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Removing tutorial from README and referencing instead the WorkAdventure website.

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David Négrier 7 months ago
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README.md

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This is a starter kit to help you build your own map for [WorkAdventure](https://workadventu.re).
## Tools you will need
To understand how to use this starter kit, follow the tutorial at [https://workadventu.re/map-building](https://workadventu.re/map-building).
In order to build your own map for WorkAdventure, you need:
- the [Tiled editor](https://www.mapeditor.org/) software
- "tiles" (i.e. images) to create your map (this starter kit provides a good default tileset for offices)
- a web-server to serve your map (this starter kit proposes to use Github static pages as a web-server which is both free and performant)
## Getting started
On the [Github repository page](https://github.com/thecodingmachine/workadventure-map-starter-kit),
click the **"Use this template"** button. You will be prompted to enter a repository name for your map.
![](docs/create_repo.png)
Be sure to keep the repository "Public".
In your newly created repository, click on the **Settings tab** and scroll down to the **GitHub Pages** section.
Then select the **gh-pages** branch.
![](docs/github_pages.png)
Wait a few minutes a Github will deploy a new website with the content of the repository.
The address of the website is visible in the "GitHub Pages" section.
![](docs/website_address.png)
Click on the link. You should be redirected directly to WorkAdventure, on your map!
## Customizing your map
Your map is now up and online. You need to customize it.
### Cloning the map
Start by cloning the map. If you are used to Git and GitHub, simply clone the map
to your computer using your preferred tool and [jump to the next chapter](#loading-the-map-in-tiled).
If you are new to Git, cloning the map means downloading the map to your computer.
To do this, you will need Git, or a Git compatible tool. Our advice is to use
[GitHub Desktop](https://desktop.github.com/).
TODO: test and continue
### Loading the map in Tiled
The sample map is in the file `map.json`.
You can load this file in [Tiled](https://www.mapeditor.org/).
Now, it's up to you to edit the map and write your own map.
Some resources regarding Tiled:
- [Tiled documentation](https://doc.mapeditor.org/en/stable/manual/introduction/)
- [Tiled video tutorials](https://www.gamefromscratch.com/post/2015/10/14/Tiled-Map-Editor-Tutorial-Series.aspx)
### About WorkAdventu.re maps
In order to design a map that will be readable by WorkAdventure, you will have to respect some constraints.
In particular, you will need to:
- set a start position for the players
- configure the "floor layer" (so that WorkAdventure can correctly display characters above the floor, but under the ceiling)
- eventually, you can place exits that link to other maps
All this is described in the [WorkAdventure documentation](https://github.com/thecodingmachine/workadventure/#designing-a-map).
Please be sure to check it out.
### Pushing the map
When your changes are ready, you need to "commit" and "push" the changes back to GitHub.
Just wait a few minutes, and your map will be propagated automatically to the GitHub pages web-server.
TODO: describe how to push

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