diff --git a/docs/maps/wa-maps.md b/docs/maps/wa-maps.md index bdaf8a42..36875719 100644 --- a/docs/maps/wa-maps.md +++ b/docs/maps/wa-maps.md @@ -56,6 +56,8 @@ A few things to notice: ## Building walls and "collidable" areas +[Building your map - Collides](https://www.youtube.com/watch?v=qTK50ymhMIE) + By default, the characters can traverse any tiles. If you want to prevent your character from going through a tile (like a wall or a desktop), you must make this tile "collidable". You can do this by settings the `collides` property on a given tile. To make a tile "collidable", you should: