Merge pull request #273 from thecodingmachine/viewport_sharing

[WIP] Performance: Sending position only for players in the viewport
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David Négrier 2020-09-16 11:25:49 +02:00 committed by GitHub
commit 30e15fbcab
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16 changed files with 674 additions and 52 deletions

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@ -6,8 +6,8 @@ import {ExSocketInterface} from "../Model/Websocket/ExSocketInterface"; //TODO f
import Jwt, {JsonWebTokenError} from "jsonwebtoken";
import {SECRET_KEY, MINIMUM_DISTANCE, GROUP_RADIUS, ALLOW_ARTILLERY} from "../Enum/EnvironmentVariable"; //TODO fix import by "_Enum/..."
import {World} from "../Model/World";
import {Group} from "_Model/Group";
import {UserInterface} from "_Model/UserInterface";
import {Group} from "../Model/Group";
import {UserInterface} from "../Model/UserInterface";
import {isSetPlayerDetailsMessage,} from "../Model/Websocket/SetPlayerDetailsMessage";
import {MessageUserJoined} from "../Model/Websocket/MessageUserJoined";
import {MessageUserMoved} from "../Model/Websocket/MessageUserMoved";
@ -19,12 +19,14 @@ import {isPointInterface, PointInterface} from "../Model/Websocket/PointInterfac
import {isWebRtcSignalMessageInterface} from "../Model/Websocket/WebRtcSignalMessage";
import {UserInGroupInterface} from "../Model/Websocket/UserInGroupInterface";
import {uuid} from 'uuidv4';
import {isUserMovesInterface} from "../Model/Websocket/UserMovesMessage";
import {isViewport} from "../Model/Websocket/ViewportMessage";
enum SockerIoEvent {
CONNECTION = "connection",
DISCONNECT = "disconnect",
JOIN_ROOM = "join-room", // bi-directional
USER_POSITION = "user-position", // bi-directional
USER_POSITION = "user-position", // From client to server
USER_MOVED = "user-moved", // From server to client
USER_LEFT = "user-left", // From server to client
WEBRTC_SIGNAL = "webrtc-signal",
@ -36,6 +38,20 @@ enum SockerIoEvent {
GROUP_DELETE = "group-delete",
SET_PLAYER_DETAILS = "set-player-details",
SET_SILENT = "set_silent", // Set or unset the silent mode for this user.
SET_VIEWPORT = "set-viewport",
BATCH = "batch",
}
function emitInBatch(socket: ExSocketInterface, event: string | symbol, payload: unknown): void {
socket.batchedMessages.push({ event, payload});
if (socket.batchTimeout === null) {
socket.batchTimeout = setTimeout(() => {
socket.emit(SockerIoEvent.BATCH, socket.batchedMessages);
socket.batchedMessages = [];
socket.batchTimeout = null;
}, 100);
}
}
export class IoSocketController {
@ -152,6 +168,11 @@ export class IoSocketController {
ioConnection() {
this.Io.on(SockerIoEvent.CONNECTION, (socket: Socket) => {
const client : ExSocketInterface = socket as ExSocketInterface;
client.batchedMessages = [];
client.batchTimeout = null;
client.emitInBatch = (event: string | symbol, payload: unknown): void => {
emitInBatch(client, event, payload);
}
this.sockets.set(client.userId, client);
// Let's log server load when a user joins
@ -192,22 +213,24 @@ export class IoSocketController {
//join new previous room
const world = this.joinRoom(Client, roomId, message.position);
//add function to refresh position user in real time.
//this.refreshUserPosition(Client);
const messageUserJoined = new MessageUserJoined(Client.userId, Client.name, Client.characterLayers, Client.position);
socket.to(roomId).emit(SockerIoEvent.JOIN_ROOM, messageUserJoined);
// The answer shall contain the list of all users of the room with their positions:
const listOfUsers = Array.from(world.getUsers(), ([key, user]) => {
const users = world.setViewport(Client, message.viewport);
const listOfUsers = users.map((user: UserInterface) => {
const player: ExSocketInterface|undefined = this.sockets.get(user.id);
if (player === undefined) {
console.warn('Something went wrong. The World contains a user "'+user.id+"' but this user does not exist in the sockets list!");
return null;
}
return new MessageUserPosition(user.id, player.name, player.characterLayers, player.position);
}).filter((item: MessageUserPosition|null) => item !== null);
}, users);
//console.warn('ANSWER PLAYER POSITIONS', listOfUsers);
if (answerFn === undefined && ALLOW_ARTILLERY === true) {
/*console.error("TYPEOF answerFn", typeof(answerFn));
console.error("answerFn", answerFn);
process.exit(1)*/
// For some reason, answerFn can be undefined if we use Artillery (?)
return;
}
answerFn(listOfUsers);
} catch (e) {
console.error('An error occurred on "join_room" event');
@ -215,29 +238,53 @@ export class IoSocketController {
}
});
socket.on(SockerIoEvent.USER_POSITION, (position: unknown): void => {
console.log(SockerIoEvent.USER_POSITION, position);
socket.on(SockerIoEvent.SET_VIEWPORT, (message: unknown): void => {
try {
if (!isPointInterface(position)) {
//console.log('SET_VIEWPORT')
if (!isViewport(message)) {
socket.emit(SockerIoEvent.MESSAGE_ERROR, {message: 'Invalid SET_VIEWPORT message.'});
console.warn('Invalid SET_VIEWPORT message received: ', message);
return;
}
const Client = (socket as ExSocketInterface);
Client.viewport = message;
const world = this.Worlds.get(Client.roomId);
if (!world) {
console.error("In SET_VIEWPORT, could not find world with id '", Client.roomId, "'");
return;
}
world.setViewport(Client, Client.viewport);
} catch (e) {
console.error('An error occurred on "SET_VIEWPORT" event');
console.error(e);
}
});
socket.on(SockerIoEvent.USER_POSITION, (userMovesMessage: unknown): void => {
//console.log(SockerIoEvent.USER_POSITION, userMovesMessage);
try {
if (!isUserMovesInterface(userMovesMessage)) {
socket.emit(SockerIoEvent.MESSAGE_ERROR, {message: 'Invalid USER_POSITION message.'});
console.warn('Invalid USER_POSITION message received: ', position);
console.warn('Invalid USER_POSITION message received: ', userMovesMessage);
return;
}
const Client = (socket as ExSocketInterface);
// sending to all clients in room except sender
Client.position = position;
Client.position = userMovesMessage.position;
Client.viewport = userMovesMessage.viewport;
// update position in the world
const world = this.Worlds.get(Client.roomId);
if (!world) {
console.error("Could not find world with id '", Client.roomId, "'");
console.error("In USER_POSITION, could not find world with id '", Client.roomId, "'");
return;
}
world.updatePosition(Client, position);
socket.to(Client.roomId).emit(SockerIoEvent.USER_MOVED, new MessageUserMoved(Client.userId, Client.position));
world.updatePosition(Client, Client.position);
world.setViewport(Client, Client.viewport);
} catch (e) {
console.error('An error occurred on "user_position" event');
console.error(e);
@ -312,7 +359,7 @@ export class IoSocketController {
// update position in the world
const world = this.Worlds.get(Client.roomId);
if (!world) {
console.error("Could not find world with id '", Client.roomId, "'");
console.error("In SET_SILENT, could not find world with id '", Client.roomId, "'");
return;
}
world.setSilent(Client, silent);
@ -372,8 +419,6 @@ export class IoSocketController {
// leave previous room and world
if(Client.roomId){
try {
Client.to(Client.roomId).emit(SockerIoEvent.USER_LEFT, Client.userId);
//user leave previous world
const world: World | undefined = this.Worlds.get(Client.roomId);
if (world) {
@ -409,6 +454,25 @@ export class IoSocketController {
this.sendUpdateGroupEvent(group);
}, (groupUuid: string, lastUser: UserInterface) => {
this.sendDeleteGroupEvent(groupUuid, lastUser);
}, (user, listener) => {
const clientUser = this.searchClientByIdOrFail(user.id);
const clientListener = this.searchClientByIdOrFail(listener.id);
const messageUserJoined = new MessageUserJoined(clientUser.userId, clientUser.name, clientUser.characterLayers, clientUser.position);
clientListener.emit(SockerIoEvent.JOIN_ROOM, messageUserJoined);
//console.log("Sending JOIN_ROOM event");
}, (user, position, listener) => {
const clientUser = this.searchClientByIdOrFail(user.id);
const clientListener = this.searchClientByIdOrFail(listener.id);
clientListener.emitInBatch(SockerIoEvent.USER_MOVED, new MessageUserMoved(clientUser.userId, clientUser.position));
//console.log("Sending USER_MOVED event");
}, (user, listener) => {
const clientUser = this.searchClientByIdOrFail(user.id);
const clientListener = this.searchClientByIdOrFail(listener.id);
clientListener.emit(SockerIoEvent.USER_LEFT, clientUser.userId);
//console.log("Sending USER_LEFT event");
});
this.Worlds.set(roomId, world);
}

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@ -0,0 +1,120 @@
/**
* Tracks the position of every player on the map, and sends notifications to the players interested in knowing about the move
* (i.e. players that are looking at the zone the player is currently in)
*
* Internally, the PositionNotifier works with Zones. A zone is a square area of a map.
* Each player is in a given zone, and each player tracks one or many zones (depending on the player viewport)
*
* The PositionNotifier is important for performance. It allows us to send the position of players only to a restricted
* number of players around the current player.
*/
import {UserEntersCallback, UserLeavesCallback, UserMovesCallback, Zone} from "./Zone";
import {PointInterface} from "_Model/Websocket/PointInterface";
import {UserInterface} from "_Model/UserInterface";
import {ViewportInterface} from "_Model/Websocket/ViewportMessage";
interface ZoneDescriptor {
i: number;
j: number;
}
export class PositionNotifier {
// TODO: we need a way to clean the zones if noone is in the zone and noone listening (to free memory!)
private zones: Zone[][] = [];
constructor(private zoneWidth: number, private zoneHeight: number, private onUserEnters: UserEntersCallback, private onUserMoves: UserMovesCallback, private onUserLeaves: UserLeavesCallback) {
}
private getZoneDescriptorFromCoordinates(x: number, y: number): ZoneDescriptor {
return {
i: Math.floor(x / this.zoneWidth),
j: Math.floor(y / this.zoneHeight),
}
}
/**
* Sets the viewport coordinates.
* Returns the list of new users to add
*/
public setViewport(user: UserInterface, viewport: ViewportInterface): UserInterface[] {
if (viewport.left > viewport.right || viewport.top > viewport.bottom) {
console.warn('Invalid viewport received: ', viewport);
return [];
}
const oldZones = user.listenedZones;
const newZones = new Set<Zone>();
const topLeftDesc = this.getZoneDescriptorFromCoordinates(viewport.left, viewport.top);
const bottomRightDesc = this.getZoneDescriptorFromCoordinates(viewport.right, viewport.bottom);
for (let j = topLeftDesc.j; j <= bottomRightDesc.j; j++) {
for (let i = topLeftDesc.i; i <= bottomRightDesc.i; i++) {
newZones.add(this.getZone(i, j));
}
}
const addedZones = [...newZones].filter(x => !oldZones.has(x));
const removedZones = [...oldZones].filter(x => !newZones.has(x));
let users: UserInterface[] = [];
for (const zone of addedZones) {
zone.startListening(user);
users = users.concat(Array.from(zone.getPlayers()))
}
for (const zone of removedZones) {
zone.stopListening(user);
}
return users;
}
public updatePosition(user: UserInterface, userPosition: PointInterface): void {
// Did we change zone?
const oldZoneDesc = this.getZoneDescriptorFromCoordinates(user.position.x, user.position.y);
const newZoneDesc = this.getZoneDescriptorFromCoordinates(userPosition.x, userPosition.y);
if (oldZoneDesc.i != newZoneDesc.i || oldZoneDesc.j != newZoneDesc.j) {
const oldZone = this.getZone(oldZoneDesc.i, oldZoneDesc.j);
const newZone = this.getZone(newZoneDesc.i, newZoneDesc.j);
// Leave old zone
oldZone.leave(user, newZone);
// Enter new zone
newZone.enter(user, oldZone, userPosition);
} else {
const zone = this.getZone(oldZoneDesc.i, oldZoneDesc.j);
zone.move(user, userPosition);
}
}
public leave(user: UserInterface): void {
const oldZoneDesc = this.getZoneDescriptorFromCoordinates(user.position.x, user.position.y);
const oldZone = this.getZone(oldZoneDesc.i, oldZoneDesc.j);
oldZone.leave(user, null);
// Also, let's stop listening on viewports
for (const zone of user.listenedZones) {
zone.stopListening(user);
}
}
private getZone(i: number, j: number): Zone {
let zoneRow = this.zones[j];
if (zoneRow === undefined) {
zoneRow = new Array<Zone>();
this.zones[j] = zoneRow;
}
let zone = this.zones[j][i];
if (zone === undefined) {
zone = new Zone(this.onUserEnters, this.onUserMoves, this.onUserLeaves);
this.zones[j][i] = zone;
}
return zone;
}
}

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@ -1,9 +1,11 @@
import { Group } from "./Group";
import { PointInterface } from "./Websocket/PointInterface";
import {Zone} from "_Model/Zone";
export interface UserInterface {
id: string,
group?: Group,
position: PointInterface,
silent: boolean
silent: boolean,
listenedZones: Set<Zone>
}

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@ -2,6 +2,7 @@ import {Socket} from "socket.io";
import {PointInterface} from "./PointInterface";
import {Identificable} from "./Identificable";
import {TokenInterface} from "../../Controller/AuthenticateController";
import {ViewportInterface} from "_Model/Websocket/ViewportMessage";
export interface ExSocketInterface extends Socket, Identificable {
token: string;
@ -11,5 +12,12 @@ export interface ExSocketInterface extends Socket, Identificable {
name: string;
characterLayers: string[];
position: PointInterface;
viewport: ViewportInterface;
isArtillery: boolean; // Whether this socket is opened by Artillery for load testing (hack)
/**
* Pushes an event that will be sent in the next batch of events
*/
emitInBatch: (event: string | symbol, payload: unknown) => void;
batchedMessages: Array<{ event: string | symbol, payload: unknown }>;
batchTimeout: NodeJS.Timeout|null;
}

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@ -1,9 +1,11 @@
import * as tg from "generic-type-guard";
import {isPointInterface} from "./PointInterface";
import {isViewport} from "./ViewportMessage";
export const isJoinRoomMessageInterface =
new tg.IsInterface().withProperties({
roomId: tg.isString,
position: isPointInterface,
viewport: isViewport
}).get();
export type JoinRoomMessageInterface = tg.GuardedType<typeof isJoinRoomMessageInterface>;

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@ -0,0 +1,11 @@
import * as tg from "generic-type-guard";
import {isPointInterface} from "./PointInterface";
import {isViewport} from "./ViewportMessage";
export const isUserMovesInterface =
new tg.IsInterface().withProperties({
position: isPointInterface,
viewport: isViewport,
}).get();
export type UserMovesInterface = tg.GuardedType<typeof isUserMovesInterface>;

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@ -0,0 +1,10 @@
import * as tg from "generic-type-guard";
export const isViewport =
new tg.IsInterface().withProperties({
left: tg.isNumber,
top: tg.isNumber,
right: tg.isNumber,
bottom: tg.isNumber,
}).get();
export type ViewportInterface = tg.GuardedType<typeof isViewport>;

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@ -6,6 +6,9 @@ import {UserInterface} from "./UserInterface";
import {ExSocketInterface} from "_Model/Websocket/ExSocketInterface";
import {PositionInterface} from "_Model/PositionInterface";
import {Identificable} from "_Model/Websocket/Identificable";
import {UserEntersCallback, UserLeavesCallback, UserMovesCallback, Zone} from "_Model/Zone";
import {PositionNotifier} from "./PositionNotifier";
import {ViewportInterface} from "_Model/Websocket/ViewportMessage";
export type ConnectCallback = (user: string, group: Group) => void;
export type DisconnectCallback = (user: string, group: Group) => void;
@ -27,12 +30,17 @@ export class World {
private readonly groupUpdatedCallback: GroupUpdatedCallback;
private readonly groupDeletedCallback: GroupDeletedCallback;
private readonly positionNotifier: PositionNotifier;
constructor(connectCallback: ConnectCallback,
disconnectCallback: DisconnectCallback,
minDistance: number,
groupRadius: number,
groupUpdatedCallback: GroupUpdatedCallback,
groupDeletedCallback: GroupDeletedCallback)
groupDeletedCallback: GroupDeletedCallback,
onUserEnters: UserEntersCallback,
onUserMoves: UserMovesCallback,
onUserLeaves: UserLeavesCallback)
{
this.users = new Map<string, UserInterface>();
this.groups = new Set<Group>();
@ -42,6 +50,8 @@ export class World {
this.groupRadius = groupRadius;
this.groupUpdatedCallback = groupUpdatedCallback;
this.groupDeletedCallback = groupDeletedCallback;
// A zone is 10 sprites wide.
this.positionNotifier = new PositionNotifier(320, 320, onUserEnters, onUserMoves, onUserLeaves);
}
public getGroups(): Group[] {
@ -56,7 +66,8 @@ export class World {
this.users.set(socket.userId, {
id: socket.userId,
position: userPosition,
silent: false // FIXME: silent should be set at the correct value when joining a room.
silent: false, // FIXME: silent should be set at the correct value when joining a room.
listenedZones: new Set<Zone>()
});
// Let's call update position to trigger the join / leave room
this.updatePosition(socket, userPosition);
@ -71,6 +82,10 @@ export class World {
this.leaveGroup(userObj);
}
this.users.delete(user.userId);
if (userObj !== undefined) {
this.positionNotifier.leave(userObj);
}
}
public isEmpty(): boolean {
@ -83,6 +98,8 @@ export class World {
return;
}
this.positionNotifier.updatePosition(user, userPosition);
user.position = userPosition;
if (user.silent) {
@ -316,4 +333,12 @@ export class World {
}
return 0;
}*/
setViewport(socket : Identificable, viewport: ViewportInterface): UserInterface[] {
const user = this.users.get(socket.userId);
if(typeof user === 'undefined') {
console.warn('In setViewport, could not find user with ID "'+socket.userId+'" in world.');
return [];
}
return this.positionNotifier.setViewport(user, viewport);
}
}

96
back/src/Model/Zone.ts Normal file
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@ -0,0 +1,96 @@
import {UserInterface} from "./UserInterface";
import {PointInterface} from "_Model/Websocket/PointInterface";
import {PositionInterface} from "_Model/PositionInterface";
export type UserEntersCallback = (user: UserInterface, listener: UserInterface) => void;
export type UserMovesCallback = (user: UserInterface, position: PointInterface, listener: UserInterface) => void;
export type UserLeavesCallback = (user: UserInterface, listener: UserInterface) => void;
export class Zone {
private players: Set<UserInterface> = new Set<UserInterface>();
private listeners: Set<UserInterface> = new Set<UserInterface>();
constructor(private onUserEnters: UserEntersCallback, private onUserMoves: UserMovesCallback, private onUserLeaves: UserLeavesCallback) {
}
/**
* A user leaves the zone
*/
public leave(user: UserInterface, newZone: Zone|null) {
this.players.delete(user);
this.notifyUserLeft(user, newZone);
}
/**
* Notify listeners of this zone that this user left
*/
private notifyUserLeft(user: UserInterface, newZone: Zone|null) {
for (const listener of this.listeners) {
if (listener !== user && (newZone === null || !listener.listenedZones.has(newZone))) {
this.onUserLeaves(user, listener);
}
}
}
public enter(user: UserInterface, oldZone: Zone|null, position: PointInterface) {
this.players.add(user);
this.notifyUserEnter(user, oldZone, position);
}
/**
* Notify listeners of this zone that this user entered
*/
private notifyUserEnter(user: UserInterface, oldZone: Zone|null, position: PointInterface) {
for (const listener of this.listeners) {
if (listener === user) {
continue;
}
if (oldZone === null || !listener.listenedZones.has(oldZone)) {
this.onUserEnters(user, listener);
} else {
this.onUserMoves(user, position, listener);
}
}
}
public move(user: UserInterface, position: PointInterface) {
if (!this.players.has(user)) {
this.players.add(user);
const foo = this.players;
this.notifyUserEnter(user, null, position);
return;
}
for (const listener of this.listeners) {
if (listener !== user) {
this.onUserMoves(user,position, listener);
}
}
}
public startListening(listener: UserInterface): void {
for (const player of this.players) {
if (player !== listener) {
this.onUserEnters(player, listener);
}
}
this.listeners.add(listener);
listener.listenedZones.add(this);
}
public stopListening(listener: UserInterface): void {
for (const player of this.players) {
if (player !== listener) {
this.onUserLeaves(player, listener);
}
}
this.listeners.delete(listener);
listener.listenedZones.delete(this);
}
public getPlayers(): Set<UserInterface> {
return this.players;
}
}

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@ -0,0 +1,196 @@
import "jasmine";
import {World, ConnectCallback, DisconnectCallback } from "../src/Model/World";
import {Point} from "../src/Model/Websocket/MessageUserPosition";
import { Group } from "../src/Model/Group";
import {PositionNotifier} from "../src/Model/PositionNotifier";
import {UserInterface} from "../src/Model/UserInterface";
import {PointInterface} from "../src/Model/Websocket/PointInterface";
import {Zone} from "_Model/Zone";
function move(user: UserInterface, x: number, y: number, positionNotifier: PositionNotifier): void {
positionNotifier.updatePosition(user, {
x,
y,
moving: false,
direction: 'down'
});
user.position.x = x;
user.position.y = y;
}
describe("PositionNotifier", () => {
it("should receive notifications when player moves", () => {
let enterTriggered = false;
let moveTriggered = false;
let leaveTriggered = false;
const positionNotifier = new PositionNotifier(300, 300, (user: UserInterface) => {
enterTriggered = true;
}, (user: UserInterface, position: PointInterface) => {
moveTriggered = true;
}, (user: UserInterface) => {
leaveTriggered = true;
});
const user1 = {
id: "1",
position: {
x: 500,
y: 500,
moving: false,
direction: 'down'
},
listenedZones: new Set<Zone>(),
} as UserInterface;
const user2 = {
id: "2",
position: {
x: -9999,
y: -9999,
moving: false,
direction: 'down'
},
listenedZones: new Set<Zone>(),
} as UserInterface;
positionNotifier.setViewport(user1, {
left: 200,
right: 600,
top: 100,
bottom: 500
});
move(user2, 500, 500, positionNotifier);
expect(enterTriggered).toBe(true);
expect(moveTriggered).toBe(false);
enterTriggered = false;
// Move inside the zone
move(user2, 501, 500, positionNotifier);
expect(enterTriggered).toBe(false);
expect(moveTriggered).toBe(true);
moveTriggered = false;
// Move out of the zone in a zone that we don't track
move(user2, 901, 500, positionNotifier);
expect(enterTriggered).toBe(false);
expect(moveTriggered).toBe(false);
expect(leaveTriggered).toBe(true);
leaveTriggered = false;
// Move back in
move(user2, 500, 500, positionNotifier);
expect(enterTriggered).toBe(true);
expect(moveTriggered).toBe(false);
expect(leaveTriggered).toBe(false);
enterTriggered = false;
// Move out of the zone in a zone that we do track
move(user2, 200, 500, positionNotifier);
expect(enterTriggered).toBe(false);
expect(moveTriggered).toBe(true);
expect(leaveTriggered).toBe(false);
moveTriggered = false;
// Leave the room
positionNotifier.leave(user2);
expect(enterTriggered).toBe(false);
expect(moveTriggered).toBe(false);
expect(leaveTriggered).toBe(true);
leaveTriggered = false;
});
it("should receive notifications when camera moves", () => {
let enterTriggered = false;
let moveTriggered = false;
let leaveTriggered = false;
const positionNotifier = new PositionNotifier(300, 300, (user: UserInterface) => {
enterTriggered = true;
}, (user: UserInterface, position: PointInterface) => {
moveTriggered = true;
}, (user: UserInterface) => {
leaveTriggered = true;
});
const user1 = {
id: "1",
position: {
x: 500,
y: 500,
moving: false,
direction: 'down'
},
listenedZones: new Set<Zone>(),
} as UserInterface;
const user2 = {
id: "2",
position: {
x: -9999,
y: -9999,
moving: false,
direction: 'down'
},
listenedZones: new Set<Zone>(),
} as UserInterface;
let newUsers = positionNotifier.setViewport(user1, {
left: 200,
right: 600,
top: 100,
bottom: 500
});
expect(newUsers.length).toBe(0);
move(user2, 500, 500, positionNotifier);
expect(enterTriggered).toBe(true);
expect(moveTriggered).toBe(false);
enterTriggered = false;
// Move the viewport but the user stays inside.
positionNotifier.setViewport(user1, {
left: 201,
right: 601,
top: 100,
bottom: 500
});
expect(enterTriggered).toBe(false);
expect(moveTriggered).toBe(false);
expect(leaveTriggered).toBe(false);
// Move the viewport out of the user.
positionNotifier.setViewport(user1, {
left: 901,
right: 1001,
top: 100,
bottom: 500
});
expect(enterTriggered).toBe(false);
expect(moveTriggered).toBe(false);
expect(leaveTriggered).toBe(true);
leaveTriggered = false;
// Move the viewport back on the user.
newUsers = positionNotifier.setViewport(user1, {
left: 200,
right: 600,
top: 100,
bottom: 500
});
expect(enterTriggered).toBe(true);
expect(moveTriggered).toBe(false);
expect(leaveTriggered).toBe(false);
enterTriggered = false;
expect(newUsers.length).toBe(1);
});
})

View file

@ -13,7 +13,7 @@ describe("World", () => {
}
const world = new World(connect, disconnect, 160, 160, () => {}, () => {});
const world = new World(connect, disconnect, 160, 160, () => {}, () => {}, () => {}, () => {}, () => {});
world.join({ userId: "foo" }, new Point(100, 100));
@ -40,7 +40,7 @@ describe("World", () => {
}
const world = new World(connect, disconnect, 160, 160, () => {}, () => {});
const world = new World(connect, disconnect, 160, 160, () => {}, () => {}, () => {}, () => {}, () => {});
world.join({ userId: "foo" }, new Point(100, 100));
@ -69,7 +69,7 @@ describe("World", () => {
disconnectCallNumber++;
}
const world = new World(connect, disconnect, 160, 160, () => {}, () => {});
const world = new World(connect, disconnect, 160, 160, () => {}, () => {}, () => {}, () => {}, () => {});
world.join({ userId: "foo" }, new Point(100, 100));

View file

@ -12,7 +12,7 @@
// "jsx": "preserve", /* Specify JSX code generation: 'preserve', 'react-native', or 'react'. */
// "declaration": true, /* Generates corresponding '.d.ts' file. */
// "declarationMap": true, /* Generates a sourcemap for each corresponding '.d.ts' file. */
// "sourceMap": true, /* Generates corresponding '.map' file. */
"sourceMap": true, /* Generates corresponding '.map' file. */
// "outFile": "./", /* Concatenate and emit output to single file. */
"outDir": "./dist", /* Redirect output structure to the directory. */
// "rootDir": "./", /* Specify the root directory of input files. Use to control the output directory structure with --outDir. */

View file

@ -28,16 +28,27 @@ scenarios:
y: 170
direction: 'down'
moving: false
viewport:
left: 500
top: 0
right: 800
bottom: 200
- think: 1
- loop:
- function: "setYRandom"
- emit:
channel: "user-position"
data:
x: "{{ x }}"
y: "{{ y }}"
direction: 'down'
moving: false
position:
x: "{{ x }}"
y: "{{ y }}"
direction: 'down'
moving: false
viewport:
left: "{{ left }}"
top: "{{ top }}"
right: "{{ right }}"
bottom: "{{ bottom }}"
- think: 0.2
count: 100
- think: 10

View file

@ -5,7 +5,16 @@ module.exports = {
};
function setYRandom(context, events, done) {
context.vars.x = (883 + Math.round(Math.random() * 300));
context.vars.y = (270 + Math.round(Math.random() * 300));
if (context.angle === undefined) {
context.angle = Math.random() * Math.PI * 2;
}
context.angle += 0.05;
context.vars.x = 320 + 1472/2 * (1 + Math.sin(context.angle));
context.vars.y = 200 + 1090/2 * (1 + Math.cos(context.angle));
context.vars.left = context.vars.x - 320;
context.vars.top = context.vars.y - 200;
context.vars.right = context.vars.x + 320;
context.vars.bottom = context.vars.y + 200;
return done();
}

View file

@ -14,7 +14,7 @@ enum EventMessage{
WEBRTC_SCREEN_SHARING_SIGNAL = "webrtc-screen-sharing-signal",
WEBRTC_START = "webrtc-start",
JOIN_ROOM = "join-room", // bi-directional
USER_POSITION = "user-position", // bi-directional
USER_POSITION = "user-position", // From client to server
USER_MOVED = "user-moved", // From server to client
USER_LEFT = "user-left", // From server to client
MESSAGE_ERROR = "message-error",
@ -25,6 +25,8 @@ enum EventMessage{
CONNECT_ERROR = "connect_error",
SET_SILENT = "set_silent", // Set or unset the silent mode for this user.
SET_VIEWPORT = "set-viewport",
BATCH = "batch",
}
export interface PointInterface {
@ -95,6 +97,23 @@ export interface StartMapInterface {
startInstance: string
}
export interface ViewportInterface {
left: number,
top: number,
right: number,
bottom: number,
}
export interface UserMovesInterface {
position: PositionInterface,
viewport: ViewportInterface,
}
export interface BatchedMessageInterface {
event: string,
payload: unknown
}
export class Connection implements Connection {
private readonly socket: Socket;
private userId: string|null = null;
@ -111,6 +130,18 @@ export class Connection implements Connection {
this.socket.on(EventMessage.MESSAGE_ERROR, (message: string) => {
console.error(EventMessage.MESSAGE_ERROR, message);
})
/**
* Messages inside batched messages are extracted and sent to listeners directly.
*/
this.socket.on(EventMessage.BATCH, (batchedMessages: BatchedMessageInterface[]) => {
for (const message of batchedMessages) {
const listeners = this.socket.listeners(message.event);
for (const listener of listeners) {
listener(message.payload);
}
}
})
}
public static createConnection(name: string, characterLayersSelected: string[]): Promise<Connection> {
@ -151,27 +182,35 @@ export class Connection implements Connection {
}
public joinARoom(roomId: string, startX: number, startY: number, direction: string, moving: boolean): Promise<MessageUserPositionInterface[]> {
public joinARoom(roomId: string, startX: number, startY: number, direction: string, moving: boolean, viewport: ViewportInterface): Promise<MessageUserPositionInterface[]> {
const promise = new Promise<MessageUserPositionInterface[]>((resolve, reject) => {
this.socket.emit(EventMessage.JOIN_ROOM, { roomId, position: {x: startX, y: startY, direction, moving }}, (userPositions: MessageUserPositionInterface[]) => {
resolve(userPositions);
});
this.socket.emit(EventMessage.JOIN_ROOM, {
roomId,
position: {x: startX, y: startY, direction, moving },
viewport,
}, (userPositions: MessageUserPositionInterface[]) => {
resolve(userPositions);
});
})
return promise;
}
public sharePosition(x : number, y : number, direction : string, moving: boolean) : void{
public sharePosition(x : number, y : number, direction : string, moving: boolean, viewport: ViewportInterface) : void{
if(!this.socket){
return;
}
const point = new Point(x, y, direction, moving);
this.socket.emit(EventMessage.USER_POSITION, point);
this.socket.emit(EventMessage.USER_POSITION, { position: point, viewport } as UserMovesInterface);
}
public setSilent(silent: boolean): void {
this.socket.emit(EventMessage.SET_SILENT, silent);
}
public setViewport(viewport: ViewportInterface): void {
this.socket.emit(EventMessage.SET_VIEWPORT, viewport);
}
public onUserJoins(callback: (message: MessageUserJoined) => void): void {
this.socket.on(EventMessage.JOIN_ROOM, callback);
}

View file

@ -111,7 +111,7 @@ export class GameScene extends Phaser.Scene implements CenterListener {
private startLayerName: string|undefined;
private presentationModeSprite!: Sprite;
private chatModeSprite!: Sprite;
private repositionCallback!: (this: Window, ev: UIEvent) => void;
private onResizeCallback!: (this: Window, ev: UIEvent) => void;
private gameMap!: GameMap;
static createFromUrl(mapUrlFile: string, instance: string, key: string|null = null): GameScene {
@ -226,7 +226,7 @@ export class GameScene extends Phaser.Scene implements CenterListener {
this.scene.stop(this.scene.key);
this.scene.remove(this.scene.key);
window.removeEventListener('resize', this.repositionCallback);
window.removeEventListener('resize', this.onResizeCallback);
})
// When connection is performed, let's connect SimplePeer
@ -412,8 +412,8 @@ export class GameScene extends Phaser.Scene implements CenterListener {
this.switchLayoutMode();
});
this.repositionCallback = this.reposition.bind(this);
window.addEventListener('resize', this.repositionCallback);
this.onResizeCallback = this.onResize.bind(this);
window.addEventListener('resize', this.onResizeCallback);
this.reposition();
// From now, this game scene will be notified of reposition events
@ -636,7 +636,17 @@ export class GameScene extends Phaser.Scene implements CenterListener {
//join room
this.connectionPromise.then((connection: Connection) => {
connection.joinARoom(this.RoomId, this.startX, this.startY, PlayerAnimationNames.WalkDown, false).then((userPositions: MessageUserPositionInterface[]) => {
const camera = this.cameras.main;
connection.joinARoom(this.RoomId,
this.startX,
this.startY,
PlayerAnimationNames.WalkDown,
false, {
left: camera.scrollX,
top: camera.scrollY,
right: camera.scrollX + camera.width,
bottom: camera.scrollY + camera.height,
}).then((userPositions: MessageUserPositionInterface[]) => {
this.initUsersPosition(userPositions);
});
@ -677,7 +687,13 @@ export class GameScene extends Phaser.Scene implements CenterListener {
private doPushPlayerPosition(event: HasMovedEvent): void {
this.lastMoveEventSent = event;
this.lastSentTick = this.currentTick;
this.connection.sharePosition(event.x, event.y, event.direction, event.moving);
const camera = this.cameras.main;
this.connection.sharePosition(event.x, event.y, event.direction, event.moving, {
left: camera.scrollX,
top: camera.scrollY,
right: camera.scrollX + camera.width,
bottom: camera.scrollY + camera.height,
});
}
EventToClickOnTile(){
@ -741,7 +757,7 @@ export class GameScene extends Phaser.Scene implements CenterListener {
this.simplePeer.unregister();
this.scene.stop();
this.scene.remove(this.scene.key);
window.removeEventListener('resize', this.repositionCallback);
window.removeEventListener('resize', this.onResizeCallback);
this.scene.start(nextSceneKey.key, {
startLayerName: nextSceneKey.hash
});
@ -930,6 +946,19 @@ export class GameScene extends Phaser.Scene implements CenterListener {
return mapUrlStart.substring(startPos, endPos);
}
private onResize(): void {
this.reposition();
// Send new viewport to server
const camera = this.cameras.main;
this.connection.setViewport({
left: camera.scrollX,
top: camera.scrollY,
right: camera.scrollX + camera.width,
bottom: camera.scrollY + camera.height,
});
}
private reposition(): void {
this.presentationModeSprite.setY(this.game.renderer.height - 2);
this.chatModeSprite.setY(this.game.renderer.height - 2);