workadventure/front/src/Phaser/Components/TextUtils.ts

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import type { ITiledMapObject } from "../Map/ITiledMap";
import type { GameScene } from "../Game/GameScene";
import { type } from "os";
export class TextUtils {
public static createTextFromITiledMapObject(scene: GameScene, object: ITiledMapObject): void {
if (object.text === undefined) {
throw new Error("This object has not textual representation.");
}
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const options: {
fontStyle?: string;
fontSize?: string;
fontFamily?: string;
color?: string;
align?: string;
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wordWrap?: {
width: number;
useAdvancedWrap?: boolean;
};
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} = {};
if (object.text.italic) {
options.fontStyle = "italic";
}
// Note: there is no support for "strikeout" and "underline"
let fontSize: number = 16;
if (object.text.pixelsize) {
fontSize = object.text.pixelsize;
}
options.fontSize = fontSize + "px";
if (object.text.fontfamily) {
options.fontFamily = '"' + object.text.fontfamily + '"';
}
if (object.properties !== undefined) {
for (const property of object.properties) {
if (property.name === "font-family" && typeof property.value === "string") {
options.fontFamily = property.value;
}
}
}
let color = "#000000";
if (object.text.color !== undefined) {
color = object.text.color;
}
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options.color = color;
if (object.text.wrap === true) {
options.wordWrap = {
width: object.width,
//useAdvancedWrap: true
};
}
if (object.text.halign !== undefined) {
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options.align = object.text.halign;
}
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const textElem = scene.add.text(object.x, object.y, object.text.text, options);
textElem.setAngle(object.rotation);
}
}