Merge branch 'develop' of github.com:thecodingmachine/workadventure into end-to-end-tests

# Conflicts:
#	front/src/Administration/AnalyticsClient.ts
This commit is contained in:
David Négrier 2021-11-24 11:01:50 +01:00
commit 550ffaf8a8
5 changed files with 35 additions and 0 deletions

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@ -42,6 +42,7 @@ class AnalyticsClient {
this.posthogPromise
?.then((posthog) => {
posthog.capture("$pageView", { roomId, roomGroup });
posthog.capture("enteredRoom");
});
}
@ -65,5 +66,26 @@ class AnalyticsClient {
posthog.capture("wa-entered-jitsi", { roomName, roomId });
});
}
validationName() {
this.posthogPromise
?.then((posthog) => {
posthog.capture("wa-name-validation");
});
}
validationWoka(scene: string) {
this.posthogPromise
?.then((posthog) => {
posthog.capture("wa-woka-validation", { scene });
});
}
validationVideo() {
this.posthogPromise
?.then((posthog) => {
posthog.capture("wa-video-validation");
});
}
}
export const analyticsClient = new AnalyticsClient();

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@ -14,6 +14,7 @@ import { waScaleManager } from "../Services/WaScaleManager";
import { isMobile } from "../../Enum/EnvironmentVariable";
import { CustomizedCharacter } from "../Entity/CustomizedCharacter";
import { get } from "svelte/store";
import { analyticsClient } from "../../Administration/AnalyticsClient";
export const CustomizeSceneName = "CustomizeScene";
@ -278,6 +279,8 @@ export class CustomizeScene extends AbstractCharacterScene {
return;
}
analyticsClient.validationWoka("CustomizeWoka");
gameManager.setCharacterLayers(layers);
this.scene.sleep(CustomizeSceneName);
waScaleManager.restoreZoom();

View file

@ -2,6 +2,7 @@ import { gameManager } from "../Game/GameManager";
import { ResizableScene } from "./ResizableScene";
import { enableCameraSceneVisibilityStore } from "../../Stores/MediaStore";
import { localUserStore } from "../../Connexion/LocalUserStore";
import { analyticsClient } from "../../Administration/AnalyticsClient";
export const EnableCameraSceneName = "EnableCameraScene";
@ -27,6 +28,8 @@ export class EnableCameraScene extends ResizableScene {
update(time: number, delta: number): void {}
public login(): void {
analyticsClient.validationVideo();
enableCameraSceneVisibilityStore.hideEnableCameraScene();
this.scene.sleep(EnableCameraSceneName);

View file

@ -4,6 +4,7 @@ import { loginSceneVisibleIframeStore, loginSceneVisibleStore } from "../../Stor
import { localUserStore } from "../../Connexion/LocalUserStore";
import { connectionManager } from "../../Connexion/ConnectionManager";
import { gameManager } from "../Game/GameManager";
import { analyticsClient } from "../../Administration/AnalyticsClient";
export const LoginSceneName = "LoginScene";
@ -34,6 +35,8 @@ export class LoginScene extends ResizableScene {
}
public login(name: string): void {
analyticsClient.validationName();
name = name.trim();
gameManager.setPlayerName(name);

View file

@ -13,6 +13,7 @@ import { PinchManager } from "../UserInput/PinchManager";
import { selectCharacterSceneVisibleStore } from "../../Stores/SelectCharacterStore";
import { waScaleManager } from "../Services/WaScaleManager";
import { isMobile } from "../../Enum/EnvironmentVariable";
import { analyticsClient } from "../../Administration/AnalyticsClient";
//todo: put this constants in a dedicated file
export const SelectCharacterSceneName = "SelectCharacterScene";
@ -98,6 +99,9 @@ export class SelectCharacterScene extends AbstractCharacterScene {
if (!this.selectedPlayer) {
return;
}
analyticsClient.validationWoka("SelectWoka");
this.scene.stop(SelectCharacterSceneName);
waScaleManager.restoreZoom();
gameManager.setCharacterLayers([this.selectedPlayer.texture.key]);