2021-05-12 09:13:25 +02:00
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import { SelectCharacterScene } from "./SelectCharacterScene";
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2021-04-23 03:59:14 +02:00
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export class SelectCharacterMobileScene extends SelectCharacterScene {
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create(){
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super.create();
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2021-06-02 16:08:31 +02:00
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this.onResize();
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2021-04-23 03:59:14 +02:00
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this.selectedRectangle.destroy();
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}
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2021-05-12 09:13:25 +02:00
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2021-05-31 17:50:14 +02:00
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protected defineSetupPlayer(num: number){
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2021-04-23 03:59:14 +02:00
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const deltaX = 30;
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const deltaY = 2;
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let [playerX, playerY] = this.getCharacterPosition();
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let playerVisible = true;
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let playerScale = 1.5;
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2021-05-31 17:50:14 +02:00
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let playerOpacity = 1;
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2021-04-23 03:59:14 +02:00
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2021-05-31 17:50:14 +02:00
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if( this.currentSelectUser !== num ){
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2021-04-23 03:59:14 +02:00
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playerVisible = false;
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}
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2021-05-31 17:50:14 +02:00
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if( num === (this.currentSelectUser + 1) ){
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2021-04-23 03:59:14 +02:00
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playerY -= deltaY;
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playerX += deltaX;
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playerScale = 0.8;
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2021-05-31 17:50:14 +02:00
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playerOpacity = 0.6;
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2021-04-23 03:59:14 +02:00
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playerVisible = true;
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}
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2021-05-31 17:50:14 +02:00
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if( num === (this.currentSelectUser + 2) ){
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2021-04-23 03:59:14 +02:00
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playerY -= deltaY;
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playerX += (deltaX * 2);
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playerScale = 0.8;
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2021-05-31 17:50:14 +02:00
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playerOpacity = 0.6;
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2021-04-23 03:59:14 +02:00
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playerVisible = true;
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}
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2021-05-31 17:50:14 +02:00
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if( num === (this.currentSelectUser - 1) ){
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2021-04-23 03:59:14 +02:00
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playerY -= deltaY;
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playerX -= deltaX;
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playerScale = 0.8;
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2021-05-31 17:50:14 +02:00
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playerOpacity = 0.6;
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2021-04-23 03:59:14 +02:00
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playerVisible = true;
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}
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2021-05-31 17:50:14 +02:00
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if( num === (this.currentSelectUser - 2) ){
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2021-04-23 03:59:14 +02:00
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playerY -= deltaY;
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playerX -= (deltaX * 2);
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playerScale = 0.8;
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2021-05-31 17:50:14 +02:00
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playerOpacity = 0.6;
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2021-04-23 03:59:14 +02:00
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playerVisible = true;
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}
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2021-05-31 17:50:14 +02:00
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return {playerX, playerY, playerScale, playerOpacity, playerVisible}
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2021-04-23 03:59:14 +02:00
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}
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/**
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* Returns pixel position by on column and row number
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*/
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protected getCharacterPosition(): [number, number] {
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return [
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this.game.renderer.width / 2,
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this.game.renderer.height / 3
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];
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}
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}
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