Merge branch 'develop' of github.com:thecodingmachine/workadventure into audioPlayerImprovements

This commit is contained in:
Lurkars 2021-09-01 19:25:37 +02:00
commit 49b1a55042
127 changed files with 2126 additions and 2146 deletions

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@ -1,5 +1,11 @@
## Version develop
### Updates
- New scripting API features :
- Use `WA.ui.registerMenuCommand(commandDescriptor: string, options: MenuOptions): Menu` to add a custom menu or an iframe to the menu.
## Version 1.4.14
### Updates
- New scripting API features :
- Use `WA.room.loadTileset(url: string) : Promise<number>` to load a tileset from a JSON file.

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@ -35,6 +35,9 @@ Note: on some OSes, you will need to add this line to your `/etc/hosts` file:
127.0.0.1 workadventure.localhost
```
Note: If on the first run you get a page with "network error". Try to ``docker-compose stop`` , then ``docker-compose start``.
Note 2: If you are still getting "network error". Make sure you are authorizing the self-signed certificate by entering https://pusher.workadventure.testing and accepting them.
### MacOS developers, your environment with Vagrant
If you are using MacOS, you can increase Docker performance using Vagrant. If you want more explanations, you can read [this medium article](https://medium.com/better-programming/vagrant-to-increase-docker-performance-with-macos-25b354b0c65c).

View file

@ -54,7 +54,6 @@
"prom-client": "^12.0.0",
"query-string": "^6.13.3",
"redis": "^3.1.2",
"systeminformation": "^4.31.1",
"uWebSockets.js": "uNetworking/uWebSockets.js#v18.5.0",
"uuidv4": "^6.0.7"
},

View file

@ -554,7 +554,7 @@ chokidar@^3.4.0:
optionalDependencies:
fsevents "~2.1.2"
chownr@^1.1.1:
chownr@^1.1.4:
version "1.1.4"
resolved "https://registry.yarnpkg.com/chownr/-/chownr-1.1.4.tgz#6fc9d7b42d32a583596337666e7d08084da2cc6b"
integrity sha512-jJ0bqzaylmJtVnNgzTeSOs8DPavpbYgEr/b0YL8/2GO3xJEhInFmhKMUnEJQjZumK7KXGFhUy89PrsJWlakBVg==
@ -1159,7 +1159,7 @@ fragment-cache@^0.2.1:
dependencies:
map-cache "^0.2.2"
fs-minipass@^1.2.5:
fs-minipass@^1.2.7:
version "1.2.7"
resolved "https://registry.yarnpkg.com/fs-minipass/-/fs-minipass-1.2.7.tgz#ccff8570841e7fe4265693da88936c55aed7f7c7"
integrity sha512-GWSSJGFy4e9GUeCcbIkED+bgAoFyj7XF1mV8rma3QW4NIqX9Kyx79N/PF61H5udOV3aY1IaMLs6pGbH71nlCTA==
@ -1969,7 +1969,7 @@ minimist@^1.1.3, minimist@^1.2.0, minimist@^1.2.5:
resolved "https://registry.yarnpkg.com/minimist/-/minimist-1.2.5.tgz#67d66014b66a6a8aaa0c083c5fd58df4e4e97602"
integrity sha512-FM9nNUYrRBAELZQT3xeZQ7fmMOBg6nWNmJKTcgsJeaLstP/UODVpGsr5OhXhhXg6f+qtJ8uiZ+PUxkDWcgIXLw==
minipass@^2.6.0, minipass@^2.8.6, minipass@^2.9.0:
minipass@^2.6.0, minipass@^2.9.0:
version "2.9.0"
resolved "https://registry.yarnpkg.com/minipass/-/minipass-2.9.0.tgz#e713762e7d3e32fed803115cf93e04bca9fcc9a6"
integrity sha512-wxfUjg9WebH+CUDX/CdbRlh5SmfZiy/hpkxaRI16Y9W56Pa75sWgd/rvFilSgrauD9NyFymP/+JFV3KwzIsJeg==
@ -1977,7 +1977,7 @@ minipass@^2.6.0, minipass@^2.8.6, minipass@^2.9.0:
safe-buffer "^5.1.2"
yallist "^3.0.0"
minizlib@^1.2.1:
minizlib@^1.3.3:
version "1.3.3"
resolved "https://registry.yarnpkg.com/minizlib/-/minizlib-1.3.3.tgz#2290de96818a34c29551c8a8d301216bd65a861d"
integrity sha512-6ZYMOEnmVsdCeTJVE0W9ZD+pVnE8h9Hma/iOwwRDsdQoePpoX56/8B6z3P9VNwppJuBKNRuFDRNRqRWexT9G9Q==
@ -1992,7 +1992,7 @@ mixin-deep@^1.2.0:
for-in "^1.0.2"
is-extendable "^1.0.1"
mkdirp@^0.5.0, mkdirp@^0.5.1, mkdirp@^0.5.3:
mkdirp@^0.5.1, mkdirp@^0.5.3, mkdirp@^0.5.5:
version "0.5.5"
resolved "https://registry.yarnpkg.com/mkdirp/-/mkdirp-0.5.5.tgz#d91cefd62d1436ca0f41620e251288d420099def"
integrity sha512-NKmAlESf6jMGym1++R0Ra7wvhV+wFW63FaSOFPwRahvea0gMUcGUhVeAg/0BC0wiv9ih5NYPB1Wn1UEI1/L+xQ==
@ -2290,9 +2290,9 @@ path-key@^3.0.0, path-key@^3.1.0:
integrity sha512-ojmeN0qd+y0jszEtoY48r0Peq5dwMEkIlCOu6Q5f41lfkswXuKtYrhgoTpLnyIcHm24Uhqx+5Tqm2InSwLhE6Q==
path-parse@^1.0.6:
version "1.0.6"
resolved "https://registry.yarnpkg.com/path-parse/-/path-parse-1.0.6.tgz#d62dbb5679405d72c4737ec58600e9ddcf06d24c"
integrity sha512-GSmOT2EbHrINBf9SR7CDELwlJ8AENk3Qn7OikK4nFYAu3Ote2+JYNVvkpAEQm3/TLNEJFD/xZJjzyxg3KBWOzw==
version "1.0.7"
resolved "https://registry.yarnpkg.com/path-parse/-/path-parse-1.0.7.tgz#fbc114b60ca42b30d9daf5858e4bd68bbedb6735"
integrity sha512-LDJzPVEEEPR+y48z93A0Ed0yXb8pAByGWo/k5YYdYgpY2/2EsOsksJrq7lOHxryrVOn1ejG6oAp8ahvOIQD8sw==
path-type@^1.0.0:
version "1.1.0"
@ -2578,7 +2578,7 @@ rxjs@^6.6.7:
dependencies:
tslib "^1.9.0"
safe-buffer@^5.0.1, safe-buffer@^5.1.2:
safe-buffer@^5.0.1, safe-buffer@^5.1.2, safe-buffer@^5.2.1:
version "5.2.1"
resolved "https://registry.yarnpkg.com/safe-buffer/-/safe-buffer-5.2.1.tgz#1eaf9fa9bdb1fdd4ec75f58f9cdb4e6b7827eec6"
integrity sha512-rp3So07KcdmmKbGvgaNxQSJr7bGVSVk5S9Eq1F+ppbRo70+YeaDxkw5Dd8NPN+GD6bjnYm2VuPuCXmpuYvmCXQ==
@ -2962,11 +2962,6 @@ supports-color@^7.1.0:
dependencies:
has-flag "^4.0.0"
systeminformation@^4.31.1:
version "4.31.1"
resolved "https://registry.yarnpkg.com/systeminformation/-/systeminformation-4.31.1.tgz#2e02c26987494d4b6a4d2d83138724593bc98d50"
integrity sha512-dVCDWNMN8ncMZo5vbMCA5dpAdMgzafK2ucuJy5LFmGtp1cG6farnPg8QNvoOSky9SkFoEX1Aw0XhcOFV6TnLYA==
table@^5.2.3:
version "5.4.6"
resolved "https://registry.yarnpkg.com/table/-/table-5.4.6.tgz#1292d19500ce3f86053b05f0e8e7e4a3bb21079e"
@ -2978,17 +2973,17 @@ table@^5.2.3:
string-width "^3.0.0"
tar@^4.4.2:
version "4.4.13"
resolved "https://registry.yarnpkg.com/tar/-/tar-4.4.13.tgz#43b364bc52888d555298637b10d60790254ab525"
integrity sha512-w2VwSrBoHa5BsSyH+KxEqeQBAllHhccyMFVHtGtdMpF4W7IRWfZjFiQceJPChOeTsSDVUpER2T8FA93pr0L+QA==
version "4.4.19"
resolved "https://registry.yarnpkg.com/tar/-/tar-4.4.19.tgz#2e4d7263df26f2b914dee10c825ab132123742f3"
integrity sha512-a20gEsvHnWe0ygBY8JbxoM4w3SJdhc7ZAuxkLqh+nvNQN2IOt0B5lLgM490X5Hl8FF0dl0tOf2ewFYAlIFgzVA==
dependencies:
chownr "^1.1.1"
fs-minipass "^1.2.5"
minipass "^2.8.6"
minizlib "^1.2.1"
mkdirp "^0.5.0"
safe-buffer "^5.1.2"
yallist "^3.0.3"
chownr "^1.1.4"
fs-minipass "^1.2.7"
minipass "^2.9.0"
minizlib "^1.3.3"
mkdirp "^0.5.5"
safe-buffer "^5.2.1"
yallist "^3.1.1"
tdigest@^0.1.1:
version "0.1.1"
@ -3282,7 +3277,7 @@ y18n@^3.2.0:
resolved "https://registry.yarnpkg.com/y18n/-/y18n-3.2.2.tgz#85c901bd6470ce71fc4bb723ad209b70f7f28696"
integrity sha512-uGZHXkHnhF0XeeAPgnKfPv1bgKAYyVvmNL1xlKsPYZPaIHxGti2hHqvOCQv71XMsLxu1QjergkqogUnms5D3YQ==
yallist@^3.0.0, yallist@^3.0.3:
yallist@^3.0.0, yallist@^3.1.1:
version "3.1.1"
resolved "https://registry.yarnpkg.com/yallist/-/yallist-3.1.1.tgz#dbb7daf9bfd8bac9ab45ebf602b8cbad0d5d08fd"
integrity sha512-a4UGQaWPH59mOXUYnAG2ewncQS4i4F43Tv3JoAM+s2VDAmS9NsK8GpDMLrCHPksFT7h3K6TOoUNn2pb7RoXx4g==

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@ -429,9 +429,9 @@
"integrity": "sha1-F0uSaHNVNP+8es5r9TpanhtcX18="
},
"path-parse": {
"version": "1.0.6",
"resolved": "https://registry.npmjs.org/path-parse/-/path-parse-1.0.6.tgz",
"integrity": "sha512-GSmOT2EbHrINBf9SR7CDELwlJ8AENk3Qn7OikK4nFYAu3Ote2+JYNVvkpAEQm3/TLNEJFD/xZJjzyxg3KBWOzw=="
"version": "1.0.7",
"resolved": "https://registry.npmjs.org/path-parse/-/path-parse-1.0.7.tgz",
"integrity": "sha512-LDJzPVEEEPR+y48z93A0Ed0yXb8pAByGWo/k5YYdYgpY2/2EsOsksJrq7lOHxryrVOn1ejG6oAp8ahvOIQD8sw=="
},
"path-type": {
"version": "1.1.0",

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@ -315,8 +315,8 @@ path-is-absolute@^1.0.0:
resolved "https://registry.yarnpkg.com/path-is-absolute/-/path-is-absolute-1.0.1.tgz#174b9268735534ffbc7ace6bf53a5a9e1b5c5f5f"
path-parse@^1.0.6:
version "1.0.6"
resolved "https://registry.yarnpkg.com/path-parse/-/path-parse-1.0.6.tgz#d62dbb5679405d72c4737ec58600e9ddcf06d24c"
version "1.0.7"
resolved "https://registry.yarnpkg.com/path-parse/-/path-parse-1.0.7.tgz#fbc114b60ca42b30d9daf5858e4bd68bbedb6735"
path-type@^1.0.0:
version "1.1.0"

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@ -101,6 +101,7 @@
},
"redis": {
"image": "redis:6",
"ports": [6379]
}
},
"config": {

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@ -7,14 +7,14 @@ not overwrite existing ones) and click on the animation editor:
<div class="px-5 card rounded d-inline-block">
<img class="document-img" src="https://workadventu.re/img/docs/anims/camera.png" alt="" />
<img class="document-img" src="images/anims/camera.png" alt="" />
</div>
You can now add all tiles that should be part of the animation via drag and drop to the "playlist" and adjust the frame duration:
<div>
<figure class="figure">
<img class="figure-img img-fluid rounded" src="https://workadventu.re/img/docs/anims/animation_editor.png" alt="" />
<img class="figure-img img-fluid rounded" src="images/anims/animation_editor.png" alt="" />
<figcaption class="figure-caption">The tile animation editor</figcaption>
</figure>
</div>
@ -24,7 +24,7 @@ You can preview animations directly in Tiled, using the "Show tile animations" o
<div>
<figure class="figure">
<img class="figure-img img-fluid rounded" src="https://workadventu.re/img/docs/anims/settings_show_animations.png" alt="" />
<img class="figure-img img-fluid rounded" src="images/anims/settings_show_animations.png" alt="" />
<figcaption class="figure-caption">The Show Tile Animations option</figcaption>
</figure>
</div>

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@ -18,3 +18,4 @@ The list of functions below is **deprecated**. You should not use those but. use
- Method `WA.onChatMessage` is deprecated. It has been renamed to `WA.chat.onChatMessage`.
- Method `WA.onEnterZone` is deprecated. It has been renamed to `WA.room.onEnterZone`.
- Method `WA.onLeaveZone` is deprecated. It has been renamed to `WA.room.onLeaveZone`.
- Method `WA.ui.registerMenuCommand` parameter `callback` is deprecated. Use `WA.ui.registerMenuCommand(commandDescriptor: string, options: MenuOptions)`.

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@ -7,7 +7,7 @@ If you use group layers in your map, to reference a layer in a group you will ne
Example :
<div class="row">
<div class="col">
<img src="https://workadventu.re/img/docs/groupLayer.png" class="figure-img img-fluid rounded" alt="" />
<img src="images/groupLayer.png" class="figure-img img-fluid rounded" alt="" />
</div>
</div>
@ -28,7 +28,7 @@ Listens to the position of the current user. The event is triggered when the use
<div>
<figure class="figure">
<img src="https://workadventu.re/img/docs/trigger_event.png" class="figure-img img-fluid rounded" alt="" />
<img src="images/trigger_event.png" class="figure-img img-fluid rounded" alt="" />
<figcaption class="figure-caption">The `zone` property, applied on a layer</figcaption>
</figure>
</div>
@ -140,7 +140,7 @@ Replace the tile at the `x` and `y` coordinates in the layer named `layer` by th
If `tile` is a string, it's not the id of the tile but the value of the property `name`.
<div class="row">
<div class="col">
<img src="https://workadventu.re/img/docs/nameIndexProperty.png" class="figure-img img-fluid rounded" alt="" />
<img src="images/nameIndexProperty.png" class="figure-img img-fluid rounded" alt="" />
</div>
</div>

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@ -9,6 +9,7 @@ Moreover, `WA.state` functions can be used to persist this state across reloads.
```
WA.state.saveVariable(key : string, data : unknown): void
WA.state.loadVariable(key : string) : unknown
WA.state.hasVariable(key : string) : boolean
WA.state.onVariableChange(key : string).subscribe((data: unknown) => {}) : Subscription
WA.state.[any property]: unknown
```
@ -70,7 +71,7 @@ Each object will represent a variable.
<div class="row">
<div class="col">
<img src="https://workadventu.re/img/docs/object_variable.png" class="figure-img img-fluid rounded" alt="" />
<img src="images/object_variable.png" class="figure-img img-fluid rounded" alt="" />
</div>
</div>

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@ -9,10 +9,10 @@ You can position this popup by using a "rectangle" object in Tiled that you will
<div class="row">
<div class="col">
<img src="https://workadventu.re/img/docs/screen_popup_tiled.png" class="figure-img img-fluid rounded" alt="" />
<img src="images/screen_popup_tiled.png" class="figure-img img-fluid rounded" alt="" />
</div>
<div class="col">
<img src="https://workadventu.re/img/docs/screen_popup_in_game.png" class="figure-img img-fluid rounded" alt="" />
<img src="images/screen_popup_in_game.png" class="figure-img img-fluid rounded" alt="" />
</div>
</div>
@ -68,25 +68,53 @@ WA.room.onLeaveZone('myZone', () => {
### Add custom menu
```typescript
WA.ui.registerMenuCommand(menuCommand: string, callback: (menuCommand: string) => void): void
```
Add a custom menu item containing the text `commandDescriptor` in the main menu. A click on the menu will trigger the `callback`.
WA.ui.registerMenuCommand(commandDescriptor: string, options: MenuOptions): Menu
```
Add a custom menu item containing the text `commandDescriptor` in the navbar of the menu.
`options` attribute accepts an object with three properties :
- `callback : (commandDescriptor: string) => void` : A click on the custom menu will trigger the `callback`.
- `iframe: string` : A click on the custom menu will open the `iframe` inside the menu.
- `allowApi?: boolean` : Allow the iframe of the custom menu to use the Scripting API.
Important : `options` accepts only `callback` or `iframe` not both.
Custom menu exist only until the map is unloaded, or you leave the iframe zone of the script.
Example:
<div class="row">
<div class="col">
<img src="images/custom-menu-navbar.png" class="figure-img img-fluid rounded" alt="" />
</div>
<div class="col">
<img src="images/custom-menu-iframe.png" class="figure-img img-fluid rounded" alt="" />
</div>
</div>
Example:
```javascript
const menu = WA.ui.registerMenuCommand('menu test',
{
callback: () => {
WA.chat.sendChatMessage('test');
}
})
WA.ui.registerMenuCommand("test", () => {
WA.chat.sendChatMessage("test clicked", "menu cmd")
})
// Some time later, if you want to remove the menu:
menu.remove();
```
<div class="col">
<img src="https://workadventu.re/img/docs/menu-command.png" class="figure-img img-fluid rounded" alt="" />
</div>
Please note that `registerMenuCommand` returns an object of the `Menu` class.
The `Menu` class contains a single method: `remove(): void`. This will obviously remove the menu when called.
```javascript
class Menu {
/**
* Remove the menu
*/
remove() {};
}
```
@ -103,7 +131,7 @@ WA.ui.displayActionMessage({
Displays a message at the bottom of the screen (that will disappear when space bar is pressed).
<div class="col">
<img src="https://workadventu.re/img/docs/trigger_message.png" class="figure-img img-fluid rounded" alt="" />
<img src="images/trigger_message.png" class="figure-img img-fluid rounded" alt="" />
</div>
Example:

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@ -46,7 +46,7 @@ You can put relative URLs. If your script file is next to your map, you can simp
<div>
<figure class="figure">
<img src="https://workadventu.re/img/docs/script_property.png" class="figure-img img-fluid rounded" alt="" />
<img src="images/script_property.png" class="figure-img img-fluid rounded" alt="" />
<figcaption class="figure-caption">The script property</figcaption>
</figure>
</div>
@ -72,7 +72,7 @@ In order to allow communication with WorkAdventure, you need to add an additiona
<div>
<figure class="figure">
<img src="https://workadventu.re/img/docs/open_website_allow_api.png" class="figure-img img-fluid rounded" alt="" />
<img src="images/open_website_allow_api.png" class="figure-img img-fluid rounded" alt="" />
<figcaption class="figure-caption">The `openWebsiteAllowApi` property</figcaption>
</figure>
</div>

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@ -29,7 +29,7 @@ font that has support for a variety of accents. It renders great when used at *8
<div>
<figure class="figure">
<img src="https://workadventu.re/img/docs/text-object.png" class="figure-img img-fluid rounded" alt="" style="width: 70%" />
<img src="images/text-object.png" class="figure-img img-fluid rounded" alt="" style="width: 70%" />
<figcaption class="figure-caption">The "font-family" property</figcaption>
</figure>
</div>

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@ -49,7 +49,7 @@ A few things to notice:
<div>
<figure class="figure">
<img src="https://workadventu.re/img/docs/tiled_screenshot_1.png" class="figure-img img-fluid rounded" alt="" style="width: 70%" />
<img src="images/tiled_screenshot_1.png" class="figure-img img-fluid rounded" alt="" style="width: 70%" />
<figcaption class="figure-caption">"floorLayer" is compulsory</figcaption>
</figure>
</div>
@ -62,21 +62,21 @@ To make a tile "collidable", you should:
1. select the relevant tileset and switch to "edit" mode:
![](https://workadventu.re/img/docs/collides-1.png){.document-img}
![](images/collides-1.png){.document-img}
2. right click on a tile of the tileset to select it:
![](https://workadventu.re/img/docs/collides-2.png){.document-img}
![](images/collides-2.png){.document-img}
3. on the left pane in the custom properties section, right click and select "Add properties":
![](https://workadventu.re/img/docs/collides-3.png){.document-img}
![](images/collides-3.png){.document-img}
Please add a `collides` property. The type of the property must be **bool**.
4. finally, check the checkbox for the `collides` property:
![](https://workadventu.re/img/docs/collides-4.png){.document-img}
![](images/collides-4.png){.document-img}
Repeat for every tile that should be "collidable".

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@ -11,7 +11,7 @@ To do this in Tiled:
<div>
<figure class="figure">
<img src="https://workadventu.re/img/docs/website_url_property.png" class="figure-img img-fluid rounded" alt="" style="width: 70%" />
<img src="images/website_url_property.png" class="figure-img img-fluid rounded" alt="" style="width: 70%" />
<figcaption class="figure-caption">A "website" object</figcaption>
</figure>
</div>
@ -34,7 +34,7 @@ to explicitly allow it, by setting an additional `allowApi` property to `true`.
<div>
<figure class="figure">
<img src="https://workadventu.re/img/docs/website_allowapi_property.png" class="figure-img img-fluid rounded" alt="" style="width: 70%" />
<img src="images/website_allowapi_property.png" class="figure-img img-fluid rounded" alt="" style="width: 70%" />
<figcaption class="figure-caption">A "website" object that can communicate using the Iframe API</figcaption>
</figure>
</div>

View file

@ -34,7 +34,6 @@
<title>WorkAdventure</title>
</head>
<body id="body" style="margin: 0; background-color: #000">
<div class="main-container" id="main-container">
<!-- Create the editor container -->
<div id="game" class="game">

View file

@ -1,78 +0,0 @@
<style>
#gameMenu main{
margin-top: 15px;
}
#gameMenu button {
background-color: black;
color: white;
border-radius: 7px;
padding-bottom: 2px;
}
#gameMenu section {
margin: 10px;
}
section#socialLinks{
position: absolute;
margin-bottom: 0;
}
section#socialLinks img{
width: 32px;
cursor: url('/resources/logos/cursor_pointer.png'), pointer;
}
@media only screen and (max-height: 700px) {
#gameMenu main {
display: flex;
flex-direction: row;
align-items: flex-end;
flex-wrap: wrap;
margin-top: 0;
}
#gameMenu section{
margin: 2px;
}
section#socialLinks{
position: relative;
}
}
</style>
<div id="gameMenu" hidden>
<main>
<section>
<button id="shareButton">Share url</button>
</section>
<section>
<button id="changeNameButton">Edit name</button>
</section>
<section>
<button id="changeSkinButton">Edit skin</button>
</section>
<section>
<button id="changeCompanionButton">Edit companion</button>
</section>
<section>
<button id="editGameSettingsButton">Settings</button>
</section>
<section>
<button id="toggleFullscreen">Toggle fullscreen</button>
</section>
<section>
<button id="enableNotification">Enable notifications</button>
</section>
<!-- TODO activate authentication -->
<section hidden>
<button id="oidcLogin">Oauth Login</button>
</section>
<section>
<button id="sparkButton">Create map</button>
</section>
<section id="adminConsoleSection" hidden>
<button id="adminConsoleButton">Admin console</button>
</section>
<section id="socialLinks" hidden>
<a class="not-button" href="https://www.facebook.com/workadventure.WA" target="_blank"><img class="not-button" src="/resources/objects/facebook-icon.png"/></a>
<a class="not-button" href="https://twitter.com/Workadventure_" target="_blank"><img class="not-button" src="/resources/objects/twitter-icon.png"/></a>
</section>
</main>
</div>

View file

@ -1,28 +0,0 @@
<style>
#menuIcon button {
background-color: black;
color: white;
border-radius: 7px;
padding: 2px 8px;
}
#menuIcon button img{
width: 14px;
padding-top: 0;
cursor: url('/resources/logos/cursor_pointer.png'), pointer;
}
#menuIcon section {
margin: 10px;
}
@media only screen and (max-height: 700px) {
#menuIcon section {
margin: 2px;
}
}
</style>
<main id="menuIcon" hidden>
<section>
<button id="openMenuButton">
<img src="/static/images/menu.svg">
</button>
</section>
</main>

View file

@ -1,81 +0,0 @@
<style>
#gameQuality {
background: #eceeee;
border: 1px solid #42464b;
border-radius: 6px;
margin: 20px auto 0;
width: 50vw;
max-width: 300px;
}
#gameQuality .cautiousText {
font-size: 50%;
}
#gameQuality h1 {
background-image: linear-gradient(top, #f1f3f3, #d4dae0);
border-bottom: 1px solid #a6abaf;
border-radius: 6px 6px 0 0;
box-sizing: border-box;
color: #727678;
display: block;
height: 43px;
padding-top: 10px;
margin: 0;
text-align: center;
text-shadow: 0 -1px 0 rgba(0,0,0,0.2), 0 1px 0 #fff;
}
#gameQuality select {
font-size: 70%;
background: linear-gradient(top, #d6d7d7, #dee0e0);
border: 1px solid #a1a3a3;
border-radius: 4px;
box-shadow: 0 1px #fff;
box-sizing: border-box;
color: #696969;
height: 30px;
transition: box-shadow 0.3s;
width: 100%;
}
#gameQuality section {
margin: 10px;
}
#gameQuality section.action{
text-align: center;
}
#gameQuality button {
margin: 10px;
background-color: black;
color: white;
border-radius: 7px;
padding-bottom: 4px;
}
#gameQuality button#gameQualityFormCancel {
background-color: #c7c7c700;
color: #292929;
}
</style>
<form id="gameQuality" hidden>
<section>
<h5>Game quality</h3>
<p class="cautiousText">(Editing these settings will restart the game)</p>
<select id="select-game-quality">
<option value="120">High video quality (120 fps)</option>
<option value="60">Medium video quality (60 fps, recommended)</option>
<option value="40">Minimum video quality (40 fps)</option>
<option value="20">Small video quality (20 fps)</option>
</select>
</section>
<section>
<h5>Video quality</h3>
<select id="select-video-quality">
<option value="30">High video quality (30 fps)</option>
<option value="20">Medium video quality (20 fps, recommended)</option>
<option value="10">Minimum video quality (10 fps)</option>
<option value="5">Small video quality (5 fps)</option>
</select>
</section>
<section class="action">
<button type="submit" id="gameQualityFormSubmit">Save</button>
<button type="reset" class="close" id="gameQualityFormCancel">Cancel</button>
</section>
</form>

View file

@ -1,115 +0,0 @@
<style>
#gameReport {
background: #eceeee;
border: 1px solid #42464b;
border-radius: 6px;
margin: 2px auto 0;
width: 298px;
}
#gameReport h1 {
background-image: linear-gradient(top, #f1f3f3, #d4dae0);
border-bottom: 1px solid #a6abaf;
border-radius: 6px 6px 0 0;
box-sizing: border-box;
color: #727678;
display: block;
height: 43px;
padding-top: 10px;
margin: 0;
text-align: center;
text-shadow: 0 -1px 0 rgba(0,0,0,0.2), 0 1px 0 #fff;
}
#gameReport h3 {
margin: 0;
}
#gameReport textarea {
font-size: 70%;
background: linear-gradient(top, #d6d7d7, #dee0e0);
border: 1px solid #a1a3a3;
border-radius: 4px;
box-shadow: 0 1px #fff;
box-sizing: border-box;
color: #696969;
height: 100px;
transition: box-shadow 0.3s;
width: 100%;
}
#gameReport section {
margin: 10px;
}
#gameReport section.action{
text-align: center;
margin: 0;
}
#gameReport button {
margin-top: 10px;
font-size: 60%;
background-color: #dc3545;
color: white;
border-radius: 7px;
padding: 3px 10px 3px 10px;
}
#gameReport button#gameReportFormCancel {
background-color: #c7c7c700;
color: #292929;
display: block;
float: right;
}
#gameReport section a{
text-align: center;
font-size: 12px;
margin: 0 6px;
color: black;
}
#gameReport section h6,
#gameReport section h5{
margin: 1px;
}
#gameReport section.text-center{
text-align: center;
}
#gameReport p{
font-size: 8px;
margin: 3px 0 0 0;
}
#gameReport form p{
margin: 0px 70px;
}
#gameReport section p.err{
color: red;
display: none;
}
#gameReport section p.info{
display: none;
}
</style>
<main id="gameReport" hidden>
<section>
<button id="gameReportFormCancel">X</button>
<h1>Moderate <span id="nameReported"></span></h1>
<p id="askActionP">What action do you want to take?</p>
</section>
<section>
<h3>Block: </h3>
<p>Block any communication from and to this user. This can be reverted.</p>
<section class="action">
<button id="toggleBlockButton">Block this user</button>
</section>
</section>
<section id="reportSection">
<h3>Report: </h3>
<p>Send a report message to the administrators of this room. They may later ban this user.</p>
<form>
<section>
<h6>Your message: </h6>
<textarea type="text" name="report" id="gameReportInput"></textarea>
<p class="err" id="gameReportErr"></p>
</section>
<section class="action">
<button type="submit" id="gameReportFormSubmit">Report this user</button>
</section>
</form>
</section>
</main>

View file

@ -1,96 +0,0 @@
<style>
#gameShare {
background: #eceeee;
border: 1px solid #42464b;
border-radius: 6px;
margin: 20px auto 0;
width: 50vw;
max-width: 400px;
}
#gameShare h1 {
background-image: linear-gradient(top, #f1f3f3, #d4dae0);
border-bottom: 1px solid #a6abaf;
border-radius: 6px 6px 0 0;
box-sizing: border-box;
color: #727678;
display: block;
height: 43px;
padding-top: 10px;
margin: 0;
text-align: center;
text-shadow: 0 -1px 0 rgba(0,0,0,0.2), 0 1px 0 #fff;
}
#gameShare input {
font-size: 70%;
background: linear-gradient(top, #d6d7d7, #dee0e0);
border: 1px solid #a1a3a3;
border-radius: 4px;
box-shadow: 0 1px #fff;
box-sizing: border-box;
color: #696969;
height: 30px;
transition: box-shadow 0.3s;
width: 100%;
}
#gameShare section {
margin: 10px;
}
#gameShare section.action{
text-align: center;
margin: 0;
}
#gameShare button {
margin: 10px;
background-color: black;
color: white;
border-radius: 7px;
padding-bottom: 4px;
width: 60px;
}
#gameShare button#gameShareFormCancel {
background-color: #c7c7c700;
color: #292929;
}
#gameShare section a{
text-align: center;
font-size: 12px;
margin: 0 6px;
color: black;
}
#gameShare section h6,
#gameShare section h5{
margin: 1px;
}
#gameShare section.text-center{
text-align: center;
}
#gameShare section p{
font-size: 8px;
margin: 0;
}
#gameShare section p.err{
color: red;
display: none;
}
#gameShare section p.info{
display: none;
}
#gameShare section input#gameShareLink{
background-color: #a1a3a3;
}
</style>
<form id="gameShare" hidden>
<section class="text-center">
<h5>Share this link !</h5>
<p class="info" id="gameShareInfo"></p>
</section>
<section>
<h6>Link</h6>
<input type="text" name="email" id="gameShareLink" readonly>
</section>
<section class="action">
<button type="submit" id="gameShareFormSubmit">Copy</button>
<button type="submit" id="gameShareFormCancel">Close</button>
</section>
</form>

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@ -1,4 +1,4 @@
let CACHE_NAME = 'workavdenture-cache-v1.4.14';
let CACHE_NAME = 'workavdenture-cache';
let urlsToCache = [
'/'
];
@ -14,7 +14,8 @@ self.addEventListener('install', function(event) {
});
self.addEventListener('fetch', function(event) {
event.respondWith(
//TODO mamnage fetch data and cache management
/*event.respondWith(
caches.match(event.request)
.then(function(response) {
// Cache hit - return response
@ -44,7 +45,7 @@ self.addEventListener('fetch', function(event) {
}
);
})
);
);*/
});
self.addEventListener('wait', function(event) {

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@ -15,7 +15,6 @@ import type { SetPropertyEvent } from "./setPropertyEvent";
import type { LoadSoundEvent } from "./LoadSoundEvent";
import type { PlaySoundEvent } from "./PlaySoundEvent";
import type { MenuItemClickedEvent } from "./ui/MenuItemClickedEvent";
import type { MenuItemRegisterEvent } from "./ui/MenuItemRegisterEvent";
import type { HasPlayerMovedEvent } from "./HasPlayerMovedEvent";
import type { SetTilesEvent } from "./SetTilesEvent";
import type { SetVariableEvent } from "./SetVariableEvent";
@ -33,6 +32,7 @@ import type {
TriggerActionMessageEvent,
} from "./ui/TriggerActionMessageEvent";
import { isMessageReferenceEvent, isTriggerActionMessageEvent } from "./ui/TriggerActionMessageEvent";
import type { MenuRegisterEvent, UnregisterMenuEvent } from "./ui/MenuRegisterEvent";
export interface TypedMessageEvent<T> extends MessageEvent {
data: T;
@ -63,7 +63,8 @@ export type IframeEventMap = {
stopSound: null;
getState: undefined;
loadTileset: LoadTilesetEvent;
registerMenuCommand: MenuItemRegisterEvent;
registerMenu: MenuRegisterEvent;
unregisterMenu: UnregisterMenuEvent;
setTiles: SetTilesEvent;
modifyEmbeddedWebsite: Partial<EmbeddedWebsite>; // Note: name should be compulsory in fact
};

View file

@ -1,5 +1,4 @@
import * as tg from "generic-type-guard";
import { isMenuItemRegisterEvent } from "./ui/MenuItemRegisterEvent";
export const isSetVariableEvent = new tg.IsInterface()
.withProperties({

View file

@ -1,26 +0,0 @@
import * as tg from "generic-type-guard";
import { Subject } from "rxjs";
export const isMenuItemRegisterEvent = new tg.IsInterface()
.withProperties({
menutItem: tg.isString,
})
.get();
/**
* A message sent from the iFrame to the game to add a new menu item.
*/
export type MenuItemRegisterEvent = tg.GuardedType<typeof isMenuItemRegisterEvent>;
export const isMenuItemRegisterIframeEvent = new tg.IsInterface()
.withProperties({
type: tg.isSingletonString("registerMenuCommand"),
data: isMenuItemRegisterEvent,
})
.get();
const _registerMenuCommandStream: Subject<string> = new Subject();
export const registerMenuCommandStream = _registerMenuCommandStream.asObservable();
export function handleMenuItemRegistrationEvent(event: MenuItemRegisterEvent) {
_registerMenuCommandStream.next(event.menutItem);
}

View file

@ -0,0 +1,31 @@
import * as tg from "generic-type-guard";
/**
* A message sent from a script to the game to remove a custom menu from the menu
*/
export const isUnregisterMenuEvent = new tg.IsInterface()
.withProperties({
name: tg.isString,
})
.get();
export type UnregisterMenuEvent = tg.GuardedType<typeof isUnregisterMenuEvent>;
export const isMenuRegisterOptions = new tg.IsInterface()
.withProperties({
allowApi: tg.isBoolean,
})
.get();
/**
* A message sent from a script to the game to add a custom menu from the menu
*/
export const isMenuRegisterEvent = new tg.IsInterface()
.withProperties({
name: tg.isString,
iframe: tg.isUnion(tg.isString, tg.isUndefined),
options: isMenuRegisterOptions,
})
.get();
export type MenuRegisterEvent = tg.GuardedType<typeof isMenuRegisterEvent>;

View file

@ -29,11 +29,12 @@ import { isSetPropertyEvent, SetPropertyEvent } from "./Events/setPropertyEvent"
import { isLayerEvent, LayerEvent } from "./Events/LayerEvent";
import type { HasPlayerMovedEvent } from "./Events/HasPlayerMovedEvent";
import { isLoadPageEvent } from "./Events/LoadPageEvent";
import { handleMenuItemRegistrationEvent, isMenuItemRegisterIframeEvent } from "./Events/ui/MenuItemRegisterEvent";
import { isMenuRegisterEvent, isUnregisterMenuEvent } from "./Events/ui/MenuRegisterEvent";
import { SetTilesEvent, isSetTilesEvent } from "./Events/SetTilesEvent";
import type { SetVariableEvent } from "./Events/SetVariableEvent";
import { ModifyEmbeddedWebsiteEvent, isEmbeddedWebsiteEvent } from "./Events/EmbeddedWebsiteEvent";
import { EmbeddedWebsite } from "./iframe/Room/EmbeddedWebsite";
import { handleMenuRegistrationEvent, handleMenuUnregisterEvent } from "../Stores/MenuStore";
type AnswererCallback<T extends keyof IframeQueryMap> = (
query: IframeQueryMap[T]["query"],
@ -93,12 +94,6 @@ class IframeListener {
private readonly _setPropertyStream: Subject<SetPropertyEvent> = new Subject();
public readonly setPropertyStream = this._setPropertyStream.asObservable();
private readonly _registerMenuCommandStream: Subject<string> = new Subject();
public readonly registerMenuCommandStream = this._registerMenuCommandStream.asObservable();
private readonly _unregisterMenuCommandStream: Subject<string> = new Subject();
public readonly unregisterMenuCommandStream = this._unregisterMenuCommandStream.asObservable();
private readonly _playSoundStream: Subject<PlaySoundEvent> = new Subject();
public readonly playSoundStream = this._playSoundStream.asObservable();
@ -260,17 +255,23 @@ class IframeListener {
this._removeBubbleStream.next();
} else if (payload.type == "onPlayerMove") {
this.sendPlayerMove = true;
} else if (isMenuItemRegisterIframeEvent(payload)) {
const data = payload.data.menutItem;
// @ts-ignore
this.iframeCloseCallbacks.get(iframe).push(() => {
this._unregisterMenuCommandStream.next(data);
});
handleMenuItemRegistrationEvent(payload.data);
} else if (payload.type == "setTiles" && isSetTilesEvent(payload.data)) {
this._setTilesStream.next(payload.data);
} else if (payload.type == "modifyEmbeddedWebsite" && isEmbeddedWebsiteEvent(payload.data)) {
this._modifyEmbeddedWebsiteStream.next(payload.data);
} else if (payload.type == "registerMenu" && isMenuRegisterEvent(payload.data)) {
const dataName = payload.data.name;
this.iframeCloseCallbacks.get(iframe)?.push(() => {
handleMenuUnregisterEvent(dataName);
});
handleMenuRegistrationEvent(
payload.data.name,
payload.data.iframe,
foundSrc,
payload.data.options
);
} else if (payload.type == "unregisterMenu" && isUnregisterMenuEvent(payload.data)) {
handleMenuUnregisterEvent(payload.data.name);
}
}
},
@ -293,57 +294,67 @@ class IframeListener {
this.iframes.delete(iframe);
}
registerScript(scriptUrl: string): void {
console.log("Loading map related script at ", scriptUrl);
registerScript(scriptUrl: string): Promise<void> {
return new Promise<void>((resolve, reject) => {
console.log("Loading map related script at ", scriptUrl);
if (!process.env.NODE_ENV || process.env.NODE_ENV === "development") {
// Using external iframe mode (
const iframe = document.createElement("iframe");
iframe.id = IframeListener.getIFrameId(scriptUrl);
iframe.style.display = "none";
iframe.src = "/iframe.html?script=" + encodeURIComponent(scriptUrl);
if (!process.env.NODE_ENV || process.env.NODE_ENV === "development") {
// Using external iframe mode (
const iframe = document.createElement("iframe");
iframe.id = IframeListener.getIFrameId(scriptUrl);
iframe.style.display = "none";
iframe.src = "/iframe.html?script=" + encodeURIComponent(scriptUrl);
// We are putting a sandbox on this script because it will run in the same domain as the main website.
iframe.sandbox.add("allow-scripts");
iframe.sandbox.add("allow-top-navigation-by-user-activation");
// We are putting a sandbox on this script because it will run in the same domain as the main website.
iframe.sandbox.add("allow-scripts");
iframe.sandbox.add("allow-top-navigation-by-user-activation");
document.body.prepend(iframe);
iframe.addEventListener("load", () => {
resolve();
});
this.scripts.set(scriptUrl, iframe);
this.registerIframe(iframe);
} else {
// production code
const iframe = document.createElement("iframe");
iframe.id = IframeListener.getIFrameId(scriptUrl);
iframe.style.display = "none";
document.body.prepend(iframe);
// We are putting a sandbox on this script because it will run in the same domain as the main website.
iframe.sandbox.add("allow-scripts");
iframe.sandbox.add("allow-top-navigation-by-user-activation");
this.scripts.set(scriptUrl, iframe);
this.registerIframe(iframe);
} else {
// production code
const iframe = document.createElement("iframe");
iframe.id = IframeListener.getIFrameId(scriptUrl);
iframe.style.display = "none";
//iframe.src = "data:text/html;charset=utf-8," + escape(html);
iframe.srcdoc =
"<!doctype html>\n" +
"\n" +
'<html lang="en">\n' +
"<head>\n" +
'<script src="' +
window.location.protocol +
"//" +
window.location.host +
'/iframe_api.js" ></script>\n' +
'<script src="' +
scriptUrl +
'" ></script>\n' +
"<title></title>\n" +
"</head>\n" +
"</html>\n";
// We are putting a sandbox on this script because it will run in the same domain as the main website.
iframe.sandbox.add("allow-scripts");
iframe.sandbox.add("allow-top-navigation-by-user-activation");
document.body.prepend(iframe);
//iframe.src = "data:text/html;charset=utf-8," + escape(html);
iframe.srcdoc =
"<!doctype html>\n" +
"\n" +
'<html lang="en">\n' +
"<head>\n" +
'<script src="' +
window.location.protocol +
"//" +
window.location.host +
'/iframe_api.js" ></script>\n' +
'<script src="' +
scriptUrl +
'" ></script>\n' +
"<title></title>\n" +
"</head>\n" +
"</html>\n";
this.scripts.set(scriptUrl, iframe);
this.registerIframe(iframe);
}
iframe.addEventListener("load", () => {
resolve();
});
document.body.prepend(iframe);
this.scripts.set(scriptUrl, iframe);
this.registerIframe(iframe);
}
});
}
private getBaseUrl(src: string, source: MessageEventSource | null): string {

View file

@ -1,38 +1,35 @@
import {sendToWorkadventure} from "../IframeApiContribution";
import type {LoadSoundEvent} from "../../Events/LoadSoundEvent";
import type {PlaySoundEvent} from "../../Events/PlaySoundEvent";
import type {StopSoundEvent} from "../../Events/StopSoundEvent";
import { sendToWorkadventure } from "../IframeApiContribution";
import type { LoadSoundEvent } from "../../Events/LoadSoundEvent";
import type { PlaySoundEvent } from "../../Events/PlaySoundEvent";
import type { StopSoundEvent } from "../../Events/StopSoundEvent";
import SoundConfig = Phaser.Types.Sound.SoundConfig;
export class Sound {
constructor(private url: string) {
sendToWorkadventure({
"type": 'loadSound',
"data": {
type: "loadSound",
data: {
url: this.url,
} as LoadSoundEvent
} as LoadSoundEvent,
});
}
public play(config: SoundConfig) {
public play(config: SoundConfig | undefined) {
sendToWorkadventure({
"type": 'playSound',
"data": {
type: "playSound",
data: {
url: this.url,
config
} as PlaySoundEvent
config,
} as PlaySoundEvent,
});
return this.url;
}
public stop() {
sendToWorkadventure({
"type": 'stopSound',
"data": {
type: "stopSound",
data: {
url: this.url,
} as StopSoundEvent
} as StopSoundEvent,
});
return this.url;
}

View file

@ -0,0 +1,17 @@
import { sendToWorkadventure } from "../IframeApiContribution";
export class Menu {
constructor(private menuName: string) {}
/**
* remove the menu
*/
public remove() {
sendToWorkadventure({
type: "unregisterMenu",
data: {
name: this.menuName,
},
});
}
}

View file

@ -62,6 +62,10 @@ export class WorkadventureStateCommands extends IframeApiContribution<Workadvent
return variables.get(key);
}
hasVariable(key: string): boolean {
return variables.has(key);
}
onVariableChange(key: string): Observable<unknown> {
let subject = variableSubscribers.get(key);
if (subject === undefined) {
@ -85,6 +89,12 @@ const proxyCommand = new Proxy(new WorkadventureStateCommands(), {
target.saveVariable(p.toString(), value);
return true;
},
has(target: WorkadventureStateCommands, p: PropertyKey): boolean {
if (p in target) {
return true;
}
return target.hasVariable(p.toString());
},
}) as WorkadventureStateCommands & { [key: string]: unknown };
export default proxyCommand;

View file

@ -6,6 +6,8 @@ import type { ButtonClickedCallback, ButtonDescriptor } from "./Ui/ButtonDescrip
import { Popup } from "./Ui/Popup";
import { ActionMessage } from "./Ui/ActionMessage";
import { isMessageReferenceEvent } from "../Events/ui/TriggerActionMessageEvent";
import { Menu } from "./Ui/Menu";
import type { RequireOnlyOne } from "../types";
let popupId = 0;
const popups: Map<number, Popup> = new Map<number, Popup>();
@ -14,9 +16,18 @@ const popupCallbacks: Map<number, Map<number, ButtonClickedCallback>> = new Map<
Map<number, ButtonClickedCallback>
>();
const menus: Map<string, Menu> = new Map<string, Menu>();
const menuCallbacks: Map<string, (command: string) => void> = new Map();
const actionMessages = new Map<string, ActionMessage>();
interface MenuDescriptor {
callback?: (commandDescriptor: string) => void;
iframe?: string;
allowApi?: boolean;
}
export type MenuOptions = RequireOnlyOne<MenuDescriptor, "callback" | "iframe">;
interface ZonedPopupOptions {
zone: string;
objectLayerName?: string;
@ -52,6 +63,10 @@ export class WorkAdventureUiCommands extends IframeApiContribution<WorkAdventure
typeChecker: isMenuItemClickedEvent,
callback: (event) => {
const callback = menuCallbacks.get(event.menuItem);
const menu = menus.get(event.menuItem);
if (menu === undefined) {
throw new Error('Could not find menu named "' + event.menuItem + '"');
}
if (callback) {
callback(event.menuItem);
}
@ -104,14 +119,53 @@ export class WorkAdventureUiCommands extends IframeApiContribution<WorkAdventure
return popup;
}
registerMenuCommand(commandDescriptor: string, callback: (commandDescriptor: string) => void) {
menuCallbacks.set(commandDescriptor, callback);
sendToWorkadventure({
type: "registerMenuCommand",
data: {
menutItem: commandDescriptor,
},
});
registerMenuCommand(commandDescriptor: string, options: MenuOptions | ((commandDescriptor: string) => void)): Menu {
const menu = new Menu(commandDescriptor);
if (typeof options === "function") {
menuCallbacks.set(commandDescriptor, options);
sendToWorkadventure({
type: "registerMenu",
data: {
name: commandDescriptor,
options: {
allowApi: false,
},
},
});
} else {
options.allowApi = options.allowApi === undefined ? options.iframe !== undefined : options.allowApi;
if (options.iframe !== undefined) {
sendToWorkadventure({
type: "registerMenu",
data: {
name: commandDescriptor,
iframe: options.iframe,
options: {
allowApi: options.allowApi,
},
},
});
} else if (options.callback !== undefined) {
menuCallbacks.set(commandDescriptor, options.callback);
sendToWorkadventure({
type: "registerMenu",
data: {
name: commandDescriptor,
options: {
allowApi: options.allowApi,
},
},
});
} else {
throw new Error(
"When adding a menu with WA.ui.registerMenuCommand, you must pass either an iframe or a callback"
);
}
}
menus.set(commandDescriptor, menu);
return menu;
}
displayBubble(): void {

4
front/src/Api/types.ts Normal file
View file

@ -0,0 +1,4 @@
export type RequireOnlyOne<T, keys extends keyof T = keyof T> = Pick<T, Exclude<keyof T, keys>> &
{
[K in keys]-?: Required<Pick<T, K>> & Partial<Record<Exclude<keys, K>, undefined>>;
}[keys];

View file

@ -1,4 +1,6 @@
<script lang="typescript">
import MenuIcon from "./Menu/MenuIcon.svelte";
import {menuIconVisiblilityStore, menuVisiblilityStore} from "../Stores/MenuStore";
import {enableCameraSceneVisibilityStore} from "../Stores/MediaStore";
import CameraControls from "./CameraControls.svelte";
import MyCamera from "./MyCamera.svelte";
@ -23,10 +25,9 @@
import AudioPlaying from "./UI/AudioPlaying.svelte";
import {soundPlayingStore} from "../Stores/SoundPlayingStore";
import ErrorDialog from "./UI/ErrorDialog.svelte";
import Menu from "./Menu/Menu.svelte";
import VideoOverlay from "./Video/VideoOverlay.svelte";
import {gameOverlayVisibilityStore} from "../Stores/GameOverlayStoreVisibility";
import {consoleGlobalMessageManagerVisibleStore} from "../Stores/ConsoleGlobalMessageManagerStore";
import ConsoleGlobalMessageManager from "./ConsoleGlobalMessageManager/ConsoleGlobalMessageManager.svelte";
import AdminMessage from "./TypeMessage/BanMessage.svelte";
import TextMessage from "./TypeMessage/TextMessage.svelte";
import {banMessageVisibleStore} from "../Stores/TypeMessageStore/BanMessageStore";
@ -37,6 +38,8 @@
import LayoutManager from "./LayoutManager/LayoutManager.svelte";
import {audioManagerVisibilityStore} from "../Stores/AudioManagerStore";
import AudioManager from "./AudioManager/AudioManager.svelte"
import { showReportScreenStore, userReportEmpty } from "../Stores/ShowReportScreenStore";
import ReportMenu from "./ReportMenu/ReportMenu.svelte";
export let game: Game;
@ -93,6 +96,21 @@
<LayoutManager></LayoutManager>
</div>
{/if}
{#if $showReportScreenStore !== userReportEmpty}
<div>
<ReportMenu></ReportMenu>
</div>
{/if}
{#if $menuIconVisiblilityStore}
<div>
<MenuIcon></MenuIcon>
</div>
{/if}
{#if $menuVisiblilityStore}
<div>
<Menu></Menu>
</div>
{/if}
{#if $gameOverlayVisibilityStore}
<div>
<VideoOverlay></VideoOverlay>
@ -100,11 +118,6 @@
<CameraControls></CameraControls>
</div>
{/if}
{#if $consoleGlobalMessageManagerVisibleStore}
<div>
<ConsoleGlobalMessageManager game={game}></ConsoleGlobalMessageManager>
</div>
{/if}
{#if $helpCameraSettingsVisibleStore}
<div>
<HelpCameraSettingsPopup></HelpCameraSettingsPopup>

View file

@ -1,152 +0,0 @@
<script lang="typescript">
import { fly } from 'svelte/transition';
import InputTextGlobalMessage from "./InputTextGlobalMessage.svelte";
import UploadAudioGlobalMessage from "./UploadAudioGlobalMessage.svelte";
import { gameManager } from "../../Phaser/Game/GameManager";
import type { Game } from "../../Phaser/Game/Game";
import { consoleGlobalMessageManagerVisibleStore } from "../../Stores/ConsoleGlobalMessageManagerStore";
export let game: Game;
let inputSendTextActive = true;
let uploadMusicActive = false;
let handleSendText: { sendTextMessage(broadcast: boolean): void };
let handleSendAudio: { sendAudioMessage(broadcast: boolean): Promise<void> };
let broadcastToWorld = false;
function closeConsoleGlobalMessage() {
consoleGlobalMessageManagerVisibleStore.set(false)
}
function onKeyDown(e:KeyboardEvent) {
if (e.key === 'Escape') {
closeConsoleGlobalMessage();
}
}
function inputSendTextActivate() {
inputSendTextActive = true;
uploadMusicActive = false;
}
function inputUploadMusicActivate() {
uploadMusicActive = true;
inputSendTextActive = false;
}
function send() {
if (inputSendTextActive) {
handleSendText.sendTextMessage(broadcastToWorld);
}
if (uploadMusicActive) {
handleSendAudio.sendAudioMessage(broadcastToWorld);
}
}
</script>
<svelte:window on:keydown={onKeyDown}/>
<div class="console-global-message">
<div class="menu-console-global-message nes-container is-rounded" transition:fly="{{ x: -1000, duration: 500 }}">
<button type="button" class="nes-btn {inputSendTextActive ? 'is-disabled' : ''}" on:click|preventDefault={inputSendTextActivate}>Message</button>
<button type="button" class="nes-btn {uploadMusicActive ? 'is-disabled' : ''}" on:click|preventDefault={inputUploadMusicActivate}>Audio</button>
</div>
<div class="main-console-global-message nes-container is-rounded" transition:fly="{{ y: -1000, duration: 500 }}">
<div class="title-console-global-message">
<h2>Global Message</h2>
<button type="button" class="nes-btn is-error" on:click|preventDefault={closeConsoleGlobalMessage}><i class="nes-icon close is-small"></i></button>
</div>
<div class="content-console-global-message">
{#if inputSendTextActive}
<InputTextGlobalMessage game={game} gameManager={gameManager} bind:handleSending={handleSendText}/>
{/if}
{#if uploadMusicActive}
<UploadAudioGlobalMessage game={game} gameManager={gameManager} bind:handleSending={handleSendAudio}/>
{/if}
</div>
<div class="footer-console-global-message">
<label>
<input type="checkbox" class="nes-checkbox is-dark nes-pointer" bind:checked={broadcastToWorld}>
<span>Broadcast to all rooms of the world</span>
</label>
<button class="nes-btn is-primary" on:click|preventDefault={send}>Send</button>
</div>
</div>
</div>
<style lang="scss">
.nes-container {
padding: 0 5px;
}
div.console-global-message {
top: 20vh;
width: 50vw;
height: 50vh;
position: relative;
display: flex;
flex-direction: row;
margin-left: auto;
margin-right: auto;
padding: 0;
pointer-events: auto;
div.menu-console-global-message {
flex: 1 1 auto;
max-width: 180px;
text-align: center;
background-color: #333333;
button {
width: 136px;
margin-bottom: 10px;
}
}
div.main-console-global-message {
flex: 1 1 auto;
display: flex;
flex-direction: column;
background-color: #333333;
div.title-console-global-message {
flex: 0 0 auto;
height: 50px;
margin-bottom: 10px;
text-align: center;
color: whitesmoke;
.nes-btn {
position: absolute;
top: 0;
right: 0;
}
}
div.content-console-global-message {
flex: 1 1 auto;
max-height: calc(100% - 120px);
}
div.footer-console-global-message {
height: 50px;
margin-top: 10px;
text-align: center;
label {
margin: 0;
position: absolute;
left: 0;
max-width: 30%;
}
}
}
}
</style>

View file

@ -0,0 +1,147 @@
<script lang="ts">
import { gameManager } from "../../Phaser/Game/GameManager";
import {onMount} from "svelte";
let gameScene = gameManager.getCurrentGameScene();
let HTMLShareLink: HTMLInputElement;
let expandedMapCopyright = false;
let expandedTilesetCopyright = false;
let mapName: string = "";
let mapDescription: string = "";
let mapCopyright: string = "The map creator did not declare a copyright for the map.";
let tilesetCopyright: string[] = [];
onMount(() => {
if (gameScene.mapFile.properties !== undefined) {
const propertyName = gameScene.mapFile.properties.find((property) => property.name === 'mapName')
if ( propertyName !== undefined && typeof propertyName.value === 'string') {
mapName = propertyName.value;
}
const propertyDescription = gameScene.mapFile.properties.find((property) => property.name === 'mapDescription')
if (propertyDescription !== undefined && typeof propertyDescription.value === 'string') {
mapDescription = propertyDescription.value;
}
const propertyCopyright = gameScene.mapFile.properties.find((property) => property.name === 'mapCopyright')
if (propertyCopyright !== undefined && typeof propertyCopyright.value === 'string') {
mapCopyright = propertyCopyright.value;
}
}
for (const tileset of gameScene.mapFile.tilesets) {
if (tileset.properties !== undefined) {
const propertyTilesetCopyright = tileset.properties.find((property) => property.name === 'tilesetCopyright')
if (propertyTilesetCopyright !== undefined && typeof propertyTilesetCopyright.value === 'string') {
tilesetCopyright = [...tilesetCopyright, propertyTilesetCopyright.value]; //Assignment needed to trigger Svelte's reactivity
}
}
}
})
function copyLink() {
HTMLShareLink.select();
document.execCommand('copy');
}
async function shareLink() {
const shareData = {url: location.toString()};
try {
await navigator.share(shareData);
} catch (err) {
console.error('Error: ' + err);
}
}
</script>
<div class="about-room-main">
<section class="share-url not-mobile">
<h3>Share the link of the room !</h3>
<input type="text" readonly bind:this={HTMLShareLink} value={location.toString()}>
<button type="button" class="nes-btn is-primary" on:click={copyLink}>Copy</button>
</section>
<section class="is-mobile">
<h3>Share the link of the room !</h3>
<button type="button" class="nes-btn is-primary" on:click={shareLink}>Share</button>
</section>
<h2>Information on the map</h2>
<section class="container-overflow">
<h3>{mapName}</h3>
<p class="string-HTML">{mapDescription}</p>
<h3 class="nes-pointer hoverable" on:click={() => expandedMapCopyright = !expandedMapCopyright}>Copyrights of the map</h3>
<p class="string-HTML" hidden="{!expandedMapCopyright}">{mapCopyright}</p>
<h3 class="nes-pointer hoverable" on:click={() => expandedTilesetCopyright = !expandedTilesetCopyright}>Copyrights of the tilesets</h3>
<section hidden="{!expandedTilesetCopyright}">
{#each tilesetCopyright as copyright}
<p class="string-HTML">{copyright}</p>
{:else}
<p>The map creator did not declare a copyright for the tilesets. Warning, This doesn't mean that those tilesets have no license.</p>
{/each}
</section>
</section>
</div>
<style lang="scss">
.string-HTML{
white-space: pre-line;
}
div.about-room-main {
height: calc(100% - 56px);
section.share-url {
text-align: center;
margin-bottom: 20px;
input {
width: 85%;
border-radius: 32px;
padding: 3px;
}
input::selection {
background-color: #209cee;
}
}
section.is-mobile {
display: none;
}
h2, h3 {
width: 100%;
text-align: center;
}
h3.hoverable:hover {
background-color: #3c3e40;
border-radius: 32px;
}
section.container-overflow {
height: calc(100% - 220px);
margin: 0;
padding: 0;
overflow-y: auto;
}
}
@media only screen and (max-width: 800px), only screen and (max-height: 800px) {
div.about-room-main {
section.share-url.not-mobile {
display: none;
}
section.is-mobile {
display: block;
text-align: center;
margin-bottom: 20px;
}
section.container-overflow {
height: calc(100% - 120px);
}
}
}
</style>

View file

@ -1,20 +1,15 @@
<script lang="ts">
import { HtmlUtils } from "../../WebRtc/HtmlUtils";
import type { Game } from "../../Phaser/Game/Game";
import type { GameManager } from "../../Phaser/Game/GameManager";
import { consoleGlobalMessageManagerFocusStore, consoleGlobalMessageManagerVisibleStore } from "../../Stores/ConsoleGlobalMessageManagerStore";
import { gameManager } from "../../Phaser/Game/GameManager";
import { AdminMessageEventTypes } from "../../Connexion/AdminMessagesService";
import uploadFile from "../images/music-file.svg";
import type {PlayGlobalMessageInterface} from "../../Connexion/ConnexionModels";
import type { PlayGlobalMessageInterface } from "../../Connexion/ConnexionModels";
interface EventTargetFiles extends EventTarget {
files: Array<File>;
}
export let game: Game;
export let gameManager: GameManager;
let gameScene = gameManager.getCurrentGameScene(game.findAnyScene());
let gameScene = gameManager.getCurrentGameScene();
let fileInput: HTMLInputElement;
let fileName: string;
let fileSize: string;
@ -45,7 +40,6 @@
}
inputAudio.value = '';
gameScene.connection?.emitGlobalMessage(audioGlobalMessage);
disableConsole();
}
}
@ -76,11 +70,6 @@
return '';
}
}
function disableConsole() {
consoleGlobalMessageManagerVisibleStore.set(false);
consoleGlobalMessageManagerFocusStore.set(false);
}
</script>
@ -105,24 +94,17 @@
img {
flex: 1 1 auto;
max-height: 80%;
margin-bottom: 20px;
}
p {
flex: 1 1 auto;
margin-bottom: 5px;
color: whitesmoke;
font-size: 1rem;
&.err {
color: #ce372b;
}
}
input {
display: none;
}

View file

@ -0,0 +1,15 @@
<script lang="ts">
import {CONTACT_URL} from "../../Enum/EnvironmentVariable";
</script>
<iframe title="contact" src="{CONTACT_URL}"></iframe>
<style lang="scss">
iframe {
border: none;
height: calc(100% - 56px);
width: 100%;
margin: 0;
}
</style>

View file

@ -0,0 +1,51 @@
<script lang="ts">
function goToGettingStarted() {
const sparkHost = "https://workadventu.re/getting-started";
window.open(sparkHost, "_blank");
}
function goToBuildingMap() {
const sparkHost = "https://workadventu.re/map-building";
window.open(sparkHost, "_blank");
}
</script>
<div class="create-map-main">
<section class="container-overflow">
<section>
<h3>Getting started</h3>
<p>
WorkAdventure allows you to create an online space to communicate spontaneously with others.
And it all starts with creating your own space. Choose from a large selection of prefabricated maps by our team.
</p>
<button type="button" class="nes-btn is-primary" on:click={goToGettingStarted}>Getting started</button>
</section>
<section>
<h3>Create your map</h3>
<p>You can also create your own custom map by following the step of the documentation.</p>
<button type="button" class="nes-btn" on:click={goToBuildingMap}>Create your map</button>
</section>
</section>
</div>
<style lang="scss">
div.create-map-main {
height: calc(100% - 56px);
text-align: center;
section {
margin-bottom: 50px;
}
section.container-overflow {
height: 100%;
margin: 0;
padding: 0;
overflow: auto;
}
}
</style>

View file

@ -0,0 +1,33 @@
<script lang="ts">
import {onDestroy, onMount} from "svelte";
import {iframeListener} from "../../Api/IframeListener";
export let url: string;
export let allowApi: boolean;
let HTMLIframe: HTMLIFrameElement;
onMount( () => {
if (allowApi) {
iframeListener.registerIframe(HTMLIframe);
}
})
onDestroy( () => {
if (allowApi) {
iframeListener.unregisterIframe(HTMLIframe);
}
})
</script>
<iframe title="customSubMenu" src="{url}" bind:this={HTMLIframe}></iframe>
<style lang="scss">
iframe {
border: none;
height: calc(100% - 56px);
width: 100%;
margin: 0;
}
</style>

View file

@ -0,0 +1,118 @@
<script lang="ts">
import TextGlobalMessage from './TextGlobalMessage.svelte';
import AudioGlobalMessage from './AudioGlobalMessage.svelte';
let handleSendText: { sendTextMessage(broadcast: boolean): void };
let handleSendAudio: { sendAudioMessage(broadcast: boolean): Promise<void> };
let inputSendTextActive = true;
let uploadAudioActive = !inputSendTextActive;
let broadcastToWorld = false;
function activateInputText() {
inputSendTextActive = true;
uploadAudioActive = false;
}
function activateUploadAudio() {
inputSendTextActive = false;
uploadAudioActive = true;
}
function send() {
if (inputSendTextActive) {
handleSendText.sendTextMessage(broadcastToWorld);
}
if (uploadAudioActive) {
handleSendAudio.sendAudioMessage(broadcastToWorld);
}
}
</script>
<div class="global-message-main">
<div class="global-message-subOptions">
<section>
<button type="button" class="nes-btn {inputSendTextActive ? 'is-disabled' : ''}" on:click|preventDefault={activateInputText}>Text</button>
</section>
<section>
<button type="button" class="nes-btn {uploadAudioActive ? 'is-disabled' : ''}" on:click|preventDefault={activateUploadAudio}>Audio</button>
</section>
</div>
<div class="global-message-content">
{#if inputSendTextActive}
<TextGlobalMessage bind:handleSending={handleSendText}/>
{/if}
{#if uploadAudioActive}
<AudioGlobalMessage bind:handleSending={handleSendAudio}/>
{/if}
</div>
<div class="global-message-footer">
<label>
<input type="checkbox" class="nes-checkbox is-dark nes-pointer" bind:checked={broadcastToWorld}>
<span>Broadcast to all rooms of the world</span>
</label>
<section>
<button class="nes-btn is-primary" on:click|preventDefault={send}>Send</button>
</section>
</div>
</div>
<style lang="scss">
div.global-message-main {
height: calc(100% - 50px);
display: grid;
grid-template-rows: 15% 65% 20%;
div.global-message-subOptions {
display: grid;
grid-template-columns: 50% 50%;
margin-bottom: 20px;
section {
display: flex;
justify-content: center;
align-items: center;
}
}
div.global-message-footer {
margin-bottom: 10px;
display: grid;
grid-template-rows: 50% 50%;
section {
display: flex;
justify-content: center;
align-items: center;
}
label {
margin: 10px;
display: flex;
justify-content: center;
align-items: center;
span {
font-family: "Press Start 2P";
}
}
}
}
@media only screen and (max-width: 800px), only screen and (max-height: 800px) {
.global-message-content {
height: calc(100% - 5px);
}
.global-message-footer {
margin-bottom: 0;
label {
width: calc(100% - 10px);
}
}
}
</style>

View file

@ -0,0 +1,154 @@
<script lang="typescript">
import {fly} from "svelte/transition";
import SettingsSubMenu from "./SettingsSubMenu.svelte";
import ProfileSubMenu from "./ProfileSubMenu.svelte";
import CreateMapSubMenu from "./CreateMapSubMenu.svelte";
import AboutRoomSubMenu from "./AboutRoomSubMenu.svelte";
import GlobalMessageSubMenu from "./GlobalMessagesSubMenu.svelte";
import ContactSubMenu from "./ContactSubMenu.svelte";
import CustomSubMenu from "./CustomSubMenu.svelte"
import {customMenuIframe, menuVisiblilityStore, SubMenusInterface, subMenusStore} from "../../Stores/MenuStore";
import {onDestroy, onMount} from "svelte";
import {get} from "svelte/store";
import type {Unsubscriber} from "svelte/store";
import {sendMenuClickedEvent} from "../../Api/iframe/Ui/MenuItem";
let activeSubMenu: string = SubMenusInterface.settings;
let activeComponent: typeof SettingsSubMenu | typeof CustomSubMenu = SettingsSubMenu;
let props: { url: string, allowApi: boolean };
let unsubscriberSubMenuStore: Unsubscriber;
onMount(() => {
unsubscriberSubMenuStore = subMenusStore.subscribe(() => {
if(!get(subMenusStore).includes(activeSubMenu)) {
switchMenu(SubMenusInterface.settings);
}
})
switchMenu(SubMenusInterface.settings);
})
onDestroy(() => {
if(unsubscriberSubMenuStore) {
unsubscriberSubMenuStore();
}
})
function switchMenu(menu: string) {
if (get(subMenusStore).find((subMenu) => subMenu === menu)) {
activeSubMenu = menu;
switch (menu) {
case SubMenusInterface.settings:
activeComponent = SettingsSubMenu;
break;
case SubMenusInterface.profile:
activeComponent = ProfileSubMenu;
break;
case SubMenusInterface.createMap:
activeComponent = CreateMapSubMenu;
break;
case SubMenusInterface.aboutRoom:
activeComponent = AboutRoomSubMenu;
break;
case SubMenusInterface.globalMessages:
activeComponent = GlobalMessageSubMenu;
break;
case SubMenusInterface.contact:
activeComponent = ContactSubMenu;
break;
default:
const customMenu = customMenuIframe.get(menu);
if (customMenu !== undefined) {
props = { url: customMenu.url, allowApi: customMenu.allowApi };
activeComponent = CustomSubMenu;
} else {
sendMenuClickedEvent(menu);
menuVisiblilityStore.set(false);
}
break;
}
} else throw ("There is no menu called " + menu);
}
function closeMenu() {
menuVisiblilityStore.set(false);
}
function onKeyDown(e:KeyboardEvent) {
if (e.key === 'Escape') {
closeMenu();
}
}
</script>
<svelte:window on:keydown={onKeyDown}/>
<div class="menu-container-main">
<div class="menu-nav-sidebar nes-container is-rounded" transition:fly="{{ x: -1000, duration: 500 }}">
<h2>Menu</h2>
<nav>
{#each $subMenusStore as submenu}
<button type="button" class="nes-btn {activeSubMenu === submenu ? 'is-disabled' : ''}" on:click|preventDefault={() => switchMenu(submenu)}>
{submenu}
</button>
{/each}
</nav>
</div>
<div class="menu-submenu-container nes-container is-rounded" transition:fly="{{ y: -1000, duration: 500 }}">
<h2>{activeSubMenu}</h2>
<svelte:component this={activeComponent} {...props}/>
</div>
</div>
<style lang="scss">
.nes-container {
padding: 5px;
}
div.menu-container-main {
--size-first-columns-grid: 200px;
font-family: "Press Start 2P";
pointer-events: auto;
height: 80vh;
width: 75vw;
top: 10vh;
position: relative;
margin: auto;
display: grid;
grid-template-columns: var(--size-first-columns-grid) calc(100% - var(--size-first-columns-grid));
grid-template-rows: 100%;
h2 {
text-align: center;
margin-bottom: 20px;
}
div.menu-nav-sidebar {
background-color: #333333;
color: whitesmoke;
nav button {
width: calc(100% - 10px);
margin-bottom: 10px;
}
}
div.menu-submenu-container {
background-color: #333333;
color: whitesmoke;
}
}
@media only screen and (max-width: 800px) {
div.menu-container-main {
--size-first-columns-grid: 120px;
height: 70vh;
top: 55px;
width: 100vw;
font-size: 0.5em;
}
}
</style>

View file

@ -1,33 +1,40 @@
<script lang="typescript">
import logoWA from "../images/logo-WA-min.png"
import {menuVisiblilityStore} from "../../Stores/MenuStore";
import {get} from "svelte/store";
function showMenu(){
menuVisiblilityStore.set(!get(menuVisiblilityStore))
}
function onKeyDown(e: KeyboardEvent) {
if (e.key === "Tab") {
showMenu();
}
}
</script>
<svelte:window on:keydown={onKeyDown}/>
<main class="menuIcon">
<section>
<button>
<img src="/static/images/menu.svg" alt="Open menu">
</button>
</section>
<img src={logoWA} alt="open menu" class="nes-pointer" on:click|preventDefault={showMenu}>
</main>
<style lang="scss">
.menuIcon button {
background-color: black;
color: white;
border-radius: 7px;
padding: 2px 8px;
img {
width: 14px;
padding-top: 0;
/*cursor: url('/resources/logos/cursor_pointer.png'), pointer;*/
}
.menuIcon {
pointer-events: auto;
margin: 25px;
img {
width: 60px;
padding-top: 0;
}
.menuIcon section {
margin: 10px;
}
@media only screen and (max-height: 700px) {
.menuIcon section {
margin: 2px;
}
}
@media only screen and (max-width: 800px), only screen and (max-height: 800px) {
.menuIcon {
margin: 3px;
img {
width: 50px;
}
}
}
</style>

View file

@ -0,0 +1,78 @@
<script lang="typescript">
import {gameManager} from "../../Phaser/Game/GameManager";
import {SelectCompanionScene, SelectCompanionSceneName} from "../../Phaser/Login/SelectCompanionScene";
import {menuIconVisiblilityStore, menuVisiblilityStore} from "../../Stores/MenuStore";
import {selectCompanionSceneVisibleStore} from "../../Stores/SelectCompanionStore";
import {LoginScene, LoginSceneName} from "../../Phaser/Login/LoginScene";
import {loginSceneVisibleStore} from "../../Stores/LoginSceneStore";
import {selectCharacterSceneVisibleStore} from "../../Stores/SelectCharacterStore";
import {SelectCharacterScene, SelectCharacterSceneName} from "../../Phaser/Login/SelectCharacterScene";
//import {connectionManager} from "../../Connexion/ConnectionManager";
function disableMenuStores(){
menuVisiblilityStore.set(false);
menuIconVisiblilityStore.set(false);
}
function openEditCompanionScene(){
disableMenuStores();
selectCompanionSceneVisibleStore.set(true);
gameManager.leaveGame(SelectCompanionSceneName,new SelectCompanionScene());
}
function openEditNameScene(){
disableMenuStores();
loginSceneVisibleStore.set(true);
gameManager.leaveGame(LoginSceneName,new LoginScene());
}
function openEditSkinScene(){
disableMenuStores();
selectCharacterSceneVisibleStore.set(true);
gameManager.leaveGame(SelectCharacterSceneName,new SelectCharacterScene());
}
//TODO: Uncomment when login will be completely developed
/*function clickLogin() {
connectionManager.loadOpenIDScreen();
}*/
</script>
<div class="customize-main">
<section>
<button type="button" class="nes-btn" on:click|preventDefault={openEditNameScene}>Edit Name</button>
</section>
<section>
<button type="button" class="nes-btn is-rounded" on:click|preventDefault={openEditSkinScene}>Edit Skin</button>
</section>
<section>
<button type="button" class="nes-btn" on:click|preventDefault={openEditCompanionScene}>Edit Companion</button>
</section>
<!-- <section>
<button type="button" class="nes-btn is-primary" on:click|preventDefault={clickLogin}>Login</button>
</section>-->
</div>
<style lang="scss">
div.customize-main{
section {
display: flex;
justify-content: center;
align-items: center;
margin-bottom: 20px;
button {
height: 50px;
width: 250px;
}
}
}
@media only screen and (max-width: 800px) {
div.customize-main section button {
width: 130px;
}
}
</style>

View file

@ -0,0 +1,140 @@
<script lang="typescript">
import {localUserStore} from "../../Connexion/LocalUserStore";
import {videoConstraintStore} from "../../Stores/MediaStore";
import {HtmlUtils} from "../../WebRtc/HtmlUtils";
import {isMobile} from "../../Enum/EnvironmentVariable";
let fullscreen : boolean = localUserStore.getFullscreen();
let notification : boolean = localUserStore.getNotification() === 'granted';
let valueGame : number = localUserStore.getGameQualityValue();
let valueVideo : number = localUserStore.getVideoQualityValue();
let previewValueGame = valueGame;
let previewValueVideo = valueVideo;
function saveSetting(){
if (valueGame !== previewValueGame) {
previewValueGame = valueGame;
localUserStore.setGameQualityValue(valueGame);
window.location.reload();
}
if (valueVideo !== previewValueVideo) {
previewValueVideo = valueVideo;
videoConstraintStore.setFrameRate(valueVideo);
}
}
function changeFullscreen() {
const body = HtmlUtils.querySelectorOrFail('body');
if (body) {
if (document.fullscreenElement !== null && !fullscreen) {
document.exitFullscreen()
} else {
body.requestFullscreen();
}
localUserStore.setFullscreen(fullscreen);
}
}
function changeNotification() {
if (Notification.permission === 'granted') {
localUserStore.setNotification(notification ? 'granted' : 'denied');
} else {
Notification.requestPermission().then((response) => {
if (response === 'granted') {
localUserStore.setNotification(notification ? 'granted' : 'denied');
} else {
localUserStore.setNotification('denied');
notification = false;
}
})
}
}
</script>
<div class="settings-main" on:submit|preventDefault={saveSetting}>
<section>
<h3>Game quality</h3>
<div class="nes-select is-dark">
<select bind:value={valueGame}>
<option value="{120}">{isMobile() ? 'High (120 fps)' : 'High video quality (120 fps)'}</option>
<option value="{60}">{isMobile() ? 'Medium (60 fps)' : 'Medium video quality (60 fps, recommended)'}</option>
<option value="{40}">{isMobile() ? 'Minimum (40 fps)' : 'Minimum video quality (40 fps)'}</option>
<option value="{20}">{isMobile() ? 'Small (20 fps)' : 'Small video quality (20 fps)'}</option>
</select>
</div>
</section>
<section>
<h3>Video quality</h3>
<div class="nes-select is-dark">
<select bind:value={valueVideo}>
<option value="{30}">{isMobile() ? 'High (30 fps)' : 'High video quality (30 fps)'}</option>
<option value="{20}">{isMobile() ? 'Medium (20 fps)' : 'Medium video quality (20 fps, recommended)'}</option>
<option value="{10}">{isMobile() ? 'Minimum (10 fps)' : 'Minimum video quality (10 fps)'}</option>
<option value="{5}">{isMobile() ? 'Small (5 fps)' : 'Small video quality (5 fps)'}</option>
</select>
</div>
</section>
<section class="settings-section-save">
<p>(Saving these settings will restart the game)</p>
<button type="button" class="nes-btn is-primary" on:click|preventDefault={saveSetting}>Save</button>
</section>
<section class="settings-section-noSaveOption">
<label>
<input type="checkbox" class="nes-checkbox is-dark" bind:checked={fullscreen} on:change={changeFullscreen}/>
<span>Fullscreen</span>
</label>
<label>
<input type="checkbox" class="nes-checkbox is-dark" bind:checked={notification} on:change={changeNotification}>
<span>Notifications</span>
</label>
</section>
</div>
<style lang="scss">
div.settings-main {
height: calc(100% - 40px);
section {
width: 100%;
padding: 20px 20px 0;
margin-bottom: 20px;
text-align: center;
div.nes-select select:focus {
outline: none;
}
}
section.settings-section-save {
text-align: center;
p {
margin: 16px 0;
}
}
section.settings-section-noSaveOption {
--nb-noSaveOptions: 2; //number of sub-element in the section
display: grid;
grid-template-columns: calc(100% / var(--nb-noSaveOptions)) calc(100% / var(--nb-noSaveOptions)); //Same size for every sub-element
label {
text-align: center;
width: 100%;
margin: 0;
}
}
}
@media only screen and (max-width: 800px), only screen and (max-height: 800px) {
div.settings-main {
section {
padding: 0;
}
section.settings-section-noSaveOption {
height: 80px;
grid-template-columns: none;
grid-template-rows: calc(100% / var(--nb-noSaveOptions)) calc(100% / var(--nb-noSaveOptions)); //Same size for every sub-element;
}
}
}
</style>

View file

@ -1,8 +1,7 @@
<script lang="ts">
import { consoleGlobalMessageManagerFocusStore, consoleGlobalMessageManagerVisibleStore } from "../../Stores/ConsoleGlobalMessageManagerStore";
import {onDestroy, onMount} from "svelte";
import type { Game } from "../../Phaser/Game/Game";
import type { GameManager } from "../../Phaser/Game/GameManager";
import { menuInputFocusStore } from "../../Stores/MenuStore";
import { onDestroy, onMount } from "svelte";
import { gameManager } from "../../Phaser/Game/GameManager";
import { AdminMessageEventTypes } from "../../Connexion/AdminMessagesService";
import type { Quill } from "quill";
import type { PlayGlobalMessageInterface } from "../../Connexion/ConnexionModels";
@ -25,20 +24,15 @@
[{'font': []}],
[{'align': []}],
['clean'],
['clean'], // remove formatting button
['link', 'image', 'video']
// remove formatting button
];
export let game: Game;
export let gameManager: GameManager;
const gameScene = gameManager.getCurrentGameScene(game.findAnyScene());
let quill: Quill;
let INPUT_CONSOLE_MESSAGE: HTMLDivElement;
const gameScene = gameManager.getCurrentGameScene();
const MESSAGE_TYPE = AdminMessageEventTypes.admin;
let quill: Quill;
let QUILL_EDITOR: HTMLDivElement;
export const handleSending = {
sendTextMessage(broadcastToWorld: boolean) {
@ -55,39 +49,31 @@
quill.deleteText(0, quill.getLength());
gameScene.connection?.emitGlobalMessage(textGlobalMessage);
disableConsole();
}
}
//Quill
onMount(async () => {
// Import quill
const {default: Quill} = await import("quill"); // eslint-disable-line @typescript-eslint/no-explicit-any
quill = new Quill(INPUT_CONSOLE_MESSAGE, {
quill = new Quill(QUILL_EDITOR, {
placeholder: 'Enter your message here...',
theme: 'snow',
modules: {
toolbar: toolbarOptions
},
});
consoleGlobalMessageManagerFocusStore.set(true);
menuInputFocusStore.set(true);
});
onDestroy(() => {
consoleGlobalMessageManagerFocusStore.set(false);
menuInputFocusStore.set(false);
})
function disableConsole() {
consoleGlobalMessageManagerVisibleStore.set(false);
consoleGlobalMessageManagerFocusStore.set(false);
}
</script>
<section class="section-input-send-text">
<div class="input-send-text" bind:this={INPUT_CONSOLE_MESSAGE}></div>
<div class="input-send-text" bind:this={QUILL_EDITOR}></div>
</section>

View file

@ -1,27 +1,11 @@
<script lang="typescript">
import {obtainedMediaConstraintStore} from "../Stores/MediaStore";
import {localStreamStore} from "../Stores/MediaStore";
import SoundMeterWidget from "./SoundMeterWidget.svelte";
import {onDestroy} from "svelte";
function srcObject(node: HTMLVideoElement, stream: MediaStream) {
node.srcObject = stream;
return {
update(newStream: MediaStream) {
if (node.srcObject != newStream) {
node.srcObject = newStream
}
}
}
}
import {srcObject} from "./Video/utils";
let stream : MediaStream|null;
/*$: {
if ($localStreamStore.type === 'success') {
stream = $localStreamStore.stream;
} else {
stream = null;
}
}*/
const unsubscribe = localStreamStore.subscribe(value => {
if (value.type === 'success') {
@ -37,9 +21,9 @@
<div>
<div class="video-container div-myCamVideo" class:hide={!$localStreamStore.constraints.video}>
{#if $localStreamStore.type === "success" && $localStreamStore.stream }
<video class="myCamVideo" use:srcObject={$localStreamStore.stream} autoplay muted playsinline></video>
<div class="video-container div-myCamVideo" class:hide={!$obtainedMediaConstraintStore.video}>
{#if $localStreamStore.type === "success" && $localStreamStore.stream}
<video class="myCamVideo" use:srcObject={stream} autoplay muted playsinline></video>
<SoundMeterWidget stream={stream}></SoundMeterWidget>
{/if}
</div>

View file

@ -0,0 +1,44 @@
<script lang="ts">
import {blackListManager} from "../../WebRtc/BlackListManager";
import {showReportScreenStore, userReportEmpty} from "../../Stores/ShowReportScreenStore";
import {onMount} from "svelte";
export let userUUID: string | undefined;
export let userName: string;
let userIsBlocked = false;
onMount(() => {
if (userUUID === undefined) {
userIsBlocked = false;
console.error("There is no user to block");
} else {
userIsBlocked = blackListManager.isBlackListed(userUUID);
}
})
function blockUser(): void {
if (userUUID === undefined) {
console.error("There is no user to block");
return;
}
blackListManager.isBlackListed(userUUID)
? blackListManager.cancelBlackList(userUUID)
: blackListManager.blackList(userUUID);
showReportScreenStore.set(userReportEmpty); //close the report menu
}
</script>
<div class="block-container">
<h3>Block</h3>
<p>Block any communication from and to {userName}. This can be reverted.</p>
<button type="button" class="nes-btn is-error" on:click|preventDefault={blockUser}>
{userIsBlocked ? 'Unblock this user' : 'Block this user'}
</button>
</div>
<style lang="scss">
div.block-container {
text-align: center;
}
</style>

View file

@ -0,0 +1,141 @@
<script lang="ts">
import {showReportScreenStore, userReportEmpty} from "../../Stores/ShowReportScreenStore";
import BlockSubMenu from "./BlockSubMenu.svelte";
import ReportSubMenu from "./ReportSubMenu.svelte";
import {onDestroy, onMount} from "svelte";
import type {Unsubscriber} from "svelte/store";
import {playersStore} from "../../Stores/PlayersStore";
import {connectionManager} from "../../Connexion/ConnectionManager";
import {GameConnexionTypes} from "../../Url/UrlManager";
import {get} from "svelte/store";
let blockActive = true;
let reportActive = !blockActive;
let anonymous: boolean = false;
let userUUID: string | undefined = playersStore.getPlayerById(get(showReportScreenStore).userId)?.userUuid;
let userName = "No name";
let unsubscriber: Unsubscriber
onMount(() => {
unsubscriber = showReportScreenStore.subscribe((reportScreenStore) => {
if (reportScreenStore != null) {
userName = reportScreenStore.userName;
userUUID = playersStore.getPlayerById(reportScreenStore.userId)?.userUuid;
if (userUUID === undefined && reportScreenStore !== userReportEmpty) {
console.error("Could not find UUID for user with ID " + reportScreenStore.userId);
}
}
})
anonymous = connectionManager.getConnexionType === GameConnexionTypes.anonymous;
})
onDestroy(() => {
if (unsubscriber) {
unsubscriber();
}
})
function close() {
showReportScreenStore.set(userReportEmpty);
}
function activateBlock() {
blockActive = true;
reportActive = false;
}
function activateReport() {
blockActive = false;
reportActive = true;
}
function onKeyDown(e:KeyboardEvent) {
if (e.key === 'Escape') {
close();
}
}
</script>
<svelte:window on:keydown={onKeyDown}/>
<div class="report-menu-main nes-container is-rounded">
<section class="report-menu-title">
<h2>Moderate {userName}</h2>
<section class="justify-center">
<button type="button" class="nes-btn" on:click|preventDefault={close}>X</button>
</section>
</section>
<section class="report-menu-action {anonymous ? 'hidden' : ''}">
<section class="justify-center">
<button type="button" class="nes-btn {blockActive ? 'is-disabled' : ''}" on:click|preventDefault={activateBlock}>Block</button>
</section>
<section class="justify-center">
<button type="button" class="nes-btn {reportActive ? 'is-disabled' : ''}" on:click|preventDefault={activateReport}>Report</button>
</section>
</section>
<section class="report-menu-content">
{#if blockActive}
<BlockSubMenu userUUID="{userUUID}" userName="{userName}"/>
{:else if reportActive}
<ReportSubMenu userUUID="{userUUID}"/>
{:else }
<p>ERROR : There is no action selected.</p>
{/if}
</section>
</div>
<style lang="scss">
.nes-container {
padding: 5px;
}
section.justify-center {
display: flex;
justify-content: center;
align-items: center;
}
div.report-menu-main {
font-family: "Press Start 2P";
pointer-events: auto;
background-color: #333333;
color: whitesmoke;
position: relative;
height: 70vh;
width: 50vw;
top: 10vh;
margin: auto;
section.report-menu-title {
display: grid;
grid-template-columns: calc(100% - 45px) 40px;
margin-bottom: 20px;
h2 {
display: flex;
justify-content: center;
align-items: center;
}
}
section.report-menu-action {
display: grid;
grid-template-columns: 50% 50%;
margin-bottom: 20px;
}
section.report-menu-action.hidden {
display: none;
}
}
@media only screen and (max-width: 800px) {
div.report-menu-main {
top: 21vh;
height: 60vh;
width: 100vw;
font-size: 0.5em;
}
}
</style>

View file

@ -0,0 +1,55 @@
<script lang="ts">
import {showReportScreenStore, userReportEmpty} from "../../Stores/ShowReportScreenStore";
import {gameManager} from "../../Phaser/Game/GameManager";
export let userUUID: string | undefined;
let reportMessage: string;
let hiddenError = true;
function submitReport() {
if (reportMessage === '') {
hiddenError = true;
} else {
hiddenError = false;
if( userUUID === undefined) {
console.error('User UUID is not valid.');
return;
}
gameManager.getCurrentGameScene().connection?.emitReportPlayerMessage(userUUID, reportMessage);
showReportScreenStore.set(userReportEmpty)
}
}
</script>
<div class="report-container-main">
<h3>Report</h3>
<p>Send a report message to the administrators of this room. They may later ban this user.</p>
<form>
<section>
<label>
<span>Your message: </span>
<textarea type="text" class="nes-textarea" bind:value={reportMessage}></textarea>
</label>
<p hidden="{hiddenError}">Report message cannot to be empty.</p>
</section>
<section>
<button type="submit" class="nes-btn is-error" on:click={submitReport}>Report this user</button>
</section>
</form>
</div>
<style lang="scss">
div.report-container-main {
text-align: center;
textarea {
height: clamp(100px, 15vh, 300px);
}
}
@media only screen and (max-height: 630px) {
div.report-container-main textarea {
height: 50px;
}
}
</style>

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@ -29,11 +29,24 @@ class ConnectionManager {
});
}
public loadOpenIDScreen() {
localUserStore.setAuthToken(null);
/**
* @return Promise<void>
*/
public loadOpenIDScreen(): Promise<void> {
const state = localUserStore.generateState();
const nonce = localUserStore.generateNonce();
window.location.assign(`http://${PUSHER_URL}/login-screen?state=${state}&nonce=${nonce}`);
localUserStore.setAuthToken(null);
//TODO refactor this and don't realise previous call
return Axios.get(`http://${PUSHER_URL}/login-screen?state=${state}&nonce=${nonce}`)
.then(() => {
window.location.assign(`http://${PUSHER_URL}/login-screen?state=${state}&nonce=${nonce}`);
})
.catch((err) => {
console.error(err, "We don't have URL to regenerate authentication user");
//TODO show modal login
window.location.reload();
});
}
public logout() {

View file

@ -16,8 +16,9 @@ const lastRoomUrl = "lastRoomUrl";
const authToken = "authToken";
const state = "state";
const nonce = "nonce";
const notification = "notificationPermission";
const cacheAPIIndex = "workavdenture-cache-v1";
const cacheAPIIndex = "workavdenture-cache";
class LocalUserStore {
saveUser(localUser: LocalUser) {
@ -143,6 +144,14 @@ class LocalUserStore {
return localStorage.getItem(authToken);
}
setNotification(value: string): void {
localStorage.setItem(notification, value);
}
getNotification(): string | null {
return localStorage.getItem(notification);
}
generateState(): string {
const newState = uuidv4();
localStorage.setItem(state, newState);

View file

@ -1,6 +1,7 @@
import Axios from "axios";
import { PUSHER_URL } from "../Enum/EnvironmentVariable";
import type { CharacterTexture } from "./LocalUser";
import { localUserStore } from "./LocalUserStore";
export class MapDetail {
constructor(public readonly mapUrl: string, public readonly textures: CharacterTexture[] | undefined) {}
@ -87,6 +88,7 @@ export class Room {
const result = await Axios.get(`${PUSHER_URL}/map`, {
params: {
playUri: this.roomUrl.toString(),
authToken: localUserStore.getAuthToken(),
},
});

View file

@ -18,6 +18,7 @@ export const MAX_USERNAME_LENGTH = parseInt(process.env.MAX_USERNAME_LENGTH || "
export const MAX_PER_GROUP = parseInt(process.env.MAX_PER_GROUP || "4");
export const DISPLAY_TERMS_OF_USE = process.env.DISPLAY_TERMS_OF_USE == "true";
export const NODE_ENV = process.env.NODE_ENV || "development";
export const CONTACT_URL = process.env.CONTACT_URL || undefined;
export const isMobile = (): boolean => window.innerWidth <= 800 || window.innerHeight <= 600;

View file

@ -1,48 +1,63 @@
import ImageFrameConfig = Phaser.Types.Loader.FileTypes.ImageFrameConfig;
import { DirtyScene } from "../Game/DirtyScene";
const LogoNameIndex: string = 'logoLoading';
const TextName: string = 'Loading...';
const LogoResource: string = 'resources/logos/logo.png';
const LogoFrame: ImageFrameConfig = {frameWidth: 307, frameHeight: 59};
const LogoNameIndex: string = "logoLoading";
const TextName: string = "Loading...";
const LogoResource: string = "resources/logos/logo.png";
const LogoFrame: ImageFrameConfig = { frameWidth: 307, frameHeight: 59 };
export const addLoader = (scene: Phaser.Scene): void => {
// If there is nothing to load, do not display the loader.
if (scene.load.list.entries.length === 0) {
return;
}
let loadingText: Phaser.GameObjects.Text|null = null;
let loadingText: Phaser.GameObjects.Text | null = null;
const loadingBarWidth: number = Math.floor(scene.game.renderer.width / 3);
const loadingBarHeight: number = 16;
const padding: number = 5;
const promiseLoadLogoTexture = new Promise<Phaser.GameObjects.Image>((res) => {
if(scene.load.textureManager.exists(LogoNameIndex)){
return res(scene.add.image(scene.game.renderer.width / 2, scene.game.renderer.height / 2 - 150, LogoNameIndex));
}else{
if (scene.load.textureManager.exists(LogoNameIndex)) {
return res(
scene.add.image(scene.game.renderer.width / 2, scene.game.renderer.height / 2 - 150, LogoNameIndex)
);
} else {
//add loading if logo image is not ready
loadingText = scene.add.text(scene.game.renderer.width / 2, scene.game.renderer.height / 2 - 50, TextName);
}
scene.load.spritesheet(LogoNameIndex, LogoResource, LogoFrame);
scene.load.once(`filecomplete-spritesheet-${LogoNameIndex}`, () => {
if(loadingText){
if (loadingText) {
loadingText.destroy();
}
return res(scene.add.image(scene.game.renderer.width / 2, scene.game.renderer.height / 2 - 150, LogoNameIndex));
return res(
scene.add.image(scene.game.renderer.width / 2, scene.game.renderer.height / 2 - 150, LogoNameIndex)
);
});
});
const progressContainer = scene.add.graphics();
const progress = scene.add.graphics();
progressContainer.fillStyle(0x444444, 0.8);
progressContainer.fillRect((scene.game.renderer.width - loadingBarWidth) / 2 - padding, scene.game.renderer.height / 2 + 50 - padding, loadingBarWidth + padding * 2, loadingBarHeight + padding * 2);
progressContainer.fillRect(
(scene.game.renderer.width - loadingBarWidth) / 2 - padding,
scene.game.renderer.height / 2 + 50 - padding,
loadingBarWidth + padding * 2,
loadingBarHeight + padding * 2
);
scene.load.on('progress', (value: number) => {
scene.load.on("progress", (value: number) => {
progress.clear();
progress.fillStyle(0xBBBBBB, 1);
progress.fillRect((scene.game.renderer.width - loadingBarWidth) / 2, scene.game.renderer.height / 2 + 50, loadingBarWidth * value, loadingBarHeight);
progress.fillStyle(0xbbbbbb, 1);
progress.fillRect(
(scene.game.renderer.width - loadingBarWidth) / 2,
scene.game.renderer.height / 2 + 50,
loadingBarWidth * value,
loadingBarHeight
);
});
scene.load.on('complete', () => {
if(loadingText){
scene.load.on("complete", () => {
if (loadingText) {
loadingText.destroy();
}
promiseLoadLogoTexture.then((resLoadingImage: Phaser.GameObjects.Image) => {
@ -50,5 +65,8 @@ export const addLoader = (scene: Phaser.Scene): void => {
});
progress.destroy();
progressContainer.destroy();
if (scene instanceof DirtyScene) {
scene.markDirty();
}
});
}
};

View file

@ -1,16 +1,15 @@
import type {GameScene} from "../Game/GameScene";
import type {PointInterface} from "../../Connexion/ConnexionModels";
import {Character} from "../Entity/Character";
import type {PlayerAnimationDirections} from "../Player/Animation";
import {requestVisitCardsStore} from "../../Stores/GameStore";
import type { GameScene } from "../Game/GameScene";
import type { PointInterface } from "../../Connexion/ConnexionModels";
import { Character } from "../Entity/Character";
import type { PlayerAnimationDirections } from "../Player/Animation";
import { requestVisitCardsStore } from "../../Stores/GameStore";
/**
* Class representing the sprite of a remote player (a player that plays on another computer)
*/
export class RemotePlayer extends Character {
userId: number;
private visitCardUrl: string|null;
private visitCardUrl: string | null;
constructor(
userId: number,
@ -21,19 +20,33 @@ export class RemotePlayer extends Character {
texturesPromise: Promise<string[]>,
direction: PlayerAnimationDirections,
moving: boolean,
visitCardUrl: string|null,
companion: string|null,
visitCardUrl: string | null,
companion: string | null,
companionTexturePromise?: Promise<string>
) {
super(Scene, x, y, texturesPromise, name, direction, moving, 1, !!visitCardUrl, companion, companionTexturePromise);
super(
Scene,
x,
y,
texturesPromise,
name,
direction,
moving,
1,
!!visitCardUrl,
companion,
companionTexturePromise
);
//set data
this.userId = userId;
this.visitCardUrl = visitCardUrl;
this.on('pointerdown', () => {
requestVisitCardsStore.set(this.visitCardUrl);
})
this.on("pointerdown", (event: Phaser.Input.Pointer) => {
if (event.downElement.nodeName === "CANVAS") {
requestVisitCardsStore.set(this.visitCardUrl);
}
});
}
updatePosition(position: PointInterface): void {

View file

@ -1,7 +1,6 @@
import { GameScene } from "./GameScene";
import { connectionManager } from "../../Connexion/ConnectionManager";
import type { Room } from "../../Connexion/Room";
import { MenuScene, MenuSceneName } from "../Menu/MenuScene";
import { LoginSceneName } from "../Login/LoginScene";
import { SelectCharacterSceneName } from "../Login/SelectCharacterScene";
import { EnableCameraSceneName } from "../Login/EnableCameraScene";
@ -9,6 +8,7 @@ import { localUserStore } from "../../Connexion/LocalUserStore";
import { get } from "svelte/store";
import { requestedCameraState, requestedMicrophoneState } from "../../Stores/MediaStore";
import { helpCameraSettingsVisibleStore } from "../../Stores/HelpCameraSettingsStore";
import { menuIconVisiblilityStore } from "../../Stores/MenuStore";
/**
* This class should be responsible for any scene starting/stopping
@ -19,6 +19,8 @@ export class GameManager {
private companion: string | null;
private startRoom!: Room;
currentGameSceneName: string | null = null;
// Note: this scenePlugin is the scenePlugin of the EntryScene. We should always provide a key in methods called on this scenePlugin.
private scenePlugin!: Phaser.Scenes.ScenePlugin;
constructor() {
this.playerName = localUserStore.getName();
@ -27,8 +29,9 @@ export class GameManager {
}
public async init(scenePlugin: Phaser.Scenes.ScenePlugin): Promise<string> {
this.scenePlugin = scenePlugin;
this.startRoom = await connectionManager.initGameConnexion();
this.loadMap(this.startRoom, scenePlugin);
this.loadMap(this.startRoom);
if (!this.playerName) {
return LoginSceneName;
@ -68,20 +71,19 @@ export class GameManager {
return this.companion;
}
public loadMap(room: Room, scenePlugin: Phaser.Scenes.ScenePlugin) {
public loadMap(room: Room) {
const roomID = room.key;
const gameIndex = scenePlugin.getIndex(roomID);
const gameIndex = this.scenePlugin.getIndex(roomID);
if (gameIndex === -1) {
const game: Phaser.Scene = new GameScene(room, room.mapUrl);
scenePlugin.add(roomID, game, false);
this.scenePlugin.add(roomID, game, false);
}
}
public goToStartingMap(scenePlugin: Phaser.Scenes.ScenePlugin): void {
public goToStartingMap(): void {
console.log("starting " + (this.currentGameSceneName || this.startRoom.key));
scenePlugin.start(this.currentGameSceneName || this.startRoom.key);
scenePlugin.launch(MenuSceneName);
this.scenePlugin.start(this.currentGameSceneName || this.startRoom.key);
if (
!localUserStore.getHelpCameraSettingsShown() &&
@ -94,41 +96,40 @@ export class GameManager {
public gameSceneIsCreated(scene: GameScene) {
this.currentGameSceneName = scene.scene.key;
const menuScene: MenuScene = scene.scene.get(MenuSceneName) as MenuScene;
menuScene.revealMenuIcon();
menuIconVisiblilityStore.set(true);
}
/**
* Temporary leave a gameScene to go back to the loginScene for example.
* This will close the socket connections and stop the gameScene, but won't remove it.
*/
leaveGame(scene: Phaser.Scene, targetSceneName: string, sceneClass: Phaser.Scene): void {
leaveGame(targetSceneName: string, sceneClass: Phaser.Scene): void {
if (this.currentGameSceneName === null) throw "No current scene id set!";
const gameScene: GameScene = scene.scene.get(this.currentGameSceneName) as GameScene;
const gameScene: GameScene = this.scenePlugin.get(this.currentGameSceneName) as GameScene;
gameScene.cleanupClosingScene();
scene.scene.stop(this.currentGameSceneName);
scene.scene.sleep(MenuSceneName);
if (!scene.scene.get(targetSceneName)) {
scene.scene.add(targetSceneName, sceneClass, false);
gameScene.createSuccessorGameScene(false, false);
menuIconVisiblilityStore.set(false);
if (!this.scenePlugin.get(targetSceneName)) {
this.scenePlugin.add(targetSceneName, sceneClass, false);
}
scene.scene.run(targetSceneName);
this.scenePlugin.run(targetSceneName);
}
/**
* follow up to leaveGame()
*/
tryResumingGame(scene: Phaser.Scene, fallbackSceneName: string) {
tryResumingGame(fallbackSceneName: string) {
if (this.currentGameSceneName) {
scene.scene.start(this.currentGameSceneName);
scene.scene.wake(MenuSceneName);
this.scenePlugin.start(this.currentGameSceneName);
menuIconVisiblilityStore.set(true);
} else {
scene.scene.run(fallbackSceneName);
this.scenePlugin.run(fallbackSceneName);
}
}
public getCurrentGameScene(scene: Phaser.Scene): GameScene {
public getCurrentGameScene(): GameScene {
if (this.currentGameSceneName === null) throw "No current scene id set!";
return scene.scene.get(this.currentGameSceneName) as GameScene;
return this.scenePlugin.get(this.currentGameSceneName) as GameScene;
}
}

View file

@ -80,8 +80,11 @@ export class GameMap {
return;
}
this.key = key;
this.triggerAll();
}
const newProps = this.getProperties(key);
private triggerAll(): void {
const newProps = this.getProperties(this.key ?? 0);
const oldProps = this.lastProperties;
this.lastProperties = newProps;
@ -253,4 +256,34 @@ export class GameMap {
}
return this.tileNameMap.get(tile);
}
public setLayerProperty(
layerName: string,
propertyName: string,
propertyValue: string | number | undefined | boolean
) {
const layer = this.findLayer(layerName);
if (layer === undefined) {
console.warn('Could not find layer "' + layerName + '" when calling setProperty');
return;
}
if (layer.properties === undefined) {
layer.properties = [];
}
const property = layer.properties.find((property) => property.name === propertyName);
if (property === undefined) {
if (propertyValue === undefined) {
return;
}
layer.properties.push({ name: propertyName, type: typeof propertyValue, value: propertyValue });
return;
}
if (propertyValue === undefined) {
const index = layer.properties.indexOf(property);
layer.properties.splice(index, 1);
}
property.value = propertyValue;
this.triggerAll();
}
}

View file

@ -45,7 +45,6 @@ import type { ActionableItem } from "../Items/ActionableItem";
import type { ItemFactoryInterface } from "../Items/ItemFactoryInterface";
import { SelectCharacterScene, SelectCharacterSceneName } from "../Login/SelectCharacterScene";
import type { ITiledMap, ITiledMapLayer, ITiledMapProperty, ITiledMapObject, ITiledTileSet } from "../Map/ITiledMap";
import { MenuScene, MenuSceneName } from "../Menu/MenuScene";
import { PlayerAnimationDirections } from "../Player/Animation";
import { hasMovedEventName, Player, requestEmoteEventName } from "../Player/Player";
import { ErrorSceneName } from "../Reconnecting/ErrorScene";
@ -92,7 +91,6 @@ import { PropertyUtils } from "../Map/PropertyUtils";
import Tileset = Phaser.Tilemaps.Tileset;
import { userIsAdminStore } from "../../Stores/GameStore";
import { layoutManagerActionStore } from "../../Stores/LayoutManagerStore";
import { get } from "svelte/store";
import { EmbeddedWebsiteManager } from "./EmbeddedWebsiteManager";
export interface GameSceneInitInterface {
@ -404,12 +402,6 @@ export class GameScene extends DirtyScene {
});
});
}
// Now, let's load the script, if any
const scripts = this.getScriptUrls(this.mapFile);
for (const script of scripts) {
iframeListener.registerScript(script);
}
}
//hook initialisation
@ -568,6 +560,12 @@ export class GameScene extends DirtyScene {
}
this.createPromiseResolve();
// Now, let's load the script, if any
const scripts = this.getScriptUrls(this.mapFile);
const scriptPromises = [];
for (const script of scripts) {
scriptPromises.push(iframeListener.registerScript(script));
}
this.userInputManager.spaceEvent(() => {
this.outlinedItem?.activate();
@ -585,6 +583,7 @@ export class GameScene extends DirtyScene {
this.triggerOnMapLayerPropertyChange();
if (!this.room.isDisconnected()) {
this.scene.sleep();
this.connect();
}
@ -608,6 +607,10 @@ export class GameScene extends DirtyScene {
this.chatVisibilityUnsubscribe = chatVisibilityStore.subscribe((v) => {
this.openChatIcon.setVisible(!v);
});
Promise.all([this.connectionAnswerPromise as Promise<unknown>, ...scriptPromises]).then(() => {
this.scene.wake();
});
}
/**
@ -685,19 +688,7 @@ export class GameScene extends DirtyScene {
this.connection.onServerDisconnected(() => {
console.log("Player disconnected from server. Reloading scene.");
this.cleanupClosingScene();
const gameSceneKey = "somekey" + Math.round(Math.random() * 10000);
const game: Phaser.Scene = new GameScene(this.room, this.MapUrlFile, gameSceneKey);
this.scene.add(gameSceneKey, game, true, {
initPosition: {
x: this.CurrentPlayer.x,
y: this.CurrentPlayer.y,
},
reconnecting: true,
});
this.scene.stop(this.scene.key);
this.scene.remove(this.scene.key);
this.createSuccessorGameScene(true, true);
});
this.connection.onActionableEvent((message) => {
@ -721,7 +712,7 @@ export class GameScene extends DirtyScene {
});
// When connection is performed, let's connect SimplePeer
this.simplePeer = new SimplePeer(this.connection, !this.room.isPublic, this.playerName);
this.simplePeer = new SimplePeer(this.connection);
peerStore.connectToSimplePeer(this.simplePeer);
screenSharingPeerStore.connectToSimplePeer(this.simplePeer);
videoFocusStore.connectToSimplePeer(this.simplePeer);
@ -759,8 +750,9 @@ export class GameScene extends DirtyScene {
this.connectionAnswerPromiseResolve(onConnect.room);
// Analyze tags to find if we are admin. If yes, show console.
this.scene.wake();
this.scene.stop(ReconnectingSceneName);
if (this.scene.isSleeping()) {
this.scene.stop(ReconnectingSceneName);
}
//init user position and play trigger to check layers properties
this.gameMap.setPosition(this.CurrentPlayer.x, this.CurrentPlayer.y);
@ -814,13 +806,24 @@ export class GameScene extends DirtyScene {
private triggerOnMapLayerPropertyChange() {
this.gameMap.onPropertyChange("exitSceneUrl", (newValue, oldValue) => {
if (newValue)
if (newValue) {
this.onMapExit(
Room.getRoomPathFromExitSceneUrl(newValue as string, window.location.toString(), this.MapUrlFile)
);
} else {
setTimeout(() => {
layoutManagerActionStore.removeAction("roomAccessDenied");
}, 2000);
}
});
this.gameMap.onPropertyChange("exitUrl", (newValue, oldValue) => {
if (newValue) this.onMapExit(Room.getRoomPathFromExitUrl(newValue as string, window.location.toString()));
if (newValue) {
this.onMapExit(Room.getRoomPathFromExitUrl(newValue as string, window.location.toString()));
} else {
setTimeout(() => {
layoutManagerActionStore.removeAction("roomAccessDenied");
}, 2000);
}
});
this.gameMap.onPropertyChange("openWebsite", (newValue, oldValue, allProps) => {
if (newValue === undefined) {
@ -832,7 +835,8 @@ export class GameScene extends DirtyScene {
newValue as string,
this.MapUrlFile,
allProps.get("openWebsiteAllowApi") as boolean | undefined,
allProps.get("openWebsitePolicy") as string | undefined
allProps.get("openWebsitePolicy") as string | undefined,
allProps.get("openWebsiteWidth") as number | undefined
);
layoutManagerActionStore.removeAction("openWebsite");
};
@ -915,9 +919,10 @@ export class GameScene extends DirtyScene {
});
this.gameMap.onPropertyChange("zone", (newValue, oldValue) => {
if (newValue === undefined || newValue === false || newValue === "") {
if (oldValue) {
iframeListener.sendLeaveEvent(oldValue as string);
} else {
}
if (newValue) {
iframeListener.sendEnterEvent(newValue as string);
}
});
@ -940,9 +945,13 @@ export class GameScene extends DirtyScene {
return;
}
const escapedMessage = HtmlUtils.escapeHtml(openPopupEvent.message);
let html = `<div id="container" hidden><div class="nes-container with-title is-centered">
let html = '<div id="container" hidden>';
if (escapedMessage) {
html += `<div class="nes-container with-title is-centered">
${escapedMessage}
</div> `;
}
const buttonContainer = '<div class="buttonContainer"</div>';
html += buttonContainer;
let id = 0;
@ -972,7 +981,11 @@ ${escapedMessage}
const btnId = id;
button.onclick = () => {
iframeListener.sendButtonClickedEvent(openPopupEvent.popupId, btnId);
// Disable for a short amount of time to let time to the script to remove the popup
button.disabled = true;
setTimeout(() => {
button.disabled = false;
}, 100);
};
id++;
}
@ -1228,30 +1241,10 @@ ${escapedMessage}
propertyName: string,
propertyValue: string | number | boolean | undefined
): void {
const layer = this.gameMap.findLayer(layerName);
if (layer === undefined) {
console.warn('Could not find layer "' + layerName + '" when calling setProperty');
return;
}
if (propertyName === "exitUrl" && typeof propertyValue === "string") {
this.loadNextGameFromExitUrl(propertyValue);
}
if (layer.properties === undefined) {
layer.properties = [];
}
const property = layer.properties.find((property) => property.name === propertyName);
if (property === undefined) {
if (propertyValue === undefined) {
return;
}
layer.properties.push({ name: propertyName, type: typeof propertyValue, value: propertyValue });
return;
}
if (propertyValue === undefined) {
const index = layer.properties.indexOf(property);
layer.properties.splice(index, 1);
}
property.value = propertyValue;
this.gameMap.setLayerProperty(layerName, propertyName, propertyValue);
}
private setLayerVisibility(layerName: string, visible: boolean): void {
@ -1290,6 +1283,18 @@ ${escapedMessage}
targetRoom = await Room.createRoom(roomUrl);
} catch (e /*: unknown*/) {
console.error('Error while fetching new room "' + roomUrl.toString() + '"', e);
//show information room access denied
layoutManagerActionStore.addAction({
uuid: "roomAccessDenied",
type: "warning",
message: "Room access denied. You don't have right to access on this room.",
callback: () => {
layoutManagerActionStore.removeAction("roomAccessDenied");
},
userInputManager: this.userInputManager,
});
this.mapTransitioning = false;
return;
}
@ -1298,9 +1303,6 @@ ${escapedMessage}
urlManager.pushStartLayerNameToUrl(roomUrl.hash);
}
const menuScene: MenuScene = this.scene.get(MenuSceneName) as MenuScene;
menuScene.reset();
if (!targetRoom.isEqual(this.room)) {
if (this.scene.get(targetRoom.key) === null) {
console.error("next room not loaded", targetRoom.key);
@ -1344,7 +1346,6 @@ ${escapedMessage}
iframeListener.unregisterAnswerer("getState");
iframeListener.unregisterAnswerer("loadTileset");
iframeListener.unregisterAnswerer("getMapData");
iframeListener.unregisterAnswerer("getState");
iframeListener.unregisterAnswerer("triggerActionMessage");
iframeListener.unregisterAnswerer("removeActionMessage");
this.sharedVariablesManager?.close();
@ -1419,7 +1420,7 @@ ${escapedMessage}
private async loadNextGame(exitRoomPath: URL): Promise<void> {
try {
const room = await Room.createRoom(exitRoomPath);
return gameManager.loadMap(room, this.scene);
return gameManager.loadMap(room);
} catch (e /*: unknown*/) {
console.warn('Error while pre-loading exit room "' + exitRoomPath.toString() + '"', e);
}
@ -1480,7 +1481,7 @@ ${escapedMessage}
});
} catch (err) {
if (err instanceof TextureError) {
gameManager.leaveGame(this, SelectCharacterSceneName, new SelectCharacterScene());
gameManager.leaveGame(SelectCharacterSceneName, new SelectCharacterScene());
}
throw err;
}
@ -1839,8 +1840,9 @@ ${escapedMessage}
"jitsiInterfaceConfig"
);
const jitsiUrl = allProps.get("jitsiUrl") as string | undefined;
const jitsiWidth = allProps.get("jitsiWidth") as number | undefined;
jitsiFactory.start(roomName, this.playerName, jwt, jitsiConfig, jitsiInterfaceConfig, jitsiUrl);
jitsiFactory.start(roomName, this.playerName, jwt, jitsiConfig, jitsiInterfaceConfig, jitsiUrl, jitsiWidth);
this.connection?.setSilent(true);
mediaManager.hideGameOverlay();
@ -1896,4 +1898,24 @@ ${escapedMessage}
waScaleManager.zoomModifier *= zoomFactor;
biggestAvailableAreaStore.recompute();
}
public createSuccessorGameScene(autostart: boolean, reconnecting: boolean) {
const gameSceneKey = "somekey" + Math.round(Math.random() * 10000);
const game = new GameScene(this.room, this.MapUrlFile, gameSceneKey);
this.scene.add(gameSceneKey, game, autostart, {
initPosition: {
x: this.CurrentPlayer.x,
y: this.CurrentPlayer.y,
},
reconnecting: reconnecting,
});
//If new gameScene doesn't start automatically then we change the gameScene in gameManager so that it can start the new gameScene
if (!autostart) {
gameManager.gameSceneIsCreated(game);
}
this.scene.stop(this.scene.key);
this.scene.remove(this.scene.key);
}
}

View file

@ -282,7 +282,7 @@ export class CustomizeScene extends AbstractCharacterScene {
this.scene.sleep(CustomizeSceneName);
waScaleManager.restoreZoom();
this.events.removeListener("wake");
gameManager.tryResumingGame(this, EnableCameraSceneName);
gameManager.tryResumingGame(EnableCameraSceneName);
customCharacterSceneVisibleStore.set(false);
}

View file

@ -1,50 +1,34 @@
import {gameManager} from "../Game/GameManager";
import {TextField} from "../Components/TextField";
import Image = Phaser.GameObjects.Image;
import {mediaManager} from "../../WebRtc/MediaManager";
import {SoundMeter} from "../Components/SoundMeter";
import {HtmlUtils} from "../../WebRtc/HtmlUtils";
import {touchScreenManager} from "../../Touch/TouchScreenManager";
import {PinchManager} from "../UserInput/PinchManager";
import Zone = Phaser.GameObjects.Zone;
import { MenuScene } from "../Menu/MenuScene";
import {ResizableScene} from "./ResizableScene";
import {
enableCameraSceneVisibilityStore,
} from "../../Stores/MediaStore";
import { gameManager } from "../Game/GameManager";
import { ResizableScene } from "./ResizableScene";
import { enableCameraSceneVisibilityStore } from "../../Stores/MediaStore";
export const EnableCameraSceneName = "EnableCameraScene";
export class EnableCameraScene extends ResizableScene {
constructor() {
super({
key: EnableCameraSceneName
key: EnableCameraSceneName,
});
}
preload() {
}
preload() {}
create() {
this.input.keyboard.on('keyup-ENTER', () => {
this.input.keyboard.on("keyup-ENTER", () => {
this.login();
});
enableCameraSceneVisibilityStore.showEnableCameraScene();
}
public onResize(): void {
}
public onResize(): void {}
update(time: number, delta: number): void {
}
update(time: number, delta: number): void {}
public login(): void {
enableCameraSceneVisibilityStore.hideEnableCameraScene();
this.scene.sleep(EnableCameraSceneName);
gameManager.goToStartingMap(this.scene);
gameManager.goToStartingMap();
}
}

View file

@ -1,6 +1,6 @@
import { gameManager } from "../Game/GameManager";
import { Scene } from "phaser";
import { ErrorScene } from "../Reconnecting/ErrorScene";
import { ErrorScene, ErrorSceneName } from "../Reconnecting/ErrorScene";
import { WAError } from "../Reconnecting/WAError";
import { waScaleManager } from "../Services/WaScaleManager";
@ -36,6 +36,17 @@ export class EntryScene extends Scene {
),
this.scene
);
} else if (err.response && err.response.status == 403) {
ErrorScene.showError(
new WAError(
"Connection rejected",
"You cannot join the World. Try again later" +
(err.response.data ? ". \n\r \n\r" + `${err.response.data}` : "") +
".",
"If you want more information, you may contact administrator or contact us at: hello@workadventu.re"
),
this.scene
);
} else {
ErrorScene.showError(err, this.scene);
}

View file

@ -1,23 +1,21 @@
import {gameManager} from "../Game/GameManager";
import {SelectCharacterSceneName} from "./SelectCharacterScene";
import {ResizableScene} from "./ResizableScene";
import {loginSceneVisibleStore} from "../../Stores/LoginSceneStore";
import { gameManager } from "../Game/GameManager";
import { SelectCharacterSceneName } from "./SelectCharacterScene";
import { ResizableScene } from "./ResizableScene";
import { loginSceneVisibleStore } from "../../Stores/LoginSceneStore";
export const LoginSceneName = "LoginScene";
export class LoginScene extends ResizableScene {
private name: string = '';
private name: string = "";
constructor() {
super({
key: LoginSceneName
key: LoginSceneName,
});
this.name = gameManager.getPlayerName() || '';
this.name = gameManager.getPlayerName() || "";
}
preload() {
}
preload() {}
create() {
loginSceneVisibleStore.set(true);
@ -27,15 +25,13 @@ export class LoginScene extends ResizableScene {
name = name.trim();
gameManager.setPlayerName(name);
this.scene.stop(LoginSceneName)
gameManager.tryResumingGame(this, SelectCharacterSceneName);
this.scene.stop(LoginSceneName);
gameManager.tryResumingGame(SelectCharacterSceneName);
this.scene.remove(LoginSceneName);
loginSceneVisibleStore.set(false);
}
update(time: number, delta: number): void {
}
update(time: number, delta: number): void {}
public onResize(): void {
}
public onResize(): void {}
}

View file

@ -101,7 +101,7 @@ export class SelectCharacterScene extends AbstractCharacterScene {
this.scene.stop(SelectCharacterSceneName);
waScaleManager.restoreZoom();
gameManager.setCharacterLayers([this.selectedPlayer.texture.key]);
gameManager.tryResumingGame(this, EnableCameraSceneName);
gameManager.tryResumingGame(EnableCameraSceneName);
this.players = [];
selectCharacterSceneVisibleStore.set(false);
this.events.removeListener("wake");

View file

@ -1,18 +1,17 @@
import Image = Phaser.GameObjects.Image;
import Rectangle = Phaser.GameObjects.Rectangle;
import { addLoader } from "../Components/Loader";
import { gameManager} from "../Game/GameManager";
import { gameManager } from "../Game/GameManager";
import { ResizableScene } from "./ResizableScene";
import { EnableCameraSceneName } from "./EnableCameraScene";
import { localUserStore } from "../../Connexion/LocalUserStore";
import type { CompanionResourceDescriptionInterface } from "../Companion/CompanionTextures";
import { getAllCompanionResources } from "../Companion/CompanionTexturesLoadingManager";
import {touchScreenManager} from "../../Touch/TouchScreenManager";
import {PinchManager} from "../UserInput/PinchManager";
import { MenuScene } from "../Menu/MenuScene";
import {selectCompanionSceneVisibleStore} from "../../Stores/SelectCompanionStore";
import {waScaleManager} from "../Services/WaScaleManager";
import {isMobile} from "../../Enum/EnvironmentVariable";
import { touchScreenManager } from "../../Touch/TouchScreenManager";
import { PinchManager } from "../UserInput/PinchManager";
import { selectCompanionSceneVisibleStore } from "../../Stores/SelectCompanionStore";
import { waScaleManager } from "../Services/WaScaleManager";
import { isMobile } from "../../Enum/EnvironmentVariable";
export const SelectCompanionSceneName = "SelectCompanionScene";
@ -28,12 +27,12 @@ export class SelectCompanionScene extends ResizableScene {
constructor() {
super({
key: SelectCompanionSceneName
key: SelectCompanionSceneName,
});
}
preload() {
getAllCompanionResources(this.load).forEach(model => {
getAllCompanionResources(this.load).forEach((model) => {
this.companionModels.push(model);
});
@ -42,7 +41,6 @@ export class SelectCompanionScene extends ResizableScene {
}
create() {
selectCompanionSceneVisibleStore.set(true);
waScaleManager.saveZoom();
@ -53,14 +51,16 @@ export class SelectCompanionScene extends ResizableScene {
}
// input events
this.input.keyboard.on('keyup-ENTER', this.selectCompanion.bind(this));
this.input.keyboard.on("keyup-ENTER", this.selectCompanion.bind(this));
this.input.keyboard.on('keydown-RIGHT', this.moveToRight.bind(this));
this.input.keyboard.on('keydown-LEFT', this.moveToLeft.bind(this));
this.input.keyboard.on("keydown-RIGHT", this.moveToRight.bind(this));
this.input.keyboard.on("keydown-LEFT", this.moveToLeft.bind(this));
if(localUserStore.getCompanion()){
const companionIndex = this.companionModels.findIndex((companion) => companion.name === localUserStore.getCompanion());
if(companionIndex > -1 || companionIndex < this.companions.length){
if (localUserStore.getCompanion()) {
const companionIndex = this.companionModels.findIndex(
(companion) => companion.name === localUserStore.getCompanion()
);
if (companionIndex > -1 || companionIndex < this.companions.length) {
this.currentCompanion = companionIndex;
this.selectedCompanion = this.companions[companionIndex];
}
@ -89,26 +89,26 @@ export class SelectCompanionScene extends ResizableScene {
this.closeScene();
}
public closeScene(){
public closeScene() {
// next scene
this.scene.stop(SelectCompanionSceneName);
waScaleManager.restoreZoom();
gameManager.tryResumingGame(this, EnableCameraSceneName);
gameManager.tryResumingGame(EnableCameraSceneName);
this.scene.remove(SelectCompanionSceneName);
selectCompanionSceneVisibleStore.set(false);
}
private createCurrentCompanion(): void {
for (let i = 0; i < this.companionModels.length; i++) {
const companionResource = this.companionModels[i]
const companionResource = this.companionModels[i];
const [middleX, middleY] = this.getCompanionPosition();
const companion = this.physics.add.sprite(middleX, middleY, companionResource.name, 0);
this.setUpCompanion(companion, i);
this.anims.create({
key: companionResource.name,
frames: this.anims.generateFrameNumbers(companionResource.name, {start: 0, end: 2,}),
frames: this.anims.generateFrameNumbers(companionResource.name, { start: 0, end: 2 }),
frameRate: 10,
repeat: -1
repeat: -1,
});
companion.setInteractive().on("pointerdown", () => {
@ -140,87 +140,84 @@ export class SelectCompanionScene extends ResizableScene {
this.selectedCompanion = companion;
}
private moveCompanion(){
for(let i = 0; i < this.companions.length; i++){
private moveCompanion() {
for (let i = 0; i < this.companions.length; i++) {
const companion = this.companions[i];
this.setUpCompanion(companion, i);
}
this.updateSelectedCompanion();
}
public moveToRight(){
if(this.currentCompanion === (this.companions.length - 1)){
public moveToRight() {
if (this.currentCompanion === this.companions.length - 1) {
return;
}
this.currentCompanion += 1;
this.moveCompanion();
}
public moveToLeft(){
if(this.currentCompanion === 0){
public moveToLeft() {
if (this.currentCompanion === 0) {
return;
}
this.currentCompanion -= 1;
this.moveCompanion();
}
private defineSetupCompanion(num: number){
private defineSetupCompanion(num: number) {
const deltaX = 30;
const deltaY = 2;
let [companionX, companionY] = this.getCompanionPosition();
let companionVisible = true;
let companionScale = 1.5;
let companionOpactity = 1;
if( this.currentCompanion !== num ){
if (this.currentCompanion !== num) {
companionVisible = false;
}
if( num === (this.currentCompanion + 1) ){
if (num === this.currentCompanion + 1) {
companionY -= deltaY;
companionX += deltaX;
companionScale = 0.8;
companionOpactity = 0.6;
companionVisible = true;
}
if( num === (this.currentCompanion + 2) ){
if (num === this.currentCompanion + 2) {
companionY -= deltaY;
companionX += (deltaX * 2);
companionX += deltaX * 2;
companionScale = 0.8;
companionOpactity = 0.6;
companionVisible = true;
}
if( num === (this.currentCompanion - 1) ){
if (num === this.currentCompanion - 1) {
companionY -= deltaY;
companionX -= deltaX;
companionScale = 0.8;
companionOpactity = 0.6;
companionVisible = true;
}
if( num === (this.currentCompanion - 2) ){
if (num === this.currentCompanion - 2) {
companionY -= deltaY;
companionX -= (deltaX * 2);
companionX -= deltaX * 2;
companionScale = 0.8;
companionOpactity = 0.6;
companionVisible = true;
}
return {companionX, companionY, companionScale, companionOpactity, companionVisible}
return { companionX, companionY, companionScale, companionOpactity, companionVisible };
}
/**
* Returns pixel position by on column and row number
*/
private getCompanionPosition(): [number, number] {
return [
this.game.renderer.width / 2,
this.game.renderer.height / 3
];
return [this.game.renderer.width / 2, this.game.renderer.height / 3];
}
private setUpCompanion(companion: Phaser.Physics.Arcade.Sprite, numero: number){
const {companionX, companionY, companionScale, companionOpactity, companionVisible} = this.defineSetupCompanion(numero);
private setUpCompanion(companion: Phaser.Physics.Arcade.Sprite, numero: number) {
const { companionX, companionY, companionScale, companionOpactity, companionVisible } =
this.defineSetupCompanion(numero);
companion.setBounce(0.2);
companion.setCollideWorldBounds(true);
companion.setVisible( companionVisible );
companion.setVisible(companionVisible);
companion.setScale(companionScale, companionScale);
companion.setAlpha(companionOpactity);
companion.setX(companionX);

View file

@ -1,430 +0,0 @@
import { LoginScene, LoginSceneName } from "../Login/LoginScene";
import { SelectCharacterScene, SelectCharacterSceneName } from "../Login/SelectCharacterScene";
import { SelectCompanionScene, SelectCompanionSceneName } from "../Login/SelectCompanionScene";
import { gameManager } from "../Game/GameManager";
import { localUserStore } from "../../Connexion/LocalUserStore";
import { gameReportKey, gameReportRessource, ReportMenu } from "./ReportMenu";
import { connectionManager } from "../../Connexion/ConnectionManager";
import { GameConnexionTypes } from "../../Url/UrlManager";
import { menuIconVisible } from "../../Stores/MenuStore";
import { videoConstraintStore } from "../../Stores/MediaStore";
import { showReportScreenStore } from "../../Stores/ShowReportScreenStore";
import { HtmlUtils } from "../../WebRtc/HtmlUtils";
import { iframeListener } from "../../Api/IframeListener";
import { Subscription } from "rxjs";
import { registerMenuCommandStream } from "../../Api/Events/ui/MenuItemRegisterEvent";
import { sendMenuClickedEvent } from "../../Api/iframe/Ui/MenuItem";
import { consoleGlobalMessageManagerVisibleStore } from "../../Stores/ConsoleGlobalMessageManagerStore";
import { get } from "svelte/store";
import { playersStore } from "../../Stores/PlayersStore";
import { mediaManager } from "../../WebRtc/MediaManager";
import { chatVisibilityStore } from "../../Stores/ChatStore";
import { ADMIN_URL } from "../../Enum/EnvironmentVariable";
export const MenuSceneName = "MenuScene";
const gameMenuKey = "gameMenu";
const gameMenuIconKey = "gameMenuIcon";
const gameSettingsMenuKey = "gameSettingsMenu";
const gameShare = "gameShare";
const closedSideMenuX = -1000;
const openedSideMenuX = 0;
/**
* The scene that manages the game menu, rendered using a DOM element.
*/
export class MenuScene extends Phaser.Scene {
private menuElement!: Phaser.GameObjects.DOMElement;
private gameQualityMenuElement!: Phaser.GameObjects.DOMElement;
private gameShareElement!: Phaser.GameObjects.DOMElement;
private gameReportElement!: ReportMenu;
private sideMenuOpened = false;
private settingsMenuOpened = false;
private gameShareOpened = false;
private gameQualityValue: number;
private videoQualityValue: number;
private menuButton!: Phaser.GameObjects.DOMElement;
private subscriptions = new Subscription();
constructor() {
super({ key: MenuSceneName });
this.gameQualityValue = localUserStore.getGameQualityValue();
this.videoQualityValue = localUserStore.getVideoQualityValue();
this.subscriptions.add(
registerMenuCommandStream.subscribe((menuCommand) => {
this.addMenuOption(menuCommand);
})
);
this.subscriptions.add(
iframeListener.unregisterMenuCommandStream.subscribe((menuCommand) => {
this.destroyMenu(menuCommand);
})
);
}
reset() {
const addedMenuItems = [...this.menuElement.node.querySelectorAll(".fromApi")];
for (let index = addedMenuItems.length - 1; index >= 0; index--) {
addedMenuItems[index].remove();
}
}
public addMenuOption(menuText: string) {
const wrappingSection = document.createElement("section");
const escapedHtml = HtmlUtils.escapeHtml(menuText);
wrappingSection.innerHTML = `<button class="fromApi" id="${escapedHtml}">${escapedHtml}</button>`;
const menuItemContainer = this.menuElement.node.querySelector("#gameMenu main");
if (menuItemContainer) {
menuItemContainer.querySelector(`#${escapedHtml}.fromApi`)?.remove();
menuItemContainer.insertBefore(wrappingSection, menuItemContainer.querySelector("#socialLinks"));
}
}
preload() {
this.load.html(gameMenuKey, "resources/html/gameMenu.html");
this.load.html(gameMenuIconKey, "resources/html/gameMenuIcon.html");
this.load.html(gameSettingsMenuKey, "resources/html/gameQualityMenu.html");
this.load.html(gameShare, "resources/html/gameShare.html");
this.load.html(gameReportKey, gameReportRessource);
}
create() {
menuIconVisible.set(true);
this.menuElement = this.add.dom(closedSideMenuX, 30).createFromCache(gameMenuKey);
this.menuElement.setOrigin(0);
MenuScene.revealMenusAfterInit(this.menuElement, "gameMenu");
if (mediaManager.hasNotification()) {
HtmlUtils.getElementByIdOrFail("enableNotification").hidden = true;
}
const middleX = window.innerWidth / 3 - 298;
this.gameQualityMenuElement = this.add.dom(middleX, -400).createFromCache(gameSettingsMenuKey);
MenuScene.revealMenusAfterInit(this.gameQualityMenuElement, "gameQuality");
this.gameShareElement = this.add.dom(middleX, -400).createFromCache(gameShare);
MenuScene.revealMenusAfterInit(this.gameShareElement, gameShare);
this.gameShareElement.addListener("click");
this.gameShareElement.on("click", (event: MouseEvent) => {
event.preventDefault();
if ((event?.target as HTMLInputElement).id === "gameShareFormSubmit") {
this.copyLink();
} else if ((event?.target as HTMLInputElement).id === "gameShareFormCancel") {
this.closeGameShare();
}
});
this.gameReportElement = new ReportMenu(
this,
connectionManager.getConnexionType === GameConnexionTypes.anonymous
);
showReportScreenStore.subscribe((user) => {
if (user !== null) {
this.closeAll();
const uuid = playersStore.getPlayerById(user.userId)?.userUuid;
if (uuid === undefined) {
throw new Error("Could not find UUID for user with ID " + user.userId);
}
this.gameReportElement.open(uuid, user.userName);
}
});
this.input.keyboard.on("keyup-TAB", () => {
this.sideMenuOpened ? this.closeSideMenu() : this.openSideMenu();
});
this.menuButton = this.add.dom(0, 0).createFromCache(gameMenuIconKey);
this.menuButton.addListener("click");
this.menuButton.on("click", () => {
this.sideMenuOpened ? this.closeSideMenu() : this.openSideMenu();
});
this.menuElement.addListener("click");
this.menuElement.on("click", this.onMenuClick.bind(this));
chatVisibilityStore.subscribe((v) => {
this.menuButton.setVisible(!v);
});
}
//todo put this method in a parent menuElement class
static revealMenusAfterInit(menuElement: Phaser.GameObjects.DOMElement, rootDomId: string) {
//Dom elements will appear inside the viewer screen when creating before being moved out of it, which create a flicker effect.
//To prevent this, we put a 'hidden' attribute on the root element, we remove it only after the init is done.
setTimeout(() => {
(menuElement.getChildByID(rootDomId) as HTMLElement).hidden = false;
}, 250);
}
public revealMenuIcon(): void {
//TODO fix me: add try catch because at the same time, 'this.menuButton' variable doesn't exist and there is error on 'getChildByID' function
try {
(this.menuButton.getChildByID("menuIcon") as HTMLElement).hidden = false;
} catch (err) {
console.error(err);
}
}
openSideMenu() {
if (this.sideMenuOpened) return;
this.closeAll();
this.sideMenuOpened = true;
this.menuButton.getChildByID("openMenuButton").innerHTML = "X";
const connection = gameManager.getCurrentGameScene(this).connection;
if (connection && connection.isAdmin()) {
const adminSection = this.menuElement.getChildByID("adminConsoleSection") as HTMLElement;
adminSection.hidden = false;
}
//TODO bind with future metadata of card
//if (connectionManager.getConnexionType === GameConnexionTypes.anonymous){
const adminSection = this.menuElement.getChildByID("socialLinks") as HTMLElement;
adminSection.hidden = false;
//}
this.tweens.add({
targets: this.menuElement,
x: openedSideMenuX,
duration: 500,
ease: "Power3",
});
}
private closeSideMenu(): void {
if (!this.sideMenuOpened) return;
this.sideMenuOpened = false;
this.closeAll();
this.menuButton.getChildByID("openMenuButton").innerHTML = `<img src="/static/images/menu.svg">`;
consoleGlobalMessageManagerVisibleStore.set(false);
this.tweens.add({
targets: this.menuElement,
x: closedSideMenuX,
duration: 500,
ease: "Power3",
});
}
private openGameSettingsMenu(): void {
if (this.settingsMenuOpened) {
this.closeGameQualityMenu();
return;
}
//close all
this.closeAll();
this.settingsMenuOpened = true;
const gameQualitySelect = this.gameQualityMenuElement.getChildByID("select-game-quality") as HTMLInputElement;
gameQualitySelect.value = "" + this.gameQualityValue;
const videoQualitySelect = this.gameQualityMenuElement.getChildByID("select-video-quality") as HTMLInputElement;
videoQualitySelect.value = "" + this.videoQualityValue;
this.gameQualityMenuElement.addListener("click");
this.gameQualityMenuElement.on("click", (event: MouseEvent) => {
event.preventDefault();
if ((event?.target as HTMLInputElement).id === "gameQualityFormSubmit") {
const gameQualitySelect = this.gameQualityMenuElement.getChildByID(
"select-game-quality"
) as HTMLInputElement;
const videoQualitySelect = this.gameQualityMenuElement.getChildByID(
"select-video-quality"
) as HTMLInputElement;
this.saveSetting(parseInt(gameQualitySelect.value), parseInt(videoQualitySelect.value));
} else if ((event?.target as HTMLInputElement).id === "gameQualityFormCancel") {
this.closeGameQualityMenu();
}
});
let middleY = this.scale.height / 2 - 392 / 2;
if (middleY < 0) {
middleY = 0;
}
let middleX = this.scale.width / 2 - 457 / 2;
if (middleX < 0) {
middleX = 0;
}
this.tweens.add({
targets: this.gameQualityMenuElement,
y: middleY,
x: middleX,
duration: 1000,
ease: "Power3",
});
}
private closeGameQualityMenu(): void {
if (!this.settingsMenuOpened) return;
this.settingsMenuOpened = false;
this.gameQualityMenuElement.removeListener("click");
this.tweens.add({
targets: this.gameQualityMenuElement,
y: -400,
duration: 1000,
ease: "Power3",
});
}
private openGameShare(): void {
if (this.gameShareOpened) {
this.closeGameShare();
return;
}
//close all
this.closeAll();
const gameShareLink = this.gameShareElement.getChildByID("gameShareLink") as HTMLInputElement;
gameShareLink.value = location.toString();
this.gameShareOpened = true;
let middleY = this.scale.height / 2 - 85;
if (middleY < 0) {
middleY = 0;
}
let middleX = this.scale.width / 2 - 200;
if (middleX < 0) {
middleX = 0;
}
this.tweens.add({
targets: this.gameShareElement,
y: middleY,
x: middleX,
duration: 1000,
ease: "Power3",
});
}
private closeGameShare(): void {
const gameShareInfo = this.gameShareElement.getChildByID("gameShareInfo") as HTMLParagraphElement;
gameShareInfo.innerText = "";
gameShareInfo.style.display = "none";
this.gameShareOpened = false;
this.tweens.add({
targets: this.gameShareElement,
y: -400,
duration: 1000,
ease: "Power3",
});
}
private onMenuClick(event: MouseEvent) {
const htmlMenuItem = event?.target as HTMLInputElement;
if (htmlMenuItem.classList.contains("not-button")) {
return;
}
event.preventDefault();
if (htmlMenuItem.classList.contains("fromApi")) {
sendMenuClickedEvent(htmlMenuItem.id);
return;
}
switch ((event?.target as HTMLInputElement).id) {
case "changeNameButton":
this.closeSideMenu();
gameManager.leaveGame(this, LoginSceneName, new LoginScene());
break;
case "sparkButton":
this.gotToCreateMapPage();
break;
case "changeSkinButton":
this.closeSideMenu();
gameManager.leaveGame(this, SelectCharacterSceneName, new SelectCharacterScene());
break;
case "changeCompanionButton":
this.closeSideMenu();
gameManager.leaveGame(this, SelectCompanionSceneName, new SelectCompanionScene());
break;
case "closeButton":
this.closeSideMenu();
break;
case "shareButton":
this.openGameShare();
break;
case "editGameSettingsButton":
this.openGameSettingsMenu();
break;
case "oidcLogin":
connectionManager.loadOpenIDScreen();
break;
case "toggleFullscreen":
this.toggleFullscreen();
break;
case "enableNotification":
this.enableNotification();
break;
case "adminConsoleButton":
if (get(consoleGlobalMessageManagerVisibleStore)) {
consoleGlobalMessageManagerVisibleStore.set(false);
} else {
consoleGlobalMessageManagerVisibleStore.set(true);
}
break;
}
}
private async copyLink() {
await navigator.clipboard.writeText(location.toString());
const gameShareInfo = this.gameShareElement.getChildByID("gameShareInfo") as HTMLParagraphElement;
gameShareInfo.innerText = "Link copied, you can share it now!";
gameShareInfo.style.display = "block";
}
private saveSetting(valueGame: number, valueVideo: number) {
if (valueGame !== this.gameQualityValue) {
this.gameQualityValue = valueGame;
localUserStore.setGameQualityValue(valueGame);
window.location.reload();
}
if (valueVideo !== this.videoQualityValue) {
this.videoQualityValue = valueVideo;
localUserStore.setVideoQualityValue(valueVideo);
videoConstraintStore.setFrameRate(valueVideo);
}
this.closeGameQualityMenu();
}
private gotToCreateMapPage() {
//const sparkHost = 'https://'+window.location.host.replace('play.', '')+'/choose-map.html';
//TODO fix me: this button can to send us on WorkAdventure BO.
//const sparkHost = ADMIN_URL + "/getting-started";
//The redirection must be only on workadventu.re domain
//To day the domain staging cannot be use by customer
const sparkHost = "https://workadventu.re/getting-started";
window.open(sparkHost, "_blank");
}
private closeAll() {
this.closeGameQualityMenu();
this.closeGameShare();
this.gameReportElement.close();
}
private toggleFullscreen() {
const body = document.querySelector("body");
if (body) {
if (document.fullscreenElement ?? document.fullscreen) {
document.exitFullscreen();
} else {
body.requestFullscreen();
}
}
}
public destroyMenu(menu: string) {
this.menuElement.getChildByID(menu).remove();
}
public isDirty(): boolean {
return false;
}
private enableNotification() {
mediaManager.requestNotification().then(() => {
if (mediaManager.hasNotification()) {
HtmlUtils.getElementByIdOrFail("enableNotification").hidden = true;
}
});
}
}

View file

@ -1,120 +0,0 @@
import { MenuScene } from "./MenuScene";
import { gameManager } from "../Game/GameManager";
import { blackListManager } from "../../WebRtc/BlackListManager";
import { playersStore } from "../../Stores/PlayersStore";
export const gameReportKey = "gameReport";
export const gameReportRessource = "resources/html/gameReport.html";
export class ReportMenu extends Phaser.GameObjects.DOMElement {
private opened: boolean = false;
private userUuid!: string;
private userName!: string | undefined;
private anonymous: boolean;
constructor(scene: Phaser.Scene, anonymous: boolean) {
super(scene, -2000, -2000);
this.anonymous = anonymous;
this.createFromCache(gameReportKey);
if (this.anonymous) {
const divToHide = this.getChildByID("reportSection") as HTMLElement;
divToHide.hidden = true;
const textToHide = this.getChildByID("askActionP") as HTMLElement;
textToHide.hidden = true;
}
scene.add.existing(this);
MenuScene.revealMenusAfterInit(this, gameReportKey);
this.addListener("click");
this.on("click", (event: MouseEvent) => {
event.preventDefault();
if ((event?.target as HTMLInputElement).id === "gameReportFormSubmit") {
this.submitReport();
} else if ((event?.target as HTMLInputElement).id === "gameReportFormCancel") {
this.close();
} else if ((event?.target as HTMLInputElement).id === "toggleBlockButton") {
this.toggleBlock();
}
});
}
public open(userUuid: string, userName: string | undefined): void {
if (this.opened) {
this.close();
return;
}
this.userUuid = userUuid;
this.userName = userName;
const mainEl = this.getChildByID("gameReport") as HTMLElement;
this.x = this.getCenteredX(mainEl);
this.y = this.getHiddenY(mainEl);
const gameTitleReport = this.getChildByID("nameReported") as HTMLElement;
gameTitleReport.innerText = userName || "";
const blockButton = this.getChildByID("toggleBlockButton") as HTMLElement;
blockButton.innerText = blackListManager.isBlackListed(this.userUuid) ? "Unblock this user" : "Block this user";
this.opened = true;
gameManager.getCurrentGameScene(this.scene).userInputManager.disableControls();
this.scene.tweens.add({
targets: this,
y: this.getCenteredY(mainEl),
duration: 1000,
ease: "Power3",
});
}
public close(): void {
gameManager.getCurrentGameScene(this.scene).userInputManager.restoreControls();
this.opened = false;
const mainEl = this.getChildByID("gameReport") as HTMLElement;
this.scene.tweens.add({
targets: this,
y: this.getHiddenY(mainEl),
duration: 1000,
ease: "Power3",
});
}
//todo: into a parent class?
private getCenteredX(mainEl: HTMLElement): number {
return window.innerWidth / 4 - mainEl.clientWidth / 2;
}
private getHiddenY(mainEl: HTMLElement): number {
return -mainEl.clientHeight - 50;
}
private getCenteredY(mainEl: HTMLElement): number {
return window.innerHeight / 4 - mainEl.clientHeight / 2;
}
private toggleBlock(): void {
!blackListManager.isBlackListed(this.userUuid)
? blackListManager.blackList(this.userUuid)
: blackListManager.cancelBlackList(this.userUuid);
this.close();
}
private submitReport(): void {
const gamePError = this.getChildByID("gameReportErr") as HTMLParagraphElement;
gamePError.innerText = "";
gamePError.style.display = "none";
const gameTextArea = this.getChildByID("gameReportInput") as HTMLInputElement;
if (!gameTextArea || !gameTextArea.value) {
gamePError.innerText = "Report message cannot to be empty.";
gamePError.style.display = "block";
return;
}
gameManager
.getCurrentGameScene(this.scene)
.connection?.emitReportPlayerMessage(this.userUuid, gameTextArea.value);
this.close();
}
}

View file

@ -90,7 +90,11 @@ export class ErrorScene extends Phaser.Scene {
// Axios HTTP error
// client received an error response (5xx, 4xx)
scene.start(ErrorSceneName, {
title: "HTTP " + error.response.status + " - " + error.response.statusText,
title:
"HTTP " +
error.response.status +
" - " +
(error.response.data ? error.response.data : error.response.statusText),
subTitle: "An error occurred while accessing URL:",
message: error.response.config.url,
});

View file

@ -170,7 +170,7 @@ function createVideoConstraintStore() {
setFrameRate: (frameRate: number) =>
update((constraints) => {
constraints.frameRate = { ideal: frameRate };
localUserStore.setVideoQualityValue(frameRate);
return constraints;
}),
};
@ -324,14 +324,11 @@ export type LocalStreamStoreValue = StreamSuccessValue | StreamErrorValue;
interface StreamSuccessValue {
type: "success";
stream: MediaStream | null;
// The constraints that we got (and not the one that have been requested)
constraints: MediaStreamConstraints;
}
interface StreamErrorValue {
type: "error";
error: Error;
constraints: MediaStreamConstraints;
}
let currentStream: MediaStream | null = null;
@ -339,10 +336,13 @@ let currentStream: MediaStream | null = null;
/**
* Stops the camera from filming
*/
function stopCamera(): void {
function applyCameraConstraints(currentStream: MediaStream | null, constraints: MediaTrackConstraints | boolean): void {
if (currentStream) {
for (const track of currentStream.getVideoTracks()) {
track.stop();
track.enabled = constraints !== false;
if (constraints && constraints !== true) {
track.applyConstraints(constraints);
}
}
}
}
@ -350,10 +350,16 @@ function stopCamera(): void {
/**
* Stops the microphone from listening
*/
function stopMicrophone(): void {
function applyMicrophoneConstraints(
currentStream: MediaStream | null,
constraints: MediaTrackConstraints | boolean
): void {
if (currentStream) {
for (const track of currentStream.getAudioTracks()) {
track.stop();
track.enabled = constraints !== false;
if (constraints && constraints !== true) {
track.applyConstraints(constraints);
}
}
}
}
@ -372,122 +378,96 @@ export const localStreamStore = derived<Readable<MediaStreamConstraints>, LocalS
set({
type: "error",
error: new Error("Unable to access your camera or microphone. You need to use a HTTPS connection."),
constraints,
});
return;
} else if (isIOS()) {
set({
type: "error",
error: new WebviewOnOldIOS(),
constraints,
});
return;
} else {
set({
type: "error",
error: new BrowserTooOldError(),
constraints,
});
return;
}
}
if (constraints.audio === false) {
stopMicrophone();
}
if (constraints.video === false) {
stopCamera();
}
applyMicrophoneConstraints(currentStream, constraints.audio || false);
applyCameraConstraints(currentStream, constraints.video || false);
if (constraints.audio === false && constraints.video === false) {
currentStream = null;
if (currentStream === null) {
// we need to assign a first value to the stream because getUserMedia is async
set({
type: "success",
stream: null,
constraints,
});
return;
}
(async () => {
try {
stopMicrophone();
stopCamera();
currentStream = await navigator.mediaDevices.getUserMedia(constraints);
set({
type: "success",
stream: currentStream,
constraints,
});
return;
} catch (e) {
if (constraints.video !== false) {
console.info(
"Error. Unable to get microphone and/or camera access. Trying audio only.",
$mediaStreamConstraintsStore,
e
);
// TODO: does it make sense to pop this error when retrying?
set({
type: "error",
error: e,
constraints,
});
// Let's try without video constraints
requestedCameraState.disableWebcam();
} else {
console.info(
"Error. Unable to get microphone and/or camera access.",
$mediaStreamConstraintsStore,
e
);
set({
type: "error",
error: e,
constraints,
});
}
/*constraints.video = false;
if (constraints.audio === false) {
console.info("Error. Unable to get microphone and/or camera access.", $mediaStreamConstraintsStore, e);
set({
type: 'error',
error: e,
constraints
});
// Let's make as if the user did not ask.
requestedCameraState.disableWebcam();
} else {
console.info("Error. Unable to get microphone and/or camera access. Trying audio only.", $mediaStreamConstraintsStore, e);
(async () => {
try {
currentStream = await navigator.mediaDevices.getUserMedia(constraints);
set({
type: 'success',
type: "success",
stream: currentStream,
constraints
});
return;
} catch (e2) {
console.info("Error. Unable to get microphone fallback access.", $mediaStreamConstraintsStore, e2);
set({
type: 'error',
error: e,
constraints
});
} catch (e) {
if (constraints.video !== false) {
console.info(
"Error. Unable to get microphone and/or camera access. Trying audio only.",
$mediaStreamConstraintsStore,
e
);
// TODO: does it make sense to pop this error when retrying?
set({
type: "error",
error: e,
});
// Let's try without video constraints
requestedCameraState.disableWebcam();
} else {
console.info(
"Error. Unable to get microphone and/or camera access.",
$mediaStreamConstraintsStore,
e
);
set({
type: "error",
error: e,
});
}
}
}*/
}
})();
})();
}
}
);
export interface ObtainedMediaStreamConstraints {
video: boolean;
audio: boolean;
}
let obtainedMediaConstraint: ObtainedMediaStreamConstraints = {
audio: false,
video: false,
};
/**
* A store containing the real active media constrained (not the one requested by the user, but the one we got from the system)
* A store containing the actual states of audio and video (activated or deactivated)
*/
export const obtainedMediaConstraintStore = derived(localStreamStore, ($localStreamStore) => {
return $localStreamStore.constraints;
});
export const obtainedMediaConstraintStore = derived<Readable<MediaStreamConstraints>, ObtainedMediaStreamConstraints>(
mediaStreamConstraintsStore,
($mediaStreamConstraintsStore, set) => {
const newObtainedMediaConstraint = {
video: !!$mediaStreamConstraintsStore.video,
audio: !!$mediaStreamConstraintsStore.audio,
};
if (newObtainedMediaConstraint !== obtainedMediaConstraint) {
obtainedMediaConstraint = newObtainedMediaConstraint;
set(obtainedMediaConstraint);
}
}
);
/**
* Device list

View file

@ -1,7 +1,11 @@
import { writable } from "svelte/store";
import { get, writable } from "svelte/store";
import Timeout = NodeJS.Timeout;
import { userIsAdminStore } from "./GameStore";
import { CONTACT_URL } from "../Enum/EnvironmentVariable";
export const menuIconVisible = writable(false);
export const menuIconVisiblilityStore = writable(false);
export const menuVisiblilityStore = writable(false);
export const menuInputFocusStore = writable(false);
let warningContainerTimeout: Timeout | null = null;
function createWarningContainerStore() {
@ -21,3 +25,90 @@ function createWarningContainerStore() {
}
export const warningContainerStore = createWarningContainerStore();
export enum SubMenusInterface {
settings = "Settings",
profile = "Profile",
createMap = "Create a Map",
aboutRoom = "About the Room",
globalMessages = "Global Messages",
contact = "Contact",
}
function createSubMenusStore() {
const { subscribe, update } = writable<string[]>([
SubMenusInterface.settings,
SubMenusInterface.profile,
SubMenusInterface.createMap,
SubMenusInterface.aboutRoom,
SubMenusInterface.globalMessages,
SubMenusInterface.contact,
]);
return {
subscribe,
addMenu(menuCommand: string) {
update((menuList: string[]) => {
if (!menuList.find((menu) => menu === menuCommand)) {
menuList.push(menuCommand);
}
return menuList;
});
},
removeMenu(menuCommand: string) {
update((menuList: string[]) => {
const index = menuList.findIndex((menu) => menu === menuCommand);
if (index !== -1) {
menuList.splice(index, 1);
}
return menuList;
});
},
};
}
export const subMenusStore = createSubMenusStore();
function checkSubMenuToShow() {
if (!get(userIsAdminStore)) {
subMenusStore.removeMenu(SubMenusInterface.globalMessages);
}
if (CONTACT_URL === undefined) {
subMenusStore.removeMenu(SubMenusInterface.contact);
}
}
checkSubMenuToShow();
export const customMenuIframe = new Map<string, { url: string; allowApi: boolean }>();
export function handleMenuRegistrationEvent(
menuName: string,
iframeUrl: string | undefined = undefined,
source: string | undefined = undefined,
options: { allowApi: boolean }
) {
if (get(subMenusStore).includes(menuName)) {
console.warn("The menu " + menuName + " already exist.");
return;
}
subMenusStore.addMenu(menuName);
if (iframeUrl !== undefined) {
const url = new URL(iframeUrl, source);
customMenuIframe.set(menuName, { url: url.toString(), allowApi: options.allowApi });
}
}
export function handleMenuUnregisterEvent(menuName: string) {
const subMenuGeneral: string[] = Object.values(SubMenusInterface);
if (subMenuGeneral.includes(menuName)) {
console.warn("The menu " + menuName + " is a mandatory menu. It can't be remove");
return;
}
subMenusStore.removeMenu(menuName);
customMenuIframe.delete(menuName);
}

View file

@ -1,7 +1,6 @@
import { derived, get, Readable, readable, writable, Writable } from "svelte/store";
import { derived, Readable, readable, writable } from "svelte/store";
import { peerStore } from "./PeerStore";
import type { LocalStreamStoreValue } from "./MediaStore";
import { DivImportance } from "../WebRtc/LayoutManager";
import { gameOverlayVisibilityStore } from "./GameOverlayStoreVisibility";
declare const navigator: any; // eslint-disable-line @typescript-eslint/no-explicit-any
@ -106,7 +105,6 @@ export const screenSharingLocalStreamStore = derived<Readable<MediaStreamConstra
set({
type: "success",
stream: null,
constraints,
});
return;
}
@ -121,7 +119,6 @@ export const screenSharingLocalStreamStore = derived<Readable<MediaStreamConstra
set({
type: "error",
error: new Error("Your browser does not support sharing screen"),
constraints,
});
return;
}
@ -141,10 +138,6 @@ export const screenSharingLocalStreamStore = derived<Readable<MediaStreamConstra
set({
type: "success",
stream: null,
constraints: {
video: false,
audio: false,
},
});
};
}
@ -152,7 +145,6 @@ export const screenSharingLocalStreamStore = derived<Readable<MediaStreamConstra
set({
type: "success",
stream: currentStream,
constraints,
});
return;
} catch (e) {
@ -162,7 +154,6 @@ export const screenSharingLocalStreamStore = derived<Readable<MediaStreamConstra
set({
type: "error",
error: e,
constraints,
});
}
})();
@ -184,7 +175,6 @@ export const screenSharingAvailableStore = derived(peerStore, ($peerStore, set)
export interface ScreenSharingLocalMedia {
uniqueId: string;
stream: MediaStream | null;
//subscribe(this: void, run: Subscriber<ScreenSharingLocalMedia>, invalidate?: (value?: ScreenSharingLocalMedia) => void): Unsubscriber;
}
/**

View file

@ -1,3 +1,8 @@
import { writable } from "svelte/store";
export const showReportScreenStore = writable<{ userId: number; userName: string } | null>(null);
export const userReportEmpty = {
userId: 0,
userName: "Empty",
};
export const showReportScreenStore = writable<{ userId: number; userName: string }>(userReportEmpty);

View file

@ -1,11 +1,12 @@
import { derived } from "svelte/store";
import { consoleGlobalMessageManagerFocusStore } from "./ConsoleGlobalMessageManagerStore";
import { menuInputFocusStore } from "./MenuStore";
import { chatInputFocusStore } from "./ChatStore";
import { showReportScreenStore, userReportEmpty } from "./ShowReportScreenStore";
//derived from the focus on Menu, ConsoleGlobal, Chat and ...
export const enableUserInputsStore = derived(
[consoleGlobalMessageManagerFocusStore, chatInputFocusStore],
([$consoleGlobalMessageManagerFocusStore, $chatInputFocusStore]) => {
return !$consoleGlobalMessageManagerFocusStore && !$chatInputFocusStore;
[menuInputFocusStore, chatInputFocusStore, showReportScreenStore],
([$menuInputFocusStore, $chatInputFocusStore, $showReportScreenStore]) => {
return !$menuInputFocusStore && !$chatInputFocusStore && !($showReportScreenStore !== userReportEmpty);
}
);

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