workadventure/front/src/Phaser/Map/ITiledMap.ts

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/**
* Tiled Map Interface
*
* Represents the interface for the Tiled exported data structure (JSON). Used
* when loading resources via Resource loader.
*/
export interface ITiledMap {
width: number;
height: number;
layers: ITiledMapLayer[];
nextobjectid: number;
/**
* Map orientation (orthogonal)
*/
orientation: string;
properties: {[key: string]: string};
/**
* Render order (right-down)
*/
renderorder: string;
tileheight: number;
tilewidth: number;
tilesets: ITiledTileSet[];
version: number;
}
export interface ITiledMapLayerProperty {
name: string;
type: string;
value: string|boolean|number|undefined;
}
/*export interface ITiledMapLayerBooleanProperty {
name: string,
type: 'bool',
value: boolean
}*/
export interface ITiledMapLayer {
data: number[]|string;
height: number;
name: string;
opacity: number;
properties: ITiledMapLayerProperty[];
encoding: string;
compression?: string;
/**
* Type of layer (tilelayer, objectgroup)
*/
type: string;
visible: boolean;
width: number;
x: number;
y: number;
/**
* Draw order (topdown (default), index)
*/
draworder: string;
objects: ITiledMapObject[];
}
export interface ITiledMapObject {
id: number;
/**
* Tile object id
*/
gid: number;
height: number;
name: string;
properties: {[key: string]: string};
rotation: number;
type: string;
visible: boolean;
width: number;
x: number;
y: number;
/**
* Whether or not object is an ellipse
*/
ellipse: boolean;
/**
* Polygon points
*/
polygon: {x: number, y: number}[];
/**
* Polyline points
*/
polyline: {x: number, y: number}[];
}
export interface ITiledTileSet {
firstgid: number;
image: string;
imageheight: number;
imagewidth: number;
margin: number;
name: string;
properties: {[key: string]: string};
spacing: number;
tilecount: number;
tileheight: number;
tilewidth: number;
transparentcolor: string;
terrains: ITiledMapTerrain[];
tiles: {[key: string]: { terrain: number[] }};
/**
* Refers to external tileset file (should be JSON)
*/
source: string;
}
export interface ITiledMapTerrain {
name: string;
tile: number;
}