created a login screen
This commit is contained in:
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BIN
front/dist/resources/objects/play_button.png
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BIN
front/dist/resources/objects/play_button.png
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@ -1,4 +1,4 @@
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import {GameManagerInterface} from "./Phaser/Game/GameManager";
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import {gameManager, GameManagerInterface} from "./Phaser/Game/GameManager";
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const SocketIo = require('socket.io-client');
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import Axios from "axios";
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@ -105,54 +105,43 @@ export interface ConnexionInterface {
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email : string;
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userId: string;
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startedRoom : string;
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createConnexion() : Promise<any>;
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createConnexion(userName:string, email: string) : Promise<any>;
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joinARoom(roomId : string) : void;
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sharePosition(roomId : string, x : number, y : number, direction : string) : void;
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positionOfAllUser() : void;
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}
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export class Connexion implements ConnexionInterface{
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export class ConnexionManager implements ConnexionInterface{
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socket : any;
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token : string;
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email : string;
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userId: string;
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startedRoom : string;
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GameManager: GameManagerInterface;
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shareUserPositionCallback: Function;
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constructor(email : string, GameManager: GameManagerInterface) {
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this.email = email;
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this.GameManager = GameManager;
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constructor() {
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}
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createConnexion() : Promise<ConnexionInterface>{
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return Axios.post(`${API_URL}/login`, {email: this.email})
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.then((res) => {
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this.token = res.data.token;
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this.startedRoom = res.data.roomId;
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this.userId = res.data.userId;
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async createConnexion(email : string) : Promise<ConnexionInterface>{
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let res = await Axios.post(`${API_URL}/login`, {email});
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this.token = res.data.token;
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this.startedRoom = res.data.roomId;
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this.userId = res.data.userId;
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this.socket = SocketIo(`${API_URL}`, {
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query: {
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token: this.token
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}
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});
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this.socket = SocketIo(`${API_URL}`, {
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query: {
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token: this.token
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}
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});
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//join the room
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this.joinARoom(this.startedRoom);
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//share your first position
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this.sharePosition(this.startedRoom, 0, 0);
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this.positionOfAllUser();
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this.errorMessage();
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return this;
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})
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.catch((err) => {
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console.error(err);
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throw err;
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});
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//join the room
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this.joinARoom(this.startedRoom);
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//share your first position
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this.sharePosition(this.startedRoom, 0, 0);
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this.positionOfAllUser();
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this.errorMessage();
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return this;
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}
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/**
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@ -199,7 +188,9 @@ export class Connexion implements ConnexionInterface{
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let dataList = JSON.parse(message);
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dataList.forEach((UserPositions: any) => {
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let listMessageUserPosition = new ListMessageUserPosition(UserPositions[0], UserPositions[1]);
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this.GameManager.shareUserPosition(listMessageUserPosition);
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if (this.shareUserPositionCallback) {
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this.shareUserPositionCallback(listMessageUserPosition)
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}
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});
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});
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}
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@ -209,4 +200,10 @@ export class Connexion implements ConnexionInterface{
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console.error("message-error", message);
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})
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}
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}
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registerShareUserPositionCallback(callback: (l:ListMessageUserPosition) => {}) {
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this.shareUserPositionCallback = callback;
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}
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}
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export const connectionManager = new ConnexionManager();
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@ -1,6 +1,10 @@
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import {GameSceneInterface, GameScene} from "./GameScene";
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import {ROOM} from "../../Enum/EnvironmentVariable"
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import {Connexion, ConnexionInterface, ListMessageUserPositionInterface} from "../../Connexion";
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import {
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ConnexionInterface,
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ListMessageUserPositionInterface,
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connectionManager
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} from "../../ConnexionManager";
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export enum StatusGameManagerEnum {
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IN_PROGRESS = 1,
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@ -21,36 +25,12 @@ export class GameManager implements GameManagerInterface {
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constructor() {
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this.status = StatusGameManagerEnum.IN_PROGRESS;
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ConnexionInstance = new Connexion("test@gmail.com", this);
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}
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createGame(){
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return ConnexionInstance.createConnexion().then(() => {
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this.configureGame();
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/** TODO add loader in the page **/
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}).catch((err) => {
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console.error(err);
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throw err;
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});
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}
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/**
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* permit to config rooms
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*/
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configureGame() {
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ROOM.forEach((roomId) => {
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let newGame = new GameScene(roomId, this);
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this.GameScenes.push((newGame as GameSceneInterface));
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});
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}
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/**
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* Permit to create player in started room
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*/
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createCurrentPlayer(): void {
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//Get started room send by the backend
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let game: GameSceneInterface = this.GameScenes.find((Game: GameSceneInterface) => Game.RoomId === ConnexionInstance.startedRoom);
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game.createCurrentPlayer(ConnexionInstance.userId);
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this.status = StatusGameManagerEnum.CURRENT_USER_CREATED;
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}
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@ -72,4 +52,6 @@ export class GameManager implements GameManagerInterface {
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console.error(e);
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}
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}
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}
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}
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export const gameManager = new GameManager();
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@ -1,13 +1,14 @@
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import {GameManagerInterface, StatusGameManagerEnum} from "./GameManager";
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import {MessageUserPositionInterface} from "../../Connexion";
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import {gameManager, GameManagerInterface, StatusGameManagerEnum} from "./GameManager";
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import {connectionManager, MessageUserPositionInterface} from "../../ConnexionManager";
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import {CurrentGamerInterface, GamerInterface, Player} from "../Player/Player";
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import {DEBUG_MODE, RESOLUTION, ZOOM_LEVEL} from "../../Enum/EnvironmentVariable";
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import Tile = Phaser.Tilemaps.Tile;
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import {ITiledMap, ITiledTileSet} from "../Map/ITiledMap";
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import {cypressAsserter} from "../../Cypress/CypressAsserter";
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import {NonPlayer} from "../NonPlayer/NonPlayer";
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export const GameSceneName = "GameScene";
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export enum Textures {
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Rock = 'rock',
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Player = 'playerModel',
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Map = 'map'
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}
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@ -32,12 +33,12 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
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startY = (window.innerHeight / 2) / RESOLUTION;
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constructor(RoomId : string, GameManager : GameManagerInterface) {
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constructor() {
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super({
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key: "GameScene"
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key: GameSceneName
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});
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this.RoomId = RoomId;
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this.GameManager = GameManager;
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this.RoomId = connectionManager.startedRoom;
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this.GameManager = gameManager;
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this.Terrains = [];
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}
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@ -95,7 +96,6 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
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//add entities
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this.Objects = new Array<Phaser.Physics.Arcade.Sprite>();
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this.addSpite(this.physics.add.sprite(200, 400, Textures.Rock, 26));
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//init event click
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this.EventToClickOnTile();
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@ -104,7 +104,7 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
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this.MapPlayers = this.physics.add.group({ immovable: true });
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//notify game manager can to create currentUser in map
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this.GameManager.createCurrentPlayer();
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this.createCurrentPlayer();
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//initialise camera
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@ -154,10 +154,11 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
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})
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}
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createCurrentPlayer(UserId : string){
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createCurrentPlayer(){
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//initialise player
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this.CurrentPlayer = new Player(
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UserId,
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connectionManager.userId,
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connectionManager.email,
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this,
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this.startX,
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this.startY,
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//create collision
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this.createCollisionWithPlayer();
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this.createCollisionObject();
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gameManager.createCurrentPlayer();
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}
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EventToClickOnTile(){
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@ -239,7 +241,7 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
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*/
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addPlayer(MessageUserPosition : MessageUserPositionInterface){
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//initialise player
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let player = new Player(
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let player = new NonPlayer(
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MessageUserPosition.userId,
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this,
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MessageUserPosition.position.x,
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52
front/src/Phaser/Login/LogincScene.ts
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52
front/src/Phaser/Login/LogincScene.ts
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@ -0,0 +1,52 @@
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import KeyboardKeydownCallback = Phaser.Types.Input.Keyboard.KeyboardKeydownCallback;
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import {connectionManager} from "../../ConnexionManager";
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import {GameSceneName} from "../Game/GameScene";
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export const LoginSceneName = "LoginScene";
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enum LoginTextures {
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playButton = "play_button",
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}
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export class LogincScene extends Phaser.Scene {
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private playButton: Phaser.GameObjects.Image;
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private textEntry: Phaser.GameObjects.Text;
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constructor() {
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super({
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key: LoginSceneName
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});
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}
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preload() {
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this.load.image(LoginTextures.playButton, "resources/objects/play_button.png");
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}
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create() {
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this.add.text(10, 10, 'Enter your email:', { font: '32px Courier', fill: '#ffffff' });
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this.textEntry = this.add.text(10, 50, '', { font: '32px Courier', fill: '#ffff00' });
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let keySpace = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.SPACE);
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let keyBackspace = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.BACKSPACE);
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this.input.keyboard.on('keydown', (event: any) => {
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if (event.keyCode === 8 && this.textEntry.text.length > 0) {
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this.textEntry.text = this.textEntry.text.substr(0, this.textEntry.text.length - 1);
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} else if (event.keyCode === 32 || (event.keyCode >= 48 && event.keyCode < 90)) {
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this.textEntry.text += event.key;
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}
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});
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this.playButton = this.add.image(this.game.renderer.width / 2, this.game.renderer.height / 2, LoginTextures.playButton).setDepth(1);
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this.playButton.setInteractive();
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this.playButton.on("pointerup", this.login.bind(this));
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}
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update(time: number, delta: number): void {
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}
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async login() {
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let email = this.textEntry.text;
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if (!email) return;
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await connectionManager.createConnexion("a.poly@thecodingmachine.com");
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this.scene.start(GameSceneName);
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}
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}
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@ -2,16 +2,20 @@ import {PlayableCaracter} from "../Entity/PlayableCaracter";
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import {Textures} from "../Game/GameScene";
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import {UserInputEvent} from "../UserInput/UserInputManager";
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import {Player} from "../Player/Player";
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import {MessageUserPositionInterface} from "../../Connexion";
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import {playAnimation} from "../Player/Animation";
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import {MessageUserPositionInterface} from "../../ConnexionManager";
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import {getPlayerAnimations, playAnimation} from "../Player/Animation";
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export class NonPlayer extends PlayableCaracter {
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isFleeing: boolean = false;
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fleeingDirection:any = null //todo create a vector class
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fleeingDirection:any = null
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private userId: string;
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//todo create a vector class
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constructor(scene: Phaser.Scene, x: number, y: number) {
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constructor(userId:string, scene: Phaser.Scene, x: number, y: number) {
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super(scene, x, y, Textures.Player, 1);
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this.userId = userId
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this.setSize(32, 32); //edit the hitbox to better match the caracter model
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}
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this.setY(MessageUserPosition.position.y);
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}
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fleeFrom(player:Player) {
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initAnimation(): void {
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getPlayerAnimations().forEach(d => {
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this.scene.anims.create({
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key: d.key,
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frames: this.scene.anims.generateFrameNumbers(d.frameModel, {start: d.frameStart, end: d.frameEnd}),
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frameRate: d.frameRate,
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repeat: d.repeat
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});
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})
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}
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/*fleeFrom(player:Player) {
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if (this.isFleeing) return;
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this.say("Don't touch me!");
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this.isFleeing = true;
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let vectorX = this.x - player.x;
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let vectorY = this.y - player.y;
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this.fleeingDirection = {x: vectorX, y: vectorY}
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}
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}*/
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}
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@ -1,7 +1,7 @@
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import {getPlayerAnimations, playAnimation, PlayerAnimationNames} from "./Animation";
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import {GameSceneInterface, Textures} from "../Game/GameScene";
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import {ConnexionInstance} from "../Game/GameManager";
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import {MessageUserPositionInterface} from "../../Connexion";
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import {MessageUserPositionInterface} from "../../ConnexionManager";
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import {ActiveEventList, UserInputEvent, UserInputManager} from "../UserInput/UserInputManager";
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import {PlayableCaracter} from "../Entity/PlayableCaracter";
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@ -25,9 +25,11 @@ export class Player extends PlayableCaracter implements CurrentGamerInterface, G
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userId: string;
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PlayerValue: string;
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userInputManager: UserInputManager;
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private email: string;
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constructor(
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userId: string,
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email: string,
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Scene: GameSceneInterface,
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x: number,
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y: number,
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//set data
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this.userId = userId;
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this.email = email;
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this.PlayerValue = PlayerValue;
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//the current player model should be push away by other players to prevent conflict
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this.setImmovable(false);
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this.say("My email is "+this.email)
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}
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initAnimation(): void {
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@ -1,17 +1,16 @@
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import 'phaser';
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import GameConfig = Phaser.Types.Core.GameConfig;
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import {GameManager} from "./Phaser/Game/GameManager";
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import {DEBUG_MODE, RESOLUTION} from "./Enum/EnvironmentVariable";
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import {cypressAsserter} from "./Cypress/CypressAsserter";
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let gameManager = new GameManager();
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import {LogincScene} from "./Phaser/Login/LogincScene";
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import {GameScene} from "./Phaser/Game/GameScene";
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const config: GameConfig = {
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title: "Office game",
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width: window.innerWidth / RESOLUTION,
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height: window.innerHeight / RESOLUTION,
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parent: "game",
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scene: gameManager.GameScenes,
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scene: [LogincScene, GameScene],
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zoom: RESOLUTION,
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physics: {
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default: "arcade",
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cypressAsserter.gameStarted();
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gameManager.createGame().then(() => {
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let game = new Phaser.Game(config);
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let game = new Phaser.Game(config);
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window.addEventListener('resize', function (event) {
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game.scale.resize(window.innerWidth / RESOLUTION, window.innerHeight / RESOLUTION);
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});
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});
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window.addEventListener('resize', function (event) {
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game.scale.resize(window.innerWidth / RESOLUTION, window.innerHeight / RESOLUTION);
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});
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