Improving error messages

Trying to put more expressive and helpful error messages for the end user.
This commit is contained in:
David Négrier 2021-04-30 09:33:18 +02:00
parent 925545d74f
commit 3c9d477c06

View file

@ -183,7 +183,7 @@ export class IoSocketController {
console.warn('Cannot find user with uuid "'+userUuid+'". Performing an anonymous login instead.');
} else if(err?.response?.status == 403) {
// If we get an HTTP 404, the world is full. We need to broadcast a special error to the client.
// we finish immediatly the upgrade then we will close the socket as soon as it starts opening.
// we finish immediately the upgrade then we will close the socket as soon as it starts opening.
return res.upgrade({
rejected: true,
message: err?.response?.data.message,
@ -200,15 +200,15 @@ export class IoSocketController {
memberTags = userData.tags;
memberTextures = userData.textures;
if (!room.public && room.policyType === GameRoomPolicyTypes.USE_TAGS_POLICY && (userData.anonymous === true || !room.canAccess(memberTags))) {
throw new Error('No correct tags')
throw new Error('Insufficient privileges to access this room')
}
if (!room.public && room.policyType === GameRoomPolicyTypes.MEMBERS_ONLY_POLICY && userData.anonymous === true) {
throw new Error('No correct member')
throw new Error('Use the login URL to connect')
}
} catch (e) {
console.log('access not granted for user '+userUuid+' and room '+roomId);
console.error(e);
throw new Error('User cannot acces on this world')
throw new Error('User cannot access this world')
}
}
@ -283,7 +283,7 @@ export class IoSocketController {
ws.close();
return;
}
// Let's join the room
const client = this.initClient(ws);
socketManager.handleJoinRoom(client);