From 59127534aceb68de9c92baf507dbae34eac249bb Mon Sep 17 00:00:00 2001 From: gparant Date: Fri, 8 May 2020 17:35:40 +0200 Subject: [PATCH] Fix User depth - Update strategy layers depth - Add depth to manager layers positions between all users --- front/dist/maps/map.json | 52 +++++++++++---------- front/src/Phaser/Entity/PlayableCaracter.ts | 4 ++ front/src/Phaser/Game/GameScene.ts | 12 ++--- front/src/Phaser/Player/Player.ts | 2 +- 4 files changed, 37 insertions(+), 33 deletions(-) diff --git a/front/dist/maps/map.json b/front/dist/maps/map.json index 8c26c006..0c92308e 100644 --- a/front/dist/maps/map.json +++ b/front/dist/maps/map.json @@ -27,17 +27,6 @@ "x":0, "y":0 }, - { - "draworder":"topdown", - "id":3, - "name":"floorLayer", - "objects":[], - "opacity":1, - "type":"objectgroup", - "visible":true, - "x":0, - "y":0 - }, { "data":[0, 0, 115, 51, 52, 116, 115, 51, 52, 116, 115, 51, 52, 116, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 200, 245, 246, 247, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 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this.setDepth(-1); } move(x: number, y: number) { @@ -69,6 +70,9 @@ export class PlayableCaracter extends Phaser.Physics.Arcade.Sprite { this.bubble.moveBubble(this.x, this.y); } this.updatePlayerNamePosition(this.x, this.y); + + //update depth user + this.setDepth(this.y); } updatePlayerNamePosition(x: number, y: number){ diff --git a/front/src/Phaser/Game/GameScene.ts b/front/src/Phaser/Game/GameScene.ts index 3d0e4170..877e878f 100644 --- a/front/src/Phaser/Game/GameScene.ts +++ b/front/src/Phaser/Game/GameScene.ts @@ -96,15 +96,11 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{ this.Layers = new Array(); let depth = -2; this.map.layers.forEach((layer) => { - if (layer.type === 'tilelayer' && layer.name === "override") { - let tab : Array = (layer.properties as any); - let propertiesDepth = tab.find((props : any) => props.name === "depth"); - this.addLayer( this.Map.createStaticLayer(layer.name, this.Terrains, 0, 0).setDepth(propertiesDepth ? propertiesDepth.value : 2) ); + if (layer.type === 'tilelayer') { + this.addLayer(this.Map.createStaticLayer(layer.name, this.Terrains, 0, 0).setDepth(depth)); } - else if (layer.type === 'tilelayer') { - this.addLayer( this.Map.createStaticLayer(layer.name, this.Terrains, 0, 0).setDepth(depth) ); - } else if (layer.type === 'objectgroup' && layer.name === 'floorLayer') { - depth = -1; + if (layer.type === 'objectgroup' && layer.name === 'floorLayer') { + depth = 10000; } }); diff --git a/front/src/Phaser/Player/Player.ts b/front/src/Phaser/Player/Player.ts index 572dcd8e..e8e2e0d3 100644 --- a/front/src/Phaser/Player/Player.ts +++ b/front/src/Phaser/Player/Player.ts @@ -41,7 +41,6 @@ export class Player extends PlayableCaracter implements CurrentGamerInterface, G //set data this.userId = userId; - //the current player model should be push away by other players to prevent conflict this.setImmovable(false); } @@ -102,6 +101,7 @@ export class Player extends PlayableCaracter implements CurrentGamerInterface, G playAnimation(this, MessageUserPosition.position.direction); this.setX(MessageUserPosition.position.x); this.setY(MessageUserPosition.position.y); + this.setDepth(MessageUserPosition.position.y); this.updatePlayerNamePosition(MessageUserPosition.position.x, MessageUserPosition.position.y); } }