Fixing image tileset key

If 2 maps share the same tileset name (even if they use 2 different URLs for the tileset), the tileset image will be reused wrongly.

This commit fixes the tileset key to make it equal to the image URL.
This commit is contained in:
David Négrier 2020-07-07 18:22:10 +02:00
parent 8f895fb50a
commit 55767f2c78

View file

@ -229,7 +229,7 @@ export class GameScene extends Phaser.Scene {
return;
}
//TODO strategy to add access token
this.load.image(tileset.name, `${url}/${tileset.image}`);
this.load.image(`${url}/${tileset.image}`, `${url}/${tileset.image}`);
})
}
@ -246,8 +246,9 @@ export class GameScene extends Phaser.Scene {
create(): void {
//initalise map
this.Map = this.add.tilemap(this.MapKey);
const mapDirUrl = this.MapUrlFile.substr(0, this.MapUrlFile.lastIndexOf('/'));
this.mapFile.tilesets.forEach((tileset: ITiledTileSet) => {
this.Terrains.push(this.Map.addTilesetImage(tileset.name, tileset.name, tileset.tilewidth, tileset.tileheight, tileset.margin, tileset.spacing/*, tileset.firstgid*/));
this.Terrains.push(this.Map.addTilesetImage(tileset.name, `${mapDirUrl}/${tileset.image}`, tileset.tilewidth, tileset.tileheight, tileset.margin, tileset.spacing/*, tileset.firstgid*/));
});
//permit to set bound collision