Merge pull request #247 from thecodingmachine/act_on_zone

Adding the ability to trigger special actions when a user walks on a zone
This commit is contained in:
David Négrier 2020-08-31 14:30:25 +02:00 committed by GitHub
commit 69fad27328
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
15 changed files with 439 additions and 15 deletions

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"height":18,
"id":15,
"name":"dire-meeting-room",
"opacity":1,
"properties":[
{
"name":"jitsiRoom",
"type":"string",
"value":"tcm-dire"
}],
"type":"tilelayer",
"visible":true,
"width":46,
"x":0,
"y":0
},
{
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"height":18,
@ -134,7 +188,7 @@
"x":0,
"y":0
}],
"nextlayerid":14,
"nextlayerid":17,
"nextobjectid":1,
"orientation":"orthogonal",
"renderorder":"right-down",
@ -505,6 +559,29 @@
}]
}],
"tilewidth":32
},
{
"columns":8,
"firstgid":4809,
"image":"..\/Floor0\/floortileset.png",
"imageheight":256,
"imagewidth":256,
"margin":0,
"name":"floortileset",
"spacing":0,
"tilecount":64,
"tileheight":32,
"tiles":[
{
"id":37,
"properties":[
{
"name":"collides",
"type":"bool",
"value":true
}]
}],
"tilewidth":32
}],
"tilewidth":32,
"type":"map",

View file

@ -33,7 +33,8 @@ enum SockerIoEvent {
MESSAGE_ERROR = "message-error",
GROUP_CREATE_UPDATE = "group-create-update",
GROUP_DELETE = "group-delete",
SET_PLAYER_DETAILS = "set-player-details"
SET_PLAYER_DETAILS = "set-player-details",
SET_SILENT = "set_silent", // Set or unset the silent mode for this user.
}
export class IoSocketController {
@ -274,6 +275,29 @@ export class IoSocketController {
Client.characterLayers = playerDetails.characterLayers;
answerFn(Client.userId);
});
socket.on(SockerIoEvent.SET_SILENT, (silent: unknown) => {
if (typeof silent !== "boolean") {
socket.emit(SockerIoEvent.MESSAGE_ERROR, {message: 'Invalid SET_SILENT message.'});
console.warn('Invalid SET_SILENT message received: ', silent);
return;
}
try {
const Client = (socket as ExSocketInterface);
// update position in the world
const world = this.Worlds.get(Client.roomId);
if (!world) {
console.error("Could not find world with id '", Client.roomId, "'");
return;
}
world.setSilent(Client, silent);
} catch (e) {
console.error('An error occurred on "SET_SILENT"');
console.error(e);
}
});
});
}

View file

@ -4,5 +4,6 @@ import { PointInterface } from "./Websocket/PointInterface";
export interface UserInterface {
id: string,
group?: Group,
position: PointInterface
}
position: PointInterface,
silent: boolean
}

View file

@ -55,7 +55,8 @@ export class World {
public join(socket : Identificable, userPosition: PointInterface): void {
this.users.set(socket.userId, {
id: socket.userId,
position: userPosition
position: userPosition,
silent: false // FIXME: silent should be set at the correct value when joining a room.
});
// Let's call update position to trigger the join / leave room
this.updatePosition(socket, userPosition);
@ -84,6 +85,10 @@ export class World {
user.position = userPosition;
if (user.silent) {
return;
}
if (typeof user.group === 'undefined') {
// If the user is not part of a group:
// should he join a group?
@ -118,6 +123,26 @@ export class World {
}
}
setSilent(socket: Identificable, silent: boolean) {
const user = this.users.get(socket.userId);
if(typeof user === 'undefined') {
console.warn('In setSilent, could not find user with ID "'+socket.userId+'" in world.');
return;
}
if (user.silent === silent) {
return;
}
user.silent = silent;
if (silent && user.group !== undefined) {
this.leaveGroup(user);
}
if (!silent) {
// If we are back to life, let's trigger a position update to see if we can join some group.
this.updatePosition(socket, user.position);
}
}
/**
* Makes a user leave a group and closes and destroy the group if the group contains only one remaining person.
*
@ -145,6 +170,7 @@ export class World {
* Looks for the closest user that is:
* - close enough (distance <= minDistance)
* - not in a group
* - not silent
* OR
* - close enough to a group (distance <= groupRadius)
*/
@ -160,6 +186,9 @@ export class World {
if(currentUser === user) {
return;
}
if (currentUser.silent) {
return;
}
const distance = World.computeDistance(user, currentUser); // compute distance between peers.

View file

@ -25,7 +25,8 @@
},
"ports": [80],
"env": {
"API_URL": "api."+url
"API_URL": "api."+url,
"JITSI_URL": "meet.jit.si"
}
},
"website": {

View file

@ -22,6 +22,7 @@ services:
image: thecodingmachine/nodejs:12
environment:
DEBUG_MODE: "$DEBUG_MODE"
JITSI_URL: $JITSI_URL
HOST: "0.0.0.0"
NODE_ENV: development
API_URL: api.workadventure.localhost

View file

@ -24,6 +24,7 @@ enum EventMessage{
SET_PLAYER_DETAILS = "set-player-details", // Send the name and character to the server (on connect), receive back the id.
CONNECT_ERROR = "connect_error",
SET_SILENT = "set_silent", // Set or unset the silent mode for this user.
}
export interface PointInterface {
@ -167,6 +168,10 @@ export class Connection implements Connection {
this.socket.emit(EventMessage.USER_POSITION, point);
}
public setSilent(silent: boolean): void {
this.socket.emit(EventMessage.SET_SILENT, silent);
}
public onUserJoins(callback: (message: MessageUserJoined) => void): void {
this.socket.on(EventMessage.JOIN_ROOM, callback);
}

View file

@ -1,5 +1,6 @@
const DEBUG_MODE: boolean = process.env.DEBUG_MODE == "true";
const API_URL = (typeof(window) !== 'undefined' ? window.location.protocol : 'http:') + '//' + (process.env.API_URL || "api.workadventure.localhost");
const JITSI_URL : string|undefined = (process.env.JITSI_URL === '') ? undefined : process.env.JITSI_URL;
const RESOLUTION = 3;
const ZOOM_LEVEL = 1/*3/4*/;
const POSITION_DELAY = 200; // Wait 200ms between sending position events
@ -11,5 +12,6 @@ export {
RESOLUTION,
ZOOM_LEVEL,
POSITION_DELAY,
MAX_EXTRAPOLATION_TIME
MAX_EXTRAPOLATION_TIME,
JITSI_URL
}

View file

@ -0,0 +1,97 @@
import {ITiledMap} from "../Map/ITiledMap";
export type PropertyChangeCallback = (newValue: string | number | boolean | undefined, oldValue: string | number | boolean | undefined) => void;
/**
* A wrapper around a ITiledMap interface to provide additional capabilities.
* It is used to handle layer properties.
*/
export class GameMap {
private key: number|undefined;
private lastProperties = new Map<string, string|boolean|number>();
private callbacks = new Map<string, Array<PropertyChangeCallback>>();
public constructor(private map: ITiledMap) {
}
/**
* Sets the position of the current player (in pixels)
* This will trigger events if properties are changing.
*/
public setPosition(x: number, y: number) {
const xMap = Math.floor(x / this.map.tilewidth);
const yMap = Math.floor(y / this.map.tileheight);
const key = xMap + yMap * this.map.width;
if (key === this.key) {
return;
}
this.key = key;
const newProps = this.getProperties(key);
const oldProps = this.lastProperties;
// Let's compare the 2 maps:
// First new properties vs oldProperties
for (const [newPropName, newPropValue] of newProps.entries()) {
const oldPropValue = oldProps.get(newPropName);
if (oldPropValue !== newPropValue) {
this.trigger(newPropName, oldPropValue, newPropValue);
}
}
for (const [oldPropName, oldPropValue] of oldProps.entries()) {
if (!newProps.has(oldPropName)) {
// We found a property that disappeared
this.trigger(oldPropName, oldPropValue, undefined);
}
}
this.lastProperties = newProps;
}
private getProperties(key: number): Map<string, string|boolean|number> {
const properties = new Map<string, string|boolean|number>();
for (const layer of this.map.layers) {
if (layer.type !== 'tilelayer') {
continue;
}
const tiles = layer.data as number[];
if (tiles[key] == 0) {
continue;
}
// There is a tile in this layer, let's embed the properties
if (layer.properties !== undefined) {
for (const layerProperty of layer.properties) {
if (layerProperty.value === undefined) {
continue;
}
properties.set(layerProperty.name, layerProperty.value);
}
}
}
return properties;
}
private trigger(propName: string, oldValue: string | number | boolean | undefined, newValue: string | number | boolean | undefined) {
const callbacksArray = this.callbacks.get(propName);
if (callbacksArray !== undefined) {
for (const callback of callbacksArray) {
callback(newValue, oldValue);
}
}
}
/**
* Registers a callback called when the user moves to a tile where the property propName is different from the last tile the user was on.
*/
public onPropertyChange(propName: string, callback: PropertyChangeCallback) {
let callbacksArray = this.callbacks.get(propName);
if (callbacksArray === undefined) {
callbacksArray = new Array<PropertyChangeCallback>();
this.callbacks.set(propName, callbacksArray);
}
callbacksArray.push(callback);
}
}

View file

@ -9,7 +9,7 @@ import {
PositionInterface
} from "../../Connection";
import {CurrentGamerInterface, hasMovedEventName, Player} from "../Player/Player";
import {DEBUG_MODE, POSITION_DELAY, RESOLUTION, ZOOM_LEVEL} from "../../Enum/EnvironmentVariable";
import {DEBUG_MODE, JITSI_URL, POSITION_DELAY, RESOLUTION, ZOOM_LEVEL} from "../../Enum/EnvironmentVariable";
import {ITiledMap, ITiledMapLayer, ITiledMapLayerProperty, ITiledTileSet} from "../Map/ITiledMap";
import {PLAYER_RESOURCES, PlayerResourceDescriptionInterface} from "../Entity/Character";
import {AddPlayerInterface} from "./AddPlayerInterface";
@ -28,6 +28,8 @@ import Sprite = Phaser.GameObjects.Sprite;
import CanvasTexture = Phaser.Textures.CanvasTexture;
import GameObject = Phaser.GameObjects.GameObject;
import FILE_LOAD_ERROR = Phaser.Loader.Events.FILE_LOAD_ERROR;
import {GameMap} from "./GameMap";
import {CoWebsiteManager} from "../../WebRtc/CoWebsiteManager";
export enum Textures {
@ -109,6 +111,7 @@ export class GameScene extends Phaser.Scene implements CenterListener {
private presentationModeSprite!: Sprite;
private chatModeSprite!: Sprite;
private repositionCallback!: (this: Window, ev: UIEvent) => void;
private gameMap!: GameMap;
static createFromUrl(mapUrlFile: string, instance: string, key: string|null = null): GameScene {
const mapKey = GameScene.getMapKeyByUrl(mapUrlFile);
@ -278,6 +281,7 @@ export class GameScene extends Phaser.Scene implements CenterListener {
create(): void {
//initalise map
this.Map = this.add.tilemap(this.MapKey);
this.gameMap = new GameMap(this.mapFile);
const mapDirUrl = this.MapUrlFile.substr(0, this.MapUrlFile.lastIndexOf('/'));
this.mapFile.tilesets.forEach((tileset: ITiledTileSet) => {
this.Terrains.push(this.Map.addTilesetImage(tileset.name, `${mapDirUrl}/${tileset.image}`, tileset.tilewidth, tileset.tileheight, tileset.margin, tileset.spacing/*, tileset.firstgid*/));
@ -411,6 +415,50 @@ export class GameScene extends Phaser.Scene implements CenterListener {
// From now, this game scene will be notified of reposition events
layoutManager.setListener(this);
this.gameMap.onPropertyChange('openWebsite', (newValue, oldValue) => {
if (newValue === undefined) {
CoWebsiteManager.closeCoWebsite();
} else {
CoWebsiteManager.loadCoWebsite(newValue as string);
}
});
let jitsiApi: any; // eslint-disable-line @typescript-eslint/no-explicit-any
this.gameMap.onPropertyChange('jitsiRoom', (newValue, oldValue) => {
if (newValue === undefined) {
this.connection.setSilent(false);
jitsiApi?.dispose();
CoWebsiteManager.closeCoWebsite();
} else {
CoWebsiteManager.insertCoWebsite((cowebsiteDiv => {
const domain = JITSI_URL;
const options = {
roomName: this.instance + "-" + newValue,
width: "100%",
height: "100%",
parentNode: cowebsiteDiv,
configOverwrite: {
prejoinPageEnabled: false
},
interfaceConfigOverwrite: {
SHOW_CHROME_EXTENSION_BANNER: false,
MOBILE_APP_PROMO: false
}
};
jitsiApi = new (window as any).JitsiMeetExternalAPI(domain, options); // eslint-disable-line @typescript-eslint/no-explicit-any
jitsiApi.executeCommand('displayName', gameManager.getPlayerName());
}));
this.connection.setSilent(true);
}
})
this.gameMap.onPropertyChange('silent', (newValue, oldValue) => {
if (newValue === undefined || newValue === false || newValue === '') {
this.connection.setSilent(false);
} else {
this.connection.setSilent(true);
}
});
}
private switchLayoutMode(): void {
@ -589,6 +637,9 @@ export class GameScene extends Phaser.Scene implements CenterListener {
//listen event to share position of user
this.CurrentPlayer.on(hasMovedEventName, this.pushPlayerPosition.bind(this))
this.CurrentPlayer.on(hasMovedEventName, (event: HasMovedEvent) => {
this.gameMap.setPosition(event.x, event.y);
})
});
}

View file

@ -14,7 +14,24 @@ export class CoWebsiteManager {
iframe.id = 'cowebsite-iframe';
iframe.src = url;
cowebsiteDiv.appendChild(iframe);
//iframe.onload = () => {
// onload can be long to trigger. Maybe we should display the website, whatever happens, after 1 second?
CoWebsiteManager.fire();
//}
}
/**
* Just like loadCoWebsite but the div can be filled by the user.
*/
public static insertCoWebsite(callback: (cowebsite: HTMLDivElement) => void): void {
const cowebsiteDiv = HtmlUtils.getElementByIdOrFail<HTMLDivElement>("cowebsite");
cowebsiteDiv.innerHTML = '';
callback(cowebsiteDiv);
//iframe.onload = () => {
// onload can be long to trigger. Maybe we should display the website, whatever happens, after 1 second?
CoWebsiteManager.fire();
//}
}
public static closeCoWebsite(): void {
@ -24,8 +41,8 @@ export class CoWebsiteManager {
}
public static getGameSize(): {width: number, height: number} {
const iframe = document.getElementById('cowebsite-iframe');
if (iframe === null) {
const hasChildren = HtmlUtils.getElementByIdOrFail<HTMLDivElement>("cowebsite").children.length > 0;
if (hasChildren === false) {
return {
width: window.innerWidth,
height: window.innerHeight

View file

@ -1,6 +1,6 @@
import 'phaser';
import GameConfig = Phaser.Types.Core.GameConfig;
import {DEBUG_MODE, RESOLUTION} from "./Enum/EnvironmentVariable";
import {DEBUG_MODE, JITSI_URL, RESOLUTION} from "./Enum/EnvironmentVariable";
import {cypressAsserter} from "./Cypress/CypressAsserter";
import {LoginScene} from "./Phaser/Login/LoginScene";
import {ReconnectingScene} from "./Phaser/Reconnecting/ReconnectingScene";
@ -13,6 +13,13 @@ import {CoWebsiteManager} from "./WebRtc/CoWebsiteManager";
//CoWebsiteManager.loadCoWebsite('https://thecodingmachine.com');
// Load Jitsi if the environment variable is set.
if (JITSI_URL) {
const jitsiScript = document.createElement('script');
jitsiScript.src = 'https://' + JITSI_URL + '/external_api.js';
document.head.appendChild(jitsiScript);
}
const {width, height} = CoWebsiteManager.getGameSize();
const config: GameConfig = {

View file

@ -42,7 +42,7 @@ module.exports = {
new webpack.ProvidePlugin({
Phaser: 'phaser'
}),
new webpack.EnvironmentPlugin(['API_URL', 'DEBUG_MODE'])
new webpack.EnvironmentPlugin(['API_URL', 'DEBUG_MODE', 'JITSI_URL'])
],
};

View file

@ -150,10 +150,32 @@
<li>You can of course use the &quot;#&quot; notation in an exit scene URL (so an exit scene URL will point to a given entry scene URL)</li>
</ul>
<h3 id="opening-a-website-when-walking-on-the-map" class="pixel-title">Opening a website when walking on the map</h3>
<p>On your map, you can define special zones. When a player will pass over these zones, a website will open
(as an iframe on the right side of the screen)</p>
<p>In order to create a zone that opens websites:</p>
<ul>
<li>You must create a specific layer.</li>
<li>In layer properties, you MUST add a &quot;openWebsite&quot; property (of type "string"). The value of the property is the URL of the website to open (the URL must start with "https://")</li>
</ul>
<h3 id="opening-a-jitsi-meet-when-walking-on-the-map" class="pixel-title">Opening a Jitsi meet when walking on the map</h3>
<p>On your map, you can define special zones (meeting rooms) that will trigger the opening of a Jitsi meet. When a player will pass over these zones, a Jitsi meet will open
(as an iframe on the right side of the screen)</p>
<p>In order to create Jitsi meet zones:</p>
<ul>
<li>You must create a specific layer.</li>
<li>In layer properties, you MUST add a boolean &quot;jitsiRoom&quot; property (of type "string"). The value of the property is the name of the room in Jitsi. Note: the name of the room will be prepended with the name of the instance of the map (so that different instances of the map have different rooms)</li>
</ul>
<h3 id="making-a-silent-zone" class="pixel-title">Making a "silent" zone</h3>
<p>On your map, you can define special silent zones where nobody is allowed to talk.
In these zones, users will not speak to each others, even if they are next to each others.</p>
<p>In order to create a silent zone:</p>
<ul>
<li>You must create a specific layer.</li>
<li>In layer properties, you MUST add a boolean &quot;silent&quot; property. If the silent property is checked, the users are entering the silent zone when they walk on any tile of the layer.</li>
</ul>
<h3 id="pushing-the-map" class="pixel-title">Pushing the map</h3>
<p>When your changes are ready, you need to &quot;commit&quot; and &quot;push&quot; (i.e. "upload") the changes back to GitHub.