(payload.type === 'openTab' && isOpenTabEvent(payload.data)) {
else if (payload.type === 'openTab' && isOpenTabEvent(payload.data)) {
scriptUtils.openTab(payload.data.url);
}
else if(payload.type === 'goToPage' && isGoToPageEvent(payload.data)) {
else if (payload.type === 'goToPage' && isGoToPageEvent(payload.data)) {
scriptUtils.goToPage(payload.data.url);
}
else if(payload.type === 'openCoWebSite' && isOpenCoWebsite(payload.data)) {
scriptUtils.openCoWebsite(payload.data.url);
else if (payload.type === 'playSound' && isPlaySoundEvent(payload.data)) {
this._playSoundStream.next(payload.data);
}
else if(payload.type === 'closeCoWebSite') {
else if (payload.type === 'stopSound' && isStopSoundEvent(payload.data)) {
this._stopSoundStream.next(payload.data);
}
else if (payload.type === 'loadSound' && isLoadSoundEvent(payload.data)) {
this._loadSoundStream.next(payload.data);
}
else if (payload.type === 'openCoWebSite' && isOpenCoWebsite(payload.data)) {
const scriptUrl = [...this.scripts.keys()].find(key => {
return this.scripts.get(key)?.contentWindow == message.source
})
scriptUtils.openCoWebsite(payload.data.url, scriptUrl || foundSrc);
}
else if (payload.type === 'closeCoWebSite') {
scriptUtils.closeCoWebSite();
}
else if (payload.type === 'disablePlayerControl'){
else if (payload.type === 'disablePlayerControls') {
this._disablePlayerControlStream.next();
}
else if (payload.type === 'restorePlayerControl'){
else if (payload.type === 'restorePlayerControls') {
this._enablePlayerControlStream.next();
}
else if (payload.type === 'displayBubble'){
else if (payload.type === 'displayBubble') {
this._displayBubbleStream.next();
}
else if (payload.type === 'removeBubble'){
else if (payload.type === 'removeBubble') {
this._removeBubbleStream.next();
}
}
@ -130,7 +155,7 @@ class IframeListener {
const iframe = document.createElement('iframe');
iframe.id = this.getIFrameId(scriptUrl);
iframe.style.display = 'none';
iframe.src = '/iframe.html?script='+encodeURIComponent(scriptUrl);
iframe.src = '/iframe.html?script=' + encodeURIComponent(scriptUrl);
// We are putting a sandbox on this script because it will run in the same domain as the main website.
iframe.sandbox.add('allow-scripts');
@ -154,8 +179,8 @@ class IframeListener {
'\n' +
'<html lang="en">\n' +
'<head>\n' +
'<script src="'+window.location.protocol+'//'+window.location.host+'/iframe_api.js" ></script>\n' +
'<script src="'+scriptUrl+'" ></script>\n' +
'<script src="' + window.location.protocol + '//' + window.location.host + '/iframe_api.js" ></script>\n' +
'<script src="' + scriptUrl + '" ></script>\n' +
'</head>\n' +
'</html>\n';
@ -172,14 +197,14 @@ class IframeListener {
}
private getIFrameId(scriptUrl: string): string {
return 'script'+crypto.createHash('md5').update(scriptUrl).digest("hex");
return 'script' + btoa(scriptUrl);
}
unregisterScript(scriptUrl: string): void {
const iFrameId = this.getIFrameId(scriptUrl);
const iframe = HtmlUtils.getElementByIdOrFail<HTMLIFrameElement>(iFrameId);
if (!iframe) {
throw new Error('Unknown iframe for script "'+scriptUrl+'"');
throw new Error('Unknown iframe for script "' + scriptUrl + '"');
}
this.unregisterIframe(iframe);
iframe.remove();
@ -227,7 +252,7 @@ class IframeListener {
/**
* Sends the message... to all allowed iframes.
*/
private postMessage(message: IframeEvent) {
private postMessage(message: IframeResponseEvent<keyof IframeResponseEventMap>) {
for (const iframe of this.iframes) {
iframe.contentWindow?.postMessage(message, '*');
}

View file

@ -11,8 +11,8 @@ class ScriptUtils {
}
public openCoWebsite(url : string){
coWebsiteManager.loadCoWebsite(url,url);
public openCoWebsite(url: string, base: string) {
coWebsiteManager.loadCoWebsite(url, base);
}
public closeCoWebSite(){

View file

@ -0,0 +1,88 @@
<script lang="typescript">
import MenuIcon from "./Menu/MenuIcon.svelte";
import {menuIconVisible} from "../Stores/MenuStore";
import {enableCameraSceneVisibilityStore, gameOverlayVisibilityStore} from "../Stores/MediaStore";
import CameraControls from "./CameraControls.svelte";
import MyCamera from "./MyCamera.svelte";
import SelectCompanionScene from "./SelectCompanion/SelectCompanionScene.svelte";
import {selectCompanionSceneVisibleStore} from "../Stores/SelectCompanionStore";
import {selectCharacterSceneVisibleStore} from "../Stores/SelectCharacterStore";
import SelectCharacterScene from "./selectCharacter/SelectCharacterScene.svelte";
import {customCharacterSceneVisibleStore} from "../Stores/CustomCharacterStore";
import {errorStore} from "../Stores/ErrorStore";
import CustomCharacterScene from "./CustomCharacterScene/CustomCharacterScene.svelte";
import LoginScene from "./Login/LoginScene.svelte";
import {loginSceneVisibleStore} from "../Stores/LoginSceneStore";
import EnableCameraScene from "./EnableCamera/EnableCameraScene.svelte";
import VisitCard from "./VisitCard/VisitCard.svelte";
import {requestVisitCardsStore} from "../Stores/GameStore";
import {Game} from "../Phaser/Game/Game";
import {helpCameraSettingsVisibleStore} from "../Stores/HelpCameraSettingsStore";
import HelpCameraSettingsPopup from "./HelpCameraSettings/HelpCameraSettingsPopup.svelte";
import AudioPlaying from "./UI/AudioPlaying.svelte";
import {soundPlayingStore} from "../Stores/SoundPlayingStore";
import ErrorDialog from "./UI/ErrorDialog.svelte";
export let game: Game;
</script>
<div>
{#if $loginSceneVisibleStore}
<div class="scrollable">
<LoginScene game={game}></LoginScene>
</div>
{/if}
{#if $selectCharacterSceneVisibleStore}
<div>
<SelectCharacterScene game={ game }></SelectCharacterScene>
</div>
{/if}
{#if $customCharacterSceneVisibleStore}
<div>
<CustomCharacterScene game={ game }></CustomCharacterScene>
</div>
{/if}
{#if $selectCompanionSceneVisibleStore}
<div>
<SelectCompanionScene game={ game }></SelectCompanionScene>
</div>
{/if}
{#if $enableCameraSceneVisibilityStore}
<div class="scrollable">
<EnableCameraScene game={game}></EnableCameraScene>
</div>
{/if}
{#if $soundPlayingStore}
<div>
<AudioPlaying url={$soundPlayingStore} />
</div>
{/if}
<!--
{#if $menuIconVisible}
<div>
<MenuIcon />
</div>
{/if}
-->
{#if $gameOverlayVisibilityStore}
<div>
<MyCamera></MyCamera>
<CameraControls></CameraControls>
</div>
{/if}
{#if $helpCameraSettingsVisibleStore}
<div>
<HelpCameraSettingsPopup game={ game }></HelpCameraSettingsPopup>
</div>
{/if}
{#if $requestVisitCardsStore}
<VisitCard visitCardUrl={$requestVisitCardsStore}></VisitCard>
{/if}
{#if $errorStore.length > 0}
<div>
<ErrorDialog></ErrorDialog>
</div>
{/if}
</div>

View file

@ -0,0 +1,61 @@
<script lang="typescript">
import {requestedScreenSharingState, screenSharingAvailableStore} from "../Stores/ScreenSharingStore";
import {requestedCameraState, requestedMicrophoneState} from "../Stores/MediaStore";
import monitorImg from "./images/monitor.svg";
import monitorCloseImg from "./images/monitor-close.svg";
import cinemaImg from "./images/cinema.svg";
import cinemaCloseImg from "./images/cinema-close.svg";
import microphoneImg from "./images/microphone.svg";
import microphoneCloseImg from "./images/microphone-close.svg";
function screenSharingClick(): void {
if ($requestedScreenSharingState === true) {
requestedScreenSharingState.disableScreenSharing();
} else {
requestedScreenSharingState.enableScreenSharing();
}
}
function cameraClick(): void {
if ($requestedCameraState === true) {
requestedCameraState.disableWebcam();
} else {
requestedCameraState.enableWebcam();
}
}
function microphoneClick(): void {
if ($requestedMicrophoneState === true) {
requestedMicrophoneState.disableMicrophone();
} else {
requestedMicrophoneState.enableMicrophone();
}
}
</script>
<div>
<div class="btn-cam-action">
<div class="btn-monitor" on:click={screenSharingClick} class:hide={!$screenSharingAvailableStore} class:enabled={$requestedScreenSharingState}>
{#if $requestedScreenSharingState}
<img src={monitorImg} alt="Start screen sharing">
{:else}
<img src={monitorCloseImg} alt="Stop screen sharing">
{/if}
</div>
<div class="btn-video" on:click={cameraClick} class:disabled={!$requestedCameraState}>
{#if $requestedCameraState}
<img src={cinemaImg} alt="Turn on webcam">
{:else}
<img src={cinemaCloseImg} alt="Turn off webcam">
{/if}
</div>
<div class="btn-micro" on:click={microphoneClick} class:disabled={!$requestedMicrophoneState}>
{#if $requestedMicrophoneState}
<img src={microphoneImg} alt="Turn on microphone">
{:else}
<img src={microphoneCloseImg} alt="Turn off microphone">
{/if}
</div>
</div>
</div>

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<script lang="typescript">
import { Game } from "../../Phaser/Game/Game";
import { CustomizeSceneName } from "../../Phaser/Login/CustomizeScene";
export let game: Game;
const customCharacterScene = game.scene.getScene(CustomizeSceneName);
let activeRow = customCharacterScene.activeRow;
function selectLeft() {
customCharacterScene.moveCursorHorizontally(-1);
}
function selectRight() {
customCharacterScene.moveCursorHorizontally(1);
}
function selectUp() {
customCharacterScene.moveCursorVertically(-1);
activeRow = customCharacterScene.activeRow;
}
function selectDown() {
customCharacterScene.moveCursorVertically(1);
activeRow = customCharacterScene.activeRow;
}
function previousScene() {
customCharacterScene.backToPreviousScene();
}
function finish() {
customCharacterScene.nextSceneToCamera();
}
</script>
<form class="customCharacterScene">
<section class="text-center">
<h2>Customize your WOKA</h2>
</section>
<section class="action action-move">
<button class="customCharacterSceneButton customCharacterSceneButtonLeft nes-btn" on:click|preventDefault={ selectLeft }> &lt; </button>
<button class="customCharacterSceneButton customCharacterSceneButtonRight nes-btn" on:click|preventDefault={ selectRight }> &gt; </button>
</section>
<section class="action">
{#if activeRow === 0}
<button type="submit" class="customCharacterSceneFormBack nes-btn" on:click|preventDefault={ previousScene }>Return</button>
{/if}
{#if activeRow !== 0}
<button type="submit" class="customCharacterSceneFormBack nes-btn" on:click|preventDefault={ selectUp }>Back <img src="resources/objects/arrow_up_black.png" alt=""/></button>
{/if}
{#if activeRow === 5}
<button type="submit" class="customCharacterSceneFormSubmit nes-btn is-primary" on:click|preventDefault={ finish }>Finish</button>
{/if}
{#if activeRow !== 5}
<button type="submit" class="customCharacterSceneFormSubmit nes-btn is-primary" on:click|preventDefault={ selectDown }>Next <img src="resources/objects/arrow_down.png" alt=""/></button>
{/if}
</section>
</form>
<style lang="scss">
form.customCharacterScene {
font-family: "Press Start 2P";
pointer-events: auto;
color: #ebeeee;
section {
margin: 10px;
&.action {
text-align: center;
margin-top: 55vh;
}
h2 {
font-family: "Press Start 2P";
margin: 1px;
}
&.text-center {
text-align: center;
}
button.customCharacterSceneButton {
position: absolute;
top: 33vh;
margin: 0;
}
button.customCharacterSceneFormBack {
color: #292929;
}
}
button {
font-family: "Press Start 2P";
&.customCharacterSceneButtonLeft {
left: 33vw;
}
&.customCharacterSceneButtonRight {
right: 33vw;
}
}
}
@media only screen and (max-width: 800px) {
form.customCharacterScene button.customCharacterSceneButtonLeft{
left: 5vw;
}
form.customCharacterScene button.customCharacterSceneButtonRight{
right: 5vw;
}
}
</style>

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<script lang="typescript">
import {Game} from "../../Phaser/Game/Game";
import {EnableCameraScene, EnableCameraSceneName} from "../../Phaser/Login/EnableCameraScene";
import {
audioConstraintStore,
cameraListStore,
localStreamStore,
microphoneListStore,
videoConstraintStore
} from "../../Stores/MediaStore";
import {onDestroy} from "svelte";
import HorizontalSoundMeterWidget from "./HorizontalSoundMeterWidget.svelte";
import cinemaCloseImg from "../images/cinema-close.svg";
import cinemaImg from "../images/cinema.svg";
import microphoneImg from "../images/microphone.svg";
export let game: Game;
let selectedCamera : string|null = null;
let selectedMicrophone : string|null = null;
const enableCameraScene = game.scene.getScene(EnableCameraSceneName) as EnableCameraScene;
function submit() {
enableCameraScene.login();
}
function srcObject(node, stream) {
node.srcObject = stream;
return {
update(newStream) {
if (node.srcObject != newStream) {
node.srcObject = newStream
}
}
}
}
let stream: MediaStream | null;
const unsubscribe = localStreamStore.subscribe(value => {
if (value.type === 'success') {
stream = value.stream;
if (stream !== null) {
const videoTracks = stream.getVideoTracks();
if (videoTracks.length > 0) {
selectedCamera = videoTracks[0].getSettings().deviceId;
}
const audioTracks = stream.getAudioTracks();
if (audioTracks.length > 0) {
selectedMicrophone = audioTracks[0].getSettings().deviceId;
}
}
} else {
stream = null;
selectedCamera = null;
selectedMicrophone = null;
}
});
onDestroy(unsubscribe);
function normalizeDeviceName(label: string): string {
// remove text in parenthesis
return label.replace(/\([^()]*\)/g, '').trim();
}
function selectCamera() {
videoConstraintStore.setDeviceId(selectedCamera);
}
function selectMicrophone() {
audioConstraintStore.setDeviceId(selectedMicrophone);
}
</script>
<form class="enableCameraScene" on:submit|preventDefault={submit}>
<section class="text-center">
<h2>Turn on your camera and microphone</h2>
</section>
{#if $localStreamStore.stream}
<video class="myCamVideoSetup" use:srcObject={$localStreamStore.stream} autoplay muted playsinline></video>
{:else }
<div class="webrtcsetup">
<img class="background-img" src={cinemaCloseImg} alt="">
</div>
{/if}
<HorizontalSoundMeterWidget stream={stream}></HorizontalSoundMeterWidget>
<section class="selectWebcamForm">
{#if $cameraListStore.length > 1 }
<div class="control-group">
<img src={cinemaImg} alt="Camera" />
<div class="nes-select">
<select bind:value={selectedCamera} on:change={selectCamera}>
{#each $cameraListStore as camera}
<option value={camera.deviceId}>
{normalizeDeviceName(camera.label)}
</option>
{/each}
</select>
</div>
</div>
{/if}
{#if $microphoneListStore.length > 1 }
<div class="control-group">
<img src={microphoneImg} alt="Microphone" />
<div class="nes-select">
<select bind:value={selectedMicrophone} on:change={selectMicrophone}>
{#each $microphoneListStore as microphone}
<option value={microphone.deviceId}>
{normalizeDeviceName(microphone.label)}
</option>
{/each}
</select>
</div>
</div>
{/if}
</section>
<section class="action">
<button type="submit" class="nes-btn is-primary letsgo" >Let's go!</button>
</section>
</form>
<style lang="scss">
.enableCameraScene {
pointer-events: auto;
margin: 20px auto 0;
color: #ebeeee;
section.selectWebcamForm {
margin-top: 3vh;
margin-bottom: 3vh;
min-height: 10vh;
width: 50%;
margin-left: auto;
margin-right: auto;
select {
font-family: "Press Start 2P";
margin-top: 1vh;
margin-bottom: 1vh;
option {
font-family: "Press Start 2P";
}
}
}
section.action{
text-align: center;
margin: 0;
width: 100%;
}
h2{
font-family: "Press Start 2P";
margin: 1px;
}
section.text-center{
text-align: center;
}
button.letsgo {
font-size: 200%;
}
.control-group {
display: flex;
flex-direction: row;
img {
width: 30px;
margin-right: 10px;
}
}
.webrtcsetup{
margin-top: 2vh;
margin-left: auto;
margin-right: auto;
height: 28.125vw;
width: 50vw;
border: white 6px solid;
display: flex;
align-items: center;
justify-content: center;
img.background-img {
width: 40%;
}
}
.myCamVideoSetup {
margin-top: 2vh;
margin-left: auto;
margin-right: auto;
max-height: 50vh;
width: 50vw;
border: white 6px solid;
-webkit-transform: scaleX(-1);
transform: scaleX(-1);
display: flex;
align-items: center;
justify-content: center;
}
}
</style>

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<script lang="typescript">
import { AudioContext } from 'standardized-audio-context';
import {SoundMeter} from "../../Phaser/Components/SoundMeter";
import {onDestroy} from "svelte";
export let stream: MediaStream | null;
let volume = 0;
const NB_BARS = 20;
let timeout;
const soundMeter = new SoundMeter();
let display = false;
$: {
if (stream && stream.getAudioTracks().length > 0) {
display = true;
soundMeter.connectToSource(stream, new AudioContext());
if (timeout) {
clearInterval(timeout);
}
timeout = setInterval(() => {
try{
volume = parseInt((soundMeter.getVolume() / 100 * NB_BARS).toFixed(0));
//console.log(volume);
}catch(err){
}
}, 100);
} else {
display = false;
}
}
onDestroy(() => {
soundMeter.stop();
if (timeout) {
clearInterval(timeout);
}
})
function color(i: number, volume: number) {
const red = 255 * i / NB_BARS;
const green = 255 * (1 - i / NB_BARS);
let alpha = 1;
if (i >= volume) {
alpha = 0.5;
}
return 'background-color:rgba('+red+', '+green+', 0, '+alpha+')';
}
</script>
<div class="horizontal-sound-meter" class:active={display}>
{#each [...Array(NB_BARS).keys()] as i}
<div style={color(i, volume)}></div>
{/each}
</div>
<style lang="scss">
.horizontal-sound-meter {
display: flex;
flex-direction: row;
width: 50%;
height: 30px;
margin-left: auto;
margin-right: auto;
margin-top: 1vh;
}
.horizontal-sound-meter div {
margin-left: 5px;
flex-grow: 1;
}
</style>

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<script lang="typescript">
import { fly } from 'svelte/transition';
import {helpCameraSettingsVisibleStore} from "../../Stores/HelpCameraSettingsStore";
import firefoxImg from "./images/help-setting-camera-permission-firefox.png";
import chromeImg from "./images/help-setting-camera-permission-chrome.png";
let isAndroid = window.navigator.userAgent.includes('Android');
let isFirefox = window.navigator.userAgent.includes('Firefox');
let isChrome = window.navigator.userAgent.includes('Chrome');
function refresh() {
window.location.reload();
}
function close() {
helpCameraSettingsVisibleStore.set(false);
}
</script>
<form class="helpCameraSettings nes-container" on:submit|preventDefault={close} transition:fly="{{ y: -900, duration: 500 }}">
<section>
<h2>Camera / Microphone access needed</h2>
<p class="err">Permission denied</p>
<p>You must allow camera and microphone access in your browser.</p>
<p>
{#if isFirefox }
<p class="err">Please click the "Remember this decision" checkbox, if you don't want Firefox to keep asking you the authorization.</p>
<img src={firefoxImg} alt="" />
{:else if isChrome && !isAndroid }
<img src={chromeImg} alt="" />
{/if}
</p>
</section>
<section>
<button class="helpCameraSettingsFormRefresh nes-btn" on:click|preventDefault={refresh}>Refresh</button>
<button type="submit" class="helpCameraSettingsFormContinue nes-btn is-primary" on:click|preventDefault={close}>Continue without webcam</button>
</section>
</form>
<style lang="scss">
.helpCameraSettings {
pointer-events: auto;
background: #eceeee;
margin-left: auto;
margin-right: auto;
margin-top: 10vh;
max-height: 80vh;
max-width: 80vw;
overflow: auto;
text-align: center;
h2 {
font-family: 'Press Start 2P';
}
section {
p {
margin: 15px;
font-family: 'Press Start 2P';
& .err {
color: #ff0000;
}
}
img {
max-width: 500px;
width: 100%;
}
}
}
</style>

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<script lang="typescript">
import {Game} from "../../Phaser/Game/Game";
import {LoginSceneName} from "../../Phaser/Login/LoginScene";
import {DISPLAY_TERMS_OF_USE, MAX_USERNAME_LENGTH} from "../../Enum/EnvironmentVariable";
import logoImg from "../images/logo.png";
import {gameManager} from "../../Phaser/Game/GameManager";
import {maxUserNameLength} from "../../Connexion/LocalUser";
export let game: Game;
const loginScene = game.scene.getScene(LoginSceneName);
let name = gameManager.getPlayerName() || '';
let startValidating = false;
function submit() {
startValidating = true;
let finalName = name.trim();
if (finalName !== '') {
loginScene.login(finalName);
}
}
</script>
<form class="loginScene" on:submit|preventDefault={submit}>
<section class="text-center">
<img src={logoImg} alt="WorkAdventure logo" />
</section>
<section class="text-center">
<h2>Enter your name</h2>
</section>
<input type="text" name="loginSceneName" class="nes-input is-dark" autofocus maxlength={MAX_USERNAME_LENGTH} bind:value={name} on:keypress={() => {startValidating = true}} class:is-error={name.trim() === '' && startValidating} />
<section class="error-section">
{#if name.trim() === '' && startValidating }
<p class="err">The name is empty</p>
{/if}
</section>
{#if DISPLAY_TERMS_OF_USE}
<section class="terms-and-conditions">
<p>By continuing, you are agreeing our <a href="https://workadventu.re/terms-of-use" target="_blank">terms of use</a>, <a href="https://workadventu.re/privacy-policy" target="_blank">privacy policy</a> and <a href="https://workadventu.re/cookie-policy" target="_blank">cookie policy</a>.</p>
</section>
{/if}
<section class="action">
<button type="submit" class="nes-btn is-primary loginSceneFormSubmit">Continue</button>
</section>
</form>
<style lang="scss">
.loginScene {
pointer-events: auto;
margin: 20px auto 0;
width: 90%;
color: #ebeeee;
display: flex;
flex-flow: column wrap;
align-items: center;
input {
text-align: center;
font-family: "Press Start 2P";
max-width: 400px;
}
.terms-and-conditions {
max-width: 400px;
}
p.err {
color: #ce372b;
text-align: center;
}
section {
margin: 10px;
&.error-section {
min-height: 2rem;
margin: 0;
p {
margin: 0;
}
}
&.action {
text-align: center;
margin-top: 20px;
}
h2 {
font-family: "Press Start 2P";
margin: 1px;
}
&.text-center {
text-align: center;
}
a {
text-decoration: underline;
color: #ebeeee;
}
a:hover {
font-weight: 700;
}
p {
text-align: left;
margin: 10px 10px;
}
img {
width: 100%;
margin: 20px 0;
}
}
}
</style>

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<script lang="typescript">
</script>
<main class="menuIcon">
<section>
<button>
<img src="/static/images/menu.svg" alt="Open menu">
</button>
</section>
</main>
<style lang="scss">
.menuIcon button {
background-color: black;
color: white;
border-radius: 7px;
padding: 2px 8px;
img {
width: 14px;
padding-top: 0;
/*cursor: url('/resources/logos/cursor_pointer.png'), pointer;*/
}
}
.menuIcon section {
margin: 10px;
}
@media only screen and (max-height: 700px) {
.menuIcon section {
margin: 2px;
}
}
</style>

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<script lang="typescript">
import {localStreamStore} from "../Stores/MediaStore";
import SoundMeterWidget from "./SoundMeterWidget.svelte";
import {onDestroy} from "svelte";
function srcObject(node, stream) {
node.srcObject = stream;
return {
update(newStream) {
if (node.srcObject != newStream) {
node.srcObject = newStream
}
}
}
}
let stream : MediaStream|null;
/*$: {
if ($localStreamStore.type === 'success') {
stream = $localStreamStore.stream;
} else {
stream = null;
}
}*/
const unsubscribe = localStreamStore.subscribe(value => {
if (value.type === 'success') {
stream = value.stream;
} else {
stream = null;
}
});
onDestroy(unsubscribe);
</script>
<div>
<div class="video-container div-myCamVideo" class:hide={!$localStreamStore.constraints.video}>
<video class="myCamVideo" use:srcObject={$localStreamStore.stream} autoplay muted playsinline></video>
<!-- {#if stream}
<SoundMeterWidget stream={stream}></SoundMeterWidget>
{/if} -->
</div>
</div>

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<script lang="typescript">
import {Game} from "../../Phaser/Game/Game";
import {SelectCompanionSceneName} from "../../Phaser/Login/SelectCompanionScene";
export let game: Game;
const selectCompanionScene = game.scene.getScene(SelectCompanionSceneName);
function selectLeft() {
selectCompanionScene.moveToLeft();
}
function selectRight() {
selectCompanionScene.moveToRight();
}
function noCompanion() {
selectCompanionScene.closeScene();
}
function selectCompanion() {
selectCompanionScene.selectCompanion();
}
</script>
<form class="selectCompanionScene">
<section class="text-center">
<h2>Select your companion</h2>
<button class="selectCharacterButton selectCharacterButtonLeft nes-btn" on:click|preventDefault={selectLeft}> &lt; </button>
<button class="selectCharacterButton selectCharacterButtonRight nes-btn" on:click|preventDefault={selectRight}> &gt; </button>
</section>
<section class="action">
<button href="/" class="selectCompanionSceneFormBack nes-btn" on:click|preventDefault={noCompanion}>No companion</button>
<button type="submit" class="selectCompanionSceneFormSubmit nes-btn is-primary" on:click|preventDefault={selectCompanion}>Continue</button>
</section>
</form>
<style lang="scss">
form.selectCompanionScene {
font-family: "Press Start 2P";
pointer-events: auto;
color: #ebeeee;
section {
margin: 10px;
&.action {
text-align: center;
margin-top: 55vh;
}
h2 {
font-family: "Press Start 2P";
margin: 1px;
}
&.text-center {
text-align: center;
}
button.selectCharacterButton {
position: absolute;
top: 33vh;
margin: 0;
}
}
button.selectCharacterButtonLeft {
left: 33vw;
}
button.selectCharacterButtonRight {
right: 33vw;
}
}
@media only screen and (max-width: 800px) {
form.selectCompanionScene button.selectCharacterButtonLeft{
left: 5vw;
}
form.selectCompanionScene button.selectCharacterButtonRight{
right: 5vw;
}
}
</style>

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<script lang="typescript">
import { AudioContext } from 'standardized-audio-context';
import {SoundMeter} from "../Phaser/Components/SoundMeter";
import {onDestroy} from "svelte";
export let stream: MediaStream|null;
let volume = 0;
const NB_BARS = 5;
let timeout;
const soundMeter = new SoundMeter();
let display = false;
$: {
if (stream && stream.getAudioTracks().length > 0) {
display = true;
soundMeter.connectToSource(stream, new AudioContext());
if (timeout) {
clearInterval(timeout);
}
timeout = setInterval(() => {
try{
volume = parseInt((soundMeter.getVolume() / 100 * NB_BARS).toFixed(0));
//console.log(volume);
}catch(err){
}
}, 100);
} else {
display = false;
}
}
onDestroy(() => {
soundMeter.stop();
if (timeout) {
clearInterval(timeout);
}
})
</script>
<div class="sound-progress" class:active={display}>
<span class:active={volume > 1}></span>
<span class:active={volume > 2}></span>
<span class:active={volume > 3}></span>
<span class:active={volume > 4}></span>
<span class:active={volume > 5}></span>
</div>

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<script lang="ts">
import { fly } from 'svelte/transition';
import megaphoneImg from "./images/megaphone.svg";
import {soundPlayingStore} from "../../Stores/SoundPlayingStore";
import {afterUpdate, onMount} from "svelte";
export let url: string;
let audio: HTMLAudioElement;
function soundEnded() {
soundPlayingStore.soundEnded();
}
afterUpdate(() => {
audio.play();
});
</script>
<div class="audio-playing" transition:fly="{{ x: 210, duration: 500 }}">
<img src={megaphoneImg} alt="Audio playing" />
<p>Audio message</p>
<audio bind:this={audio} src={url} on:ended={soundEnded} >
<track kind="captions">
</audio>
</div>
<style lang="scss">
/*audio html when audio message playing*/
.audio-playing {
position: absolute;
width: 200px;
height: 54px;
right: 0;
top: 40px;
transition: all 0.1s ease-out;
background-color: black;
border-radius: 30px 0 0 30px;
display: inline-flex;
img {
border-radius: 50%;
background-color: #ffda01;
padding: 10px;
}
p {
color: white;
margin-left: 10px;
margin-top: 14px;
}
}
</style>

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<script lang="ts">
import {errorStore} from "../../Stores/ErrorStore";
function close(): boolean {
errorStore.clearMessages();
return false;
}
</script>
<div class="error-div nes-container is-dark is-rounded" open>
<p class="nes-text is-error title">Error</p>
<div class="body">
{#each $errorStore as error}
<p>{error}</p>
{/each}
</div>
<div class="button-bar">
<button class="nes-btn is-error" on:click={close}>Close</button>
</div>
</div>
<style lang="scss">
div.error-div {
pointer-events: auto;
margin-top: 10vh;
margin-right: auto;
margin-left: auto;
width: max-content;
max-width: 80vw;
.button-bar {
text-align: center;
}
.body {
max-height: 50vh;
}
p {
font-family: "Press Start 2P";
&.title {
text-align: center;
}
}
}
</style>

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<?xml version="1.0" encoding="utf-8"?>
<!-- Generator: Adobe Illustrator 24.3.0, SVG Export Plug-In . SVG Version: 6.00 Build 0) -->
<svg version="1.1" id="Capa_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px"
viewBox="0 0 451.7 512" style="enable-background:new 0 0 451.7 512;" xml:space="preserve">
<path d="M436.9,212.6L237.2,12.9c-11.7-11.7-30.7-11.7-42.4,0s-11.7,30.7,0,42.4L394.5,255c11.5,11.9,30.5,12.2,42.4,0.7
c11.9-11.5,12.2-30.5,0.7-42.4C437.4,213.1,437.2,212.8,436.9,212.6z"/>
<path d="M179.5,83.1l-1.5,7.5c-10.4,53-36,103.4-70.6,144.3l109,108.3c40.7-34.9,90.2-61.5,143.1-72.3l7.5-1.5L179.5,83.1z"/>
<path d="M87.4,257l-74.2,74.2c-17.6,17.6-17.6,46.1,0,63.6c0,0,0,0,0,0l42.4,42.4c17.6,17.6,46.1,17.6,63.6,0c0,0,0,0,0,0l74.2-74.2
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@ -0,0 +1,64 @@
<script lang="typescript">
import { fly } from 'svelte/transition';
import {requestVisitCardsStore} from "../../Stores/GameStore";
export let visitCardUrl: string;
function closeCard() {
requestVisitCardsStore.set(null);
}
</script>
<style lang="scss">
.visitCard {
pointer-events: all;
margin-left: auto;
margin-right: auto;
width: 515px;
margin-top: 200px;
.defaultCard {
border-radius: 5px;
border: 2px black solid;
background-color: whitesmoke;
width: 500px;
header {
padding: 5px;
}
}
iframe {
border: 0;
width: 515px;
height: 270px;
overflow: hidden;
}
button {
float: right;
}
}
</style>
<section class="visitCard" transition:fly="{{ y: -200, duration: 1000 }}">
{#if visitCardUrl === 'INVALID'}
<div class="defaultCard">
<header>
<h2>Sorry</h2>
<p style="font-style: italic;">This user doesn't have a contact card.</p>
</header>
<main style="padding: 5px; background-color: gray">
<p>Maybe he is offline, or this feature is deactivated.</p>
</main>
</div>
{:else}
<iframe title="visitCardTitle" src={visitCardUrl}></iframe>
{/if}
<div class="buttonContainer">
<button class="nes-btn is-popUpElement" on:click={closeCard}>Close</button>
</div>
</section>

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@ -0,0 +1,92 @@
<script lang="typescript">
import { Game } from "../../Phaser/Game/Game";
import { SelectCharacterSceneName } from "../../Phaser/Login/SelectCharacterScene";
export let game: Game;
const selectCharacterScene = game.scene.getScene(SelectCharacterSceneName);
function selectLeft() {
selectCharacterScene.moveToLeft();
}
function selectRight() {
selectCharacterScene.moveToRight();
}
function cameraScene() {
selectCharacterScene.nextSceneToCameraScene();
}
function customizeScene() {
selectCharacterScene.nextSceneToCustomizeScene();
}
</script>
<form class="selectCharacterScene">
<section class="text-center">
<h2>Select your WOKA</h2>
<button class="selectCharacterButton selectCharacterButtonLeft nes-btn" on:click|preventDefault={ selectLeft }> &lt; </button>
<button class="selectCharacterButton selectCharacterButtonRight nes-btn" on:click|preventDefault={ selectRight }> &gt; </button>
</section>
<section class="action">
<button type="submit" class="selectCharacterSceneFormSubmit nes-btn is-primary" on:click|preventDefault={ cameraScene }>Continue</button>
<button type="submit" class="selectCharacterSceneFormCustomYourOwnSubmit nes-btn" on:click|preventDefault={ customizeScene }>Customize your WOKA</button>
</section>
</form>
<style lang="scss">
form.selectCharacterScene {
font-family: "Press Start 2P";
pointer-events: auto;
color: #ebeeee;
section {
margin: 10px;
&.action {
text-align: center;
margin-top: 55vh;
}
h2 {
font-family: "Press Start 2P";
margin: 1px;
}
&.text-center {
text-align: center;
}
button.selectCharacterButton {
position: absolute;
top: 33vh;
margin: 0;
}
}
button {
font-family: "Press Start 2P";
&.selectCharacterButtonLeft {
left: 33vw;
}
&.selectCharacterButtonRight {
right: 33vw;
}
}
}
@media only screen and (max-width: 800px) {
form.selectCharacterScene button.selectCharacterButtonLeft{
left: 5vw;
}
form.selectCharacterScene button.selectCharacterButtonRight{
right: 5vw;
}
}
</style>

View file

@ -1,5 +1,5 @@
import {Subject} from "rxjs";
import {BanUserMessage, SendUserMessage} from "../Messages/generated/messages_pb";
import type {BanUserMessage, SendUserMessage} from "../Messages/generated/messages_pb";
export enum AdminMessageEventTypes {
admin = 'message',
@ -19,11 +19,11 @@ interface AdminMessageEvent {
class AdminMessagesService {
private _messageStream: Subject<AdminMessageEvent> = new Subject();
public messageStream = this._messageStream.asObservable();
constructor() {
this.messageStream.subscribe((event) => console.log('message', event))
}
onSendusermessage(message: SendUserMessage|BanUserMessage) {
this._messageStream.next({
type: message.getType() as unknown as AdminMessageEventTypes,
@ -32,4 +32,4 @@ class AdminMessagesService {
}
}
export const adminMessagesService = new AdminMessagesService();
export const adminMessagesService = new AdminMessagesService();

View file

@ -1,10 +1,10 @@
import Axios from "axios";
import {PUSHER_URL, START_ROOM_URL} from "../Enum/EnvironmentVariable";
import {RoomConnection} from "./RoomConnection";
import {OnConnectInterface, PositionInterface, ViewportInterface} from "./ConnexionModels";
import type {OnConnectInterface, PositionInterface, ViewportInterface} from "./ConnexionModels";
import {GameConnexionTypes, urlManager} from "../Url/UrlManager";
import {localUserStore} from "./LocalUserStore";
import {LocalUser} from "./LocalUser";
import {CharacterTexture, LocalUser} from "./LocalUser";
import {Room} from "./Room";
@ -46,8 +46,8 @@ class ConnectionManager {
urlManager.pushRoomIdToUrl(room);
return Promise.resolve(room);
} else if (connexionType === GameConnexionTypes.organization || connexionType === GameConnexionTypes.anonymous || connexionType === GameConnexionTypes.empty) {
const localUser = localUserStore.getLocalUser();
let localUser = localUserStore.getLocalUser();
if (localUser && localUser.jwtToken && localUser.uuid && localUser.textures) {
this.localUser = localUser;
try {
@ -57,16 +57,42 @@ class ConnectionManager {
console.error('JWT token invalid. Did it expire? Login anonymously instead.');
await this.anonymousLogin();
}
} else {
}else{
await this.anonymousLogin();
}
let roomId: string
localUser = localUserStore.getLocalUser();
if(!localUser){
throw "Error to store local user data";
}
let roomId: string;
if (connexionType === GameConnexionTypes.empty) {
roomId = START_ROOM_URL;
} else {
roomId = window.location.pathname + window.location.search + window.location.hash;
}
return Promise.resolve(new Room(roomId));
//get detail map for anonymous login and set texture in local storage
const room = new Room(roomId);
const mapDetail = await room.getMapDetail();
if(mapDetail.textures != undefined && mapDetail.textures.length > 0) {
//check if texture was changed
if(localUser.textures.length === 0){
localUser.textures = mapDetail.textures;
}else{
mapDetail.textures.forEach((newTexture) => {
const alreadyExistTexture = localUser?.textures.find((c) => newTexture.id === c.id);
if(localUser?.textures.findIndex((c) => newTexture.id === c.id) !== -1){
return;
}
localUser?.textures.push(newTexture)
});
}
this.localUser = localUser;
localUserStore.saveUser(localUser);
}
return Promise.resolve(room);
}
return Promise.reject(new Error('Invalid URL'));

View file

@ -1,8 +1,8 @@
import {PlayerAnimationDirections} from "../Phaser/Player/Animation";
import {UserSimplePeerInterface} from "../WebRtc/SimplePeer";
import {SignalData} from "simple-peer";
import {RoomConnection} from "./RoomConnection";
import {BodyResourceDescriptionInterface} from "../Phaser/Entity/PlayerTextures";
import type {SignalData} from "simple-peer";
import type {RoomConnection} from "./RoomConnection";
import type {BodyResourceDescriptionInterface} from "../Phaser/Entity/PlayerTextures";
export enum EventMessage{
CONNECT = "connect",

View file

@ -0,0 +1,19 @@
import {Subject} from "rxjs";
interface EmoteEvent {
userId: number,
emoteName: string,
}
class EmoteEventStream {
private _stream:Subject<EmoteEvent> = new Subject();
public stream = this._stream.asObservable();
fire(userId: number, emoteName:string) {
this._stream.next({userId, emoteName});
}
}
export const emoteEventStream = new EmoteEventStream();

View file

@ -9,9 +9,8 @@ export interface CharacterTexture {
export const maxUserNameLength: number = MAX_USERNAME_LENGTH;
export function isUserNameValid(value: string): boolean {
const regexp = new RegExp('^[A-Za-z]{1,'+maxUserNameLength+'}$');
return regexp.test(value);
export function isUserNameValid(value: unknown): boolean {
return typeof value === "string" && value.length > 0 && value.length <= maxUserNameLength && value.indexOf(' ') === -1;
}
export function areCharacterLayersValid(value: string[] | null): boolean {
@ -25,6 +24,6 @@ export function areCharacterLayersValid(value: string[] | null): boolean {
}
export class LocalUser {
constructor(public readonly uuid:string, public readonly jwtToken: string, public readonly textures: CharacterTexture[]) {
constructor(public readonly uuid:string, public readonly jwtToken: string, public textures: CharacterTexture[]) {
}
}

View file

@ -1,10 +1,17 @@
import Axios from "axios";
import {PUSHER_URL} from "../Enum/EnvironmentVariable";
import type {CharacterTexture} from "./LocalUser";
export class MapDetail{
constructor(public readonly mapUrl: string, public readonly textures : CharacterTexture[]|undefined) {
}
}
export class Room {
public readonly id: string;
public readonly isPublic: boolean;
private mapUrl: string|undefined;
private textures: CharacterTexture[]|undefined;
private instance: string|undefined;
private _search: URLSearchParams;
@ -50,10 +57,10 @@ export class Room {
return {roomId, hash}
}
public async getMapUrl(): Promise<string> {
return new Promise<string>((resolve, reject) => {
if (this.mapUrl !== undefined) {
resolve(this.mapUrl);
public async getMapDetail(): Promise<MapDetail> {
return new Promise<MapDetail>((resolve, reject) => {
if (this.mapUrl !== undefined && this.textures != undefined) {
resolve(new MapDetail(this.mapUrl, this.textures));
return;
}
@ -61,7 +68,7 @@ export class Room {
const match = /_\/[^/]+\/(.+)/.exec(this.id);
if (!match) throw new Error('Could not extract url from "'+this.id+'"');
this.mapUrl = window.location.protocol+'//'+match[1];
resolve(this.mapUrl);
resolve(new MapDetail(this.mapUrl, this.textures));
return;
} else {
// We have a private ID, we need to query the map URL from the server.
@ -71,7 +78,7 @@ export class Room {
params: urlParts
}).then(({data}) => {
console.log('Map ', this.id, ' resolves to URL ', data.mapUrl);
resolve(data.mapUrl);
resolve(data);
return;
}).catch((reason) => {
reject(reason);

View file

@ -27,11 +27,13 @@ import {
SendJitsiJwtMessage,
CharacterLayerMessage,
PingMessage,
SendUserMessage,
BanUserMessage
EmoteEventMessage,
EmotePromptMessage,
SendUserMessage,
BanUserMessage, RequestVisitCardMessage
} from "../Messages/generated/messages_pb"
import {UserSimplePeerInterface} from "../WebRtc/SimplePeer";
import type {UserSimplePeerInterface} from "../WebRtc/SimplePeer";
import Direction = PositionMessage.Direction;
import {ProtobufClientUtils} from "../Network/ProtobufClientUtils";
import {
@ -42,11 +44,13 @@ import {
ViewportInterface, WebRtcDisconnectMessageInterface,
WebRtcSignalReceivedMessageInterface,
} from "./ConnexionModels";
import {BodyResourceDescriptionInterface} from "../Phaser/Entity/PlayerTextures";
import type {BodyResourceDescriptionInterface} from "../Phaser/Entity/PlayerTextures";
import {adminMessagesService} from "./AdminMessagesService";
import {worldFullMessageStream} from "./WorldFullMessageStream";
import {worldFullWarningStream} from "./WorldFullWarningStream";
import {connectionManager} from "./ConnectionManager";
import {emoteEventStream} from "./EmoteEventStream";
import {requestVisitCardsStore} from "../Stores/GameStore";
const manualPingDelay = 20000;
@ -86,7 +90,7 @@ export class RoomConnection implements RoomConnection {
url += '&bottom='+Math.floor(viewport.bottom);
url += '&left='+Math.floor(viewport.left);
url += '&right='+Math.floor(viewport.right);
if (typeof companion === 'string') {
url += '&companion='+encodeURIComponent(companion);
}
@ -124,7 +128,7 @@ export class RoomConnection implements RoomConnection {
if (message.hasBatchmessage()) {
for (const subMessage of (message.getBatchmessage() as BatchMessage).getPayloadList()) {
let event: string;
let event: string|null = null;
let payload;
if (subMessage.hasUsermovedmessage()) {
event = EventMessage.USER_MOVED;
@ -144,11 +148,16 @@ export class RoomConnection implements RoomConnection {
} else if (subMessage.hasItemeventmessage()) {
event = EventMessage.ITEM_EVENT;
payload = subMessage.getItemeventmessage();
} else if (subMessage.hasEmoteeventmessage()) {
const emoteMessage = subMessage.getEmoteeventmessage() as EmoteEventMessage;
emoteEventStream.fire(emoteMessage.getActoruserid(), emoteMessage.getEmote());
} else {
throw new Error('Unexpected batch message type');
}
this.dispatch(event, payload);
if (event) {
this.dispatch(event, payload);
}
}
} else if (message.hasRoomjoinedmessage()) {
const roomJoinedMessage = message.getRoomjoinedmessage() as RoomJoinedMessage;
@ -195,6 +204,8 @@ export class RoomConnection implements RoomConnection {
adminMessagesService.onSendusermessage(message.getBanusermessage() as BanUserMessage);
} else if (message.hasWorldfullwarningmessage()) {
worldFullWarningStream.onMessage();
} else if (message.hasVisitcardmessage()) {
requestVisitCardsStore.set(message?.getVisitcardmessage()?.getUrl() as unknown as string);
} else if (message.hasRefreshroommessage()) {
//todo: implement a way to notify the user the room was refreshed.
} else {
@ -599,4 +610,24 @@ export class RoomConnection implements RoomConnection {
public isAdmin(): boolean {
return this.hasTag('admin');
}
public emitEmoteEvent(emoteName: string): void {
const emoteMessage = new EmotePromptMessage();
emoteMessage.setEmote(emoteName)
const clientToServerMessage = new ClientToServerMessage();
clientToServerMessage.setEmotepromptmessage(emoteMessage);
this.socket.send(clientToServerMessage.serializeBinary().buffer);
}
public requestVisitCardUrl(targetUserId: number): void {
const message = new RequestVisitCardMessage();
message.setTargetuserid(targetUserId);
const clientToServerMessage = new ClientToServerMessage();
clientToServerMessage.setRequestvisitcardmessage(message);
this.socket.send(clientToServerMessage.serializeBinary().buffer);
}
}

View file

@ -1,32 +1,30 @@
const DEBUG_MODE: boolean = process.env.DEBUG_MODE == "true";
const START_ROOM_URL : string = process.env.START_ROOM_URL || '/_/global/maps.workadventure.localhost/Floor0/floor0.json';
// For compatibility reasons with older versions, API_URL is the old host name of PUSHER_URL
const PUSHER_URL = process.env.PUSHER_URL || (process.env.API_URL ? '//'+process.env.API_URL : "//pusher.workadventure.localhost");
const PUSHER_URL = process.env.PUSHER_URL || '//pusher.workadventure.localhost';
const UPLOADER_URL = process.env.UPLOADER_URL || '//uploader.workadventure.localhost';
const ADMIN_URL = process.env.ADMIN_URL || "//workadventure.localhost";
const STUN_SERVER: string = process.env.STUN_SERVER || "stun:stun.l.google.com:19302";
const TURN_SERVER: string = process.env.TURN_SERVER || "";
const SKIP_RENDER_OPTIMIZATIONS: boolean = process.env.SKIP_RENDER_OPTIMIZATIONS == "true";
const DISABLE_NOTIFICATIONS: boolean = process.env.DISABLE_NOTIFICATIONS == "true";
const TURN_USER: string = process.env.TURN_USER || '';
const TURN_PASSWORD: string = process.env.TURN_PASSWORD || '';
const JITSI_URL : string|undefined = (process.env.JITSI_URL === '') ? undefined : process.env.JITSI_URL;
const JITSI_PRIVATE_MODE : boolean = process.env.JITSI_PRIVATE_MODE == "true";
const RESOLUTION = 2;
const ZOOM_LEVEL = 1/*3/4*/;
const POSITION_DELAY = 200; // Wait 200ms between sending position events
const MAX_EXTRAPOLATION_TIME = 100; // Extrapolate a maximum of 250ms if no new movement is sent by the player
export const MAX_USERNAME_LENGTH = parseInt(process.env.MAX_USERNAME_LENGTH || '') || 8;
export const MAX_PER_GROUP = parseInt(process.env.MAX_PER_GROUP || '4');
export const DISPLAY_TERMS_OF_USE = process.env.DISPLAY_TERMS_OF_USE == 'true';
export const isMobile = ():boolean => ( ( window.innerWidth <= 800 ) || ( window.innerHeight <= 600 ) );
export {
DEBUG_MODE,
START_ROOM_URL,
SKIP_RENDER_OPTIMIZATIONS,
DISABLE_NOTIFICATIONS,
PUSHER_URL,
UPLOADER_URL,
ADMIN_URL,
RESOLUTION,
ZOOM_LEVEL,
POSITION_DELAY,
MAX_EXTRAPOLATION_TIME,
STUN_SERVER,

View file

@ -1,6 +1,6 @@
import {PositionMessage} from "../Messages/generated/messages_pb";
import Direction = PositionMessage.Direction;
import {PointInterface} from "../Connexion/ConnexionModels";
import type {PointInterface} from "../Connexion/ConnexionModels";
export class ProtobufClientUtils {

View file

@ -1,6 +1,5 @@
import Sprite = Phaser.GameObjects.Sprite;
import Container = Phaser.GameObjects.Container;
import { lazyLoadCompanionResource } from "./CompanionTexturesLoadingManager";
import { PlayerAnimationDirections, PlayerAnimationTypes } from "../Player/Animation";
export interface CompanionStatus {
@ -25,7 +24,7 @@ export class Companion extends Container {
constructor(scene: Phaser.Scene, x: number, y: number, name: string, texturePromise: Promise<string>) {
super(scene, x + 14, y + 4);
this.sprites = new Map<string, Sprite>();
this.delta = 0;
@ -104,7 +103,7 @@ export class Companion extends Container {
}
}
}
this.setDepth(this.y);
this.playAnimation(this.direction, this.animationType);
}
@ -137,7 +136,7 @@ export class Companion extends Container {
this.getAnimations(resource).forEach(animation => {
this.scene.anims.create(animation);
});
this.scene.sys.updateList.add(sprite);
this.sprites.set(resource, sprite);
}

View file

@ -1,3 +1,5 @@
import { DEPTH_INGAME_TEXT_INDEX } from "../Game/DepthIndexes";
export class ChatModeIcon extends Phaser.GameObjects.Sprite {
constructor(scene: Phaser.Scene, x: number, y: number) {
super(scene, x, y, 'layout_modes', 3);
@ -6,6 +8,6 @@ export class ChatModeIcon extends Phaser.GameObjects.Sprite {
this.setOrigin(0, 1);
this.setInteractive();
this.setVisible(false);
this.setDepth(99999);
this.setDepth(DEPTH_INGAME_TEXT_INDEX);
}
}

View file

@ -1,8 +1,6 @@
import VirtualJoystick from 'phaser3-rex-plugins/plugins/virtualjoystick.js';
const outOfScreenX = -1000;
const outOfScreenY = -1000;
import {waScaleManager} from "../Services/WaScaleManager";
import {DEPTH_INGAME_TEXT_INDEX} from "../Game/DepthIndexes";
//the assets were found here: https://hannemann.itch.io/virtual-joystick-pack-free
export const joystickBaseKey = 'joystickBase';
@ -10,26 +8,58 @@ export const joystickBaseImg = 'resources/objects/joystickSplitted.png';
export const joystickThumbKey = 'joystickThumb';
export const joystickThumbImg = 'resources/objects/smallHandleFilledGrey.png';
const baseSize = 50;
const thumbSize = 25;
const radius = 17.5;
export class MobileJoystick extends VirtualJoystick {
private resizeCallback: () => void;
constructor(scene: Phaser.Scene) {
super(scene, {
x: outOfScreenX,
y: outOfScreenY,
radius: 20,
base: scene.add.image(0, 0, joystickBaseKey).setDisplaySize(60, 60).setDepth(99999),
thumb: scene.add.image(0, 0, joystickThumbKey).setDisplaySize(30, 30).setDepth(99999),
x: -1000,
y: -1000,
radius: radius * window.devicePixelRatio,
base: scene.add.image(0, 0, joystickBaseKey).setDisplaySize(baseSize * window.devicePixelRatio, baseSize * window.devicePixelRatio).setDepth(DEPTH_INGAME_TEXT_INDEX),
thumb: scene.add.image(0, 0, joystickThumbKey).setDisplaySize(thumbSize * window.devicePixelRatio, thumbSize * window.devicePixelRatio).setDepth(DEPTH_INGAME_TEXT_INDEX),
enable: true,
dir: "8dir",
});
this.visible = false;
this.enable = false;
this.scene.input.on('pointerdown', (pointer: { x: number; y: number; }) => {
this.x = pointer.x;
this.y = pointer.y;
this.scene.input.on('pointerdown', (pointer: Phaser.Input.Pointer) => {
if (!pointer.wasTouch) {
return;
}
// Let's only display the joystick if there is one finger on the screen
if ((pointer.event as TouchEvent).touches.length === 1) {
this.x = pointer.x;
this.y = pointer.y;
this.visible = true;
this.enable = true;
} else {
this.visible = false;
this.enable = false;
}
});
this.scene.input.on('pointerup', () => {
this.x = outOfScreenX;
this.y = outOfScreenY;
this.visible = false;
this.enable = false;
});
this.resizeCallback = this.resize.bind(this);
this.scene.scale.on(Phaser.Scale.Events.RESIZE, this.resizeCallback);
}
}
private resize() {
this.base.setDisplaySize(baseSize / waScaleManager.zoomModifier * window.devicePixelRatio, baseSize / waScaleManager.zoomModifier * window.devicePixelRatio);
this.thumb.setDisplaySize(thumbSize / waScaleManager.zoomModifier * window.devicePixelRatio, thumbSize / waScaleManager.zoomModifier * window.devicePixelRatio);
this.setRadius(radius / waScaleManager.zoomModifier * window.devicePixelRatio);
}
public destroy() {
super.destroy();
this.scene.scale.removeListener(Phaser.Scale.Events.RESIZE, this.resizeCallback);
}
}

View file

@ -1,4 +1,5 @@
import {discussionManager} from "../../WebRtc/DiscussionManager";
import {DEPTH_INGAME_TEXT_INDEX} from "../Game/DepthIndexes";
export const openChatIconName = 'openChatIcon';
export class OpenChatIcon extends Phaser.GameObjects.Image {
@ -9,7 +10,7 @@ export class OpenChatIcon extends Phaser.GameObjects.Image {
this.setOrigin(0, 1);
this.setInteractive();
this.setVisible(false);
this.setDepth(99999);
this.setDepth(DEPTH_INGAME_TEXT_INDEX);
this.on("pointerup", () => discussionManager.showDiscussionPart());
}

View file

@ -1,3 +1,5 @@
import {DEPTH_INGAME_TEXT_INDEX} from "../Game/DepthIndexes";
export class PresentationModeIcon extends Phaser.GameObjects.Sprite {
constructor(scene: Phaser.Scene, x: number, y: number) {
super(scene, x, y, 'layout_modes', 0);
@ -6,6 +8,6 @@ export class PresentationModeIcon extends Phaser.GameObjects.Sprite {
this.setOrigin(0, 1);
this.setInteractive();
this.setVisible(false);
this.setDepth(99999);
this.setDepth(DEPTH_INGAME_TEXT_INDEX);
}
}

View file

@ -0,0 +1,74 @@
import Sprite = Phaser.GameObjects.Sprite;
import {DEPTH_UI_INDEX} from "../Game/DepthIndexes";
import {waScaleManager} from "../Services/WaScaleManager";
export interface RadialMenuItem {
image: string,
name: string,
}
export const RadialMenuClickEvent = 'radialClick';
export class RadialMenu extends Phaser.GameObjects.Container {
private resizeCallback: OmitThisParameter<() => void>;
constructor(scene: Phaser.Scene, x: number, y: number, private items: RadialMenuItem[]) {
super(scene, x, y);
this.setDepth(DEPTH_UI_INDEX)
this.scene.add.existing(this);
this.initItems();
this.resize();
this.resizeCallback = this.resize.bind(this);
this.scene.scale.on(Phaser.Scale.Events.RESIZE, this.resizeCallback);
}
private initItems() {
const itemsNumber = this.items.length;
const menuRadius = 70 + (waScaleManager.uiScalingFactor - 1) * 20;
this.items.forEach((item, index) => this.createRadialElement(item, index, itemsNumber, menuRadius))
}
private createRadialElement(item: RadialMenuItem, index: number, itemsNumber: number, menuRadius: number) {
const image = new Sprite(this.scene, 0, menuRadius, item.image);
this.add(image);
this.scene.sys.updateList.add(image);
const scalingFactor = waScaleManager.uiScalingFactor * 0.075;
image.setScale(scalingFactor)
image.setInteractive({
useHandCursor: true,
});
image.on('pointerdown', () => this.emit(RadialMenuClickEvent, item));
image.on('pointerover', () => {
this.scene.tweens.add({
targets: image,
props: {
scale: 2 * scalingFactor,
},
duration: 500,
ease: 'Power3',
})
});
image.on('pointerout', () => {
this.scene.tweens.add({
targets: image,
props: {
scale: scalingFactor,
},
duration: 500,
ease: 'Power3',
})
});
const angle = 2 * Math.PI * index / itemsNumber;
Phaser.Actions.RotateAroundDistance([image], {x: 0, y: 0}, angle, menuRadius);
}
private resize() {
this.setScale(waScaleManager.uiScalingFactor);
}
public destroy() {
this.scene.scale.removeListener(Phaser.Scale.Events.RESIZE, this.resizeCallback);
super.destroy();
}
}

View file

@ -1,3 +1,5 @@
import type {IAnalyserNode, IAudioContext, IMediaStreamAudioSourceNode} from 'standardized-audio-context';
/**
* Class to measure the sound volume of a media stream
*/
@ -5,10 +7,10 @@ export class SoundMeter {
private instant: number;
private clip: number;
//private script: ScriptProcessorNode;
private analyser: AnalyserNode|undefined;
private analyser: IAnalyserNode<IAudioContext>|undefined;
private dataArray: Uint8Array|undefined;
private context: AudioContext|undefined;
private source: MediaStreamAudioSourceNode|undefined;
private context: IAudioContext|undefined;
private source: IMediaStreamAudioSourceNode<IAudioContext>|undefined;
constructor() {
this.instant = 0.0;
@ -16,7 +18,7 @@ export class SoundMeter {
//this.script = context.createScriptProcessor(2048, 1, 1);
}
private init(context: AudioContext) {
private init(context: IAudioContext) {
this.context = context;
this.analyser = this.context.createAnalyser();
@ -25,8 +27,12 @@ export class SoundMeter {
this.dataArray = new Uint8Array(bufferLength);
}
public connectToSource(stream: MediaStream, context: AudioContext): void
public connectToSource(stream: MediaStream, context: IAudioContext): void
{
if (this.source !== undefined) {
this.stop();
}
this.init(context);
this.source = this.context?.createMediaStreamSource(stream);
@ -81,56 +87,3 @@ export class SoundMeter {
}
// Meter class that generates a number correlated to audio volume.
// The meter class itself displays nothing, but it makes the
// instantaneous and time-decaying volumes available for inspection.
// It also reports on the fraction of samples that were at or near
// the top of the measurement range.
/*function SoundMeter(context) {
this.context = context;
this.instant = 0.0;
this.slow = 0.0;
this.clip = 0.0;
this.script = context.createScriptProcessor(2048, 1, 1);
const that = this;
this.script.onaudioprocess = function(event) {
const input = event.inputBuffer.getChannelData(0);
let i;
let sum = 0.0;
let clipcount = 0;
for (i = 0; i < input.length; ++i) {
sum += input[i] * input[i];
if (Math.abs(input[i]) > 0.99) {
clipcount += 1;
}
}
that.instant = Math.sqrt(sum / input.length);
that.slow = 0.95 * that.slow + 0.05 * that.instant;
that.clip = clipcount / input.length;
};
}
SoundMeter.prototype.connectToSource = function(stream, callback) {
console.log('SoundMeter connecting');
try {
this.mic = this.context.createMediaStreamSource(stream);
this.mic.connect(this.script);
// necessary to make sample run, but should not be.
this.script.connect(this.context.destination);
if (typeof callback !== 'undefined') {
callback(null);
}
} catch (e) {
console.error(e);
if (typeof callback !== 'undefined') {
callback(e);
}
}
};
SoundMeter.prototype.stop = function() {
this.mic.disconnect();
this.script.disconnect();
};
*/

View file

@ -1,44 +0,0 @@
import Container = Phaser.GameObjects.Container;
import {Scene} from "phaser";
import GameObject = Phaser.GameObjects.GameObject;
import Rectangle = Phaser.GameObjects.Rectangle;
export class SoundMeterSprite extends Container {
private rectangles: Rectangle[] = new Array<Rectangle>();
private static readonly NB_BARS = 20;
constructor(scene: Scene, x?: number, y?: number, children?: GameObject[]) {
super(scene, x, y, children);
for (let i = 0; i < SoundMeterSprite.NB_BARS; i++) {
const rectangle = new Rectangle(scene, i * 13, 0, 10, 20, (Math.round(255 - i * 255 / SoundMeterSprite.NB_BARS) << 8) + (Math.round(i * 255 / SoundMeterSprite.NB_BARS) << 16));
this.add(rectangle);
this.rectangles.push(rectangle);
}
}
/**
* A number between 0 and 100
*
* @param volume
*/
public setVolume(volume: number): void {
const normalizedVolume = volume / 100 * SoundMeterSprite.NB_BARS;
for (let i = 0; i < SoundMeterSprite.NB_BARS; i++) {
if (normalizedVolume < i) {
this.rectangles[i].alpha = 0.5;
} else {
this.rectangles[i].alpha = 1;
}
}
}
public getWidth(): number {
return SoundMeterSprite.NB_BARS * 13;
}
}

View file

@ -1,7 +1,5 @@
import {ITiledMapObject} from "../Map/ITiledMap";
import Text = Phaser.GameObjects.Text;
import {GameScene} from "../Game/GameScene";
import TextStyle = Phaser.GameObjects.TextStyle;
import type {ITiledMapObject} from "../Map/ITiledMap";
import type {GameScene} from "../Game/GameScene";
export class TextUtils {
public static createTextFromITiledMapObject(scene: GameScene, object: ITiledMapObject): void {

View file

@ -1,10 +1,15 @@
import {PlayerAnimationDirections, PlayerAnimationTypes} from "../Player/Animation";
import {SpeechBubble} from "./SpeechBubble";
import BitmapText = Phaser.GameObjects.BitmapText;
import Text = Phaser.GameObjects.Text;
import Container = Phaser.GameObjects.Container;
import Sprite = Phaser.GameObjects.Sprite;
import {TextureError} from "../../Exception/TextureError";
import {Companion} from "../Companion/Companion";
import type {GameScene} from "../Game/GameScene";
import {DEPTH_INGAME_TEXT_INDEX} from "../Game/DepthIndexes";
import {waScaleManager} from "../Services/WaScaleManager";
const playerNameY = - 25;
interface AnimationData {
key: string;
@ -14,24 +19,30 @@ interface AnimationData {
frames : number[]
}
const interactiveRadius = 35;
export abstract class Character extends Container {
private bubble: SpeechBubble|null = null;
private readonly playerName: BitmapText;
private readonly playerName: Text;
public PlayerValue: string;
public sprites: Map<string, Sprite>;
private lastDirection: PlayerAnimationDirections = PlayerAnimationDirections.Down;
//private teleportation: Sprite;
private invisible: boolean;
public companion?: Companion;
private emote: Phaser.GameObjects.Sprite | null = null;
private emoteTween: Phaser.Tweens.Tween|null = null;
constructor(scene: Phaser.Scene,
constructor(scene: GameScene,
x: number,
y: number,
texturesPromise: Promise<string[]>,
name: string,
direction: PlayerAnimationDirections,
moving: boolean,
frame?: string | number
frame: string | number,
companion: string|null,
companionTexturePromise?: Promise<string>
) {
super(scene, x, y/*, texture, frame*/);
this.PlayerValue = name;
@ -44,20 +55,19 @@ export abstract class Character extends Container {
this.addTextures(textures, frame);
this.invisible = false
})
/*this.teleportation = new Sprite(scene, -20, -10, 'teleportation', 3);
this.teleportation.setInteractive();
this.teleportation.visible = false;
this.teleportation.on('pointerup', () => {
this.report.visible = false;
this.teleportation.visible = false;
});
this.add(this.teleportation);*/
this.playerName = new BitmapText(scene, 0, - 25, 'main_font', name, 7);
this.playerName.setOrigin(0.5).setCenterAlign().setDepth(99999);
this.playerName = new Text(scene, 0, playerNameY, name, {fontFamily: '"Press Start 2P"', fontSize: '8px', strokeThickness: 2, stroke: "gray"});
this.playerName.setOrigin(0.5).setDepth(DEPTH_INGAME_TEXT_INDEX);
this.add(this.playerName);
if (this.isClickable()) {
this.setInteractive({
hitArea: new Phaser.Geom.Circle(0, 0, interactiveRadius),
hitAreaCallback: Phaser.Geom.Circle.Contains, //eslint-disable-line @typescript-eslint/unbound-method
useHandCursor: true,
});
}
scene.add.existing(this);
this.scene.physics.world.enableBody(this);
@ -69,6 +79,10 @@ export abstract class Character extends Container {
this.setDepth(-1);
this.playAnimation(direction, moving);
if (typeof companion === 'string') {
this.addCompanion(companion, companionTexturePromise);
}
}
public addCompanion(name: string, texturePromise?: Promise<string>): void {
@ -76,6 +90,8 @@ export abstract class Character extends Container {
this.companion = new Companion(this.scene, this.x, this.y, name, texturePromise);
}
}
public abstract isClickable(): boolean;
public addTextures(textures: string[], frame?: string | number): void {
for (const texture of textures) {
@ -83,7 +99,6 @@ export abstract class Character extends Container {
throw new TextureError('texture not found');
}
const sprite = new Sprite(this.scene, 0, 0, texture, frame);
sprite.setInteractive({useHandCursor: true});
this.add(sprite);
this.getPlayerAnimations(texture).forEach(d => {
this.scene.anims.create({
@ -225,7 +240,84 @@ export abstract class Character extends Container {
this.scene.sys.updateList.remove(sprite);
}
}
this.list.forEach(objectContaining => objectContaining.destroy())
super.destroy();
this.playerName.destroy();
}
playEmote(emoteKey: string) {
this.cancelPreviousEmote();
const scalingFactor = waScaleManager.uiScalingFactor * 0.05;
const emoteY = -30 - scalingFactor * 10;
this.playerName.setVisible(false);
this.emote = new Sprite(this.scene, 0, 0, emoteKey);
this.emote.setAlpha(0);
this.emote.setScale(0.1 * scalingFactor);
this.add(this.emote);
this.scene.sys.updateList.add(this.emote);
this.createStartTransition(scalingFactor, emoteY);
}
private createStartTransition(scalingFactor: number, emoteY: number) {
this.emoteTween = this.scene.tweens.add({
targets: this.emote,
props: {
scale: scalingFactor,
alpha: 1,
y: emoteY,
},
ease: 'Power2',
duration: 500,
onComplete: () => {
this.startPulseTransition(emoteY, scalingFactor);
}
});
}
private startPulseTransition(emoteY: number, scalingFactor: number) {
this.emoteTween = this.scene.tweens.add({
targets: this.emote,
props: {
y: emoteY * 1.3,
scale: scalingFactor * 1.1
},
duration: 250,
yoyo: true,
repeat: 1,
completeDelay: 200,
onComplete: () => {
this.startExitTransition(emoteY);
}
});
}
private startExitTransition(emoteY: number) {
this.emoteTween = this.scene.tweens.add({
targets: this.emote,
props: {
alpha: 0,
y: 2 * emoteY,
},
ease: 'Power2',
duration: 500,
onComplete: () => {
this.destroyEmote();
}
});
}
cancelPreviousEmote() {
if (!this.emote) return;
this.emoteTween?.remove();
this.destroyEmote()
}
private destroyEmote() {
this.emote?.destroy();
this.emote = null;
this.playerName.setVisible(true);
}
}

View file

@ -1,8 +1,11 @@
import LoaderPlugin = Phaser.Loader.LoaderPlugin;
import TextureManager = Phaser.Textures.TextureManager;
import {CharacterTexture} from "../../Connexion/LocalUser";
import type {CharacterTexture} from "../../Connexion/LocalUser";
import {BodyResourceDescriptionInterface, LAYERS, PLAYER_RESOURCES} from "./PlayerTextures";
export interface FrameConfig {
frameWidth: number,
frameHeight: number,
}
export const loadAllLayers = (load: LoaderPlugin): BodyResourceDescriptionInterface[][] => {
const returnArray:BodyResourceDescriptionInterface[][] = [];
@ -27,7 +30,10 @@ export const loadAllDefaultModels = (load: LoaderPlugin): BodyResourceDescriptio
export const loadCustomTexture = (loaderPlugin: LoaderPlugin, texture: CharacterTexture) : Promise<BodyResourceDescriptionInterface> => {
const name = 'customCharacterTexture'+texture.id;
const playerResourceDescriptor: BodyResourceDescriptionInterface = {name, img: texture.url, level: texture.level}
return createLoadingPromise(loaderPlugin, playerResourceDescriptor);
return createLoadingPromise(loaderPlugin, playerResourceDescriptor, {
frameWidth: 32,
frameHeight: 32
});
}
export const lazyLoadPlayerCharacterTextures = (loadPlugin: LoaderPlugin, texturekeys:Array<string|BodyResourceDescriptionInterface>): Promise<string[]> => {
@ -37,7 +43,10 @@ export const lazyLoadPlayerCharacterTextures = (loadPlugin: LoaderPlugin, textur
//TODO refactor
const playerResourceDescriptor = getRessourceDescriptor(textureKey);
if (playerResourceDescriptor && !loadPlugin.textureManager.exists(playerResourceDescriptor.name)) {
promisesList.push(createLoadingPromise(loadPlugin, playerResourceDescriptor));
promisesList.push(createLoadingPromise(loadPlugin, playerResourceDescriptor, {
frameWidth: 32,
frameHeight: 32
}));
}
}catch (err){
console.error(err);
@ -62,7 +71,7 @@ export const getRessourceDescriptor = (textureKey: string|BodyResourceDescriptio
const textureName:string = typeof textureKey === 'string' ? textureKey : textureKey.name;
const playerResource = PLAYER_RESOURCES[textureName];
if (playerResource !== undefined) return playerResource;
for (let i=0; i<LAYERS.length;i++) {
const playerResource = LAYERS[i][textureName];
if (playerResource !== undefined) return playerResource;
@ -70,15 +79,12 @@ export const getRessourceDescriptor = (textureKey: string|BodyResourceDescriptio
throw 'Could not find a data for texture '+textureName;
}
const createLoadingPromise = (loadPlugin: LoaderPlugin, playerResourceDescriptor: BodyResourceDescriptionInterface) => {
export const createLoadingPromise = (loadPlugin: LoaderPlugin, playerResourceDescriptor: BodyResourceDescriptionInterface, frameConfig: FrameConfig) => {
return new Promise<BodyResourceDescriptionInterface>((res) => {
if (loadPlugin.textureManager.exists(playerResourceDescriptor.name)) {
return res(playerResourceDescriptor);
}
loadPlugin.spritesheet(playerResourceDescriptor.name, playerResourceDescriptor.img, {
frameWidth: 32,
frameHeight: 32
});
loadPlugin.spritesheet(playerResourceDescriptor.name, playerResourceDescriptor.img, frameConfig);
loadPlugin.once('filecomplete-spritesheet-' + playerResourceDescriptor.name, () => res(playerResourceDescriptor));
});
}
}

View file

@ -1,7 +1,9 @@
import {GameScene} from "../Game/GameScene";
import {PointInterface} from "../../Connexion/ConnexionModels";
import type {GameScene} from "../Game/GameScene";
import type {PointInterface} from "../../Connexion/ConnexionModels";
import {Character} from "../Entity/Character";
import {PlayerAnimationDirections} from "../Player/Animation";
import type {PlayerAnimationDirections} from "../Player/Animation";
export const playerClickedEvent = 'playerClickedEvent';
/**
* Class representing the sprite of a remote player (a player that plays on another computer)
@ -21,25 +23,29 @@ export class RemotePlayer extends Character {
companion: string|null,
companionTexturePromise?: Promise<string>
) {
super(Scene, x, y, texturesPromise, name, direction, moving, 1);
super(Scene, x, y, texturesPromise, name, direction, moving, 1, companion, companionTexturePromise);
//set data
this.userId = userId;
if (typeof companion === 'string') {
this.addCompanion(companion, companionTexturePromise);
}
this.on('pointerdown', () => {
this.emit(playerClickedEvent, this.userId);
})
}
updatePosition(position: PointInterface): void {
this.playAnimation(position.direction as PlayerAnimationDirections, position.moving);
this.setX(position.x);
this.setY(position.y);
this.setDepth(position.y); //this is to make sure the perspective (player models closer the bottom of the screen will appear in front of models nearer the top of the screen).
if (this.companion) {
this.companion.setTarget(position.x, position.y, position.direction as PlayerAnimationDirections);
}
}
isClickable(): boolean {
return true; //todo: make remote players clickable if they are logged in.
}
}

View file

@ -1,12 +1,12 @@
import Scene = Phaser.Scene;
import {Character} from "./Character";
import type {Character} from "./Character";
//todo: improve this WIP
export class SpeechBubble {
private bubble: Phaser.GameObjects.Graphics;
private content: Phaser.GameObjects.Text;
constructor(scene: Scene, player: Character, text: string = "") {
const bubbleHeight = 50;

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