workadventure/front/src/Api/Events/GameStateEvent.ts

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import * as tg from "generic-type-guard";
/*export const isPositionState = new tg.IsInterface().withProperties({
x: tg.isNumber,
y: tg.isNumber
}).get()
export const isPlayerState = new tg.IsInterface()
.withStringIndexSignature(
new tg.IsInterface().withProperties({
position: isPositionState,
pusherId: tg.isUnion(tg.isNumber, tg.isUndefined)
}).get()
).get()
export type PlayerStateObject = tg.GuardedType<typeof isPlayerState>;*/
export const isGameStateEvent =
new tg.IsInterface().withProperties({
roomId: tg.isString,
mapUrl: tg.isString,
nickname: tg.isUnion(tg.isString, tg.isNull),
uuid: tg.isUnion(tg.isString, tg.isUndefined),
startLayerName: tg.isUnion(tg.isString, tg.isNull)
}).get();
/**
* A message sent from the game to the iFrame when the gameState is got by the script
*/
export type GameStateEvent = tg.GuardedType<typeof isGameStateEvent>;