Playing with zoom levels

This commit is contained in:
David Négrier 2020-04-27 18:12:36 +02:00
parent e7bbe29123
commit 0d6c4032d5
2 changed files with 6 additions and 6 deletions

View file

@ -1,8 +1,8 @@
const DEBUG_MODE: boolean = !!process.env.DEBUG_MODE || false;
const API_URL = process.env.API_URL || "http://api.workadventure.localhost";
const ROOM = [process.env.ROOM || "THECODINGMACHINE"];
const RESOLUTION = 2;
const ZOOM_LEVEL = 3/4;
const RESOLUTION = 4;
const ZOOM_LEVEL = 1/*3/4*/;
export {
DEBUG_MODE,

View file

@ -10,7 +10,7 @@ export class PlayableCaracter extends Phaser.Physics.Arcade.Sprite {
this.scene.sys.updateList.add(this);
this.scene.sys.displayList.add(this);
this.setScale(2);
//this.setScale(2);
this.scene.physics.world.enableBody(this);
this.setImmovable(true);
this.setCollideWorldBounds(true);