Adding Jitsi meet support

This commit is contained in:
David Négrier 2020-08-31 12:18:00 +02:00
parent a128ff117b
commit 0a8ba37049
9 changed files with 89 additions and 8 deletions

View file

@ -81,6 +81,24 @@
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"height":34,
"id":19,
"name":"jitsyAmphi",
"opacity":1,
"properties":[
{
"name":"jitsiRoom",
"type":"string",
"value":"tcm-amphi"
}],
"type":"tilelayer",
"visible":true,
"width":46,
"x":0,
"y":0
},
{
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"height":34,
@ -242,7 +260,7 @@
"x":0,
"y":0
}],
"nextlayerid":19,
"nextlayerid":20,
"nextobjectid":1,
"orientation":"orthogonal",
"renderorder":"right-down",

View file

@ -25,7 +25,8 @@
},
"ports": [80],
"env": {
"API_URL": "api."+url
"API_URL": "api."+url,
"JITSI_URL": "meet.jit.si"
}
},
"website": {

View file

@ -22,6 +22,7 @@ services:
image: thecodingmachine/nodejs:12
environment:
DEBUG_MODE: "$DEBUG_MODE"
JITSI_URL: $JITSI_URL
HOST: "0.0.0.0"
NODE_ENV: development
API_URL: api.workadventure.localhost

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@ -1,5 +1,6 @@
const DEBUG_MODE: boolean = process.env.DEBUG_MODE == "true";
const API_URL = (typeof(window) !== 'undefined' ? window.location.protocol : 'http:') + '//' + (process.env.API_URL || "api.workadventure.localhost");
const JITSI_URL : string|undefined = (process.env.JITSI_URL === '') ? undefined : process.env.JITSI_URL;
const RESOLUTION = 3;
const ZOOM_LEVEL = 1/*3/4*/;
const POSITION_DELAY = 200; // Wait 200ms between sending position events
@ -11,5 +12,6 @@ export {
RESOLUTION,
ZOOM_LEVEL,
POSITION_DELAY,
MAX_EXTRAPOLATION_TIME
MAX_EXTRAPOLATION_TIME,
JITSI_URL
}

View file

@ -9,7 +9,7 @@ import {
PositionInterface
} from "../../Connection";
import {CurrentGamerInterface, hasMovedEventName, Player} from "../Player/Player";
import {DEBUG_MODE, POSITION_DELAY, RESOLUTION, ZOOM_LEVEL} from "../../Enum/EnvironmentVariable";
import {DEBUG_MODE, JITSI_URL, POSITION_DELAY, RESOLUTION, ZOOM_LEVEL} from "../../Enum/EnvironmentVariable";
import {ITiledMap, ITiledMapLayer, ITiledMapLayerProperty, ITiledTileSet} from "../Map/ITiledMap";
import {PLAYER_RESOURCES, PlayerResourceDescriptionInterface} from "../Entity/Character";
import {AddPlayerInterface} from "./AddPlayerInterface";
@ -423,6 +423,32 @@ export class GameScene extends Phaser.Scene implements CenterListener {
CoWebsiteManager.loadCoWebsite(newValue as string);
}
});
let jitsiApi: any;
this.gameMap.onPropertyChange('jitsiRoom', (newValue, oldValue) => {
if (newValue === undefined) {
jitsiApi?.dispose();
CoWebsiteManager.closeCoWebsite();
} else {
CoWebsiteManager.insertCoWebsite((cowebsiteDiv => {
const domain = JITSI_URL;
const options = {
roomName: this.instance + "-" + newValue,
width: "100%",
height: "100%",
parentNode: cowebsiteDiv,
configOverwrite: {
prejoinPageEnabled: false
},
interfaceConfigOverwrite: {
SHOW_CHROME_EXTENSION_BANNER: false,
MOBILE_APP_PROMO: false
}
};
jitsiApi = new (window as any).JitsiMeetExternalAPI(domain, options);
jitsiApi.executeCommand('displayName', gameManager.getPlayerName());
}))
}
});
}
private switchLayoutMode(): void {

View file

@ -14,7 +14,24 @@ export class CoWebsiteManager {
iframe.id = 'cowebsite-iframe';
iframe.src = url;
cowebsiteDiv.appendChild(iframe);
//iframe.onload = () => {
// onload can be long to trigger. Maybe we should display the website, whatever happens, after 1 second?
CoWebsiteManager.fire();
//}
}
/**
* Just like loadCoWebsite but the div can be filled by the user.
*/
public static insertCoWebsite(callback: (cowebsite: HTMLDivElement) => void): void {
const cowebsiteDiv = HtmlUtils.getElementByIdOrFail<HTMLDivElement>("cowebsite");
cowebsiteDiv.innerHTML = '';
callback(cowebsiteDiv);
//iframe.onload = () => {
// onload can be long to trigger. Maybe we should display the website, whatever happens, after 1 second?
CoWebsiteManager.fire();
//}
}
public static closeCoWebsite(): void {
@ -24,8 +41,8 @@ export class CoWebsiteManager {
}
public static getGameSize(): {width: number, height: number} {
const iframe = document.getElementById('cowebsite-iframe');
if (iframe === null) {
const hasChildren = HtmlUtils.getElementByIdOrFail<HTMLDivElement>("cowebsite").children.length > 0;
if (hasChildren === false) {
return {
width: window.innerWidth,
height: window.innerHeight

View file

@ -1,6 +1,6 @@
import 'phaser';
import GameConfig = Phaser.Types.Core.GameConfig;
import {DEBUG_MODE, RESOLUTION} from "./Enum/EnvironmentVariable";
import {DEBUG_MODE, JITSI_URL, RESOLUTION} from "./Enum/EnvironmentVariable";
import {cypressAsserter} from "./Cypress/CypressAsserter";
import {LoginScene} from "./Phaser/Login/LoginScene";
import {ReconnectingScene} from "./Phaser/Reconnecting/ReconnectingScene";
@ -13,6 +13,13 @@ import {CoWebsiteManager} from "./WebRtc/CoWebsiteManager";
//CoWebsiteManager.loadCoWebsite('https://thecodingmachine.com');
// Load Jitsi if the environment variable is set.
if (JITSI_URL) {
const jitsiScript = document.createElement('script');
jitsiScript.src = 'https://' + JITSI_URL + '/external_api.js';
document.head.appendChild(jitsiScript);
}
const {width, height} = CoWebsiteManager.getGameSize();
const config: GameConfig = {

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@ -42,7 +42,7 @@ module.exports = {
new webpack.ProvidePlugin({
Phaser: 'phaser'
}),
new webpack.EnvironmentPlugin(['API_URL', 'DEBUG_MODE'])
new webpack.EnvironmentPlugin(['API_URL', 'DEBUG_MODE', 'JITSI_URL'])
],
};

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@ -159,6 +159,15 @@
<li>In layer properties, you MUST add a boolean &quot;openWebsite&quot; property. The value of the property is the URL of the website to open (the URL must start with "https://")</li>
</ul>
<h3 id="opening-a-jitsi-meet-when-walking-on-the-map" class="pixel-title">Opening a Jitsi meet when walking on the map</h3>
<p>On your map, you can define special zones (meeting rooms) that will trigger the opening of a Jitsi meet. When a player will pass over these zones, a Jitsi meet will open
(as an iframe on the right side of the screen)</p>
<p>In order to create Jitsi meet zones:</p>
<ul>
<li>You must create a specific layer.</li>
<li>In layer properties, you MUST add a boolean &quot;jitsiRoom&quot; property. The value of the property is the name of the room in Jitsi. Note: the name of the room will be prepended with the name of the instance of the map (so that different instances of the map have different rooms)</li>
</ul>
<h3 id="pushing-the-map" class="pixel-title">Pushing the map</h3>
<p>When your changes are ready, you need to &quot;commit&quot; and &quot;push&quot; (i.e. "upload") the changes back to GitHub.
Just wait a few minutes, and your map will be propagated automatically to the GitHub pages web-server.</p>