workadventure/docs/maps/api-ui.md

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# API UI functions Reference
### Opening a popup
In order to open a popup window, you must first define the position of the popup on your map.
You can position this popup by using a "rectangle" object in Tiled that you will place on an "object" layer.
<div class="row">
<div class="col">
<img src="https://workadventu.re/img/docs/screen_popup_tiled.png" class="figure-img img-fluid rounded" alt="" />
</div>
<div class="col">
<img src="https://workadventu.re/img/docs/screen_popup_in_game.png" class="figure-img img-fluid rounded" alt="" />
</div>
</div>
```
WA.ui.openPopup(targetObject: string, message: string, buttons: ButtonDescriptor[]): Popup
```
* **targetObject**: the name of the rectangle object defined in Tiled.
* **message**: the message to display in the popup.
* **buttons**: an array of action buttons defined underneath the popup.
Action buttons are `ButtonDescriptor` objects containing these properties.
* **label (_string_)**: The label of the button.
* **className (_string_)**: The visual type of the button. Can be one of "normal", "primary", "success", "warning", "error", "disabled".
* **callback (_(popup: Popup)=>void_)**: Callback called when the button is pressed.
Please note that `openPopup` returns an object of the `Popup` class. Also, the callback called when a button is clicked is passed a `Popup` object.
The `Popup` class that represents an open popup contains a single method: `close()`. This will obviously close the popup when called.
```javascript
class Popup {
/**
* Closes the popup
*/
close() {};
}
```
Example:
```javascript
let helloWorldPopup;
// Open the popup when we enter a given zone
helloWorldPopup = WA.room.onEnterZone('myZone', () => {
WA.ui.openPopup("popupRectangle", 'Hello world!', [{
label: "Close",
className: "primary",
callback: (popup) => {
// Close the popup when the "Close" button is pressed.
popup.close();
}
});
}]);
// Close the popup when we leave the zone.
WA.room.onLeaveZone('myZone', () => {
helloWorldPopup.close();
});
```