workadventure/front/src/Phaser/Game/PlayersPositionInterpolator.ts

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/**
* This class is in charge of computing the position of all players.
* Player movement is delayed by 200ms so position depends on ticks.
*/
import type {PlayerMovement} from "./PlayerMovement";
import type {HasMovedEvent} from "./GameManager";
export class PlayersPositionInterpolator {
playerMovements: Map<number, PlayerMovement> = new Map<number, PlayerMovement>();
updatePlayerPosition(userId: number, playerMovement: PlayerMovement) : void {
this.playerMovements.set(userId, playerMovement);
}
removePlayer(userId: number): void {
this.playerMovements.delete(userId);
}
getUpdatedPositions(tick: number) : Map<number, HasMovedEvent> {
const positions = new Map<number, HasMovedEvent>();
this.playerMovements.forEach((playerMovement: PlayerMovement, userId: number) => {
if (playerMovement.isOutdated(tick)) {
//console.log("outdated")
this.playerMovements.delete(userId);
}
//console.log("moving")
positions.set(userId, playerMovement.getPosition(tick))
});
return positions;
}
}