Fixing "none" animation does not exist log

This commit is contained in:
David Négrier 2020-05-07 23:33:21 +02:00
parent 8fb9053412
commit 05fbcad252

View file

@ -50,9 +50,10 @@ export const getPlayerAnimations = (name: string = Textures.Player): AnimationDa
};
export const playAnimation = (Player : Phaser.GameObjects.Sprite, direction : string) => {
if (!Player.anims.currentAnim || Player.anims.currentAnim.key !== direction) {
if (direction !== PlayerAnimationNames.None && (!Player.anims.currentAnim || Player.anims.currentAnim.key !== direction)) {
Player.anims.play(direction);
} else if (direction === PlayerAnimationNames.None && Player.anims.currentAnim) {
Player.anims.currentAnim.destroy();
//Player.anims.currentAnim.destroy();
Player.anims.stop();
}
}