workadventure/front/src/Phaser/Player.ts

90 lines
2.7 KiB
TypeScript
Raw Normal View History

import {MapManagerInterface} from "./MapManager";
import {getPlayerAnimations, playAnimation, PlayerAnimationNames} from "./Player/Animation";
export class Player extends Phaser.GameObjects.Sprite{
MapManager : MapManagerInterface;
PlayerValue : string;
constructor(
Scene : Phaser.Scene,
x : number,
y : number,
MapManager: MapManagerInterface,
PlayerValue : string = "player"
) {
super(Scene, x, y, PlayerValue);
this.PlayerValue = PlayerValue;
Scene.add.existing(this);
this.MapManager = MapManager;
}
initAnimation(){
getPlayerAnimations(this.PlayerValue).forEach(d => {
this.scene.anims.create({
key: d.key,
frames: this.scene.anims.generateFrameNumbers(d.frameModel, { start: d.frameStart, end: d.frameEnd }),
frameRate: d.frameRate,
repeat: d.repeat
});
})
}
move(){
//if user client on shift, camera and player speed
let speedMultiplier = this.MapManager.keyShift.isDown ? 5 : 1;
let haveMove = false;
if((this.MapManager.keyZ.isDown || this.MapManager.keyUp.isDown)){
if(!this.CanToMoveUp()){
return;
}
playAnimation(this, PlayerAnimationNames.WalkUp);
this.setY(this.y - (2 * speedMultiplier));
haveMove = true;
}
if((this.MapManager.keyQ.isDown || this.MapManager.keyLeft.isDown)){
if(!this.CanToMoveLeft()){
return;
}
playAnimation(this, PlayerAnimationNames.WalkLeft);
this.setX(this.x - (2 * speedMultiplier));
haveMove = true;
}
if((this.MapManager.keyS.isDown || this.MapManager.keyDown.isDown)){
if(!this.CanToMoveDown()){
return;
}
playAnimation(this, PlayerAnimationNames.WalkDown);
this.setY(this.y + (2 * speedMultiplier));
haveMove = true;
}
if((this.MapManager.keyD.isDown || this.MapManager.keyRight.isDown)){
if(!this.CanToMoveRight()){
return;
}
playAnimation(this, PlayerAnimationNames.WalkRight);
this.setX(this.x + (2 * speedMultiplier));
haveMove = true;
}
if(!haveMove){
playAnimation(this, PlayerAnimationNames.None);
}
}
private CanToMoveUp(){
return this.y > 0;
}
private CanToMoveLeft(){
return this.x > 0;
}
private CanToMoveDown(){
return this.MapManager.Map.heightInPixels > this.y;
}
private CanToMoveRight(){
return this.MapManager.Map.widthInPixels > this.x;
}
}