workadventure/tests/tests/test.ts

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const fs = require('fs')
fixture `Variables`
.page `http://play.workadventure.localhost/_/global/maps.workadventure.localhost/tests/Variables/Cache/variables_tmp.json`;
test("Test that variables cache in the back don't prevent setting a variable in case the map changes", async t => {
// Let's start by visiting a map that DOES not have the variable.
fs.copyFileSync('../maps/tests/Variables/Cache/variables_cache_1.json', '../maps/tests/Variables/Cache/variables_tmp.json');
await t
.typeText('input[name="loginSceneName"]', 'foo')
.click('button.loginSceneFormSubmit')
.click('button.selectCharacterButtonRight')
.click('button.selectCharacterButtonRight')
.click('button.selectCharacterSceneFormSubmit')
.click('button.letsgo');
//.takeScreenshot('before_switch.png');
// Let's REPLACE the map by a map that has a new variable
// At this point, the back server contains a cache of the old map (with no variables)
fs.copyFileSync('../maps/tests/Variables/Cache/variables_cache_2.json', '../maps/tests/Variables/Cache/variables_tmp.json');
await t.openWindow('http://play.workadventure.localhost/_/global/maps.workadventure.localhost/tests/Variables/Cache/variables_tmp.json');
await t.resizeWindow(960, 800);
await t
.typeText('input[name="loginSceneName"]', 'foo')
.click('button.loginSceneFormSubmit')
.click('button.selectCharacterButtonRight')
.click('button.selectCharacterButtonRight')
.click('button.selectCharacterSceneFormSubmit')
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.click('button.letsgo')
.wait(1000);
//.takeScreenshot('after_switch.png');
const messages = await t.getBrowserConsoleMessages();
const logs = messages['log'];
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// Let's check we successfully manage to save the variable value.
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await t.expect(logs).contains('SUCCESS!');
t.ctx.passed = true;
}).after(async t => {
if (!t.ctx.passed) {
console.log("Test failed. Browser logs:")
console.log(await t.getBrowserConsoleMessages());
}
});