Merge pull request #1375 from thecodingmachine/ListenIFrameWaitCreate

Execute scripts of the map after creating gameScene
This commit is contained in:
David Négrier 2021-08-23 19:12:01 +02:00 committed by GitHub
commit 60b6e7baa1
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GPG key ID: 4AEE18F83AFDEB23
2 changed files with 64 additions and 50 deletions

View file

@ -293,7 +293,8 @@ class IframeListener {
this.iframes.delete(iframe);
}
registerScript(scriptUrl: string): void {
registerScript(scriptUrl: string): Promise<void> {
return new Promise<void>((resolve, reject) => {
console.log("Loading map related script at ", scriptUrl);
if (!process.env.NODE_ENV || process.env.NODE_ENV === "development") {
@ -307,6 +308,10 @@ class IframeListener {
iframe.sandbox.add("allow-scripts");
iframe.sandbox.add("allow-top-navigation-by-user-activation");
iframe.addEventListener("load", () => {
resolve();
});
document.body.prepend(iframe);
this.scripts.set(scriptUrl, iframe);
@ -339,11 +344,16 @@ class IframeListener {
"</head>\n" +
"</html>\n";
iframe.addEventListener("load", () => {
resolve();
});
document.body.prepend(iframe);
this.scripts.set(scriptUrl, iframe);
this.registerIframe(iframe);
}
});
}
private getBaseUrl(src: string, source: MessageEventSource | null): string {

View file

@ -403,12 +403,6 @@ export class GameScene extends DirtyScene {
});
});
}
// Now, let's load the script, if any
const scripts = this.getScriptUrls(this.mapFile);
for (const script of scripts) {
iframeListener.registerScript(script);
}
}
//hook initialisation
@ -567,6 +561,12 @@ export class GameScene extends DirtyScene {
}
this.createPromiseResolve();
// Now, let's load the script, if any
const scripts = this.getScriptUrls(this.mapFile);
const scriptPromises = [];
for (const script of scripts) {
scriptPromises.push(iframeListener.registerScript(script));
}
this.userInputManager.spaceEvent(() => {
this.outlinedItem?.activate();
@ -584,6 +584,7 @@ export class GameScene extends DirtyScene {
this.triggerOnMapLayerPropertyChange();
if (!this.room.isDisconnected()) {
this.scene.sleep();
this.connect();
}
@ -607,6 +608,10 @@ export class GameScene extends DirtyScene {
this.chatVisibilityUnsubscribe = chatVisibilityStore.subscribe((v) => {
this.openChatIcon.setVisible(!v);
});
Promise.all([this.connectionAnswerPromise as Promise<unknown>, ...scriptPromises]).then(() => {
this.scene.wake();
});
}
/**
@ -747,7 +752,6 @@ export class GameScene extends DirtyScene {
// Analyze tags to find if we are admin. If yes, show console.
if (this.scene.isSleeping()) {
this.scene.wake();
this.scene.stop(ReconnectingSceneName);
}