workadventure/front/src/Phaser/Game/SoundManager.ts

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import LoaderPlugin = Phaser.Loader.LoaderPlugin;
import BaseSoundManager = Phaser.Sound.BaseSoundManager;
import BaseSound = Phaser.Sound.BaseSound;
import SoundConfig = Phaser.Types.Sound.SoundConfig;
class SoundManager {
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private soundPromises: Map<string, Promise<BaseSound>> = new Map<string, Promise<Phaser.Sound.BaseSound>>();
public loadSound(loadPlugin: LoaderPlugin, soundManager: BaseSoundManager, soundUrl: string): Promise<BaseSound> {
let soundPromise = this.soundPromises.get(soundUrl);
if (soundPromise !== undefined) {
return soundPromise;
}
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soundPromise = new Promise<BaseSound>((res) => {
const sound = soundManager.get(soundUrl);
if (sound !== null) {
return res(sound);
}
loadPlugin.audio(soundUrl, soundUrl);
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loadPlugin.once("filecomplete-audio-" + soundUrl, () => {
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res(soundManager.add(soundUrl));
});
loadPlugin.start();
});
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this.soundPromises.set(soundUrl, soundPromise);
return soundPromise;
}
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public async playSound(
loadPlugin: LoaderPlugin,
soundManager: BaseSoundManager,
soundUrl: string,
config: SoundConfig | undefined
): Promise<void> {
const sound = await this.loadSound(loadPlugin, soundManager, soundUrl);
if (config === undefined) sound.play();
else sound.play(config);
}
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public stopSound(soundManager: BaseSoundManager, soundUrl: string) {
soundManager.get(soundUrl).stop();
}
}
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export const soundManager = new SoundManager();