diff --git a/front/src/Phaser/Services/WaScaleManager.ts b/front/src/Phaser/Services/WaScaleManager.ts index 9334d78a..7958e79d 100644 --- a/front/src/Phaser/Services/WaScaleManager.ts +++ b/front/src/Phaser/Services/WaScaleManager.ts @@ -41,8 +41,8 @@ export class WaScaleManager { this.actualZoom = realSize.width / gameSize.width / devicePixelRatio; } - this.scaleManager.setZoom(this.actualZoom); this.scaleManager.resize(gameSize.width, gameSize.height); + this.scaleManager.setZoom(this.actualZoom); // Override bug in canvas resizing in Phaser. Let's resize the canvas ourselves const style = this.scaleManager.canvas.style;