Adding display / hide of layout buttons when a meet start / ends

This commit is contained in:
David Négrier 2020-08-17 16:12:53 +02:00
parent 7fe2cc19c3
commit 6516e621b0
2 changed files with 40 additions and 4 deletions

View file

@ -18,7 +18,7 @@ import {PlayerMovement} from "./PlayerMovement";
import {PlayersPositionInterpolator} from "./PlayersPositionInterpolator";
import {RemotePlayer} from "../Entity/RemotePlayer";
import {Queue} from 'queue-typescript';
import {SimplePeer} from "../../WebRtc/SimplePeer";
import {SimplePeer, UserSimplePeer} from "../../WebRtc/SimplePeer";
import {ReconnectingSceneName} from "../Reconnecting/ReconnectingScene";
import {FourOFourSceneName} from "../Reconnecting/FourOFourScene";
import {loadAllLayers} from "../Entity/body_character";
@ -227,6 +227,19 @@ export class GameScene extends Phaser.Scene {
// When connection is performed, let's connect SimplePeer
this.simplePeer = new SimplePeer(this.connection);
const self = this;
this.simplePeer.registerPeerConnectionListener({
onConnect(user: UserSimplePeer) {
self.presentationModeSprite.setVisible(true);
self.chatModeSprite.setVisible(true);
},
onDisconnect(userId: string) {
if (self.simplePeer.getNbConnections() === 0) {
self.presentationModeSprite.setVisible(false);
self.chatModeSprite.setVisible(false);
}
}
})
this.scene.wake();
this.scene.sleep(ReconnectingSceneName);
@ -374,19 +387,20 @@ export class GameScene extends Phaser.Scene {
}, 500);
}
// FIXME: handle display / hide based on number of cameras connected
this.presentationModeSprite = this.add.sprite(2, this.game.renderer.height - 2, 'layout_modes', 0);
this.presentationModeSprite.setScrollFactor(0, 0);
this.presentationModeSprite.setOrigin(0, 1);
this.presentationModeSprite.setInteractive();
this.presentationModeSprite.setVisible(false);
this.presentationModeSprite.on('pointerup', this.switchLayoutMode.bind(this));
this.chatModeSprite = this.add.sprite(36, this.game.renderer.height - 2, 'layout_modes', 3);
this.chatModeSprite.setScrollFactor(0, 0);
this.chatModeSprite.setOrigin(0, 1);
this.chatModeSprite.setInteractive();
this.chatModeSprite.setVisible(false);
this.chatModeSprite.on('pointerup', this.switchLayoutMode.bind(this));
// FIXME: change this to use the class for input
// FIXME: change this to use the UserInputManager class for input
this.input.keyboard.on('keyup-' + 'M', () => {
this.switchLayoutMode();
});

View file

@ -14,6 +14,12 @@ export interface UserSimplePeer{
initiator?: boolean;
}
export interface PeerConnectionListener {
onConnect(user: UserSimplePeer): void;
onDisconnect(userId: string): void;
}
/**
* This class manages connections to all the peers in the same group as me.
*/
@ -24,6 +30,7 @@ export class SimplePeer {
private PeerConnectionArray: Map<string, SimplePeerNamespace.Instance> = new Map<string, SimplePeerNamespace.Instance>();
private readonly updateLocalStreamCallback: (media: MediaStream) => void;
private readonly peerConnectionListeners: Array<PeerConnectionListener> = new Array<PeerConnectionListener>();
constructor(Connection: Connection, WebRtcRoomId: string = "test-webrtc") {
this.Connection = Connection;
@ -34,6 +41,14 @@ export class SimplePeer {
this.initialise();
}
public registerPeerConnectionListener(peerConnectionListener: PeerConnectionListener) {
this.peerConnectionListeners.push(peerConnectionListener);
}
public getNbConnections(): number {
return this.PeerConnectionArray.size;
}
/**
* permit to listen when user could start visio
*/
@ -182,6 +197,10 @@ export class SimplePeer {
});
this.addMedia(user.userId);
for (let peerConnectionListener of this.peerConnectionListeners) {
peerConnectionListener.onConnect(user);
}
}
/**
@ -203,6 +222,9 @@ export class SimplePeer {
peer.destroy();
this.PeerConnectionArray.delete(userId)
//console.log('Nb users in peerConnectionArray '+this.PeerConnectionArray.size);
for (let peerConnectionListener of this.peerConnectionListeners) {
peerConnectionListener.onDisconnect(userId);
}
} catch (err) {
console.error("closeConnection", err)
}